Commit graph

64 commits

Author SHA1 Message Date
FloVanGH
9cfe8862f9
embed glyphs: removed duplicated, added missing chars (#6782) 2024-11-14 07:36:25 +00:00
Olivier Goffart
446bb4a6bf
swrenderer: signed distance field: properly round the x and y glyph coordinate (#6687) 2024-10-30 18:12:52 +01:00
Olivier Goffart
9e2576bc5c swrenderer: Small fixup in distance field
- include the ' ' char that doesn't have a bounding box but need to be
   included for the advance_x
 - Fix an off by one in rendering where the last pixel was missing
2024-10-24 08:12:13 +02:00
Simon Hausmann
094a8ea718 Add missing par_iter() call
Amends 08c3f7a79a
2024-10-23 19:42:35 +02:00
Simon Hausmann
08c3f7a79a Fix order of glyphs in BitmapFont's glyphs when using SDFs
Initially the character map is ordered by glyph index. Maintain that order for glyph embedding, so that we can safely collect() the bitmaps. Just before creating the final BitmapFont data structure, sort by code point for fast lookups at run-time.
2024-10-23 19:36:51 +02:00
Simon Hausmann
0ebcbbecbe Speed up SDF generation
Using Rayon shaves off ~10% off of gallery.slint on my M3.
2024-10-23 09:12:30 +02:00
Olivier Goffart
d8ab4e4600 Signed DistanceField font rendering in swrenderer
Note that this is still disabled in the compiler with no way to enable
it with public API
2024-10-23 09:12:30 +02:00
Simon Hausmann
0e404c835c Fix warnings about unused fields in glyph embedding
Make them always used by centralizing the design metrics reading code.
2024-10-23 09:12:30 +02:00
Simon Hausmann
241eb35a2d Fix compiler warning about unused function 2024-10-23 09:12:30 +02:00
Simon Hausmann
557729320f Blind attempt at fixing the sdf sizes
Scale the bounding box to the desired target pixel size and use the full range of the bitmap we have for the distances.
2024-10-23 09:12:30 +02:00
Simon Hausmann
a1231f1826 Fix panic when emojis appear in the font
For now, generate empyt bitmap glyphs instead of causing a panic.
2024-10-23 09:12:30 +02:00
Simon Hausmann
7b94b58a63 Don't generate glyph bitmaps for characters not present in any font 2024-10-23 09:12:30 +02:00
Simon Hausmann
18f645f814 WIP: Being adding support for generating SDF glyphs 2024-10-23 09:12:30 +02:00
Milian Wolff
0f6c3a4fd7 Use SmolStr in more places of the compiler infrastructure
This removes a lot of allocations and speeds up the compiler step
a bit. Sadly, this patch is very invasive as it touches a lot of
files. That said, each individual hunk is pretty trivial.

For a non-trivial real-world example, the impact is significant,
we get rid of ~29% of all allocations and improve the runtime by
about 4.8% (measured until the viewer loop would start).

Before:
```
Benchmark 1: ./target/release/slint-viewer ../slint-perf/app.slint
  Time (mean ± σ):     664.2 ms ±   6.7 ms    [User: 589.2 ms, System: 74.0 ms]
  Range (min … max):   659.0 ms … 682.4 ms    10 runs

        allocations:            4886888
        temporary allocations:  857508
```

After:
```
Benchmark 1: ./target/release/slint-viewer ../slint-perf/app.slint
  Time (mean ± σ):     639.5 ms ±  17.8 ms    [User: 556.9 ms, System: 76.2 ms]
  Range (min … max):   621.4 ms … 666.5 ms    10 runs

        allocations:            3544318
        temporary allocations:  495685
```
2024-10-17 18:04:58 +02:00
Simon Hausmann
0b028bfb6f
Add support for a font-metrics property to Text/TextInput. (#6452)
The struct held provides access to the design metrics of the font scaled
to the font pixel size used by the element.

ChangeLog: Slint Language: Added font-metrics property to `Text` and `TextInput`.

