Commit graph

4925 commits

Author SHA1 Message Date
Simon Hausmann
bcf5609d73 Avoid test failure
Work around a problem with specifying multiple properties in property animations.
While trying to find what the problem is
and how to fix it, this patch avoids the
test failure in the CI.
2020-07-14 16:12:22 +02:00
Simon Hausmann
39359a4e26 Add support for an offset to PathLayout
This allows animating items on their position along the path.
2020-07-14 15:12:03 +02:00
Simon Hausmann
1845e495fe Fix path layout positioning
The local parameter t on a path segment wasn't normalized to the length
of the segment itself.
2020-07-14 14:23:43 +02:00
Simon Hausmann
f8024e6658 Add support for looping in animations 2020-07-14 13:22:28 +02:00
Olivier Goffart
c30aa370f3 Parse units
They currently have no real meaning
2020-07-14 11:35:45 +02:00
Simon Hausmann
a3f365417c Center items on a path layout 2020-07-14 09:43:59 +02:00
Olivier Goffart
e00491811b Get rid of the context in properties/signal 2020-07-13 18:49:06 +02:00
Olivier Goffart
ab7ae9f3e2 Some refactoring of the rust generated code
Always use a Pin<Rc> for the component. (This is required to support repeater
within repeater as well anyway)
Do not use the context within the binding. We can get along by simply capturing
a weak pointer to the component
2020-07-13 16:37:54 +02:00
Simon Hausmann
1a0d053889 Align default path layout tolerance
Use the same tolerance as when rendering
2020-07-13 16:12:38 +02:00
Simon Hausmann
992f990fa8 Allow for fitting paths into a given bounding rectangle
... by applying a transformation. This allows designing a path in some
other path design tool and then make it fit using bindings.
2020-07-13 15:41:11 +02:00
Simon Hausmann
79ba943882 Allow for positioning grid layouts as well 2020-07-13 14:02:53 +02:00
Simon Hausmann
f6761e2c4c Allow for the positioning of PathLayouts via x/y properties
These are just "virtual" properties that will be transformed into
property members of the main struct through the optimized elements
sub-pass.
2020-07-13 13:34:04 +02:00
Simon Hausmann
e78dd1342a Fix optimized elements pass
Apply the move of bindings and properties also to the optimized elements themselves.
2020-07-13 13:30:55 +02:00
Olivier Goffart
868468b101 Interpreter: Do not use the parent component from the context 2020-07-13 13:13:23 +02:00
Olivier Goffart
d392e00c1c Implement dynamic models in the interpreter 2020-07-13 11:50:57 +02:00
Olivier Goffart
905dca7d19 Remove debug output 2020-07-13 11:50:39 +02:00
Olivier Goffart
c3d4a0fe4a Add the if.60 testcase 2020-07-13 11:40:16 +02:00
Simon Hausmann
6243df1702 Avoid unnecessary path building
When the path was constructed from events (SVG commands), then we don't really need to build an intermediate path,
neither for rendering nor for path layouting.
2020-07-10 13:59:40 +02:00
Simon Hausmann
535da41ae0 More naming cleanups
PathData::PathElements has one redundant "Path" in the name, so eliminate
for Events and Elements.
2020-07-10 13:06:28 +02:00
Simon Hausmann
7c4b12a0ce Remove unused path event data structures 2020-07-10 13:02:12 +02:00
Simon Hausmann
1f7ae1b318 Rename PathElements to PathData
as it can now consists of elements or events.
2020-07-10 13:01:05 +02:00
Simon Hausmann
69325a1a5b Get rid of PathElements::StaticElements
This functionality can be folded into SharedArray later, if needed.
2020-07-10 12:47:27 +02:00
Simon Hausmann
ad98ae65ae Avoid unnecessary path building 2020-07-10 10:24:36 +02:00
Simon Hausmann
4b6e549b96 Simplify compiled path data structure
Use two arrays, one for events and one for coordinates. That simplifies
the code generator and the generated code, and it also provides for
a more compact memory representation.
2020-07-10 10:20:59 +02:00
Simon Hausmann
264b1f650f Use std::size instead of hand-written version
Less is more :-)
2020-07-09 15:40:01 +02:00
Simon Hausmann
1a70213c05 Fix path layout implementation to allow positioning
This is not exposed in the API yet though.
2020-07-09 15:38:26 +02:00
Simon Hausmann
4b75ec0ee8 Lay out items on a path
This works, but it's still missing support for positioning of the layout
itself.
2020-07-09 15:32:47 +02:00
Simon Hausmann
8edb9bd7f8 Implement a layout function to position items on a path
This is very simple still, always starts at the beginning of the path
and uses equal distances.
2020-07-09 15:26:52 +02:00
Simon Hausmann
a679f33871 Process path elements in PathLayout
Collect them and assign them to an "elements" property, like with Path {}.

