Simon Hausmann
5c8163d7a7
Introduce a new rendering primitive enum in the graphics module
...
This shall become the successor to RenderingInfo. For now it's just a
place holder, but the idea is that backend creates the opaque primitive
that holds this public rendering primitive, exposed via the
HasRenderingPrimitive trait.
2020-05-22 16:07:06 +02:00
Simon Hausmann
e7fd69bad1
Rename internal types
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Rename the backend specific RenderingPrimitive to LowLevelRenderingPrimitive,
in order to make room for a high-level RenderingPrimitive enum that's public.
2020-05-22 16:07:06 +02:00
Simon Hausmann
f2662f0884
Simplify image primitives graphics API
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Don't require a dest rect for now. Rendering is always at (0, 0) but
with the transformation applied. And the size shall for now not be a
parameter.
2020-05-22 16:07:06 +02:00
Simon Hausmann
bbc4c508f9
Minor cleanup
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Replace lyon's rect import, which is a re-export of euclid's Rect<f32>,
with our own. Only the Path is
lyon specific, for now.
2020-05-22 16:07:06 +02:00
Olivier Goffart
0f977cbb25
Some documentation fixes for item generated with #[vtable]
2020-05-22 12:38:55 +02:00
Simon Hausmann
33dd2d765d
Minor cleanup in item transform calculation
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We can use the new geometry() getter to simplify the transform update by origin.
2020-05-22 09:33:08 +02:00
Simon Hausmann
8b854c32c3
Add Text::font_family and font_pixel_size properties
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We can fine-tune the API, this works for now to change :-)
2020-05-21 21:04:07 +02:00
Simon Hausmann
4d26fe6674
Implement support for selecting the font family and pixel size in the GL renderer
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The public API in the properties is still missing.
2020-05-21 20:55:34 +02:00
Olivier Goffart
4575011293
More work on signal: the C++ part is working
2020-05-20 19:28:58 +02:00
Olivier Goffart
83d206ea39
runtime: Add a Signal class
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Not very functional yet
2020-05-20 16:13:04 +02:00
Olivier Goffart
4f22e2c341
Add a bool property type
2020-05-20 13:36:47 +02:00
Olivier Goffart
94c58dc1c4
Add an mouse handler for the TouchArea
2020-05-20 12:03:36 +02:00
Olivier Goffart
bf64e40476
Format
2020-05-20 09:34:14 +02:00
Olivier Goffart
6b3765857a
Add a TouchArea builtin item (currently does nothing)
2020-05-20 09:32:01 +02:00
Simon Hausmann
81b5f70718
Implement colored text rendering
2020-05-19 21:58:01 +02:00
Simon Hausmann
cbd28bf745
Simplify image primitives API
...
Removed the source rectangle as that can also be done on the source image side,
if necessary.
2020-05-19 20:37:36 +02:00
Olivier Goffart
f4bfc3a5b4
Use the property system for our components
2020-05-19 15:15:23 +02:00
Olivier Goffart
8ec6fd5237
Change the representation of the Property to be more FFI friendly
2020-05-19 15:09:45 +02:00
Olivier Goffart
cdeb3a4312
Import of a basic property system
2020-05-19 12:47:52 +02:00
Simon Hausmann
23d3964a0d
Add boilerplate for text items
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Forward the text and color properties to the rendering backend, where
right now we just rendering all the glyphs into a dedicated texture.
Next steps are a glyph atlas texture, blending the specified color with
the alpha of the glyphs, configurable size and family, shaping with
Harfbuzz and may more things.
2020-05-18 19:04:12 +02:00
Olivier Goffart
b78f708786
Add SharedString::push_str
2020-05-18 18:45:33 +02:00
Olivier Goffart
ed842b3ae6
String: add comparison and simple test
2020-05-18 18:03:47 +02:00
Olivier Goffart
25bf149e13
Add a shared string that can be used in properties
2020-05-18 17:09:40 +02:00
Simon Hausmann
e6be2c91b8
Fix translation of children of images
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Propagate the x/y of images also to the children.
2020-05-18 16:01:53 +02:00
Simon Hausmann
a7d5bd9f59
Minor rendering cleanup
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Remove the x/y parameters from the rectangle primitive. They're always zero
since we always render with a transformation
matrix.
