This patch takes care of the lowering of events/coordinates arrays as
path data, which originates from a `commands: ...` string of SVG path
commands.
In order to minimize the path specific code in the generator, the
compile_paths now generates a Vec<Expression> for the events and
coordinates.
A `Path` with `MoveTo`/`LineTo`/etc. sub-elements now maps to an Expression::PathData of type
Type::PathData.
The llr lowering creates an Array of Type::PathElement, which is casted to PathData.
This only covers the element case. The compiled path events are still todo.
two problems
- For the interpreter, properly handle the case of an alias to a global
- For the rust generator, we can't return a reference to a property held
in a global, so we must 'inline' the get_xx funciton on sub-components
For the MCU port, we need to proccess the image to save them in the binary
in a convenient format.
This patch start this work by trying to anaylyze what format should an image
be using, and saving it as a texture in the binary.
The current graphical backend and the C++ frontend are not yet supported
This will allow later to be able to operate on the binding despite the
element is borrowed.
Since the Binding itself is in a RefCell, the analysis don't need to
be anymore.
To do this change, a small change in the binding_analysis logic was required
which means that we will now detect binding loop if a binding was causing
two binding loop. (before, only one binding loop was detected)
This is a two-stage change, that first centralizes the file I/O code
path for on-disk and builtin:/ files. Secondly the resource embedding
pass now produces diagnostics if a file cannot be located.
For loading images that are included in the widget library that's included in turn
in the compiler binary, we need to create ImageInner::EmbeddedData
with &'static data and &'static file extension. The latter was
created using string interning, but we can also access the path of the
widget library data structure.
Don't put them in a fake expression.
This simplifies a bit the expression handling, and will make
possible to fix analysis that needs a vew into the aliases
Split the vertical and horizontal pass into different property cache
This will allow to implement "height for with"
This patch does not port the Rust or C++ binding yet