Move those two classes into the private_api namespace, which is excluded
from the API reference documentation.
For generate code the explicit qualification of Property<T> is changed,
for the cbindgen generated item types the private_api namespace is
pulled into the cbindgen_private namespace.
A few problem:
- the horizontal and vertical property were swapped
- The implementation of the "preferred_xxx" property was not materialized properly
because the `bindings` were borrowed in the materialize_fake_properties pass
- Since the Window has a stretch factor of 0., the preferred size of the inner layout
was not taken into account when merging the LayoutInfo. I believe taking the
maximum preferred size is the right solution when merging them.
The item tree is intended to be initialized with pointers to the item
vtables, which are implemented using data relocation records that
resolve to the symbols exported by the sixtyfps_cpp shared library.
On windows, according to
https://docs.microsoft.com/en-us/cpp/c-language/rules-and-limitations-for-dllimport-dllexport?view=msvc-160
such data relocations are not supported, so this patch implements the
fallback through getter functions.
I can't seem to convince sphinx/breathe/doxygen to include them like
they work in the class docs.
I tried the markdown quotes, spaces, \code/\endcode, \rst/\endrst but no luck yet.
Mark some functions as inline to avoid generating symbols that would
produce duplicate errors when linking multiple .o files that include the
SixtyFPS headers.
Yesterday I ended up accidentally constructing a Value with a string literal
and that turned into a boolean value, resulting in run-time panic.
A deleted `const void *` constructor prevents this by producing a compile error instead of
picking the boolean constructor.
* sixtyfps_timer_start needs to *take* the timer id out of the Rust
timer to avoid that the subsequent drop stops the timer again
* For the Qt event loop, call `timer_event()` once before entering
QCoreApplication::exec(), to schedule any timers that were started
beforehand.
* Added a way to quit the event loop gently, in order to use that
from the C++ unit test.
* Remove `Value::to_model()` as it is not implemented
* Document that models can be passed to .60 array/object properties
* Add a test for the extraction / setting behavior of arrays.
By default PropertyTracker::evaluate() registers the currently
evaluating binding/tracker as a dependency. This should help with
repeaters and other scenarios where in the run-time we use property
trackers but want to track the overall "dirtyness" in the window with
regards to whether a redraw is needed or not.
The new evaluate_as_dependency_root() function allows skipping this
mechanism and is used for the two trackers in the window.