Commit graph

124 commits

Author SHA1 Message Date
Olivier Goffart
58cdaeb8dd Update license header to mention that commertial option are available 2020-08-26 13:23:42 +02:00
Olivier Goffart
304b0e7b0e Make sure the langref doc can be opened if the package is on crates.io
One need to make a symlink because the files need to be in the package
2020-08-25 14:42:18 +02:00
Olivier Goffart
ea1f215367 Some polishinbg of the .toml files
- Give all the sixtyfps-* create a 0.0.1 version
 - Make sure that the internal dependences are using the exact same version
   (so "=0.0.1")
 - Add the description/homepage/repository fields in the .toml files
 - Set publish=false  to crates that are not meant to be published on crates.io
2020-08-24 16:28:11 +02:00
Simon Hausmann
0e10008c47 Use ".60" design markup consistently
It's a mark up language that targets the design, not say the business logic.
2020-08-21 13:59:30 +02:00
Simon Hausmann
8df8db8733 Don't try to reference docs from other crates using relative links
This won't work on docs.rs, so instead re-export the types the same way that
text of the link was already suggesting.
2020-08-21 13:42:38 +02:00
Simon Hausmann
490cb299a8 Ignore doc test build for pseudo-code 2020-08-20 16:32:16 +02:00
Simon Hausmann
25156d9aa3 Table'ify the types in the language reference 2020-08-20 15:51:38 +02:00
Simon Hausmann
6ebe008768 Add a table to the Rust docs for the mapping from .60 property types 2020-08-20 15:25:28 +02:00
Simon Hausmann
5d9d283ec8 Include some documentation about the generated APIs 2020-08-20 15:06:10 +02:00
Simon Hausmann
e3fb0c09dd Some improvements to the Rust API crate documentation
Some general cleanups and include the language reference right there using the technique described at https://blog.wnut.pw/2020/03/24/documentation-and-unstable-rustdoc-features/
2020-08-20 10:05:52 +02:00
Simon Hausmann
2823f32692 Apply license headers to all non-binary/non-json sources 2020-08-17 17:55:20 +02:00
Simon Hausmann
4a74f6d0a3 Implement releasing graphics resources in Rust via Drop
Further enhances #12
2020-08-14 13:44:53 +02:00
Simon Hausmann
d3a474af26 Move corelib::Component and friends back into their dedicated component module 2020-08-12 11:39:07 +02:00
Simon Hausmann
b21aa4f9e7 Rename PropertyListenerScope to PropertyTracker 2020-08-12 11:31:33 +02:00
Simon Hausmann
0df86d7eeb Move corelib::abi::datastructures::Component to corelib 2020-08-12 10:53:03 +02:00
Olivier Goffart
f4cce26d51 Test the mouse click 2020-08-10 12:54:29 +02:00
Olivier Goffart
36243ccdf7 Traverse item front to back for input events 2020-08-10 10:45:02 +02:00
Olivier Goffart
0a56912d0f Mouse grab in rust 2020-08-07 16:06:49 +02:00
Olivier Goffart
5aa7ee86fe Use a newtype for VisitChildrenResult instead of just isize
Makes the code easier to unserstand
2020-08-07 16:06:49 +02:00
Olivier Goffart
55ec533c40 WIP input events
Compile and passes tests. But the mouse event are currently not working
2020-08-07 16:06:49 +02:00
Simon Hausmann
3ad7a55038 Split corelib::abi::signals into corelib::signals and corelib::signals:ffi 2020-08-04 08:24:04 +02:00
Olivier Goffart
da11b33e9b Version check
Compilation error when the compiler and the runtime are not on the same version
2020-08-03 18:44:36 +02:00
Simon Hausmann
37f874a26b Rename test_ellapse_time to mock_elapsed_time 2020-08-03 17:52:42 +02:00
Simon Hausmann
f2166d91a6 Move tests out of abi 2020-08-03 17:48:17 +02:00
Simon Hausmann
0252d2ac34 Move slice out of abi 2020-08-03 17:41:16 +02:00
Simon Hausmann
9b13b363c3 Move corelib::abi::properties to corelib::properties
And the bits that are only there for the C binding are now in an ffi sub-module.
2020-08-03 17:32:28 +02:00
