Commit graph

14 commits

Author SHA1 Message Date
ogoffart
7b50791db4 Bump version number to 0.2.2 2022-03-10 08:48:33 +00:00
ogoffart
ecd0fb7ecd Bump version number to 0.2.1 2022-02-10 16:25:28 +01:00
Simon Hausmann
620cd84924 janitor: Fix authors line in opengl underlay example Cargo.toml 2022-02-09 13:16:10 +01:00
Tobias Hunger
4230ac2572
Update copyright information to reflect name change
Also run resue over the codebase and fix complaints from that tool.
2022-02-09 10:27:47 +01:00
Olivier Goffart
7a735a48db Use an external CSS for the demos 2022-02-08 14:10:39 +01:00
Tobias Hunger
940d1d9e2b
Use slint logo without text for window icons
... but slint logo with name everywhere else
2022-02-08 11:07:48 +01:00
Olivier Goffart
1425ef63de Change the Url from sixtyfps.io to slint-ui.com
Also, change the URL of the logo in the docs
2022-02-08 08:52:46 +01:00
Olivier Goffart
00ff5e21a7 Update git repository URL 2022-02-08 08:26:21 +01:00
Olivier Goffart
91e107150e Merge remote-tracking branch 'origin/wip/rename'
Conflicts:
	examples/opengl_underlay/index.html
	examples/opengl_underlay/main.cpp
2022-02-08 07:29:41 +01:00
Simon Hausmann
015a06e2ff Fix up links for the opengl underlay HTML
Don't link to the .60 file, that's not interesting. Link to the directory with the Rust and C++ source code
2022-02-07 11:39:44 +01:00
Simon Hausmann
0b6beb081b Minor fixup to the C++ rendering notifier API
Add the graphics state enum to the callback, too. When we add support for different backends,
it would be nice if it didn't require an API change.

 It's duplicated from Rust
because it doesn't provide values. The WebLG one doesn't make sense for C++ and
the proc address closure isn't ffi safe.

(It could be manually bridged thought)
2022-02-07 08:50:09 +01:00
Olivier Goffart
d2700cafe2 Adapt the opengl_overlay examples to Slint a bit more 2022-02-04 17:59:26 +01:00
Simon Hausmann
1314aa97bf Apply the renaming also to the new opengl_underlay example pulled from master 2022-02-04 17:00:32 +01:00
Simon Hausmann
0e6b4080d6 Add a Rust example that demonstrates GL rendering under a scene 2022-02-04 15:41:53 +01:00