Closes #6047
2024-10-05 17:00:46 +02:00
Simon Hausmann
834a29f25e Share the font cache across compiler invocations in the screenshots explicitly
... instead of implicitly through thread-local storage.
2024-08-13 16:08:24 +02:00
Simon Hausmann
f55cbc5549 Speed up screenshot test driver build
The test's build.rs invokes the compiler repeatedly with a configuration that enables font embedding. Instead of loading the same font with fontdue repeatedly (slow), store the loaded fonts in a hash table for re-use.

This should not have any impact on single file compilations, but it helps with the screenshot driver test dramatically, bringing down the time of

       touch tests/screenshots/build.rs
       cargo build -p test-driver-screenshots

    on my xps13 linux from 1m26s to 15s.
2024-08-13 16:08:24 +02:00
Danut Enachioiu
8e51563609
Fix broken Android build caused by missing font field (#5821) 2024-08-10 13:37:22 +02:00
Simon Hausmann
dafa559a55 Fix unguarded unwrap when attempting to embed the same default font multiple times in the software renderer glyph embedding pass
Fixes #5684
2024-07-25 15:10:38 +02:00
Simon Hausmann
f4ac8eb859 Fix embedding of default bitmap font
Commit 3764312561 accidentally chained filter_map so that the list of default (fallback) fonts was empty. That resulted in
a simple hello world (with no custom fonts) embedding no font at all and causing a run-time error.
2024-07-17 10:37:33 +02:00
Olivier Goffart
35a6e7bde5 Split Text item into SimpleText and ComplexText
SimpleText has all the most common properties and is half the size
2024-07-05 12:51:25 +02:00
Olivier Goffart
3764312561
Generate multiple components in Rust and C++ (#5449)
When lowering to the LLR, generate one PulbicComponent for each exported
component in the main file

Closes #784
2024-06-24 10:03:19 +02:00
Olivier Goffart
c89ea56abb Update a bunch of dependencies
Bigger change is cause by resvg/usvg which now takes the font database
in a Arc, so we must store it in a Arc ourself to cheaply lend it to usvg
2024-06-23 16:47:13 +02:00
Olivier Goffart
2fd8744cfc compiler: Move embedded_file_resources from the root Component to the Document 2024-06-20 12:03:38 +02:00
Aurindam Jana
3523e86359
Simplify commercial license (#3063)
Base the commercial license on the Royalty-free license adding clauses pertaining to the fees.
2024-05-31 14:06:17 +02:00
Aurindam Jana
9a3aa265d5
Update Royalty-free license (#5257)
Add clarification that Application may not expose Slint APIs.
2024-05-31 10:53:19 +02:00
Tobias Hunger
2e3b00e38e janitor: Fix some clippy warnings pre-release
Nothing that should be controversial, but the
`internal/compiler/builtin_macros.rs` could point to a thinko in the original
commit.
2024-05-06 16:47:14 +02:00
Aurindam Jana
0cfeec1a31
Update Slint Community License (#4994)
Updated the version from 1.1 to 1.2 
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
2024-04-15 15:18:55 +02:00
Olivier Goffart
ffaf19812c Refactoring: use Element::to_source_location instead of the node directly 2024-01-25 14:45:22 +01:00
Simon Hausmann
5f69857926
Fix missing font fallback handling on Windows when pre-rendering glyphs for the software renderer (#4245)
Add some symbol/emoji fonts for Windows, next to the existing options for macOS and Linux.
2024-01-02 13:37:08 +01:00
今何求
607bdbfcf8
Upgrade to fontdue 0.8
Co-authored-by: Simon Hausmann <simon.hausmann@slint.dev>
2023-11-29 10:52:27 +01:00
Aurindam Jana
5a4a7fee63
Update royalty free license to 1.1 (#2994) 2023-07-10 10:12:11 +02:00
Tobias Hunger
e02c360000 Clippy polish 2023-06-28 14:22:30 +02:00
Olivier Goffart
11dea135f7 Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
Aurindam Jana
039e54a5de
Add royalty free license to files except examples and docs (#2888) 2023-06-15 11:20:50 +02:00
Simon Hausmann
6b8214c3f9 Add support for italic and bold text in the software renderer's bitmap font path
In the screenshot tests this works by setting SLINT_DEFAULT_FONT to
pointer to a directory, instead of a file. We then load all fonts in
that directory and consider their families the default unless a family
is specified. This way for "Noto Sans" a regular as well as an italic
version is registered in fontdb and returned in the list of font
fallback ids. embed_glyphs in the compiler then embeds those variants
and we find them at run-time.
2023-05-31 18:47:39 +02:00
Florian Blasius
edc60c8ece Add password char to embeded_glpyhs 2023-05-30 09:03:25 +02:00
Simon Hausmann
ed287c55fe Use shared fontdb in the compiler
This eliminates the copy of the fontconfig handling code.
2023-05-23 08:26:03 +02:00
Olivier Goffart
538dddf953 Update fontdb since resvg depends on the newer one 2023-03-28 15:55:27 +02:00
Olivier Goffart
cdcb1e55bc Turn warnings about invalid SLINT_DEFAULT_FONT into errors 2023-03-27 11:14:25 +02:00
Simon Hausmann
02694f4992 Replace unwraps in compiler glyph embedding with diagnostics
As discussed with Olivier, fatal diagnostics are better than a panicing
compiler.
2023-02-09 18:16:29 +01:00
Simon Hausmann
047ab1d419 Fix run-time panic when combining forward-focus with text rendering in no_std environments
As outlined in #2199, there may be ways to trigger text layout code
through forward-focus before embedded fonts are registered. To fix this,
this patch replaces the init_code vector, which had the SetFocusItem
code before the font registration, with three explicit vectors for focus
setup code, code from init callbacks, and initial focus, and defines the
order in one central place in the copmiler (iter()).

