Commit graph

75 commits

Author SHA1 Message Date
Ian Hattendorf
ac9b85049a Add PlatformBuilder API to allow selecting OpenGL API
Right now this just allows selecting between OpenGL and OpenGL ES.
2024-10-23 11:13:49 +02:00
Simon Hausmann
0b028bfb6f
Add support for a font-metrics property to Text/TextInput. (#6452)
The struct held provides access to the design metrics of the font scaled
to the font pixel size used by the element.

ChangeLog: Slint Language: Added font-metrics property to `Text` and `TextInput`.

Closes #6047
2024-10-05 17:00:46 +02:00
Simon Hausmann
d74e49e71f Skia renderer: Remove unnecessary scale factor argument / function 2024-09-10 10:24:07 +02:00
Simon Hausmann
e35d05f6b9 API Review: Remove SharedImageBuffer from public API and rename Window::grab_window() to take_snapshot()
Use SharedPixelBuffer as return value for take_snapshot() and provide counter-parts to from_rgb* in Image as to_rgb*
2024-07-05 20:46:55 +02:00
Simon Hausmann
49df131625 Fix slint::Window::hide() on Wayland with winit
On Wayland hiding a window requires destroying the surface, which
means destroying the winit window as well as the underlying graphics
surface. The latter is tricky as we have to keep the renderer around,
as our WindowAdapter trait's `renderer()` function returns a `&dyn
Renderer` and that also has to work without a window (to obtain text
metrics).

Fixes #4225

Co-Authored-By: Olivier Goffart <olivier.goffart@slint.dev>
2024-07-03 14:22:30 +02:00
Simon Hausmann
98a4325f3f Skia: Fix missing BeforeRendering rendering notifier state invocations
Commit 977b827df2 regressed this by passing `None` as surface, so we'd never try to retrieve the graphics api enum to pass to the notifier.
2024-06-26 15:05:47 +02:00
Simon Hausmann
e932aa1381 Skia: Fix broken rendering notifier invocations, part 1
With the new winit, we end up calling resumed() and thus set_window_handle() multiple times - the first time right in the WinitWindowAdapter constructor. This may lead to the following sequence:

1. resumed() calls set_window_handle() the first time.
2. A frame gets rendered (odd, but yeah), we invoke the rendering notifier with RenderingState::RenderingSetup.
3. winit calls resumed(), we call set_window_handle() once more. We reset the surface.
4. The next time a frame gets rendered, we invoke the rendering notifier with RenderingSetup again.

There are a few things wrong, but first and foremost, in step 3 we should call RenderingTeardown if we've called RenderingSetup before.
2024-06-26 15:04:31 +02:00
Simon Hausmann
977b827df2
Add Rust API to grab the contents of a slint::Window into a slint::SharedImageBuffer (#5445) 2024-06-22 09:33:18 +02:00
Simon Hausmann
4c888bf1ae Port the Skia renderer to rwh06 and the new softbuffer
... by accepting an Rc<dyn Has*Handle> in the interface. This is required for softbuffer use.
2024-06-18 17:48:17 +02:00
Daniel Stuart
436efaceea renderer: Use TextWrap enum for text_size function 2024-06-17 23:52:04 -07:00
Daniel Stuart
9f63d157d1 Add character wrapping for Qt Backend
This adds a new wrapping mode called `char-wrap`, which allows for wrapping at any character.
Currently, it only supports the Qt backend, with the other backends falling back to `word-wrap` when this option is selected.
2024-06-17 23:52:04 -07:00
Simon Hausmann
72e35ea5f9 Work around Skia OpenGL renderer not working with Wayland on certain vivante EGL drivers
Some versions use the zwp_linux_explicit_synchronization_v1 protocol
and end up re-allocating a synchronization object when initialzing an
EGL context on a surface a second time, causing the process to abort.

As a counter-measure, destroy the entire EGL context/surface/etc. before
creating a new one when on startup we call resume() after commit 518681cc02
2024-06-12 10:47:59 +02:00
Simon Hausmann
0e67654431 Fix jitter when resizing a window on macOS
Commit 1e450abc9c originally fixed this. Meanwhile, after many refactorings, this doesn't work anymore for the FemtoVG renderer. That's because the contents placement (or layer's contents gravity) is set before the hidden layer NSOpenGLContext creates is associated with the view.

For the Skia GL surface that already works, but for clarify the code is moved into the same location.

For Skia Metal rendering, apply the same on the metal layer (through the view). For this to work the contents scale also needs to be applied. To avoid further visual effects, the scale needs to be applied as early as possible, so apply it right after creating the
surface and latest at rendering time.

