Commit graph

5155 commits

Author SHA1 Message Date
Olivier Goffart
c137b4dab5 Add a pass to move all declaration on the top level 2020-05-27 09:37:46 +02:00
Olivier Goffart
3472674262 Add a pass to assign unique id to the elements 2020-05-27 08:20:52 +02:00
Simon Hausmann
0504ea566c Add support for declaring properties in Rust 2020-05-26 15:21:33 +02:00
Simon Hausmann
e77fe37568 Make it more convenient to deal with diagnostics in the Rust frontend
Provide a ToTokens implementation of Diagnostics by moving the code from the macro.
This makes it easier later to re-use the same logic to return
with diagnostics.
2020-05-26 15:17:18 +02:00
Olivier Goffart
36fb526811 Do inlining in a pass before the lowering 2020-05-26 15:10:27 +02:00
Olivier Goffart
b3d1a7196c Compile fix 2020-05-26 12:15:31 +02:00
Simon Hausmann
96d5165d28 Correctly report type conversion errors in the C++ backend
This requires a bit of error propagation, but now the errors are
reported correctly, in the unlikely event that they occur.
2020-05-26 11:45:22 +02:00
Olivier Goffart
a39a72b240 Fix the syntax_tests to actually match the regexp
The error regexp was not properly matched, being effectively ignoed.
Fixed that and the tests.
Added self tests to syntax_tests.
2020-05-26 11:24:37 +02:00
Olivier Goffart
7ba39f0a1c Make sure that we cannot override a property from the base 2020-05-26 11:23:54 +02:00
Olivier Goffart
4ea78134d8 Recactor the compiler so there are passes 2020-05-26 09:40:36 +02:00
Olivier Goffart
e8e1567975 Make the compiler actualy use the lib rather than re-declaring everything 2020-05-26 09:18:31 +02:00
Olivier Goffart
dee50a6fe8 More fixes to property lookup with components 2020-05-26 08:10:37 +02:00
Olivier Goffart
b12e63de52 Fix lookup of property within component 2020-05-26 07:43:12 +02:00
Simon Hausmann
0932953ac8 Implement property declarations for the C++ backend 2020-05-25 19:13:52 +02:00
Olivier Goffart
5a7a95dbc8 Make sure that we do not recognize ': =' or '= >' as one token 2020-05-25 18:15:06 +02:00
Olivier Goffart
e34ac8c3f4 Get signals and toucharea working on the rust example 2020-05-25 17:41:24 +02:00
Olivier Goffart
905f6c7b15 Fix signal lookup for now
Real signal lookup is still not implemented, any identifier for a signal property is considered as a signal
2020-05-25 17:34:38 +02:00
Olivier Goffart
9e4c355fa1 Lookup of quallified id 2020-05-25 17:24:31 +02:00
Simon Hausmann
1efa80882e Parse initializers for property declarations 2020-05-25 16:42:09 +02:00
Simon Hausmann
b3ee72b6c5 Permit bindings on declared properties
At least syntactically :-)
2020-05-25 16:42:09 +02:00
Simon Hausmann
88faafe305 Fix property declaration storage in the object tree
We need to maintain an associated data structure to permit checking for
duplicate property declarations.
2020-05-25 16:42:09 +02:00
Simon Hausmann
a55cad05b9 Allow running specific syntax tests
By specifying the relative path as a command line argument, it's easier to
debug a specific case in the IDE.
2020-05-25 16:42:09 +02:00
Simon Hausmann
747cf18fcd Small typo fix
(Unkown -> Unknown)
2020-05-25 16:42:09 +02:00
Olivier Goffart
19eca01dff Lookup of property within the root component 2020-05-25 16:13:17 +02:00
Olivier Goffart
ce657a5b01 Add test for failled lookup 2020-05-25 15:50:34 +02:00
Olivier Goffart
2bc695643d Fix the type of color 2020-05-25 15:43:19 +02:00
Olivier Goffart
c0a4902240 Rename expressions -> expression_tree
there is already an expressions module in the parser
2020-05-25 15:28:37 +02:00
Simon Hausmann
73917187d6 Fix error message for duplicate property bindings 2020-05-25 15:05:11 +02:00
Olivier Goffart
11e5ce5887 Rename the CondeStatement syntax node to BindingExpression
This is the right-hand-side of a binding, and it is a pure expression.
Statements will be reserved for signals
2020-05-25 14:58:26 +02:00
Olivier Goffart
1de4eb476b Lookup of identifier is now done while resolving expressions 2020-05-25 14:37:09 +02:00
Simon Hausmann
e6bed90ced Resolve the type in property declarations
... and added int32 as another primitive type.
2020-05-25 14:03:01 +02:00
Simon Hausmann
d4387b74b9 Rename Type::Number to Type::Float32
Properties of that type are implemented as f32.
2020-05-25 13:52:31 +02:00
Olivier Goffart
93158e63e8 Fix crash in the viewer when there is a Text{}
Wrong vtable was used.
2020-05-25 13:15:10 +02:00
Olivier Goffart
3629e5f158 Refactor the Expression
So we will resolve the expression in a different step
2020-05-25 13:15:10 +02:00
Simon Hausmann
32b99547f1 Parse property declarations
For now this uses the syntax

