I want a more generic name as I want to do to track component structure
changes in addition to resource freeing and I do not want to add another
call into the generated code.
The borrow logic in ItemCache<T>::get_or_update_cache_entry requires us
to take the per-item cache dirty tracker out of the cache entry, so that
we can drop the ref and allow the update_fn to access the cache for
other items during evaluation.
However in order for the cache to work by not re-evaluating the
update_fn next time if nothing rendering related change, we must put the
tracker back after the check/evaluation, otherwise take() will always
return none.
This is a regression from commit
6cbf2c0609 that changed the call from
get_or_update() - which puts the tracker back - to
get_or_update_cache_entry(), which doesn't. Since the former is now
unused, this commit also removes it.
When computing the dirty regions, the call to geometry() might end up
querying a value that's computed by the layout. For the layout
computation we might end up calling ensure_updated() on a repeater,
which then might destroy components. The destruction involves freeing
cached dirty rectangles (via free_graphics_resources), and that also
requires a write access to the cache. So after retrieving the property
tracker for the dirty geometry, drop access to the cache before calling
geometry().
When using repeaters - like in the slide puzzle - and during renderer a component
gets deleted, we call free_graphics_resources and try to free
the dirty rectangle list in the partial renderer cache. At that point the cache is
already mutably borrowed, which causes a panic.
As remedy, apply the mutable borrow more fine grained and not right when calling
render().
When closing a popup, notify the platform window, so that the mcu
backend can remember that region and start the dirty region with it.
Also, free all the rendering cache items of deleted items, to avoid accidental re-use
when re-opening a popup.
This reverts commit faf07ea237 as it
breaks dependency tracking with the partial renderer. The effect is that
the mcu printer demo (in release?) doesn't react to input events
anymore. They are delivered by the redraw tracker doesn't get notified.
This also separates the blend-to-screen part of render_layer into a
helper function, as that will be useful in the future with public layer
elements.
Relates to #725
Delegate the decision how to implement the Clip element entirely into the backend,
where the GL backend can now explicitly render
children into a layer, instead of the hack with a layer in the renderer's
state and the extra save/restore pair.
The render function now takes a self_rc and returns a enum that permits
the implementation to handle rendering of children on its own and
thus make the caller skip that traversal step.
Instead of using the generic visitor, call `visit_children_item` directly on the Component.
This way we avoid the RefCell for the renderer and this will make it
easier to introduce items that decide to render the children themselves, with
their own property tracker.
Move "internal" crates into the `internal` directory. This first batch
includes most of sixtyfps_runtime but leaves the rendering backends
alone for now.
pre-commit applied some cleanups to the moved files:
- Consistent newline at end of file policy
- trimming trailing whitespace
- Formatting Cargo.toml files.