When a box shadow is the only child of an opacity item, we don't create an intermediate opacity layer (good). Without the opacity layer, it's mandatory to apply the current opacity though, which commit b5c61fb2f5 did, except
it missed this one draw_image call for the box shadow itself.
Fixes#6359
After the FontMgr changes in the previous Skia update we can't default
construct Font anymore. Let's use the same default font we also use for
regular text then.
Fixes#5764
By default, render layers with smooth scaling, just like we do also in `Image` by default.
The easiest way to reproduce the issue is to use `cache-rendering-hint: true;` on an `Image` and then scale it: It'll appear as if `image-rendering: pixelated;` is used, which it shouldn't.
`cache-rendering-hint: true;` on an `Image` doesn't make much sense by itself, but it should be a no-op.
Updated the version from 1.1 to 1.2
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
On android, the handle is the same as the cursor color and the cursor
color is usually the "accent" color.
We can't know the accent color from the native code, but we know the
selection color which is the accent color with a lesser opacity.
and their related name.
Also move the component module in the item_Tree module
register_component -> register_item_tree
ComponentItemTree -> ItemTreeNodeArray
For #3323
Rationale from that issue:
Right now, we use the term `component` in the Slint language and in the compiler to be a a tree of elements that can be used as an element in a .slint file.
The term is also currently used in the runtime as a tree of runtime Items that are allocated together. (declared in ComponentVTable)
But there are no 1 to 1 mapping between a `component` in the slint language, and a runtime Component.
(for example, the items behind a `if` or `for` or `PopupMenu` are in a different runtime component. And `component` declared in Slint are often inlined)
So we should rename the internal runtime `Component` to `ItemTree`
The currently public `slint::ComponentHandle` wraps the "root" of the ItemTree, but that's ok because it is generated from a .slint `component`, so it doesn't change name
Previously, all the closures passed to `get_or_update_cache_entry` would
have to make sure that the scale factor is an included dependency. This
is error prone, as the parent commits show.
Instead, this change adds a property tracker to each ItemCache and lets
the renderer clear the cache if the scale factor changes.
Strictly speaking this may delete too many entries from the cache (not
all depend on the scale factor), but on the other hand this doesn't
happen very often so we trade robustness over efficiency.
- Use WinitSkiaRenderer for the adapter in the winit backend (similar to WinitSoftwareRenderer)
- Use SkiaItemRenderer for the impl of the ItemRenderer trait
The cursor is loaded by the window adapter from the cache. When it's
loaded the first time, its format will be Svg, so we convert it to a
pixel buffer. That way the skia backend can convert it on first draw
into a skia_safe::Image and replace the cache entry with the backend
storage variant.