# Espressif's IoT Development Framework Slint provides a [component](https://components.espressif.com/components/slint/slint) for the [Espressif IoT Development Framework](https://docs.espressif.com/projects/esp-idf/en/latest/esp32/index.html). It has been tested on ESP32-S3 devices. ## Prerequisites * Install the [Espressif IoT Development Framework](https://docs.espressif.com/projects/esp-idf/en/latest/esp32/index.html) and open a terminal or command prompt with the environment set up. On Windows, follow the [Using the Command Prompt](https://docs.espressif.com/projects/esp-idf/en/latest/esp32/get-started/windows-setup.html#using-the-command-prompt) instructions, on macOS and Linux, follow the [Set up the Environment Variables](https://docs.espressif.com/projects/esp-idf/en/latest/esp32/get-started/linux-macos-setup.html#step-4-set-up-the-environment-variables) instructions. By default, Slint will use pre-compiled binaries. If for some reason there are no binaries available, the build will fall back to compiling Slint from source and you need to have [Rust installed](https://esp-rs.github.io/book/installation/rust.html installed) as well as the [Rust toolchains for Espressif SoCs with Xtensa and RISC-V targets](https://esp-rs.github.io/book/installation/riscv-and-xtensa.html). ## First Steps The following steps will guide from the a bare-bones esp-idf "hello_world" to a GUI with Slint. 1. Start by creating a new project: ```bash idf.py create-project slint-hello-world cd slint-hello-world ``` 2. Select your chipset with `idf.py set-target`, for example if you're using an `ESP32S3` chipset, run ```bash idf.py set-target esp32s3 ``` 3. Add a [Board Support Package](https://github.com/espressif/esp-bsp#esp-bsp-espressifs-board-support-packages) that matches your device as a dependency. For example, if you're using an ESP-BOX, run ```bash idf.py add-dependency esp-box ``` 4. Add Slint as a dependency: ```bash idf.py add-dependency slint/slint ``` 5. Remove `main/slint-hello-world.c`. 6. Create a new file `main/slint-hello-world.cpp` with the following contents: ```cpp #include #include #include #include #include #include #if defined(BSP_LCD_DRAW_BUFF_SIZE) # define DRAW_BUF_SIZE BSP_LCD_DRAW_BUFF_SIZE #else # define DRAW_BUF_SIZE (BSP_LCD_H_RES * CONFIG_BSP_LCD_DRAW_BUF_HEIGHT) #endif #include "app-window.h" extern "C" void app_main(void) { /* Initialize display */ esp_lcd_panel_io_handle_t io_handle = NULL; esp_lcd_panel_handle_t panel_handle = NULL; const bsp_display_config_t bsp_disp_cfg = { .max_transfer_sz = DRAW_BUF_SIZE * sizeof(uint16_t), }; bsp_display_new(&bsp_disp_cfg, &panel_handle, &io_handle); /* Set display brightness to 100% */ bsp_display_backlight_on(); /* Initialize touch */ esp_lcd_touch_handle_t touch_handle = NULL; const bsp_touch_config_t bsp_touch_cfg = {}; bsp_touch_new(&bsp_touch_cfg, &touch_handle); /* Allocate a drawing buffer */ static std::vector buffer(BSP_LCD_H_RES * BSP_LCD_V_RES); /* Initialize Slint's ESP platform support*/ slint_esp_init(SlintPlatformConfiguration { .size = slint::PhysicalSize({ BSP_LCD_H_RES, BSP_LCD_V_RES }), .panel_handle = panel_handle, .touch_handle = touch_handle, .buffer1 = buffer, .byte_swap = true }); /* Instantiate the UI */ auto ui = AppWindow::create(); /* Show it on the screen and run the event loop */ ui->run(); } ``` 7. Create `main/app-window.slint` with the following contents: ``` import { VerticalBox, AboutSlint } from "std-widgets.slint"; export component AppWindow inherits Window { VerticalBox { AboutSlint {} Text { text: "Hello World"; font-size: 18px; horizontal-alignment: center; } } } ``` 8. Edit `main/CMakeLists.txt` to adjust for the new `slint-hello-world.cpp`, add `slint` as required component, and instruction the build system to compile `app-window.slint` to `app-window.h`. The file should look like this: ```cmake idf_component_register(SRCS "slint-hello-world.cpp" INCLUDE_DIRS "." REQUIRES slint) slint_target_sources(${COMPONENT_LIB} app-window.slint) ``` 9. Open the configuration editor with `idf.py menuconfig`: * Change the stack size under `Component config --> ESP System Settings --> Main task stack size` to at least `8192`. You may need to tweak this value in the future if you run into stack overflows. * You may need additional device-specific settings. For example if your device has external SPI RAM, you may need to enable that. For details for ESP32-S3 based devices see how to [Configure the PSRAM](https://docs.espressif.com/projects/esp-idf/en/latest/esp32s3/api-guides/flash_psram_config.html#configure-the-psram). * Quit the editor with `Q` and save the configuration. Alternatively, check in a default sdkconfig tweaked from your board that adds the right amount of ram, flash, and use `CONFIG_MAIN_TASK_STACK_SIZE=8192` 10. Build the project with `idf.py build`. 11. Connect your device, then flash and run it with `idf.py flash monitor`. 12. Observe Slint rendering "Hello World" on the screen 🎉. Congratulations, you're all set up to develop with Slint. ## Next Steps - For more details about the Slint language, check out the [Slint Language Documentation](slint-reference:). - Learn about the [](../types.md) between Slint and C++. - Study the [](../api/library_root). ```{toctree} :maxdepth: 2 :hidden: :caption: Espressif's IoT Development Framework esp-idf/troubleshoot.md ```