Also process paths before layouts.
2020-07-09 14:18:27 +02:00
Simon Hausmann
5e8d23a287 Accept PathLayout just by syntax 2020-07-09 14:18:26 +02:00
Simon Hausmann
251ef7fc97 Add support for SVG commands in Path elements
Using the commands property we can just paste SVG paths. This makes it
much easier to write examples/demos. A good online path designer is
for example https://codepen.io/anthonydugois/pen/mewdyZ
2020-07-09 13:41:57 +02:00
Simon Hausmann
be60079f21 Add support for pre-compiled paths
They are represented as lyon-style path events. We can use this to
compile SVG paths ahead of time and use them
without including lyon's SVG path builder.
2020-07-09 10:43:49 +02:00
Simon Hausmann
c17c06c6e7 Making closing of a path optional
By default paths are not closed and they can be closed using a Close {}
element.
2020-07-09 09:52:09 +02:00
Simon Hausmann
f45ff6ce79 Add support for stroking paths
This will make it easier to visualize the path for layouts.
2020-07-09 09:36:16 +02:00
Simon Hausmann
dfe95a2f6d Allow rendering primitives to break down into multiple GL primitives
This is in preparation for path stroking and filling.
2020-07-09 09:10:55 +02:00
Simon Hausmann
5629683942 Remove PathElements::as_slice()
This function is not needed anymore
2020-07-09 08:54:19 +02:00
Simon Hausmann
afa23faa94 Move the path building function into corelib
We're going to need it not only in the GL renderer but also in the layout code.
2020-07-08 20:36:40 +02:00
Simon Hausmann
7c8cd63ddc Fix formatting 2020-07-08 20:26:28 +02:00
Simon Hausmann
32f9f4117f Upgrade to a new upstream glow version
This includes our fix for the texture creation from canvas, and requires
a little source compatibility fix.
2020-07-08 20:25:40 +02:00
Simon Hausmann
8c7068ebfc Fix spurious test failures with type hierarchies
Make sure the error output is always the same and doesn't depend on the randomness
of HashSet.
2020-07-08 10:24:13 +02:00
Simon Hausmann
7f3d1c3633 Small typo fix 2020-07-08 09:11:14 +02:00
Simon Hausmann
a5a9552557 Minor type registry cleanup
Collect all path elements in one slice, for easier re-use.
2020-07-08 09:09:06 +02:00
Simon Hausmann
c6c0f1f589 Make path arc rendering more robust
Some arcs may not result in any content, for example if the radius is too small
or start and end pointer overlap. Let Lyon do the
checking for us and handle it accordingly.

Newer versions of Lyon will allow the re-use of the SvgArc created temporarily.
2020-07-08 08:42:01 +02:00
Simon Hausmann
4c0755d6cc Change the way boolean literals are implemented
Instead of catching them at parsing time, catch them when trying to convert a qualified name node into an expression.
2020-07-07 22:53:35 +02:00
Simon Hausmann
22d838ffae Add support for true and false boolean literals 2020-07-07 22:11:41 +02:00
Simon Hausmann
f03ba40d50 Fix spurious test failures
The accepted child element types are stored in a hash map, so sort them
as part of the error message.
2020-07-07 18:21:59 +02:00
Simon Hausmann
89a05245f9 Fix SharedArray length in bytes to be a multiple of pointer alignment 2020-07-07 18:15:26 +02:00
Simon Hausmann
f646809ff4 Added ArcTo element for paths 2020-07-07 16:02:46 +02:00
Simon Hausmann
a83127ace8 Prepare the path element compilation for extensibility
Avoid any element specific code in the Rust and C++ generator and
minimize the involvement in the interpreter.
2020-07-07 14:14:17 +02:00
Simon Hausmann
1ab71b8ca3 Prepare the path element setup in the run-time for extensibility
Make the anonymous struct for the LineTo variant in the PathElement enum
as separate structure, which can be introspected using rtto::FieldInfo.
2020-07-07 14:14:17 +02:00