Fixes #5258
2024-06-06 08:34:58 -07:00
Aurindam Jana
3523e86359
Simplify commercial license (#3063)
Base the commercial license on the Royalty-free license adding clauses pertaining to the fees.
2024-05-31 14:06:17 +02:00
Aurindam Jana
9a3aa265d5
Update Royalty-free license (#5257)
Add clarification that Application may not expose Slint APIs.
2024-05-31 10:53:19 +02:00
Simon Hausmann
afa295a511 Revert "Skia: Don't use Vulkan by default"
This reverts commit ac53049408.

After b00752514c we should retain the
ability to opt into vulkan renderer by enabling the vulkan renderer
feature.

cc #5188
2024-05-07 13:35:20 +02:00
Simon Hausmann
ac53049408 Skia: Don't use Vulkan by default
The Vulkan backend is sometimes have difficulties, sometimes with window
resizing (swapchain resizing failing). Meanwhile, don't pick it by
default unless explicitly requested - prefer OpenGL.

cc #5188
2024-05-07 11:57:06 +02:00
Aurindam Jana
0cfeec1a31
Update Slint Community License (#4994)
Updated the version from 1.1 to 1.2 
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
2024-04-15 15:18:55 +02:00
J-P Nurmi
20026b14f2 Skia: non-uniform border radius 2024-02-06 18:01:35 +01:00
Simon Hausmann
93142bf417 winit: Always make skia-opengl available
The Skia OpenGL renderer is portable and sometimes esp. on Windows produces better results, so make it always available as an open if `renderer-skia` is enabled. `renderer-skia-opengl` continues to select the GL renderer as default.
2024-01-24 18:20:04 +01:00
Simon Hausmann
982b4c806f LinuxKMS: Add initial support for software rendering with Skia
This is the initial implementation based on DRM dumb buffers,
which cleans up various things at the same time:

 - DRM output is separate from GBM and DRM dumb buffer displays.
   The latter two re-use the former.
 - The timer refresh for the Vulkan KHR Display rendering lives
   now with the KHR display code, in hope to be replaced with a
   better mechanism in the future.

What's missing still is support for partial updates as well as
rendering with our own software renderer.
2024-01-07 11:54:29 +01:00
Simon Hausmann
f5bf6e5dc0 Skia: Clean up pre present notify callback API
Move this back out of render() again and make it stateful in the renderer. Reduces the amount of book-keeping required and it's always the same callback anyway.
2024-01-04 10:35:09 +01:00
Simon Hausmann
3069e8e503 Add support for frame throttling on Wayland
Use winit's pre_present_notify() API to allow for the compositor to throttle rendering.

Fixes #4200
cc #1695
2024-01-04 09:21:53 +01:00
Simon Hausmann
3b51c8e30a
LinuxKMS: Add support for synthetic display rotations (#4166)
This patch adds support for the `SLINT_KMS_ROTATION` environment
variable, that instructs the Skia/FemtoVG renderers to rotate
the scene before rendering.
2023-12-18 17:49:05 +01:00
Olivier Goffart
3deb620953 Skia: disable skia software renderer for android
softbuff doen't compile on android
2023-10-26 14:52:07 +02:00
Simon Hausmann
bdd275811e Bump skia-safe version
This updates to m118. See
https://github.com/rust-skia/rust-skia/releases/tag/0.67.0 for more
details.
2023-10-26 10:45:36 +02:00
Simon Hausmann
3855de0794 winit: Add support for selecting Skia's software renderer directly
That might be useful for debugging
2023-10-23 13:55:23 +02:00
Simon Hausmann
60901a27ff skia: Fall back to software rendering if GPU accelerate rendering fails to initialize
At the moment this is only supported for the winit backend and the C++
API. linuxkms uses a different SkiaRenderer constructor.
2023-10-23 13:55:23 +02:00
Simon Hausmann
0aa4c42989 skia: Add support for Skia's software renderer 2023-10-23 13:55:23 +02:00
Olivier Goffart
852b4d906d Rename ComponentVTable to ItemTreeVTable
and their related name.
Also move the component module in the item_Tree module
register_component -> register_item_tree
ComponentItemTree -> ItemTreeNodeArray

For #3323

Rationale from that issue:

Right now, we use the term `component` in the Slint language and in the compiler to be a a tree of elements that can be used as an element in a .slint file.

