crates.io won't let us upload a feature with dots in it:
```
Uploading slint-interpreter v0.3.0 (/home/olivier/slint/internal/interpreter)
error: failed to publish to registry at https://crates.io
Caused by:
the remote server responded with an error: invalid upload request: invalid value: string "compat-0.3.0", expected a valid feature name at line 1 column 2254
```
* Add `RequestedSize` and `RequestedPosition` enum to enable asking for
logical or physical size/position.
* Rename `Window::size()` to `Window::physical_size()`
* Make `Window::set_size(...)` take an `Into<RequestedSize>`
* Rename `Window::position()` to `Window::physical_position()`
* Make `Window::set_position(...)` take an `Into<RequestedPosition>`
* Change `WindowAdapter` and related classes to be able to handle
requests being made in the either physical or logical units.
Implement this for C++, Rust and node.
There's a memory leak that causes the created canvas elements not be
deleted. I've tried a few thing such as explicitly hiding the window
(destroying the canvas element instance refs and gl resources we keep in
Rust), but it's not enough - somewhere there remains a circular
reference. Possibly between some of the closures installed in Rust and
DOM elements they are installed on as event handlers.
I also tried using the wasm-bindgen support for weak refs, but no luck.
So instead, to plug the leak, this patch introduces the re-use of the
HTML canvas element in a way that is similar to how the preview works in
vs code's live preview.
I verified that no GL resources or new canvas elements are leaked in
Chrome's heap profiler via snapshot comparison and filtering for the
corresponding DOM element types.
I missed some instances as the CI and @ogoffart both pointed out. Fix
that.
Also make the `text_layout`and `ìnteger-sqrt` features that were set by
the `swrenderer` feature mandatory -- by removing them completely.
When opting into the Skia renderer, we default to metal on macOS and D3D on Windows.
However if you want to develop a cross-platform application with Skia and
for example rely on OpenGL to be able to implement an OpenGL underlay or overlay,
then we need the ability to explicitly opt into skia's GL renderer.
cc #1445
This way we don't have to add defmt, esp32-println and others as features to corelib and the slint api crate
(which would also expose them as public dependencies),
but instead this can be simply delegated to the Platform trait.
We used to have SLINT_FEATURE_BACKEND_GL_ALL, but when we introduced the
renderer and event loop distinction in the features, we removed the "all" suffix from
the event loop that includes x11 and wayland support.