Simon Hausmann
bcf5609d73
Avoid test failure
...
Work around a problem with specifying multiple properties in property animations.
While trying to find what the problem is
and how to fix it, this patch avoids the
test failure in the CI.
2020-07-14 16:12:22 +02:00
Simon Hausmann
39359a4e26
Add support for an offset to PathLayout
...
This allows animating items on their position along the path.
2020-07-14 15:12:03 +02:00
Simon Hausmann
1845e495fe
Fix path layout positioning
...
The local parameter t on a path segment wasn't normalized to the length
of the segment itself.
2020-07-14 14:23:43 +02:00
Simon Hausmann
f8024e6658
Add support for looping in animations
2020-07-14 13:22:28 +02:00
Olivier Goffart
c30aa370f3
Parse units
...
They currently have no real meaning
2020-07-14 11:35:45 +02:00
Simon Hausmann
a3f365417c
Center items on a path layout
2020-07-14 09:43:59 +02:00
Olivier Goffart
e00491811b
Get rid of the context in properties/signal
2020-07-13 18:49:06 +02:00
Olivier Goffart
ab7ae9f3e2
Some refactoring of the rust generated code
...
Always use a Pin<Rc> for the component. (This is required to support repeater
within repeater as well anyway)
Do not use the context within the binding. We can get along by simply capturing
a weak pointer to the component
2020-07-13 16:37:54 +02:00
Simon Hausmann
1a0d053889
Align default path layout tolerance
...
Use the same tolerance as when rendering
2020-07-13 16:12:38 +02:00
Simon Hausmann
992f990fa8
Allow for fitting paths into a given bounding rectangle
...
... by applying a transformation. This allows designing a path in some
other path design tool and then make it fit using bindings.
2020-07-13 15:41:11 +02:00
Simon Hausmann
79ba943882
Allow for positioning grid layouts as well
2020-07-13 14:02:53 +02:00
Simon Hausmann
f6761e2c4c
Allow for the positioning of PathLayouts via x/y properties
...
These are just "virtual" properties that will be transformed into
property members of the main struct through the optimized elements
sub-pass.
2020-07-13 13:34:04 +02:00
Simon Hausmann
e78dd1342a
Fix optimized elements pass
...
Apply the move of bindings and properties also to the optimized elements themselves.
2020-07-13 13:30:55 +02:00
Olivier Goffart
868468b101
Interpreter: Do not use the parent component from the context
2020-07-13 13:13:23 +02:00
Olivier Goffart
d392e00c1c
Implement dynamic models in the interpreter
2020-07-13 11:50:57 +02:00
Olivier Goffart
905dca7d19
Remove debug output
2020-07-13 11:50:39 +02:00
Olivier Goffart
c3d4a0fe4a
Add the if.60 testcase
2020-07-13 11:40:16 +02:00
Simon Hausmann
6243df1702
Avoid unnecessary path building
...
When the path was constructed from events (SVG commands), then we don't really need to build an intermediate path,
neither for rendering nor for path layouting.
2020-07-10 13:59:40 +02:00
Simon Hausmann
535da41ae0
More naming cleanups
...
PathData::PathElements has one redundant "Path" in the name, so eliminate
for Events and Elements.
2020-07-10 13:06:28 +02:00
Simon Hausmann
7c4b12a0ce
Remove unused path event data structures
2020-07-10 13:02:12 +02:00
Simon Hausmann
1f7ae1b318
Rename PathElements to PathData
...
as it can now consists of elements or events.
2020-07-10 13:01:05 +02:00
Simon Hausmann
69325a1a5b
Get rid of PathElements::StaticElements
...
This functionality can be folded into SharedArray later, if needed.
2020-07-10 12:47:27 +02:00
Simon Hausmann
ad98ae65ae
Avoid unnecessary path building
2020-07-10 10:24:36 +02:00
Simon Hausmann
4b6e549b96
Simplify compiled path data structure
...
Use two arrays, one for events and one for coordinates. That simplifies
the code generator and the generated code, and it also provides for
a more compact memory representation.
2020-07-10 10:20:59 +02:00
Simon Hausmann
264b1f650f
Use std::size instead of hand-written version
...
Less is more :-)
2020-07-09 15:40:01 +02:00
Simon Hausmann
1a70213c05
Fix path layout implementation to allow positioning
...
This is not exposed in the API yet though.
2020-07-09 15:38:26 +02:00
Simon Hausmann
4b75ec0ee8
Lay out items on a path
...
