Remove the `application` infix from `register_application_font`, to
reduce the changes that it might be interpreted to be a function that
also changes the default font in all text elements.
Since colorize property force the native item to be a ClippedImage, it had
a source rectangle, despite with and height defaulting to 0 and therefore
having an empty source rect would cause the scaling to not be right
Have a function first called before the children, and then the main function
called after the children if they did not accept the event. This will allow
processing the Flickable gesture properly
Remove the pos parameter to the render functions and instead let
the item renderer apply the transformation on the rendere (femtovg
canvas or QPainter).
So `draw_*` functions in the backend now always operate in item local
coordinates.
Don't use the item's rendering cache to determine the image size, as
that's soley for rendering. The Qt backend doesn't use the item cache
and the GL backend neither after this change. Instead both backends have
a cache for decoded images.
This allows filling glyphs with gradients. However femtovg
appears to apply the start/end position per-glyph
instead of globally - resulting in a different result than Qt.
Add support for built-in property aliases and rename `color` to
`background` - in preparation for it also changing to type brush.
Right now the alias is silent, a deprecation and overall change
will come in a subsequent change.
When a tile is open artifacts would be visible around the edge of the
tile. That's because a zero width rectangle would cause pixels to appear
with femtovg. The Qt backend however has an early abort in
`get_geometry!`.
This patches applies the same early-abort semantics to both backends and
switches to `<= 0`, corresponding to euclid::Size's `is_empty()`.
The right curtain - when open - is supposed to fully clip away the logo image.
However the early return in `get_geometry!` when the width / height is < 1
results in the clip rect never set on the painter.
This intends to provide a configurable rectangular "drop shadow". The
API is modeled after CSS/HTML5 Canvas where the element can be "bound"
to an existing rectangular shape (geometry and radius), the offset can
be used to place the shadow and color and blur configure the shadow.
The shadow's color fades into transparent.
TODO (in subsequent changes):
* Documentation
* Qt implementation