# STMicroelectronics' STM32Cube Ecosystem Slint provides a platform integration with into STMicroelectronics' (STM) STM32Cube software platform. It uses the `BSP_TS` APIs to retrieve touch input and uses the `BSP_LCD` and `HAL_LTDC` APIs to render to the screen with double-buffering. ## Prerequisites To build a C++ application with Slint for STM32 MCUs, install the following tools: * **[cmake](https://cmake.org/download/)** (3.21 or newer) * **[STM32CubeCLT](https://www.st.com/en/development-tools/stm32cubeclt.html)** * **[Visual Studio Code](https://code.visualstudio.com)** * **[Slint extension](https://marketplace.visualstudio.com/items?itemName=Slint.slint)** * **[STM32 VS Code Extension](https://marketplace.visualstudio.com/items?itemName=stmicroelectronics.stm32-vscode-extension)** * **[CMake Tools](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools)** ## First Steps We provide templates for different STM32 Discovery Kits that provide: - A pre-configured build system. - Application skeleton source code with sample Slint UI. - Example usage of callbacks, properties, and basic widgets. To get started, select a download from the following table. If your board is not included in the table below, see our [](stm32/generic.md) instructions. | STM32 Board | Download | |----------------------------------|----------| | [STM32H747I-DISCO](https://www.st.com/en/evaluation-tools/stm32h747i-disco.html): Dual-core Arm M7/M4 MCU with 4” touch LCD display module | [slint-cpp-template-stm32h747i-disco.zip](https://github.com/slint-ui/slint/releases/latest/download/slint-cpp-template-stm32h747i-disco.zip) | | [STM32H735G-DK](https://www.st.com/en/evaluation-tools/stm32h735g-dk.html): Arm M7 MCU with 4” touch LCD display module | [slint-cpp-template-stm32h735g-dk.zip](https://github.com/slint-ui/slint/releases/latest/download/slint-cpp-template-stm32h735g-dk.zip) | 1. Download and extract the archive that matches our STM32 Discovery Kit. 2. Open the extracted folder with VS Code. 3. Configure the project either via "CMake: Select Configure Preset" from the command palette or the CMake extension panel. 4. Build, Flash to Device, and debug by hitting `F5` or running the `CMake: Debug` command from the command palette. ## Next Steps - For more details about the Slint language, check out the [Slint Language Documentation](slint-reference:). - Learn about the [](../types.md) between Slint and C++. - Study the [](../api/library_root). ```{toctree} :maxdepth: 2 :hidden: :caption: STMicroelectronics' STM32Cube Ecosystem stm32/generic.md ```