This works, but it's still missing support for positioning of the layout
itself.
2020-07-09 15:32:47 +02:00
Simon Hausmann
8edb9bd7f8
Implement a layout function to position items on a path
...
This is very simple still, always starts at the beginning of the path
and uses equal distances.
2020-07-09 15:26:52 +02:00
Simon Hausmann
a679f33871
Process path elements in PathLayout
...
Collect them and assign them to an "elements" property, like with Path {}.
Also process paths before layouts.
2020-07-09 14:18:27 +02:00
Simon Hausmann
5e8d23a287
Accept PathLayout just by syntax
2020-07-09 14:18:26 +02:00
Simon Hausmann
251ef7fc97
Add support for SVG commands in Path elements
...
Using the commands property we can just paste SVG paths. This makes it
much easier to write examples/demos. A good online path designer is
for example https://codepen.io/anthonydugois/pen/mewdyZ
2020-07-09 13:41:57 +02:00
Simon Hausmann
be60079f21
Add support for pre-compiled paths
...
They are represented as lyon-style path events. We can use this to
compile SVG paths ahead of time and use them
without including lyon's SVG path builder.
2020-07-09 10:43:49 +02:00
Simon Hausmann
c17c06c6e7
Making closing of a path optional
...
By default paths are not closed and they can be closed using a Close {}
element.
2020-07-09 09:52:09 +02:00
Simon Hausmann
f45ff6ce79
Add support for stroking paths
...
This will make it easier to visualize the path for layouts.
2020-07-09 09:36:16 +02:00
Simon Hausmann
dfe95a2f6d
Allow rendering primitives to break down into multiple GL primitives
...
This is in preparation for path stroking and filling.
2020-07-09 09:10:55 +02:00
Simon Hausmann
5629683942
Remove PathElements::as_slice()
...
This function is not needed anymore
2020-07-09 08:54:19 +02:00
Simon Hausmann
afa23faa94
Move the path building function into corelib
...
We're going to need it not only in the GL renderer but also in the layout code.
2020-07-08 20:36:40 +02:00
Simon Hausmann
7c8cd63ddc
Fix formatting
2020-07-08 20:26:28 +02:00
Simon Hausmann
32f9f4117f
Upgrade to a new upstream glow version
...
This includes our fix for the texture creation from canvas, and requires
a little source compatibility fix.
2020-07-08 20:25:40 +02:00
Simon Hausmann
8c7068ebfc
Fix spurious test failures with type hierarchies
...
Make sure the error output is always the same and doesn't depend on the randomness
of HashSet.
2020-07-08 10:24:13 +02:00
Simon Hausmann
7f3d1c3633
Small typo fix
2020-07-08 09:11:14 +02:00
Simon Hausmann
a5a9552557
Minor type registry cleanup
...
Collect all path elements in one slice, for easier re-use.
2020-07-08 09:09:06 +02:00
Simon Hausmann
c6c0f1f589
Make path arc rendering more robust
...
Some arcs may not result in any content, for example if the radius is too small
or start and end pointer overlap. Let Lyon do the
checking for us and handle it accordingly.
Newer versions of Lyon will allow the re-use of the SvgArc created temporarily.
2020-07-08 08:42:01 +02:00
Simon Hausmann
4c0755d6cc
Change the way boolean literals are implemented
...
Instead of catching them at parsing time, catch them when trying to convert a qualified name node into an expression.
2020-07-07 22:53:35 +02:00
Simon Hausmann
22d838ffae
Add support for true and false boolean literals
2020-07-07 22:11:41 +02:00
Simon Hausmann
f03ba40d50
Fix spurious test failures
...
The accepted child element types are stored in a hash map, so sort them
as part of the error message.
2020-07-07 18:21:59 +02:00
Simon Hausmann
89a05245f9
Fix SharedArray length in bytes to be a multiple of pointer alignment
2020-07-07 18:15:26 +02:00
Simon Hausmann
f646809ff4
Added ArcTo element for paths
2020-07-07 16:02:46 +02:00
Simon Hausmann
a83127ace8
Prepare the path element compilation for extensibility
...
Avoid any element specific code in the Rust and C++ generator and
minimize the involvement in the interpreter.
2020-07-07 14:14:17 +02:00
Simon Hausmann
1ab71b8ca3
Prepare the path element setup in the run-time for extensibility
...
Make the anonymous struct for the LineTo variant in the PathElement enum
as separate structure, which can be introspected using rtto::FieldInfo.
2020-07-07 14:14:17 +02:00