Olivier Goffart 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e42c4b18c2 
								
							 
						 
						
							
							
								
								swrenderer: interface for hw rendering of rectangle with border or gradients ( #8384 )  
							
							
							
						 
						
							2025-05-06 15:53:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Olivier Goffart 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c8138ff1db 
								
							 
						 
						
							
							
								
								swrenderer: rewrite TargetPixelBuffer::draw_texture interface  
							
							... 
							
							
							
							Instead of using datastructure that are tailored to our line by line
renderer and draw functions, use more generic and future proof data that
are easier to handle by hardware accelerator, and may be easier to
stabilize.
The screenshots from the screenshots test have to be re-done
because the rounding is different
Note: the C++ API DrawTextureArgs is not exposed yet 
							
						 
						
							2025-04-29 23:26:02 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								302926edfa 
								
							 
						 
						
							
							
								
								Skia: Improve multi-window rendering resource consumption ( #8304 )  
							
							... 
							
							
							
							Share Vulkan instance as well as Metal device and command queue across windows. 
							
						 
						
							2025-04-29 18:58:09 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6595aee73c 
								
							 
						 
						
							
							
								
								Replace use of Rc<winit: 🪟 :Window> with Arc ( #8257 )  
							
							... 
							
							
							
							In preparation for wgpu usage, where the wgpu API requires the window
handle to be send, i.e. Arc<dyn HasWindowHandle>. 
							
						 
						
							2025-04-24 13:28:51 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
							
							
								
							
							
								f114ff28dd 
								
							 
						 
						
							
							
								
								Rename TargetPixelBuffer::Pixel to ::TargetPixel  
							
							
							
						 
						
							2025-02-24 17:02:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
							
							
								
							
							
								910d45a01f 
								
							 
						 
						
							
							
								
								Fix window background fill  
							
							... 
							
							
							
							Don't blend the background but fill it when going through ProcessScene. 
							
						 
						
							2025-02-24 17:02:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
							
							
								
							
							
								247074b5e7 
								
							 
						 
						
							
							
								
								Simplify accelerated texture and rectangle fills  
							
							... 
							
							
							
							There's no need to split the areas to span lines. 
							
						 
						
							2025-02-24 17:02:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
							
							
								
							
							
								b896cc394b 
								
							 
						 
						
							
							
								
								Fix the build with the experimental feature turned off  
							
							
							
						 
						
							2025-02-24 17:02:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
							
							
								
							
							
								9e515710ed 
								
							 
						 
						
							
							
								
								Expose screen rotation in the TargetPixelBuffer's draw_texture as integral angle  
							
							
							
						 
						
							2025-02-24 17:02:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
							
							
								
							
							
								df6c99871d 
								
							 
						 
						
							
							
								
								Change TargetPixelBuffer's draw_texture function to take a data structure instead of many arguments  
							
							
							
						 
						
							2025-02-24 17:02:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Cristall 
								
							 
						 
						
							
							
							
							
								
							
							
								491cb2f911 
								
							 
						 
						
							
							
								
								Add span_y to draw_texture to fix partial texture draws  
							
							
							
						 
						
							2025-02-24 17:02:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Cristall 
								
							 
						 
						
							
							
							
							
								
							
							
								3855cf6b9c 
								
							 
						 
						
							
							
								
								Add draw_texture/process_texture and use accelerated fill_rectangle for background draw  
							
							
							
						 
						
							2025-02-24 17:02:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
							
							
								
							
							
								fbee7f9566 
								
							 
						 
						
							
							
								
								WIP: Start wrapping TargetPIxelBuffer in C++  
							
							
							
						 
						
							2025-02-24 17:02:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Olivier Goffart 
								
							 
						 
						
							
							
							
							
								
							
							
								290468fb55 
								
							 
						 
						
							
							
								
								C++: Stabilize line by line renderer  
							
							... 
							
