Commit graph

106 commits

Author SHA1 Message Date
Olivier Goffart
d0ed0438ce
LLR: peliminary support for multiple public components
There currently still can only be one because the passes expect that,
but now the LLR and generator should be ready to accept multiple public
component later
2024-06-15 14:44:11 +02:00
Olivier Goffart
f343780462 Rust generated code: move globals and window in a separate Rc...
... that is independent on the root component type, so we could support
several different root component sharing the same sub-components and
globals
2024-06-13 16:05:59 +02:00
Olivier Goffart
3da0ee5bb9 DatePicker: Logic in C++
Had to simplify a bit the rust logic to make it work
2024-06-06 09:03:50 +02:00
Florian Blasius
973ecac989 DatePicker: finished features 2024-06-06 09:03:50 +02:00
Florian Blasius
3ccee816be
Added TimePicker widget (#5251) 2024-06-05 15:23:06 +02:00
Simon Hausmann
1a8ce3c659 Add support for optimized rectangles in ElementHandle
Keep merging elements, but remember the boundaries in the debug info, separated by a slash.

Also fixed tests that rely on accessible-label being set only once. For example

```
Button { text: "foo"; }
```

will certainly have "foo" as accessible-label on `Button`, but its internal `Text` element has
an implicit "accessible-label" set to the same
value.

So don't rely on that for now but search by id instead.
2024-06-05 01:29:58 -07:00
Simon Hausmann
4eef2d4936 WIP: Add find_by_element_type_name 2024-06-05 01:29:58 -07:00
Simon Hausmann
a52fe6bbfc Make element debug information configurable
The `SLINT_EMIT_DEBUG_INFO` environment variable needs to be set for Rust and C++ builds. For the interpreter it's always enabled, since ... we have it.
2024-06-05 01:29:58 -07:00
Olivier Goffart
43a336b534 C++ part of element_ids
Simplify a bit the llr generation so that there is less code duplication
between Rust and C++
2024-06-05 01:29:58 -07:00
Simon Hausmann
73b5136f98 WIP: Search by qualified element id 2024-06-05 01:29:58 -07:00
Olivier Goffart
94af4d2832 Don't optimize array
They are model and if the model is copied, the changes in model need to
apply to all copies.

Fixes #5249
2024-06-04 15:24:36 +02:00
Aurindam Jana
3523e86359
Simplify commercial license (#3063)
Base the commercial license on the Royalty-free license adding clauses pertaining to the fees.
2024-05-31 14:06:17 +02:00
Aurindam Jana
9a3aa265d5
Update Royalty-free license (#5257)
Add clarification that Application may not expose Slint APIs.
2024-05-31 10:53:19 +02:00
Tobias Hunger
2e3b00e38e janitor: Fix some clippy warnings pre-release
Nothing that should be controversial, but the
`internal/compiler/builtin_macros.rs` could point to a thinko in the original
commit.
2024-05-06 16:47:14 +02:00
Olivier Goffart
cadcd4caf4 Change callback: rust code generation 2024-05-02 22:25:53 +02:00
Simon Hausmann
31767eb6ab Add a clear-focus()function on all elements that have a focus() function
This is the counter-part, which removes focus from the element if it's currently focused. The window - if focused - may still be focused towards the windowing system.
2024-04-26 11:09:11 +02:00
Olivier Goffart
13127dc71c Accessibility: Add support for accessibility-action-* callback (#5073)
Merge branch 'feature/accessibility'

 Conflicts:
	internal/compiler/widgets/cosmic-base/button.slint
	internal/compiler/widgets/cupertino-base/button.slint
	internal/compiler/widgets/fluent-base/button.slint
	internal/compiler/widgets/material-base/button.slint

Also updated license header in actions.slint
2024-04-16 15:02:25 +02:00
Luke D. Jones
0b1ec5e4c9 Convert to struct field access and make HsvColor public 2024-04-15 18:18:00 +02:00
Luke D. Jones
d4a3f77877 feat: color: add HSV methods to slint 2024-04-15 18:18:00 +02:00
Aurindam Jana
0cfeec1a31
Update Slint Community License (#4994)
Updated the version from 1.1 to 1.2 
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
2024-04-15 15:18:55 +02:00
Olivier Goffart
523e1a161c WIP: More on support for accessibility actions
Continue with the core library support and the compiler support.

This hasn't been tested yet and is missing implementation in the
backends
2024-03-28 11:28:56 +01:00
Olivier Goffart
028d075199 Fix code generation when the if branch has a value and there is no else branch
Fixes #4942
2024-03-27 08:30:32 +01:00
Simon Hausmann
68083243b2
Add an in-out boolean color-scheme property to Palette (#4701)
This allows applications to force dark/light mode, as well as determine
which mode is active.
2024-03-26 15:44:22 +01:00
Tobias Hunger
28b96ca6f6 janitor: manual cargo clippy fixes
Semi-random selection of clippy topics that were
uncontroversial before:-).

