Commit graph

175 commits

Author SHA1 Message Date
Olivier Goffart
f01977ca06 Fix removing from model in C++ 2020-09-30 18:17:15 +02:00
Simon Hausmann
9ad8968529 Add support for the initial_focus synthetic property
Setting it will translate to a set_focus_item call in the constructor.

This implements parts of #55
2020-09-30 15:11:01 +02:00
Olivier Goffart
2050f08f1e Ability to make change to the model property 2020-09-30 15:04:32 +02:00
Olivier Goffart
f4f4775a19 Refactor the C++ Repeater to do the same as the Rust one 2020-09-29 14:20:43 +02:00
Olivier Goffart
6662e1ff00 Proper Scrollbar on the native style 2020-09-28 18:13:13 +02:00
Olivier Goffart
6dd0d178a0 Rename ScrollArea to ScrollView 2020-09-28 10:52:29 +02:00
Olivier Goffart
3b6679ed4b Two ways binding works also work as three ways binding and more
A side effect is that the order of calling set_binding and link_two_ways is no longer relevant
2020-09-28 10:42:27 +02:00
Olivier Goffart
abe24e2e9e C++ two way bindings 2020-09-25 15:21:37 +02:00
Simon Hausmann
e5dfb3a4c0 Implement basic focus handling
Similar to the mouse_grabber, we use a VisitChildrenResult field to
track the focus item within a component. Unlike the mouse grabber
however, it is set/cleared using dedicated focus events.

The key event now routes the key event directly to the focus item.

The focus can be requested via set_focus_item on a window, which the
TextItem does.
2020-09-25 10:43:47 +02:00
Simon Hausmann
aa5babffe1 Prepare for key event delivery to a specific focus item
Begin by routing key events through the component. In the future that
will direct the event to the focus item.
2020-09-25 10:06:15 +02:00
Simon Hausmann
2b76e9277a Prepare for allowing an item mouse handler to request focus
In the future the TextInput will request focus on mouse click,for
example.

Pass the outer-most component through to ItemVTable's input_event.

For the purpose of disambiguating this component from any nested
component instantiated by a repeater or so, it's called the
app_component.

The ComponentVTable takes a reference to a ComponentRefPin instead of a
ComponentRefPin by value, as the vtable macro gets confused otherwise
and thinks it's a self argument.
2020-09-25 10:06:15 +02:00
Olivier Goffart
315fd7a881 Start doing a ScrollArea element
Unfortunately something is wrong with the Qt style, it looks like the Qt style
does not respect the rect given for the sub components

Also Input is not handled yet.
2020-09-22 20:05:41 +02:00
Simon Hausmann
93a08c5207 Add a LineEdit widget to the ugly and native style 2020-09-18 18:54:37 +02:00
Simon Hausmann
2da84fee46 Add a boilerplate TextInput item 2020-09-18 16:34:24 +02:00
Simon Hausmann
7053aee0c8 Pass the ComponentWindow to ItemVTable::input_event 2020-09-18 16:18:48 +02:00
Olivier Goffart
cbd8c6aefc Documentation for the newly added struct type 2020-09-17 13:14:01 +02:00
Simon Hausmann
3e8e357dec Reformat sixtyfps_properties.h
Further changes coming up
2020-09-16 16:56:54 +02:00
Simon Hausmann
2150d1784e Prospective MSVC build fix
Use the std type instead of uint, that seems to be not known to MSVC without additional includes?
2020-09-16 13:56:28 +02:00
Simon Hausmann
ad77896312 Change the way Text's default color is implemented
Instead of via an item constructor, implement support for default
bindings in the compiler.
2020-09-16 13:41:18 +02:00
Simon Hausmann
b99e4817cd Reformat the file
(to reduce diff in further changes)
2020-09-16 08:56:29 +02:00
Simon Hausmann
625cb6c6b8 Add a constructor to Text and let the color default to black
We really shouldn't require specifying a color for every Text {} element just in order
to see *some* text.

For Rectangle OTOH transparent is a good default (and thus for Color), hence
this change just to Text.