							
							
							Fixes https://github.com/slint-ui/slint/issues/7505 
ChangeLog: C++: Added `SoftwareRenderer::render_by_line`. 
							
						 
						
							2025-02-21 16:24:03 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Olivier Goffart 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								07803ccd6c 
								
							 
						 
						
							
							
								
								C++: support for RGB8 in the line by line rendering  
							
							... 
							
							
							
							Note: this adds a mendatory template parametter to the
(experimental) `render_by_line` function.
I tried to get the PixelType auto-detected from the callback but i
didn't manage 
							
						 
						
							2025-02-19 09:11:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Astrakhan 
								
							 
						 
						
							
							
							
							
								
							
							
								4ae2627ade 
								
							 
						 
						
							
							
								
								A few more format arg inlining  
							
							... 
							
							
							
							Used these commands and some manual searching
```
cargo clippy --fix  --all-targets --workspace --exclude gstreamer-player --exclude i-slint-backend-linuxkms --exclude uefi-demo --exclude ffmpeg -- -A clippy::all -W clippy::uninlined_format_args
cargo clippy --all-targets -- -A clippy::all -W clippy::uninlined_format_args
cargo clippy --fix -- -A clippy::all -W clippy::uninlined_format_args
``` 
							
						 
						
							2025-02-07 06:43:19 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Olivier Goffart 
								
							 
						 
						
							
							
							
							
								
							
							
								c98d234b9e 
								
							 
						 
						
							
							
								
								Janitor: Always use `#![no_std] for runtime lib  
							
							... 
							
							
							
							And call `extern crate std` when the feature is enabled.
I've read this is the good practice on how to do it.
So that the std prelude is no longer included automatically.
There is then less difference between std and and no-std build which
should avoid surprises in the CI when we use things from the prelude.
The downside is that there is a bit of churn in the tests 
							
						 
						
							2025-01-27 19:22:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Olivier Goffart 
								
							 
						 
						
							
							
							
							
								
							
							
								42d7661ec6 
								
							 
						 
						
							
							
								
								C++: make the PhysicalRegion::rectangles non-overlapping  
							
							
							
						 
						
							2024-07-10 10:58:27 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
							
							
								
							
							
								4c888bf1ae 
								
							 
						 
						
							
							
								
								Port the Skia renderer to rwh06 and the new softbuffer  
							
							... 
							
							
							
							... by accepting an Rc<dyn Has*Handle> in the interface. This is required for softbuffer use. 
							
						 
						
							2024-06-18 17:48:17 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Olivier Goffart 
								
							 
						 
						
							
							
							
							
								
							
							
								2a5f093efc 
								
							 
						 
						
							
							
								
								Janitor: C++: Fix warning about unused import  
							
							
							
						 
						
							2024-06-13 17:34:57 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
							
							
								
							
							
								88e1a366a3 
								
							 
						 
						
							
							
								
								Make rendering rotation a public feature of the software renderer  
							
							... 
							
							
							
							Fixes  #5372  
						
							2024-06-10 05:24:48 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aurindam Jana 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3523e86359 
								
							 
						 
						
							
							
								
								Simplify commercial license ( #3063 )  
							
							... 
							
							
							
							Base the commercial license on the Royalty-free license adding clauses pertaining to the fees. 
							
						 
						
							2024-05-31 14:06:17 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aurindam Jana 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9a3aa265d5 
								
							 
						 
						
							
							
								
								Update Royalty-free license ( #5257 )  
							
							... 
							
							
							
							Add clarification that Application may not expose Slint APIs. 
							
						 
						
							2024-05-31 10:53:19 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Olivier Goffart 
								
							 
						 
						
							
							
							
							
								
							
							
								5955d19706 
								
							 
						 
						
							
							
								
								Expose the individual rectangle in the dirty region  
							
							
							
						 
						
							2024-04-26 14:45:23 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aurindam Jana 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0cfeec1a31 
								
							 
						 
						
							
							
								
								Update Slint Community License ( #4994 )  
							
							... 
							
