In previous version, we were setting the constraint with wasm after
the window was shown, but this is no longer the case because we delay
the window creation by an iteration of the event loop.
Now should apply the constraint before showing the window.
But on wasm, we also must manually enforce these constraint because the
size given to the WindowBuilder is not applied
Creating a new window requires access to an event loop instance. The
winit upgrade prevents us from creating multiple EventLoop instances.
Therefore we have to re-use the existing event loop instance, which is
only accessible from within the event handler.
and use Rc<dyn PlatformWindow> instead. The alias has to stay with the ffi
functions though and the item vtable definitions,
because we don't have an Rc<> template in C++.
Previously: Window is an Rc<WindowInner>, which has an Rc<dyn
PLatformWindow> - and weak references the other way around.
Now: Rc<dyn PlatformWindow> is the root of window ownership. The impl
PlatformWindow has a slint::api::Window, which just holds a WindowInner.
This change is incomplete on a few levels, mainly that neither of the
code generators nor the interpreter is ported.
For hide() we don't really need Rc<Self>, and for show() we had Rc<Self> because
for example for winit we need a Weak<Self> for the thread-local mapping of
window id to window.
However that can be encapsulated in the PlatformWindow impl using Rc::new_cyclic,
there's no need to expose this in the trait.
Move the self_weak of WindowInner into the impl of PlatformWindow. Most implementations already have it anyway.
While right now the method returns a `WindowRc`, at the end of the series
it should return a `&Window`.
From that `&Window` we can get to `&WindowInner` and all receivers there
are `&self`.
Remove release_graphics_resources() as it's always connected to dropping
the entire renderer's canvas. That one in turn is already prepared, i.e.
for femtovg it makes sure that the context is current.
Move the rendering notifier into the Renderer. This duplicates a little bit of code, but it
(1) Allows for avoiding the flush of femtovg/skia if no rendering notifier is
registered
(2) Paves the way of gracefully handling the situation where the renderer doesn't support this yet
Resize the glutin context when we receive a resize event from winit.
This is the approach recommended by glutin/winit's documentation.
This approach also avoids jitter when rendering with metal (not
implemented yet, but tested locally :)
This field duplicates the winit window's inner size. It is set on a
WindowEvent::Resized(), after which
`winit:🪟:Window::inner_size()` returns the same value.