Commit graph

89 commits

Author SHA1 Message Date
darknight
37488f015d Refactoring: define macro rules to group builtin structs
apply new macro for struct declaration, type register,
doc generation, cpp header generation, struct-value conversion.
2023-08-03 11:01:18 +02:00
Tobias Hunger
d47d52bf52 ItemVTable::init(...): Take an ItemRc so that the itan can know where in the Item Tree it is located 2023-07-27 12:04:16 +02:00
Tobias Hunger
05e9ce078a Add a simplistic ComponentContainer element
It just registers the type, nothing more.
2023-07-27 12:04:16 +02:00
Aurindam Jana
5a4a7fee63
Update royalty free license to 1.1 (#2994) 2023-07-10 10:12:11 +02:00
Olivier Goffart
eb257774e8
Add modifiers to PointerEvent
* Add modifiers to PointerEvent

Closes #2686
2023-07-06 09:54:43 +02:00
Simon Hausmann
ab0e38c76d
Merge absolute-x and absolute-y "virtual" properties into absolute-position (#2942)
The type of thep property is `Point`, which existed before. It was
mapped to `slint::private_unstable_api::re_exports::Point` (euclid) and
is now mapped to slint::LogicalPosition (also in C++).
2023-06-21 08:17:57 +02:00
Olivier Goffart
08e20c8586 Don't emit clicked when the pointer did not press the area
eg: releasing the pointer over a button that wasn't pressed shouldn't
click it

Fixes #2918
2023-06-20 16:06:12 +02:00
Olivier Goffart
11dea135f7 Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
Aurindam Jana
039e54a5de
Add royalty free license to files except examples and docs (#2888) 2023-06-15 11:20:50 +02:00
Olivier Goffart
0e31f097a4 Un-seal the WindowAdapter trait 2023-06-13 17:44:04 +02:00
Simon Hausmann
01b00d26eb Rust: Allocate the window adapter lazily
This will be needed for embedding - to avoid creating two window
adapters - and it will be needed for the API to allow creating a
component from an existing window.
2023-06-10 11:41:04 +02:00
Simon Hausmann
1bf05eae7c
Add support for absolute-x and absolute-y properties on any element (#2823)
Fixes #1691
2023-06-06 14:37:53 +02:00
Olivier Goffart
37e70c302e Refactoring: Pass the size to to the render function
So that we don't need to query the geometry multiple time, and this pave
the way to not have the geometry in the items

Part of #1932

As a drive by, fix the clipping of the Path element which incorrectly
offseted the clip by (x,y).
Similar fixes happen in the Clip element in some renderer, but that
didn't have effect because x and y are always 0 for the Clip element
2023-05-05 19:53:57 +02:00
Cole Lawrence
af30896e4a Add always-on-top property to Window element 2023-04-15 13:58:47 +02:00
Simon Hausmann
9a35989eea Fix outer FocusScope objects stealing click-focus
After the `FocusScope` accepted the input event by transferring focus, stop
propagating the event and avoid it being sent to a parent,
which in turn will steal the focus.
2023-04-12 08:48:24 +02:00
Olivier Goffart
35c5325fa5 Review the items that should have a stretch of 1 in a layout 2023-03-24 11:15:05 +01:00
Florian Blasius
d84de623b4
TextEdit select text with double and dribble click (#2088)
* Select word in `TextEdit` by double click
* Select paragraph in `TextEdit` by dribble click
2023-01-31 15:04:19 +01:00
Olivier Goffart
ae20ec59c8 Rename PointerEventButton::None to PointerEventButton::Other
And mark the enum non_exhaustive

closes #1903
2023-01-26 13:36:54 +01:00
Simon Hausmann
7122d22c88 janitor: use the new default attribute for enums 2022-12-05 10:20:39 +01:00
Olivier Goffart
f055afd2de New syntax: allow to create component without base 2022-10-26 18:09:57 +02:00
Simon Hausmann
c16253d29f Use Property<LogicalLength> instead of Property<Coord>
This removes the special code for the generated property getters and
ensures type safety in the run-time library for property value setting.

In the Rust generated code we continue to do arithmetic on the scalar
values, that means we immediately extract the scalar, do arithmetic and
rely on the compiler to only allow compatible units.

Danger zone alert: In the interpreter Value::Number can now be converted
to LogicalLength as-is.
2022-10-24 12:49:37 +02:00
Florian Blasius
c58c704f16
Change type of Window background from color to brush (#1755) 2022-10-21 16:17:22 +02:00
Simon Hausmann
38a55f87a4 Change internal MouseEvent to use logical points 2022-10-13 17:02:18 +02:00
Simon Hausmann
c11b4305c1 Change Item::geometry() to return a LogicalRect 2022-10-13 17:02:18 +02:00
Simon Hausmann
299325370d Change generated accessor functions for Property<Coord> getters to return LogicalLength 2022-10-13 17:02:18 +02:00
Simon Hausmann
27fea8b9f3 Fix rustdoc warnings with nightly
Use backticks as recommended by rustdoc for items that could be interpreted as HTML tags.
2022-10-12 17:29:46 +02:00
Simon Hausmann
8cba0622f5 Initial input method support for the winit backend and the FemtoVG/Skia renderers
Known caveats:

