The origin of this proposal is the name of the `swipe-left`, etc.
directional, boolean properties. They're missing another verb in their
name. In principle the right choice would be "recognize". That is what
the type name suggests, that's the term the documentation uses, so the
code should read `recognize-swipe-left: true;`. However that is a long
word. "Handle" is a verb that's simpler. It's also more generic (that's
a downside), but it's otherwise short enough to make things look
"right":
```
SwipeGestureHandler {
handle-swipe-left: true;
swiped => { something.naviate-left(); }
}
```
Therefore this patch proposes to rename the type to SwipeGestureHandler
and prefixes the boolean directional properties with "handle".
Deriving strum::EnumIter on a publicly exposed enum (like PointerEventButton) implies visibility into types that strum declares. This was added just for testing
in systest and can be solved differently.
Amends a1857e6154
Fixes#5023
* Implemented resizing for non-decorated winit windows
* Fixed formatting
* Changed direction match to use a tuple, reduced resize border size, returned after handling resize
* Added is resizable check for before resizing winit window
* Added resize-border property to window
* Formatted code
* Change resize-border from float to length
This is the counter-part, which removes focus from the element if it's currently focused. The window - if focused - may still be focused towards the windowing system.
Updated the version from 1.1 to 1.2
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
Change the double-click implementation to send after two click events
were sent first.
This gets rid of the wait when a double-click handler is installed
before delivering the click.
Trigger the `pointer-event` callback on mouse move. This is of "kind"
Move and the mouse button will always be `Other`, but at least the mappings
will be correct:-)
Closes: #2770
The code that was making sure has-hover is kept in sync was no longer working
because of the introduction of the scroll-event.
Sadly, the flickable3.slint test didn't catch that because of another
bug.
Fixes#3666
and their related name.
Also move the component module in the item_Tree module
register_component -> register_item_tree
ComponentItemTree -> ItemTreeNodeArray
For #3323
Rationale from that issue:
Right now, we use the term `component` in the Slint language and in the compiler to be a a tree of elements that can be used as an element in a .slint file.
The term is also currently used in the runtime as a tree of runtime Items that are allocated together. (declared in ComponentVTable)
But there are no 1 to 1 mapping between a `component` in the slint language, and a runtime Component.
(for example, the items behind a `if` or `for` or `PopupMenu` are in a different runtime component. And `component` declared in Slint are often inlined)
So we should rename the internal runtime `Component` to `ItemTree`
The currently public `slint::ComponentHandle` wraps the "root" of the ItemTree, but that's ok because it is generated from a .slint `component`, so it doesn't change name
The type of thep property is `Point`, which existed before. It was
mapped to `slint::private_unstable_api::re_exports::Point` (euclid) and
is now mapped to slint::LogicalPosition (also in C++).
This will be needed for embedding - to avoid creating two window
adapters - and it will be needed for the API to allow creating a
component from an existing window.
So that we don't need to query the geometry multiple time, and this pave
the way to not have the geometry in the items
Part of #1932
As a drive by, fix the clipping of the Path element which incorrectly
offseted the clip by (x,y).
Similar fixes happen in the Clip element in some renderer, but that
didn't have effect because x and y are always 0 for the Clip element
After the `FocusScope` accepted the input event by transferring focus, stop
propagating the event and avoid it being sent to a parent,
which in turn will steal the focus.