* Move the C++ elements back into private_api (despite being generated), so that struct_name_to_tokens can generate the right name in re_exports
* When generating the llr_Expression::Struct for the path elements, make sure
that all fields are filled out, to avoid an empty value expression in Expression::Struct
in the Rust generator. Since we don't generate tuples but a named struct, we must provide all fields.
This patch takes care of the lowering of events/coordinates arrays as
path data, which originates from a `commands: ...` string of SVG path
commands.
In order to minimize the path specific code in the generator, the
compile_paths now generates a Vec<Expression> for the events and
coordinates.
* fixed typo in image.rs
* unnecessary repeated words in sixtyfps_runtime
* unnecessary repeated words in sixtyfps_compiler
* unnecessary repeated word in docs
* unnecessary repeated words in helper_crates
Like CSS image-rendering it has "smooth" and "pixelated" options.
Only OpenGL has been tested right now, have not tested WASM or Qt.
Right now the first instance of a @image-url() will set the scaling
for that specific image. The same image used from memory on the otherhand
can all have a different scaling property.
We apply a default window background from the palette to all `Window`
elements, and likewise we need to apply the default text color to Text
elements to ensure a readable contrast.
This also fixes the default text color when using Qt/native style in
dark mode on macOS.
If we were to add `sixtyfps:🪟:Window` to the re_exports, then
this clashes. We might rename the former, but this is a cleaner naming
in any case.
Relates to #333
- Mark builtin properties that are modified by the native code as output
- Record wether the property is set by code in the .60
- Add a field that will tell us if a property binding is constant
This replaces the box gradient with a new implementation that
behaves like the HTML Canvas element, by applying a gaussian
blur to the alpha of the rectangle to shadow.
The drop-shadow-blur property is changed to be now just a "level", like
the HTML Canvas shadowBlur property, which is defined to be half of the
standard deviation of the gaussian blur to be applied.