Commit graph

79 commits

Author SHA1 Message Date
Tobias Hunger
581533f302 Rename free_*_graphics_resources to unregister_component
I want a more generic name as I want to do to track component structure
changes in addition to resource freeing and I do not want to add another
call into the generated code.
2022-06-30 11:51:49 +02:00
Simon Hausmann
f5210b5586 Fix per-item pixmap/texture caching in the Qt and GL renderer
The borrow logic in ItemCache<T>::get_or_update_cache_entry requires us
to take the per-item cache dirty tracker out of the cache entry, so that
we can drop the ref and allow the update_fn to access the cache for
other items during evaluation.

However in order for the cache to work by not re-evaluating the
update_fn next time if nothing rendering related change, we must put the
tracker back after the check/evaluation, otherwise take() will always
return none.

This is a regression from commit
6cbf2c0609 that changed the call from
get_or_update() - which puts the tracker back - to
get_or_update_cache_entry(), which doesn't. Since the former is now
unused, this commit also removes it.
2022-06-29 21:00:41 +02:00
Olivier Goffart
dfc87e7c33 Janitor: cleanup a function
no need to have two separate function for clipping items
2022-06-18 22:31:38 +02:00
Simon Hausmann
a5f29d401b Fix panic when clicking on an open printer queue in the printer demo with the partial renderer
When computing the dirty regions, the call to geometry() might end up
querying a value that's computed by the layout. For the layout
computation we might end up calling ensure_updated() on a repeater,
which then might destroy components. The destruction involves freeing
cached dirty rectangles (via free_graphics_resources), and that also
requires a write access to the cache. So after retrieving the property
tracker for the dirty geometry, drop access to the cache before calling
geometry().
2022-06-14 11:33:00 +02:00
Simon Hausmann
2d2eb70b51 Fix panic about multiple mutable borrows with the software renderer
When using repeaters - like in the slide puzzle - and during renderer a component
gets deleted, we call free_graphics_resources and try to free
the dirty rectangle list in the partial renderer cache. At that point the cache is
already mutably borrowed, which causes a panic.

As remedy, apply the mutable borrow more fine grained and not right when calling
render().
2022-06-10 08:38:34 +02:00
Olivier Goffart
6cbf2c0609 Put the new cache in corelib and use it in the GL backend 2022-05-31 10:48:24 +02:00
Olivier Goffart
d2186593c0 Pass the ItemRc to each draw_function
So that it can be used as a key to the cache
2022-05-31 10:48:24 +02:00
Tobias Hunger
96b6ca8830 janitor: Remove unnecessary references 2022-05-22 11:59:00 +02:00
Olivier Goffart
1b91158b46 corelib: allow to use i32 for coordinate instead of f32 2022-04-11 17:46:50 +02:00
Simon Hausmann
afb59cba29 mcu: fix popups not visibly closing
When closing a popup, notify the platform window, so that the mcu
backend can remember that region and start the dirty region with it.

Also, free all the rendering cache items of deleted items, to avoid accidental re-use
when re-opening a popup.
2022-04-08 19:32:33 +02:00
Simon Hausmann
67af5a79f6 Revert "Avoid rendering if the clip is empty"
This reverts commit faf07ea237 as it
breaks dependency tracking with the partial renderer. The effect is that
the mcu printer demo (in release?) doesn't react to input events
anymore. They are delivered by the redraw tracker doesn't get notified.
2022-04-07 17:38:54 +02:00
Olivier Goffart
0429e11cf7 Refactor: Move ItemRc and ItemWeak to item_tree.rs
Keep items.rs for the implementation of items, and move the logic
that helprs navigating the tree to the item_tree.rs module
2022-04-07 16:59:38 +02:00
Simon Hausmann
faf07ea237 Avoid rendering if the clip is empty
Take an early shortcut
2022-04-07 09:39:30 +02:00
Simon Hausmann
d6a569b8f8 Make rendering_metrics_collector a public module
... instead of pulling it entirely into the graphics module.
2022-03-24 21:20:28 +01:00
Simon Hausmann
f3b1ba6717 Collect statistics about the number of layers created in the GL and Qt renderer 2022-03-24 21:20:28 +01:00
Simon Hausmann
535e134223 Add a Layer element that's created when using a layer boolean property
For now no backend implements this optimization hint.
2022-03-21 20:22:43 +01:00
Simon Hausmann
d97710f3f9 Implement correct opacity for the GL backend
This also separates the blend-to-screen part of render_layer into a
helper function, as that will be useful in the future with public layer
elements.

Relates to #725
2022-03-18 16:35:26 +01:00
Simon Hausmann
91b3765e97 Improve method naming in ItemRenderer
Use `visit_` for the pattern where the trait offers a default implementation that calls other
methods to do the actual work.
2022-03-18 15:42:49 +01:00
Simon Hausmann
f04f0a3e48 GL backend: use direct layers for non-rectangular clips
Delegate the decision how to implement the Clip element entirely into the backend,
where the GL backend can now explicitly render
children into a layer, instead of the hack with a layer in the renderer's
state and the extra save/restore pair.
2022-03-18 15:42:49 +01:00
Simon Hausmann
6a6a26569d Add support for rendering complex clip paths into cached layers
If the renderer supports it, clip elements with a complex clip render
the sub-tree into a cached layer.
2022-03-18 15:42:49 +01:00
Simon Hausmann
75949e702c Prepare item rendering for children self-handling
The render function now takes a self_rc and returns a enum that permits
the implementation to handle rendering of children on its own and
thus make the caller skip that traversal step.
2022-03-18 15:42:49 +01:00
Simon Hausmann
a3830e785a janitor: remove unused return value from render_item_children 2022-03-16 09:28:33 +01:00
Simon Hausmann
c94c223c3b Simplify item rendering loop
Instead of using the generic visitor, call `visit_children_item` directly on the Component.

This way we avoid the RefCell for the renderer and this will make it
easier to introduce items that decide to render the children themselves, with
their own property tracker.
2022-03-16 09:18:09 +01:00
Olivier Goffart
24237377cf Don't register dependencies when computing the dirty geometry 2022-03-07 19:06:23 +01:00
Olivier Goffart
3703c862a0 Fix BorrowMutError panic
Introduced in commit b2caa75

Fixes #1010
2022-03-04 09:16:57 +01:00
Olivier Goffart
b2caa757e7 Partial renderer: Initial work 2022-03-03 14:58:48 +01:00
Olivier Goffart
b6ef333444 Rendering: put the clipping an a function in the ItemRenderer trait
This will allow partial updates
2022-03-03 14:58:48 +01:00
Tobias Hunger
4230ac2572
Update copyright information to reflect name change
Also run resue over the codebase and fix complaints from that tool.
2022-02-09 10:27:47 +01:00
Tobias Hunger
e6b24bceec [reorg]: Set up and populate the internal directory
Move "internal" crates into the `internal` directory. This first batch
includes most of sixtyfps_runtime but leaves the rendering backends
alone for now.

pre-commit applied some cleanups to the moved files:
 - Consistent newline at end of file policy
 - trimming trailing whitespace
 - Formatting Cargo.toml files.
2022-01-31 16:00:50 +01:00
Renamed from sixtyfps_runtime/corelib/item_rendering.rs (Browse further)