- winit doesn't forward mouse events to the IME, so clicking
  with the mouse while composing results in funny effects such
  as the pre-edit text following the cursor.
- With FemtoVG there's no text decoration support, thus no underlining
  of the preedit area.
2022-10-07 11:16:36 +02:00
Simon Hausmann
c40b82c509 Add ItemRc to focus_event and key_event
This will be needed to compute the cursor rectangle in window coordinates, by
traversal of the parent chain.
2022-10-07 11:16:36 +02:00
Simon Hausmann
2da2511f13
Use a vector for ItemRenderer::translate (#1700)
This simplifes call sites and implementations.
2022-10-02 10:06:20 +02:00
Simon Hausmann
57fe1b9c47 Replace manual calls to LogicalLength::new() for item fields with logical_XXX getters 2022-09-30 13:00:37 +02:00
Simon Hausmann
59368363c9 Change the ItemRenderer trait to use logical lengths 2022-09-30 13:00:37 +02:00
Simon Hausmann
7967bf1ab0 Replace the internal WindowHandleAccess trait with a helper function on WindowInner
The reversal of ownership removes the need for the glue trait in the
publicly visible API.
2022-09-06 16:17:06 +02:00
Tobias Hunger
0daa2513af API cleanup: Rename PointerEvent to WindowEvent
Also rename members and related functions as specified in #1543.

Fixes: #1543
2022-08-30 16:47:55 +02:00
Simon Hausmann
41affeb68f Fix element rotation when the element is translated
For example

    Image {
        x: 150px;
        y: 50px;
        rotation-angle: 45deg;
    }

will end up rendering as if x and y are zero. This is because during
the injection we "move" x and y to the Rotate
element as bindings, but due to the lack of built-in
x/y properties, dummy properties are materialized
and they are not applied for the regular per-item translation.

Add x/y to the Rotate element and then it works.
2022-08-29 17:52:37 +02:00
Tobias Hunger
1e6ffeaa0f API cleanup: Rename PlatformWindow to WindowAdapter 2022-08-29 16:53:47 +02:00
Simon Hausmann
1d436778c1 Remove the use of the PlatformWindowRc alias again
and use Rc<dyn PlatformWindow> instead. The alias has to stay with the ffi
functions though and the item vtable definitions,
because we don't have an Rc<> template in C++.
2022-08-19 15:07:27 +02:00
Simon Hausmann
fd026a3991 Change itemtable to use &PlatformWindowRc instead of &WindowInner
The former is cbindgen friendly, the latter is entirely Rust internal.
2022-08-19 15:07:27 +02:00
Simon Hausmann
af86f36157 Invert slint:🪟:WindowInner and PlatformWindow ownership
Previously: Window is an Rc<WindowInner>, which has an Rc<dyn
PLatformWindow> - and weak references the other way around.

Now: Rc<dyn PlatformWindow> is the root of window ownership. The impl
PlatformWindow has a slint::api::Window, which just holds a WindowInner.

This change is incomplete on a few levels, mainly that neither of the
code generators nor the interpreter is ported.
2022-08-19 15:07:27 +02:00
Simon Hausmann
b0b8d8d899 Change the Item vtable to take a &WindowInner instead of &WindowRc
... in preparation for storing an Rc<dyn PlatformWindow> in the component.

This won't compile with C++ yet.
2022-08-19 15:07:27 +02:00
Simon Hausmann
262c96af8c Simplify receiver for WindowInner
Use &self consistently, instead of Rc<Self>, so that in the future we can
replace Window(Rc<WindowInner>) with Window(WindowInner).
2022-08-19 15:07:27 +02:00
Olivier Goffart
a62a5cbd19 Rename MouseEvent pos to position 2022-08-17 18:28:12 +02:00
Olivier Goffart
61739dcb81 Remove the Mouse prefix from enum value of the MouseEvent enum 2022-08-17 18:28:12 +02:00
Simon Hausmann
686df50e9f Revive support for rotation of elements
The rotation-angle/rotation-origin-x/y properties are lowered to an
injected Rotate element, that we already had.

This needs further fixes for transforming input events and an
implementation of rotation in Skia.
2022-08-11 10:34:41 +02:00
Simon Hausmann
5f4923a6f0 Fix build with slint_int_coord 2022-07-22 23:09:08 +02:00
Simon Hausmann
0ab71ec503 Perform resolution of font properties against the window defaults in the core library
This simplifies the renderer handling - the FontRequest arriving there
will always be resolved.

And this reduces the amount of property dependencies: If a Text elements
specifies a font-family, no dependency to the window's
default-font-family is created.
2022-07-22 23:09:08 +02:00
Olivier Goffart
3639ba2644 Don't expose the KeyEventType to .slint
This enum is not used in any builtin things anyway, so it shouldn't be
used at all in .slint code.
2022-07-22 12:23:52 +02:00
Olivier Goffart
ac4f3e97ad Change slint enum values to be PascalCase in rust
... while still being kebab-case in .slint

Some enums might become public API and we want to have them as
PascalCase to respect the rust conventions
2022-07-22 12:23:52 +02:00
Olivier Goffart
d2186593c0 Pass the ItemRc to each draw_function
So that it can be used as a key to the cache
2022-05-31 10:48:24 +02:00
Olivier Goffart
63b38d7f89 Move the Flickable item and implementation in the same module
The flickable module was created to hold the implementation for the Flickable
at a time were all the items lived in the items.rs module.
Now that some items moved into sub modules of items, we can also move the Flickable
in such module, alongside its implementation
2022-04-22 15:26:13 +02:00
Olivier Goffart
e85e69fda0
Declare .slint enum in one place in i-slint-common
This avoid repeating the enums both in the compiler and in
the runtime library, and register them in a bunch of other places.

So it should be easier to add enums and enum values

Since cbindgen doesn't see through the macro, generate the enum
manually
2022-04-14 19:17:48 +02:00