A None value means the file on disk is the golden version.
We have an editor, the LSP and the preview that all need to at least
notice when they have newer data then their peers. So IMHO it makes
sense to have an optional document version around.
The language server protocol makes use of a version number already. This
patch moves that code into the compiler so that it is stored with the
actual data getting versioned.
Trigger the `pointer-event` callback on mouse move. This is of "kind"
Move and the mouse button will always be `Other`, but at least the mappings
will be correct:-)
Closes: #2770
We were using the has_value of the previous expression of a sequence of
expression, instead of using the last expression type to know if there
is a value.
Fixes#4070
... for non-native PopupWindow.
We first need to handle the grabbed event regardless of popup window.
Then, if we are outside of the popup window, we should send exit events
so that, for example, the has-hover and mouse cursor get properly
updated.
Fixes#3934
The ComponentContainer is usually instentiated when trying to evaluate a
property such as the geometry or moving the focus. But the init code of
the ComponentContainer would then tries to change the focus which will
indirectly re-visit items and recurse into some property which are being
evaluated.
We do not need to set the focus on instentiation of the
ComponentContainer anyway, intentiating it shouldn't change the current
focus.
This fixes the LSP preview crashing when trying to preview a component
that has forward-focus
Fixes: #3950
The tests have the exact same (Slint) code: no need to duplicate them.
Several rust functions can be run for the same Slint code.
Save compilation time
the ensure_window and popupwindow passes were looking up the "Window"
builtin in the global register instead of in the builtin register,
causing the presence of an user-defined "Window" to cause panic.
The "Clip" and "BoxShadow" calls are not affected because they were
looking up in the builtin reguister, but using the appropriate function
is more future-proof
Fix#3916
Regression noticed in this line:
3f97d98bff/ui/tabs/downloads.slint (L77)
The following used to work:
```slint
import { Button, VerticalBox } from "std-widgets.slint";
export component Demo {
in property <[int]> mods;
VerticalBox {
alignment: start;
for xxx in true ? mods : [] : HorizontalLayout { alignment: center; Button { text: "OK!"; } }
}
}
```
But we fixed array conversion and this caused a regression with empty
array
If a branch that always return has a "void value" and the side that
doesn't return has a value, we need to synthetize a default value
so the struct is complete, even if that value is not used.
This fixes a couple of bug:
- Bug #3740 happens because `Repeater::model_set_row_data` did not use
the inner.offset to get the instance (So that's the `val == 106` part
of the test)
- But I went ahead and also tested what happenned if you changed the
model from the "outside" using the `model[i] = `, and that was not
implemented, hence the move of the code from
`Repeater::model_set_row_data` to `RepeaterTracker::row_changed`,
That does need Pin though, so Pin was added everywhere
- C++ is not affected by bug #3740, because because the C++ listview
don't do the "allocate only visible" optimization. But the
"val == 1106" part of the test would fail so this patch also moces
the update from `model_set_row_data` to `row_changed`.
But following that we don't set the state as Dirty in `row_changed`,
the write_to_model test started filling because the `row_added`
function was missing an update of the index on every further items
The change in the interpreter prevent a borrow_mut from causing trouble.
The Value really don't need to be in a RefCell anyway
Fix#3740
If you have a window like so:
```
component W inherits Window {
width: 200px; // or some other bindings
}
```
Before this patch, it will be converted by the compiler to something like
```
component W inherits Window {
width: 200px; // or some other bindings
min-width: width; // (not actual property, but part of the layout_info)
max-width: width;
}
```
When the window is on the screen, the platform backend will set the max
with and min width on the window manager window to the value from the
layout info.
But slint will also set the width and the height of the WindowItem to
the actual value. This will break the binding for width if any, and
will also cause the min and max with do be updated, which is wrong.
We haven't had much problem with that before, but with the
ComponentContainer, this becomes a problem as we want to set the width
and height of the inner from the outer by adding a two way binding,
which cause a binding loop at runtime.
The behavior change is that if you have a fixed window size and use that
on a MCU or platform that has a different size, the window will be
cropped or padded but will no longer be resized
In the ci and on workstations the steps are the same:
1. Install (without building, which would build release)
2. Build debug
3. Run tests
Previously only on Windows the tests were run in debug, because
the "npm install" step in the nodejs test driver would overwrite a
previously created debug build. On windows they are separate DLLs, and
thus co-exist. With this patch we always build debug.
Parents surch as Opacity, Clip, and co, used to steal the x and y
property of their children, making the property not what they ought to
be.
Now that we refactored recently the code so that geometry need not to be
always linked to a property of the same name, we can dissociate the x
and y property of these generated elements and their content so that the
actual "x" property of the former elementstay some value, despite its
relative item property is now 0.
Had to change a bit of code that was still assuming a literal "height"
or "width" or "y" or "x" property that no longer worked when the
geometry is dissociated from its property
Fix#1072
The code that was making sure has-hover is kept in sync was no longer working
because of the introduction of the scroll-event.
Sadly, the flickable3.slint test didn't catch that because of another
bug.
Fixes#3666