    property<qualified type name> name;
2020-05-25 12:38:29 +02:00
Simon Hausmann
5accea4cdd Add support for qualified type names to the parser 2020-05-25 11:53:44 +02:00
Olivier Goffart
3965d9048f syntax_updater: also update the .rs files containing sixtyfps! 2020-05-25 11:49:52 +02:00
Olivier Goffart
dd756ef112 Adapt the parser to parse := instead of = 2020-05-25 10:46:00 +02:00
Olivier Goffart
5228f3695d Revert "Replace '=' with ':='"
This reverts commit 7be8b09b3b.

Now that the replacement is done
2020-05-25 10:45:10 +02:00
Olivier Goffart
d8601621c0 Use the tool to replace = with := 2020-05-25 10:44:22 +02:00
Olivier Goffart
7be8b09b3b Replace '=' with ':=' 2020-05-25 10:43:19 +02:00
Olivier Goffart
058676e526 Initial import of a syntax_updater tool that rewrite files 2020-05-25 10:07:43 +02:00
Simon Hausmann
50ecffe1f1 Replace RenderingInfo with RenderingPrimitive
This is one data structure less and it avoids converting from the one to
the other.
2020-05-22 16:07:06 +02:00
Simon Hausmann
bcc6c6a60a Move Color and RenderingPrimitive into abi::datastructures
This paves the way to replace RenderingInfo.
2020-05-22 16:07:06 +02:00
Simon Hausmann
230870a292 Style cleanup
Remove some where clauses that leads to less verbose signatures. Also
use impl FnFoo, which is shorter as well.
2020-05-22 16:07:06 +02:00
Simon Hausmann
d48faf711f Update cached rendering data only when there are changes
This introduces a separate rendering preparation step in the main
window. As a consequence, the component becomes a parameter and the
graphicstest example can't use the main window anymore.

The decision whether a new low-level primitive needs to be created or
not is made by comparing the last RenderingPrimitive against the new
one.

On the upside, this means that property changes are now reflected in the
graphics.
2020-05-22 16:07:06 +02:00
Simon Hausmann
cd80a4038f Clean up HasRenderingPrimitive trait API after transition
The extraction does not have to be optional anymore. That will make
future code using this simpler.
2020-05-22 16:07:06 +02:00
Simon Hausmann
21842bdd75 Remove the individual primitive factory functions from RenderingPrimitivesBuilder
Only use the new one that takes the new enum.
2020-05-22 16:07:06 +02:00
Simon Hausmann
9459578265 Add API to the RenderingPrimitivesBuilder to build the new style primitive 2020-05-22 16:07:06 +02:00
Simon Hausmann
5c8163d7a7 Introduce a new rendering primitive enum in the graphics module
This shall become the successor to RenderingInfo. For now it's just a
place holder, but the idea is that backend creates the opaque primitive
that holds this public rendering primitive, exposed via the
HasRenderingPrimitive trait.
2020-05-22 16:07:06 +02:00