The term is also currently used in the runtime as a tree of runtime Items that are allocated together. (declared in ComponentVTable)

But there are no 1 to 1 mapping between a `component` in the slint language, and a runtime Component.
(for example, the items behind a `if` or `for` or `PopupMenu` are in a different runtime component. And `component` declared in Slint are often inlined)

So we should rename the internal runtime `Component` to  `ItemTree`

The currently public `slint::ComponentHandle` wraps the "root" of the ItemTree, but that's ok because it is generated from a .slint `component`,  so it doesn't change name
2023-10-09 11:01:56 +02:00
J-P Nurmi
6792f6abf1 Skia: fix empty text input cursor alignment 2023-10-04 10:17:30 +02:00
Olivier Goffart
6594729395 skia: correct default for the supports_graphics_api 2023-09-21 17:23:08 +02:00
Olivier Goffart
4446a17b24 Skia renderer: reset the surface when the app is resumed on android
Part of #3430
2023-09-21 17:23:08 +02:00
J-P Nurmi
ddf1038ea7 Skia: fix eliding of multiline text 2023-09-19 08:50:01 +02:00
Simon Hausmann
efb619b08a Revert "Make the SkiaRenderer public in the Rust API"
This reverts commit 9d27f0cc96.

This was not intended for the master branch. Ooops.
2023-08-29 08:55:26 +02:00
Simon Hausmann
9d27f0cc96 Make the SkiaRenderer public in the Rust API
It's also public in the C++ API and this is the equivalent change on the Rust API side.
2023-08-29 08:54:11 +02:00
Simon Hausmann
91d0747d06 Make use of the ItemCache more robust when the window scale factor changes
Previously, all the closures passed to `get_or_update_cache_entry` would
have to make sure that the scale factor is an included dependency. This
is error prone, as the parent commits show.

Instead, this change adds a property tracker to each ItemCache and lets
the renderer clear the cache if the scale factor changes.

Strictly speaking this may delete too many entries from the cache (not
all depend on the scale factor), but on the other hand this doesn't
happen very often so we trade robustness over efficiency.
2023-08-16 16:37:07 +02:00
Simon Hausmann
868173cc20 Disambiguate the type name SkiaRenderer
- Use WinitSkiaRenderer for the adapter in the winit backend (similar to WinitSoftwareRenderer)
- Use SkiaItemRenderer for the impl of the ItemRenderer trait
2023-07-31 17:11:43 +02:00
Simon Hausmann
6b044ae078 Rename extension trait to use Ext as suffix 2023-07-31 13:06:28 +02:00
Simon Hausmann
84ddfc6c2f Add support for rendering the mouse cursor with linuxkms
The cursor is loaded by the window adapter from the cache. When it's
loaded the first time, its format will be Svg, so we convert it to a
pixel buffer. That way the skia backend can convert it on first draw
into a skia_safe::Image and replace the cache entry with the backend
storage variant.
2023-07-31 13:06:28 +02:00
Simon Hausmann
5c9eed62f1 Add a new backend that supports rendering fullscreen with Vulkan
This doesn't require a windowing system, just Linux and Vulkan drivers
that supports the display extensions.

It's called linuxkms as soon this will go beyond Vulkan and also support
EGL and perhaps dumb buffers for software rendering.
2023-07-28 13:40:37 +02:00
Simon Hausmann
9d73a05c35 Add a constructor that accepts a surface impl 2023-07-28 13:40:37 +02:00
Simon Hausmann
a71e73b549 Make the surfaces part of the Skia renderer API 2023-07-28 13:40:37 +02:00
Simon Hausmann
49fe2b1bb4 Skia: Make the surface type a dyn
This will allow falling back to different surfaces/renderers.
2023-07-28 13:40:37 +02:00
Simon Hausmann
f15bc6147e Simplify FemtoVG and Skia renderer APIs: remove resize()
We can convey the new physical window size from the run-time
through the private renderer API
when a window resize event is dispatched.
2023-07-25 19:33:26 +02:00
Simon Hausmann
5a9f8a4c90 Clear caches in the renderers when "changing" the window adapter
This helps to keep the allocation peak low.
2023-07-25 17:28:08 +02:00
Simon Hausmann
7d136b6568 Remove the window parameter from the render() function of all the renderers
This makes for a slimmer API and instead we can create the renderer <-> window association
behind the scenes ourselves,
in set_component.
2023-07-25 17:28:08 +02:00
Simon Hausmann
507428b03e
Simplify FemtoVG and Skia renderer API (#3153)
Fold show() into the first time render() is invoked,
and hide() into the Drop implementation.
2023-07-25 17:17:40 +02:00
Aurindam Jana
5a4a7fee63
Update royalty free license to 1.1 (#2994) 2023-07-10 10:12:11 +02:00
Simon Hausmann
cb6ba2f028 Improve robustness of SkiaRenderer::hide() with OpenGL
Only attempt to make the GL context current if we have a rendering notifier callback.

The activation may still fail, and the API will still report it though.
2023-06-30 08:21:46 +02:00