The struct held provides access to the design metrics of the font scaled
to the font pixel size used by the element.
ChangeLog: Slint Language: Added font-metrics property to `Text` and `TextInput`.
Closes#6047
On Wayland hiding a window requires destroying the surface, which
means destroying the winit window as well as the underlying graphics
surface. The latter is tricky as we have to keep the renderer around,
as our WindowAdapter trait's `renderer()` function returns a `&dyn
Renderer` and that also has to work without a window (to obtain text
metrics).
Fixes#4225
Co-Authored-By: Olivier Goffart <olivier.goffart@slint.dev>
With the new winit, we end up calling resumed() and thus set_window_handle() multiple times - the first time right in the WinitWindowAdapter constructor. This may lead to the following sequence:
1. resumed() calls set_window_handle() the first time.
2. A frame gets rendered (odd, but yeah), we invoke the rendering notifier with RenderingState::RenderingSetup.
3. winit calls resumed(), we call set_window_handle() once more. We reset the surface.
4. The next time a frame gets rendered, we invoke the rendering notifier with RenderingSetup again.
There are a few things wrong, but first and foremost, in step 3 we should call RenderingTeardown if we've called RenderingSetup before.
This adds a new wrapping mode called `char-wrap`, which allows for wrapping at any character.
Currently, it only supports the Qt backend, with the other backends falling back to `word-wrap` when this option is selected.
Some versions use the zwp_linux_explicit_synchronization_v1 protocol
and end up re-allocating a synchronization object when initialzing an
EGL context on a surface a second time, causing the process to abort.
As a counter-measure, destroy the entire EGL context/surface/etc. before
creating a new one when on startup we call resume() after commit 518681cc02
Commit 1e450abc9c originally fixed this. Meanwhile, after many refactorings, this doesn't work anymore for the FemtoVG renderer. That's because the contents placement (or layer's contents gravity) is set before the hidden layer NSOpenGLContext creates is associated with the view.
For the Skia GL surface that already works, but for clarify the code is moved into the same location.
For Skia Metal rendering, apply the same on the metal layer (through the view). For this to work the contents scale also needs to be applied. To avoid further visual effects, the scale needs to be applied as early as possible, so apply it right after creating the
surface and latest at rendering time.
Fixes#5258
This reverts commit ac53049408.
After b00752514c we should retain the
ability to opt into vulkan renderer by enabling the vulkan renderer
feature.
cc #5188
The Vulkan backend is sometimes have difficulties, sometimes with window
resizing (swapchain resizing failing). Meanwhile, don't pick it by
default unless explicitly requested - prefer OpenGL.
cc #5188
Updated the version from 1.1 to 1.2
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
The Skia OpenGL renderer is portable and sometimes esp. on Windows produces better results, so make it always available as an open if `renderer-skia` is enabled. `renderer-skia-opengl` continues to select the GL renderer as default.
This is the initial implementation based on DRM dumb buffers,
which cleans up various things at the same time:
- DRM output is separate from GBM and DRM dumb buffer displays.
The latter two re-use the former.
- The timer refresh for the Vulkan KHR Display rendering lives
now with the KHR display code, in hope to be replaced with a
better mechanism in the future.
What's missing still is support for partial updates as well as
rendering with our own software renderer.
Move this back out of render() again and make it stateful in the renderer. Reduces the amount of book-keeping required and it's always the same callback anyway.
This patch adds support for the `SLINT_KMS_ROTATION` environment
variable, that instructs the Skia/FemtoVG renderers to rotate
the scene before rendering.
and their related name.
Also move the component module in the item_Tree module
register_component -> register_item_tree
ComponentItemTree -> ItemTreeNodeArray
For #3323
Rationale from that issue:
Right now, we use the term `component` in the Slint language and in the compiler to be a a tree of elements that can be used as an element in a .slint file.
The term is also currently used in the runtime as a tree of runtime Items that are allocated together. (declared in ComponentVTable)
But there are no 1 to 1 mapping between a `component` in the slint language, and a runtime Component.
(for example, the items behind a `if` or `for` or `PopupMenu` are in a different runtime component. And `component` declared in Slint are often inlined)
So we should rename the internal runtime `Component` to `ItemTree`
The currently public `slint::ComponentHandle` wraps the "root" of the ItemTree, but that's ok because it is generated from a .slint `component`, so it doesn't change name
Previously, all the closures passed to `get_or_update_cache_entry` would
have to make sure that the scale factor is an included dependency. This
is error prone, as the parent commits show.
Instead, this change adds a property tracker to each ItemCache and lets
the renderer clear the cache if the scale factor changes.
Strictly speaking this may delete too many entries from the cache (not
all depend on the scale factor), but on the other hand this doesn't
happen very often so we trade robustness over efficiency.
- Use WinitSkiaRenderer for the adapter in the winit backend (similar to WinitSoftwareRenderer)
- Use SkiaItemRenderer for the impl of the ItemRenderer trait
The cursor is loaded by the window adapter from the cache. When it's
loaded the first time, its format will be Svg, so we convert it to a
pixel buffer. That way the skia backend can convert it on first draw
into a skia_safe::Image and replace the cache entry with the backend
storage variant.
This doesn't require a windowing system, just Linux and Vulkan drivers
that supports the display extensions.
It's called linuxkms as soon this will go beyond Vulkan and also support
EGL and perhaps dumb buffers for software rendering.
Only attempt to make the GL context current if we have a rendering notifier callback.
The activation may still fail, and the API will still report it though.