Leaves about 84 deduplicated issues in the code base
according to clippy from nightly.
2024-03-14 13:42:38 +01:00
Luke D. Jones
8c60cc74be feat: color: add channel properties to color
Add extra properties to the `color` type.
- `red`
- `green`
- `blue`
- `alpha`
2024-03-12 09:42:30 +01:00
Olivier Goffart
255dc59ef4 Rename @image-url(..., 9slice(...)) to @image-url(..., nine-slice(...))
As per API review:
 - In the Rust and C++ API we use `set_nine_slice_edges` because the getter couldn't start with 9
 - in english we spell number less than 10 with letters and this is a name
2024-03-07 17:01:57 +01:00
Olivier Goffart
5fe68e1746 Fix animation when started from a different item tree
Fixes #4741

This commit move the property_binding_and_analysis from the inlining
pass to an associated funciton in the context.
Then re-use that from the rust and c++ generator to actually get the
right animation
2024-03-05 12:27:11 +01:00
Olivier Goffart
97067c3d65 Add 9slice information at runtime 2024-02-13 14:46:27 +01:00
Olivier Goffart
1e19e0a754 Rust codegen: fix compile if slint names matches internal names
Fixes #4419
2024-01-24 22:47:58 +01:00
Tobias Hunger
6224d0afb5 compiler: Fix repeater_offset calculation
Only set the repeater_offset after the needed input data is in place.
2024-01-17 15:21:14 +01:00
Tobias Hunger
382b5486ca
Component container subcomponent (#4355)
This changes the component containers away from using a "MAGIC" index in the
placeholder dynamic item tree node it creates. These are hard to
integrate across sub-components.

Use index numbers right after the index numbers used by repeaters and
"extend" the repeater offset by the number of component containers in
the sub-component. This way we can piggy-back on the forwarding of
repeaters.

This has one annoying side-effect: We do have indices in our item tree
that are out of range for a repeater. But I think that is acceptable
considering that we never materialize that array anyway.
2024-01-17 11:26:08 +01:00
Brandon Fowler
3e8940660b
Add set-selection-offsets function to TextInput, TextEdit, and LineEdit (#4197)
The function accepts two arguments that specify the start and the end of the text to select.

Fixes #4164
2024-01-06 11:12:53 +01:00
Olivier Goffart
4484fe647b Fix wrongly optimized properties with aliases
If we don't see that a native property is modified, it could get inlined
and we wouldn't detect changes

Fix #4072
2023-12-18 12:22:20 +01:00
Olivier Goffart
89c80f3b6d Fix animation expression not being visited for use count of property
resulting in properties being optimized when they shouldn't
2023-11-03 15:11:06 +01:00
Olivier Goffart
975abf3c42 Don't steal the x and y properties for dummy parents
Parents surch as Opacity, Clip, and co, used to steal the x and y
property of their children, making the property not what they ought to
be.

Now that we refactored recently the code so that geometry need not to be
always linked to a property of the same name, we can dissociate the x
and y property of these generated elements and their content so that the
actual "x" property of the former elementstay some value, despite its
relative item property is now 0.

Had to change a bit of code that was still assuming a literal "height"
or "width" or "y" or "x" property that no longer worked when the
geometry is dissociated from its property

Fix #1072
2023-10-21 07:30:46 +02:00
Olivier Goffart
762c21890c Compiler: be more granular for checking for explicit layout constraint
Layout code generates a lot of code and it may be beneficial not to
generate constraints if there is no constraints in that direction

Before the change:

cargo run -p slint-compiler -- examples/printerdemo_mcu/ui/printerdemo.slint -f rust | rustfmt | wc
  40014   86643 2010535
cargo run -p slint-compiler -- examples/gallery/gallery.slint -f rust | rustfmt | wc
  105715  229009 5434115

After this change:

cargo run -p slint-compiler -- examples/printerdemo_mcu/ui/printerdemo.slint -f rust | rustfmt | wc
  38873   83654 1925830
cargo run -p slint-compiler -- examples/gallery/gallery.slint -f rust | rustfmt | wc
  103817  224874 5316553

No measurable changes in compilation time.
2023-10-12 12:55:00 +02:00
Guiguiprim
05cdf88871
Add spacing-horizontal and spacing-vertical to layout (#3532) 2023-09-28 13:49:28 +02:00
Tobias Hunger
783083868a janitor: Fix clippy errors about wrong clone implementations
... for Copy types.
2023-09-20 20:23:38 +02:00
Olivier Goffart
44c3ac5c52 Fix compiler panic with popup.closes
Fixes #3513
2023-09-20 13:20:18 +02:00
Olivier Goffart
e0fd9a6105 WIP: Add item_geometry to the ComponentVTable
(unused yet)
2023-09-13 16:08:37 +02:00
Olivier Goffart
2a8ebb9752 Flickable: don't make the viewport special
Instead: add the viewport propety directly in the Flickable

Simplifies the compiler's code generation a bit
2023-09-13 16:08:37 +02:00
Simon Hausmann
3652f58a3f Change item indices from usize to u32
So that the compiler and run-time can never disagree on the
number of bytes the item index can use.
2023-09-12 08:53:58 +02:00
Olivier Goffart
cf19749943
Make a pass to remove the Expression::Return instruction
So it doesn't appear in the LLR and the C++ codegen can be simplified.
In particular, this removes the need to throw/catch exception to handle return
across generated lambdas
2023-09-06 14:10:26 +02:00
Olivier Goffart
0345c9bc48 Debug: use pretty-print to dump the LLR
the Debug trait for the LLR isn't that usefull
2023-08-22 16:20:13 +02:00
Tobias Hunger
de96455dda No more panic when the interpreter runs into an ComponentContainer
... in one of the components it manages.
2023-07-27 12:04:16 +02:00
Tobias Hunger
9de515b768 Implement embedding in rust 2023-07-27 12:04:16 +02:00
Tobias Hunger
5db78b6dd2 Implement LLR code lowering for ComponentContainer 2023-07-27 12:04:16 +02:00
Tobias Hunger
2840886d28 Add component-factory type to Slint language
Add a type "component-factory" to the Slint language.
2023-07-27 12:04:16 +02:00
Guiguiprim
ef8ddaaa1d
Add native support for min/max 2023-07-21 16:26:41 +02:00
Aurindam Jana
5a4a7fee63
Update royalty free license to 1.1 (#2994) 2023-07-10 10:12:11 +02:00