ChangeLog: Added function to set the XDG app id on Wayland/X11. This needs to be added with respective function names in the language sections.
Fixes#1332
Destroy means we need to exit the event loop.
And android_main will be called again from another thread, so we need to
support reseting the proxy
There is also a bug in the timer when exiting the app that this worked
around
Fix#6626
On Wayland hiding a window requires destroying the surface, which
means destroying the winit window as well as the underlying graphics
surface. The latter is tricky as we have to keep the renderer around,
as our WindowAdapter trait's `renderer()` function returns a `&dyn
Renderer` and that also has to work without a window (to obtain text
metrics).
Fixes#4225
Co-Authored-By: Olivier Goffart <olivier.goffart@slint.dev>
Updated the version from 1.1 to 1.2
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
Add a `raw-window-handle-06` feature to the Rust API crates, which adds support for version 0.6 of rwh to slint::Window, by delegation adding a `window_handle()` function that returns a struct that implements the corresponding traits from rwh.
HasDisplayHandle could also be provided on the backend, but that can be
done separately if needed.
This is only implemented for the winit backend right now.
cc #877
Move the set_fullscreen function added to the WindowAdapter trait in 779aff0b39
to be a function in WindowProperties instead.
That way it'll be easier in the future to extend this with other window states without
having to modify or break the WindowAdapter trait API.
Both structure are bascially the same and only used internally, no need
to have the two.
The only difference was that one had the modifiers and the other one
not. But we can just set the modifier at the point we were converting
between the two.
and their related name.
Also move the component module in the item_Tree module
register_component -> register_item_tree
ComponentItemTree -> ItemTreeNodeArray
For #3323
Rationale from that issue:
Right now, we use the term `component` in the Slint language and in the compiler to be a a tree of elements that can be used as an element in a .slint file.
The term is also currently used in the runtime as a tree of runtime Items that are allocated together. (declared in ComponentVTable)
But there are no 1 to 1 mapping between a `component` in the slint language, and a runtime Component.
(for example, the items behind a `if` or `for` or `PopupMenu` are in a different runtime component. And `component` declared in Slint are often inlined)
So we should rename the internal runtime `Component` to `ItemTree`
The currently public `slint::ComponentHandle` wraps the "root" of the ItemTree, but that's ok because it is generated from a .slint `component`, so it doesn't change name
- From C++, always call the Window::show() and hide() function instead
of going through set_visible directly as it doesn't set the size of
the WindowItem
- show() should also call resize on the renderer
- remove the is_visible in the WindowAdapterInternal as it is no longer
needed
Now that the SoftwareRenderer can be constructed, it is
finally possible to have your own WindowAdapter
Revert "Hide the `renderer()` function from the public API"
This reverts commit ff6653c77e.
Add a ComponentFactory type which will eventually be used as a property
value in Slint. The idea is to copy around this type and to create
components from it that we can embed.
We do not want to hand raw components around as those are reference counted
and might end up being embedded into several places, which would break out
tree of components.