Simon Hausmann
a662d36dc3 Move ItemTreeNode from datastructures into item_tree 2020-08-03 14:38:08 +02:00
Simon Hausmann
76adda0abd Move ComponentWindow and friends from datastructures into eventloop 2020-08-03 14:26:47 +02:00
Simon Hausmann
45b02e9a3e Move the item visitor bits from datastructures into item_tree 2020-08-03 14:10:32 +02:00
Simon Hausmann
97a2fb2c7b Move datastructures::EasingCurve into animations 2020-08-03 13:49:20 +02:00
Simon Hausmann
30d7a0b36d Move PathData and friends from datastructure to
graphics
2020-08-03 13:43:44 +02:00
Simon Hausmann
b05a11945e Move datastructures::LayoutInfo into layout 2020-08-03 13:31:43 +02:00
Simon Hausmann
fa87363dc5 Move Point, Rect and Size into graphics
And move the expanded structures for cbindgen into an ffi sub-module.
2020-08-03 13:24:39 +02:00
Simon Hausmann
69beab5957 Rename corelib::abi::primitives to corelib::items 2020-08-03 10:32:03 +02:00
Olivier Goffart
75671c18e7 Rename weak-pin crate to pin-weak 2020-07-31 18:18:12 +02:00
Simon Hausmann
884af3c88f Implement support for nested layouts in the Rust generator 2020-07-30 19:41:29 +02:00
Olivier Goffart
b57f3775c9 Refactor GridLayout 2020-07-28 10:31:05 +02:00
Olivier Goffart
05c5f7c53d Test and fix animations on properties
The animation should not start when the property is initialized, only when the
property is set by the setter
2020-07-23 11:45:34 +02:00
Olivier Goffart
e00491811b Get rid of the context in properties/signal 2020-07-13 18:49:06 +02:00
Olivier Goffart
ab7ae9f3e2 Some refactoring of the rust generated code
Always use a Pin<Rc> for the component. (This is required to support repeater
within repeater as well anyway)
Do not use the context within the binding. We can get along by simply capturing
a weak pointer to the component
2020-07-13 16:37:54 +02:00
Simon Hausmann
4b75ec0ee8 Lay out items on a path
This works, but it's still missing support for positioning of the layout
itself.
2020-07-09 15:32:47 +02:00
Simon Hausmann
9a73443e14 Allow for path elements to contain bindings 2020-07-07 14:14:17 +02:00
Olivier Goffart
1cbd522a03 Rust: make non-constant model and if expression work 2020-07-03 14:04:23 +02:00
Simon Hausmann
f7517f403c Make the color a valid property type
This replaces Property<u32> with Property<Color>
2020-06-26 21:46:37 +02:00
Olivier Goffart
d267039fa8 Put a pointer to the parent component in the component
This means we must use Rc for the component so we can use Weak for the parent pointer.

The idea is to get rid later of the context
2020-06-26 19:26:55 +02:00
Olivier Goffart
caca0d0ba4 Put the component in a Pin<>
Removed the drop and create from the ComponentVTable:
since we are not using VBox<ComponentVTable>, this simplifies a bit
the code of the interpreter and everything else.

But there is still a lot of changes everywhere to support that the Component
is pinned.
This is just for the component. Which would be required if later we want
to access the properties as Pin<Property<_>>. But we have not yet ability
to do projections
2020-06-24 14:13:27 +02:00
Olivier Goffart
56a75a69e5 Move the repeater part that is specific to rust within the rust lib 2020-06-19 10:06:13 +02:00
Simon Hausmann
9df888578f Expose a ComponentWindow type in Rust
This comes with a factory function that re-directs to the backend and a
run member function to replace
sixtyfps_runtime_run_component_with_gl_renderer. For now it's all still
hidden in the generated run() method.
2020-06-17 19:15:18 +02:00
Olivier Goffart
6122f91fba Begin with the generation of rhe repeater (rust only for now) 2020-06-16 13:47:02 +02:00
Olivier Goffart
e9b75d30b7 Add a bunch of deny(unsafe_code) 2020-06-12 21:04:27 +02:00