							
							
							Updated the version from 1.1 to 1.2 
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations" 
							
						 
						
							2024-04-15 15:18:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Olivier Goffart 
								
							 
						 
						
							
							
							
							
								
							
							
								36669e8df7 
								
							 
						 
						
							
							
								
								esp-idf: redirect debug_log! to esp-println  
							
							
							
						 
						
							2024-04-05 15:24:52 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Olivier Goffart 
								
							 
						 
						
							
							
							
							
								
							
							
								80b59653a2 
								
							 
						 
						
							
							
								
								Janitor: Fix warnings with no_std and nightly rust  
							
							
							
						 
						
							2024-04-04 14:03:36 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Olivier Goffart 
								
							 
						 
						
							
							
							
							
								
							
							
								31219223e5 
								
							 
						 
						
							
							
								
								C++: Gate the line by line rendering behind experimental flag  
							
							
							
						 
						
							2024-04-04 10:23:00 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
							
							
								
							
							
								042bde7883 
								
							 
						 
						
							
							
								
								esp-idf: Add support for line-by-line rendering  
							
							... 
							
							
							
							Rendering by line into a line buffer that's in IRAM can be faster than accessing framebuffers in slower PSRAM, so offer this by allowing users
to omit even the initial framebuffer. 
							
						 
						
							2024-04-04 10:23:00 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ralph Minderhoud 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9cb1a4a4e0 
								
							 
						 
						
							
							
								
								Add API for minimize/maximize on Window component ( #4581 )  
							
							... 
							
							
							
							Closes  #4400  
						
							2024-02-22 10:40:36 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Olivier Goffart 
								
							 
						 
						
							
							
							
							
								
							
							
								7b2ff89f1c 
								
							 
						 
						
							
							
								
								Fix nightly warnings  
							
							... 
							
							
							
							eg:
```
warning: the item `Box` is imported redundantly
``` 
							
						 
						
							2024-02-21 10:52:04 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								438b9afeaa 
								
							 
						 
						
							
							
								
								Reduce WindowAdapter API slightly ( #4304 )  
							
							... 
							
							
							
							Move the set_fullscreen function added to the WindowAdapter trait in 779aff0b39 
							
						 
						
							2024-01-09 18:55:06 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
							
							
								
							
							
								f5bf6e5dc0 
								
							 
						 
						
							
							
								
								Skia: Clean up pre present notify callback API  
							
							... 
							
							
							
							Move this back out of render() again and make it stateful in the renderer. Reduces the amount of book-keeping required and it's always the same callback anyway. 
							
						 
						
							2024-01-04 10:35:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
							
							
								
							
							
								3069e8e503 
								
							 
						 
						
							
							
								
								Add support for frame throttling on Wayland  
							
							... 
							
							
							
							Use winit's pre_present_notify() API to allow for the compositor to throttle rendering.
Fixes  #4200 
cc #1695  
							
						 
						
							2024-01-04 09:21:53 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								95044c3a09 
								
							 
						 
						
							
							
								
								Rename WindowRotation to RenderingRotation in the software renderer ( #4181 )  
							
							... 
							
							
							
							Same term as we're going to use in the linuxkms backend. 
							
						 
						
							2023-12-19 08:47:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tobias Hunger 
								
							 
						 
						
							
							
							
							
								
							
							
								b12575a4c4 
								
							 
						 
						
							
							
								
								janitor: Go over our spell checking setup  
							
							... 
							
							
							
							* Extend the cspell word list
* Remove those extensions from individual source files
* white-list licenses and such as we should not meddle with those
* Fix spelling 
							
						 
						
							2023-10-16 09:01:51 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Olivier Goffart 
								
							 
						 
						
							
							
							
							
								
							
							
								b88a3caacd 
								
							 
						 
						
							
							
								
								swrenderer: Put the rotation feature behind a freature gate  
							
							... 
							