2020-05-18 16:01:53 +02:00
Olivier Goffart
5a9cbaae66
vtable add support for field offset in the vtable
2020-05-18 11:06:44 +02:00
Olivier Goffart
751a3fbe59
Work on const field offset crate to give type safe offsets
2020-05-18 11:06:44 +02:00
Olivier Goffart
aff3d7e14b
vtable: add safe way to construct references
2020-05-18 11:06:44 +02:00
Olivier Goffart
b745c616f7
Add a trait to get the vtable for a type
2020-05-18 11:06:44 +02:00
Olivier Goffart
4ca45ca4da
vtable crate: Some refactoring and simplifications
2020-05-18 11:06:44 +02:00
Olivier Goffart
0a973f65d5
vtable: Some more safety fix
2020-05-18 11:06:44 +02:00
Olivier Goffart
f74cfe73cd
Use the vtable crate for the ItemVTable
2020-05-18 11:06:44 +02:00
Olivier Goffart
544cb1a198
Fix C++ compilation using the vtable crate
2020-05-18 11:06:42 +02:00
Olivier Goffart
4988fcb543
More fix to use vtable for component. All rust code compiles
2020-05-18 11:06:31 +02:00
Olivier Goffart
686f4c9591
More work on the vtable macro to adapt the Component
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This does not work yet
2020-05-18 11:04:54 +02:00
Olivier Goffart
1ced4224b5
More work on the vtable crate
2020-05-18 11:04:54 +02:00
Olivier Goffart
4b19818f6c
WIP: port Component to vtable
2020-05-18 11:04:54 +02:00
Simon Hausmann
6110e4952d
Move item rendering related code into a separate module
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.. and keep less code in the central lib.rs.
2020-05-13 10:55:13 +02:00
Simon Hausmann
3142883ca8
Render the contents of image elements
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The source property is a path relative to the path of the executable.
That is still rather inconvenient. It would be more convenient to make
it relative to the source file, but the corresponding proc-macro span
source_file() accessor is not public/stable.
Perhaps there's a way of doing this also through the generated code and
std::file!().
2020-05-13 10:27:09 +02:00
Simon Hausmann
e144e885e1
Generalize the offset state in the rendering loop
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Using a transform allows for additional properties such as scale and rotation
later.
2020-05-13 08:17:30 +02:00
Simon Hausmann
6ba90975b8
Further cleanup of the internal run_event_loop
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Let the callback take a frame and that's it. Then the caller can take
care of presenting it, etc.
2020-05-12 22:16:04 +02:00
Simon Hausmann
5117452e94
Remove TODO comment fixed by previous commit
2020-05-12 22:12:11 +02:00
Simon Hausmann
c26a2a1562
Fix GL context state handling
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Make our GL context not current when done with the initialization
and make it current for the duration fo primitive creation and frame
rendering.
Fixes #4
2020-05-12 21:42:34 +02:00
Simon Hausmann
ea03e08306
Clean up rectangle creation
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Use a simple shared convenience method in the GraphicsBackend trait
2020-05-12 19:22:01 +02:00
Simon Hausmann
5986d5f2b8
More visitor cleanups
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Provide a non-mutable visitor as well, as the actual rendering loop doesn't need
to change the items fortunately.
2020-05-12 16:33:50 +02:00
Simon Hausmann
f22b18584e
Remove the cells in CachedRenderingData
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Since we have a mutable accessor to this structure, we can skip the cells and make the code easier to read.
2020-05-12 16:26:58 +02:00
Simon Hausmann
93de9cf90c
Change visit_items to take a mutable ref
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This is safer, Olivier says :-)
2020-05-12 16:17:39 +02:00
Simon Hausmann
573a2bb0a9
Minor cleanup
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Rename dirty_bit to cache_ok -- that makes the code slightly more readable.
2020-05-12 16:05:26 +02:00
Simon Hausmann
c5bcba2c3c
Added basic rendering of cache primitives to the Items
2020-05-12 16:00:41 +02:00
Simon Hausmann
1791469390
Allow the item visitor to mutate items
2020-05-12 15:45:14 +02:00