Right now the constructor bit is also a bit repetitive, this could
perhaps be folded into BuiltinItem to generate the ffi, default impl and
forward to an init function if it exists.
2020-09-16 08:20:13 +02:00
Olivier Goffart
4da5f5eee6 C++: Make a model based on a SharedArray like in C++
And make the SharedArray editable
2020-09-15 15:01:33 +02:00
Olivier Goffart
2ae4f1757b Rename model method to match the rust API 2020-09-15 14:10:07 +02:00
Olivier Goffart
4a0a65f113 C++ model that can be changed 2020-09-15 12:18:36 +02:00
Olivier Goffart
b41e80b7db C++ Tests add an assert_eq macro
More consistency with rusts tests
2020-09-15 10:19:22 +02:00
Simon Hausmann
0dc81895ed Exclude SharedArray::SharedArrayHeader from the C++ docs 2020-09-11 18:35:27 +02:00
Simon Hausmann
29a9bd05eb Remove Pin, etc. typedefs from C++ docs
Exclude everything from vtable.h, and apply the same logic for sixtyfps::testing.
2020-09-11 18:16:17 +02:00
Simon Hausmann
dd6c931237 Hide sixtyfps::testing* from the C++ docs 2020-09-11 18:12:34 +02:00
Simon Hausmann
a3f917652a Exclude VOffset and VRefMut from the C++ docs 2020-09-11 18:11:56 +02:00
Simon Hausmann
831cf902fe C++: Add constructors to and from ARGBColor/Color 2020-09-11 18:08:37 +02:00
Simon Hausmann
520df89e2c Add the same (a)rgb_(uint8/float) functions in C++ Color as in Rust 2020-09-11 17:55:52 +02:00
Simon Hausmann
8a70651038 Provide docs for C++ SharedString 2020-09-09 08:34:52 +02:00
Simon Hausmann
25584317e8 Implement ARGBColor<T> for the C++ API
As discussed in the last API review.
2020-09-08 22:52:40 +02:00
Simon Hausmann
52b19606d1 Provide red/green/blue/alpha getters for Rust and C++ Color
And fix up the C++ class docs.
2020-09-08 22:32:15 +02:00
Simon Hausmann
09142beac4 Make C++'s Color consistent with Rust's Color
sixtyfps::Color shall have the same minimal API by providing from_argb_encoded and as_argb_encoded.
2020-09-08 22:19:58 +02:00
Simon Hausmann
02b3bce6dc Reformat sixtyfps_color.h 2020-09-08 22:13:17 +02:00
Olivier Goffart
a6504ee61b Start implementing some code that passes argument to functions and signals 2020-09-08 14:37:44 +02:00
Olivier Goffart
a192ffe283 Make the C++ Signal class templated on the arguments 2020-09-08 13:11:32 +02:00
Olivier Goffart
16f5cf42e3 Actually compute the layout of elements within a for loop 2020-09-07 14:04:14 +02:00
Olivier Goffart
3f45b545ff C++: Don't return model data by const value
Prevetn warning
2020-09-07 12:50:08 +02:00
Olivier Goffart
72df23637d CMake: on windows need to add the IMPORTED_IMPLIB 2020-09-06 14:54:05 +02:00
Olivier Goffart
f6c8ea0f20 Make the Model/Repeater type safe in C++ 2020-09-04 19:02:56 +02:00
Olivier Goffart
4c07fbfb3d Fix destructor of SharedArray in C++
We should of course only free the memory if the refcount reaches 0
2020-09-04 16:21:47 +02:00
Olivier Goffart
f5aeb9ba60 Only the computation of the model needs to be done in the evaluation scope for it
Otherwise any change in any of the properties of the delegate will cause
the model to be reset.
2020-09-04 15:37:38 +02:00
Olivier Goffart
c8fa3354be Change the implementation of SharedArray so that it can destruct its contents 2020-09-04 15:37:38 +02:00
Simon Hausmann
6278a7168a Include the example preview also in the C++ documentation
The template system used by Sphinx makes this rather easy, just the selector for the
HTML element to inject to needs to be extended.
2020-09-04 11:44:08 +02:00
Simon Hausmann
f4958abba5 Simplify C++ docs build directory setup
Symlink the _static directory instead.
2020-09-04 11:30:51 +02:00
Olivier Goffart
9fbb40d91b Start working on a debug statement 2020-09-03 19:10:07 +02:00
Simon Hausmann
dcb923c1df Simplify markdown links to C++/Rust docs
and also offer them conveniently in the primary readme.
2020-09-03 17:35:07 +02:00
Simon Hausmann
fab3d9355d Remove ItemVisitorRefMut and ComponentRef from the public C++ API
It's only for internal use and just typedefs to private types anyway.
2020-09-03 15:44:36 +02:00