two problems
- For the interpreter, properly handle the case of an alias to a global
- For the rust generator, we can't return a reference to a property held
in a global, so we must 'inline' the get_xx funciton on sub-components
override_from_parent.60 was panicking when compiling rust
because some expression had NamedReference that were relative to another
sub component.
Added a test as well for the case of multiple indirection (SubComp4)
that was also broken
Somehow the focus_change_subcompo test missed this case and the visible
issue of this off-by-one was that
the combo boxes in the printer demo's settings page opened at the wrong location (wrong parent).
instead of in the sixtyfps! macro, so se actually see where the error is in
the generated code.
This also expose a bunch of warning that were not being taken care on.
For the following reduced test-case the order in how the dynamic nodes
in the item tree were generated (and dyn indices assigned) differed from
the way the visit_dynamic_children slots were generated:
```
Blah := Rectangle {
for x in 1: Text {
text: "Should be on the right";
}
}
MainWindow := Window {
width: 772px;
height: 504px;
Text {
if (false): TouchArea {
}
}
Blah {
x: 200px;
}
}
```
The item tree node was constructed using build_item_tree, which
basically assigned dyn index 0 to the "repater" for the touch area
and "1" to the one for the repeater inside the sub-component.
Afterwards we traversed the element tree - without descending into the
sub-components - to generate the fields and the dispatch in in the
dynamic visitor. Here a subtle order would result in a mismatch of
indices:
recurse_elem_level_order would end up visiting Text, Blah and then
Text's children, assigning the first dynamic index to Blah.
This is now fixed by merging the two iterations into one.
because we don't want the lowered state property to look like we set a property on it.
Also do the ensure_window before because it need to be done before to be assigned
the default color
focus() is implemented by calling set_focus() on the window with the absolute item
index as a parameter. The
generate_item_indices pass generates local item indicies,
which need to made absolute.
Sadly there exists a gap in the item tree between the root element of a sub-component
and its children. Therefore each sub-component gets two members passed to the constructor,
the tree_index and tree_index_of_first_child.
The former is to be used when the local index is zero (indicates the root).
The latter is used as base for any children.
Similar to the parent commit, the model tracks changes to the rows and
marks an internal property dirty. Since we have a base class this is a
little less intrusive.
cc #98
This is done by exposing the ModelNotify to the caller via the new
ModelTracker trait, which has a function that allows "hooking" into the
dirty tracking of the size.
By extension, this also works in JavaScript.
cc #98
We just need to adjust the priority of the default binding to be a high value
(eg, less priority) since the other values must always win.
This fixes the placeholder text color
Don't generate the headers by default in the source directory, put them
into a sub-directory in OUT_DIR instead and convey that location via
links to the C++ test driver.
Make install would still trigger the generated_headers_target CMake
custom command - due to the use of add_dependencies - and that would end
up running cbindgen. That in turn breaks "make install" when it's run in
an environment that doesn't have cargo in PATH (for example when using
"sudo make install").
This patch folds the generation of the C++ header files into the build
of the sixtyfps-cpp crate - via build.rs. By default the headers are
placed in api/sixtyfps-cpp/generated_include but the CMake build
redirects that into the build directory.
Note: Due to the way that corrosion works, cargo is still run when
running "make install", but it's path is absolute and there should not
be any reliance on the PATH environment variable.
This can be reproduced by deleting the last item of the printer queue in the
printer demo.
It is a regression showing up because we now emit the MouseExit event after
the mouse grab as released.
The problem is that we upgrade the weak item, and call geometry() on it.
Calling geometry will re-evaluate the layout cache which will re-evaluate
the model which will result in the component being removed and the cache
entry having less item than expected.
It is ok to simply return 0. for these layout location since the item will
disapear anyway.