Everything is already working, just had to play around with a few cfgs. The sharedfontdb module already takes care of including DejaVuSans as default fallback font.
The struct held provides access to the design metrics of the font scaled
to the font pixel size used by the element.
ChangeLog: Slint Language: Added font-metrics property to `Text` and `TextInput`.
Closes#6047
Updated the version from 1.1 to 1.2
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
In the screenshot tests this works by setting SLINT_DEFAULT_FONT to
pointer to a directory, instead of a file. We then load all fonts in
that directory and consider their families the default unless a family
is specified. This way for "Noto Sans" a regular as well as an italic
version is registered in fontdb and returned in the list of font
fallback ids. embed_glyphs in the compiler then embeds those variants
and we find them at run-time.
Change the font selection in the software renderer to always prefer
embedded bitmap fonts. This way when running `cargo test -p
test-driver-screenshots` the pixel fonts are used (as before this patch)
as well as in the CI, when all features are enabled (including
"systemfonts").
This originates from #2141
Remove platform glyph abstraction, just use non-zero u16 as glyph index
like everyone else. As a bonus, this reduces the memory consumption of
the glyph buffers per glyph from a size of a pointer to the size of the
u16.
Permit the style metrics to provide a `default-font-size` and bind that
to the `Window` if set. If not provided, then the backend can set a
`default-font-size`. By ensuring that the value is non-zero at run-time,
we can later introduce a rem unit that can act as factor relative to
this non-zero font size.
Their choice of i16 is specific to the software renderer. In say the Skia renderer
the physical coordinate space would still use Skia's Scalar (floating points).