Previously there were two kinds of Menu:
1. "Simple" menu that don't have any `if` or `for`
2. "Complex" menu that have `if` and `for`
For the first kind, we were generating in the compiler the `entries` and
`sub-menu` callback. This lead to more efficient and simple code at
runtime.
For the second kind, we generate an item tree so we can dynamically
produce them at runtime.
The issue is that as we added feature, the code became complex to
handle, even in the simple case as we need to create a `VRc<MenuVTable>`
also for the context menu so we can have native context menu.
We still need the "Simple" case for the internal though.
So for that I added a ShowPopupMenuInternal builtin function although it
only differ from ShowPopupMenu by the type of its second argument.
Since the generated code has lots in common, they are still handled
together.
The proof that the two different codepath were harmful is that removing
it showed a bug with contextmenu within repeated element.
the `contextmenu_delete.slint` started failling. It worked before
because it was only a problem with "Complex" menu and the test used a
"Simple" menu.
The change in the interpreter should also solve the issue #9031 which
were using the wrong item tree as the menu.
Fixes#9005
Both `is-separator` and `is_separator` were on the HashMap of the value
struct for the MenuEntry. When lowered to actual struct, the `_` is
normalized, but then it depends on the order of the fields.
- Removed the `show_context_menu()` and started using the existing `show_native_popup_menu()` stub. Changed (probably erroneously) the type of the context menu parameter to what was on original change.
- Created a `ContextMenuWrapper` for the case where have the generated `activate()` and `sub_menu()` calls (this is incomplete)
- Removed the `no_native_menu` infrastructure that I cargo culted.
This represents the better part of a day of trying to implement native context menu support with `muda`. I've been able to get a context menu to appear, with the following caveats:
- Only the Rust code generator is supported
- Only Windows is supported
- Menu activation is `todo!()`
- Root menu items seem to display a subitem whether they have items or not
I've been finding it challenging navigating the Slint object model, particularly in the context of code generation, and I'm sure in some cases I'm overlooking simpler solutions. So I was hoping that I could get some feedback (perhaps what objects I need to "lock on to") about how to pull this over the finish line.
Thanks in advance, I'm really looking forward to having a native context menu in Slint!
By default it's enabled, of course. This property is not only added to
MenuItem, but Menu as well - since they can be nested. It's also
possible to select a disabled item, but it's hard to modify that since
it's logic is written in Slint. You should be prevented from activating
it with a tap or key press at least.
See #7791
Let further pass materialize them, and most likely remove them anyway.
That way, they can be properly set and read from the rest of the .slint
code.
Fixes#8080
`ContextMenu` -> `ContextMenuArea`
`ContextMenu` must have a `Menu` child.
`MenuItem` can no longer be put dirrectly in `MenuBar` and can no longer
have children
`Menu` is used now for sub menus
`__CARGO_FIX_YOLO=1` is a hack, but it does help a lot with the tedious fixes where the result is fairly clear.
See https://rust-lang.github.io/rust-clippy/master/index.html#/needless_borrow
```
__CARGO_FIX_YOLO=1 cargo clippy --fix --all-targets --workspace --exclude gstreamer-player --exclude i-slint-backend-linuxkms --exclude uefi-demo --exclude ffmpeg -- -A clippy::all -W clippy::needless_borrow
cargo fmt --all
```
This can only be used internally by the style to implement the actual
ContextMenu
Only the declarative `MenuItem` interface is exposed.
* [autofix.ci] apply automated fixes
---------
Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
- Add the `entries` property in the ContextMenu
- Make right click on the ContextMenu show the menu
- Use the proper technique to register ContextMenu and MenuBar as
experimental (same as ComponentContainer)
Only the interpreter is implemented so far
MacOs won't work yet because we don't disable the default winit menubar
The viewer don't support removing the MenuBar yet