							
							
							We're not ready to make the API public as we want to have the API as
part of the Window rather than part of the renderer 
							
						 
						
							2023-10-09 18:07:23 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Olivier Goffart 
								
							 
						 
						
							
							
							
							
								
							
							
								414a9e85e7 
								
							 
						 
						
							
							
								
								Expose swrenderer screen rotation to C++ and esp-idf  
							
							
							
						 
						
							2023-10-09 18:07:23 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d160eb7a31 
								
							 
						 
						
							
							
								
								Add support for set_position(), position(), and set_physical_size() to the C++ WindowAdapter ( #3367 )  
							
							... 
							
							
							
							Closes  #3349  
						
							2023-08-28 18:43:04 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
							
							
								
							
							
								42721c1853 
								
							 
						 
						
							
							
								
								Fix no_std build  
							
							
							
						 
						
							2023-08-28 15:20:17 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Olivier Goffart 
								
							 
						 
						
							
							
							
							
								
							
							
								ded66231d1 
								
							 
						 
						
							
							
								
								C++: polish the clipboard patch  
							
							... 
							
							
							
							- make sure the Platform::Clipboard type is properly documented
 - Use the actual enum in the interface (even though it is
   #[non_exhaustive] so we need to slience a warning)
CC: #3265  
							
						 
						
							2023-08-28 14:34:23 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ian McFarlane 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1de7b1512c 
								
							 
						 
						
							
							
								
								Expose clipboard_text accessors to C++ ( #3265 )  
							
							
							
						 
						
							2023-08-28 12:26:40 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Olivier Goffart 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d23ba885ca 
								
							 
						 
						
							
							
								
								C++: add WindowAdaptor::update_window_properties  
							
							
							
						 
						
							2023-08-25 13:58:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Olivier Goffart 
								
							 
						 
						
							
							
							
							
								
							
							
								7904493e1c 
								
							 
						 
						
							
							
								
								C++: dispatch close request and  activation change  
							
							
							
						 
						
							2023-08-24 17:27:04 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Olivier Goffart 
								
							 
						 
						
							
							
							
							
								
							
							
								fd7fc5ab9b 
								
							 
						 
						
							
							
								
								C++, remove the experimental flag  
							
							... 
							
							
							
							The platform namespace is now always enabled. 
							
						 
						
							2023-07-28 10:36:08 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Olivier Goffart 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3a807e46c1 
								
							 
						 
						
							
							
								
								Renderer feature refactor  
							
							
							
						 
						
							2023-07-27 19:11:24 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Olivier Goffart 
								
							 
						 
						
							
							
							
							
								
							
							
								49485dbf7d 
								
							 
						 
						
							
							
								
								SoftwareRenderer: add API to construct and change the buffer type  
							
							
							
						 
						
							2023-07-27 14:44:28 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
							
							
								
							
							
								af97435463 
								
							 
						 
						
							
							
								
								Replace show()/hide() in the WindowAdapter with set_visible(bool)  
							
							... 
							
							
							
							This makes for a smaller interface. 
							
						 
						
							2023-07-26 13:53:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
							
							
								
							
							
								f15bc6147e 
								
							 
						 
						
							
							
								
								Simplify FemtoVG and Skia renderer APIs: remove resize()  
							
							... 
							
							
							
							We can convey the new physical window size from the run-time
through the private renderer API
when a window resize event is dispatched. 
							
						 
						
							2023-07-25 19:33:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Hausmann 
								
							 
						 
						
							
							
							
							
								
							
							
								7d136b6568 
								
							 
						 
						
							
							
								
								Remove the window parameter from the render() function of all the renderers  
							
							... 
							
							
							
							This makes for a slimmer API and instead we can create the renderer <-> window association
behind the scenes ourselves,
in set_component. 
							
						 
						
							2023-07-25 17:28:08 +02:00