We do not get move or release event when the cursor is outside of the canvas
as a result, we would have no way of detecting that the mouse has been released
outside and we would be in a inconsistant state.
Fixes#19
We support directly nested layouts, but we did not support indirect
nesting:
GridLayout {
Rectangle {
l2 := GridLayout { ... }
}
}
This patch fixes that by detecting this scenario and merging the layout
info of the element (Rectangle) and the layout inside (l2). This makes
it much easier to create re-usable components that use layouts
themselves and allows placing them in layouts.
When the spacing was zero, the constraints would always be zero due to
accidental multiplication with the accumulated spacing widths/heights.
That was meant to be an addition.
Since Doxygen can't seem to just exclude them via command, they are moved
into a private_api namespace and then excluded via Doxygen config:
* *VTable
* make_dyn_node, ItemTreeNode, etc.
* VersionCheck
- Give all the sixtyfps-* create a 0.0.1 version
- Make sure that the internal dependences are using the exact same version
(so "=0.0.1")
- Add the description/homepage/repository fields in the .toml files
- Set publish=false to crates that are not meant to be published on crates.io
Borrow the rendering and cache individually with different mutability.
We might later, for destruction handling, need to borrow the rendering
cache mutably. That in turn *may* happen even during rendering itself,
as the models are updated lazily during visitor traversal and that may
result in item destruction.
Instead, pass a reference to the root item when mapping the window,
at which point we can downcast to the new Window item. If we have one,
then we'll read its width/height (for initial values) and install
bindings to keep them up-to-date.
This adds horizontal_alignment/vertical_alignment properties, along with
width/height to Text.
This still uses a hard-coded enumeration in the compiler, which is meant
to go away in favor of general enum support.
Replace the three (ref)cells in the window with one refcell to an enum that
determines that the window is either unmapped (with a factory available)
or mapped (we have a graphics backend and rendering cache).