Fixes #2199
2023-02-08 15:41:35 +01:00
Simon Hausmann
860f318f7c
Bump femtovg, rustybuzz, ttf-parser, and fontdb dependencies (#2191)
Mostly bugfix changes upstream with some minor API changes. FemtoVG is
no more limited to 24 gradient stops for the paint.
2023-02-08 09:56:53 +01:00
Simon Hausmann
c04bc00d34 Add initial support for rendering text in the screenshot test driver
This uses the approach discussed in Mattermost: The compiler understands
a SLINT_DEFAULT_FONT environment variable that can point to a path,
which overrides the fallback font that would otherwise come from the
system (and differ between test systems).
2023-01-09 14:12:33 +01:00
Simon Hausmann
907b58161c Add support for invoking an init callback on component and element construction
This enables imperative code to be run. To be used sparingly :-)
2022-11-17 10:12:08 +01:00
Olivier Goffart
ca616857b1 Workaround compiler bug with Rust 1.64 and aarch64 2022-11-07 12:50:09 +01:00
Simon Hausmann
8428a1dad1 Fix wasm build 2022-06-16 15:21:01 +02:00
Simon Hausmann
7c37a3b14e mcu: Fix missing glyphs in the slide puzzle
Scan for string literals to make sure to include the special characters used in the demo.
2022-06-16 15:21:01 +02:00
Simon Hausmann
9f957e7db5 Fix some missing glyphs in the slide puzzle on stm32h7
Implement some very rudimentary font fallback handling and add some the
glyphs the puzzle needs.

The font fallback handling deserves to go into a module shared between
GL backend and the compiler.

For the character selection we should scan the text elements for
literals just like we do for the font size.
2022-06-16 15:21:01 +02:00
Simon Hausmann
3bc43cdcfa mcu: embed default font and imported fonts
Make sure to embed whatever we pick as default font, but also register
any custom imported fonts.

This fixes the plaster font not showing up in the slide puzzle on the
stm32.
2022-06-16 15:21:01 +02:00