// Copyright © SixtyFPS GmbH // SPDX-License-Identifier: MIT use slint::Model; use std::cell::RefCell; use std::rc::Rc; #[cfg(target_arch = "wasm32")] use wasm_bindgen::prelude::*; slint::include_modules!(); fn shuffle() -> Vec { fn is_solvable(positions: &[i8]) -> bool { // Same source as the flutter's slide_puzzle: // https://www.cs.bham.ac.uk/~mdr/teaching/modules04/java2/TilesSolvability.html // This page seems to be no longer available, a copy can be found here: // https://horatiuvlad.com/unitbv/inteligenta_artificiala/2015/TilesSolvability.html let mut inversions = 0; for x in 0..positions.len() - 1 { let v = positions[x]; inversions += positions[x + 1..].iter().filter(|x| **x >= 0 && **x < v).count(); } //((blank on odd row from bottom) == (#inversions even)) let blank_row = positions.iter().position(|x| *x == -1).unwrap() / 4; inversions % 2 != blank_row % 2 } let mut vec = ((-1)..15).collect::>(); use rand::seq::SliceRandom; let mut rng = rand::thread_rng(); vec.shuffle(&mut rng); while !is_solvable(&vec) { vec.shuffle(&mut rng); } vec } struct AppState { pieces: Rc>, main_window: slint::Weak, /// An array of 16 values which represent a 4x4 matrix containing the piece number in that /// position. -1 is no piece. positions: Vec, auto_play_timer: slint::Timer, kick_animation_timer: slint::Timer, /// The speed in the x and y direction for the associated tile speed_for_kick_animation: [(f32, f32); 15], finished: bool, } impl AppState { fn set_pieces_pos(&self, p: i8, pos: i8) { if p >= 0 { self.pieces.set_row_data( p as usize, Piece { pos_y: (pos % 4) as _, pos_x: (pos / 4) as _, offset_x: 0., offset_y: 0. }, ); } } fn randomize(&mut self) { self.positions = shuffle(); for (i, p) in self.positions.iter().enumerate() { self.set_pieces_pos(*p, i as _); } self.main_window.unwrap().set_moves(0); self.apply_tiles_left(); } fn apply_tiles_left(&mut self) { let left = 15 - self.positions.iter().enumerate().filter(|(i, x)| *i as i8 == **x).count(); self.main_window.unwrap().set_tiles_left(left as _); self.finished = left == 0; } fn piece_clicked(&mut self, p: i8) -> bool { let piece = self.pieces.row_data(p as usize).unwrap_or_default(); assert_eq!(self.positions[(piece.pos_x * 4 + piece.pos_y) as usize], p); // find the coordinate of the hole. let hole = self.positions.iter().position(|x| *x == -1).unwrap() as i8; let pos = (piece.pos_x * 4 + piece.pos_y) as i8; let sign = if pos > hole { -1 } else { 1 }; if hole % 4 == piece.pos_y as i8 { self.slide(pos, sign * 4) } else if hole / 4 == piece.pos_x as i8 { self.slide(pos, sign) } else { self.speed_for_kick_animation[p as usize] = ( if hole % 4 > piece.pos_y as i8 { 10. } else { -10. }, if hole / 4 > piece.pos_x as i8 { 10. } else { -10. }, ); return false; }; self.apply_tiles_left(); if let Some(x) = self.main_window.upgrade() { x.set_moves(x.get_moves() + 1); } true } fn slide(&mut self, pos: i8, offset: i8) { let mut swap = pos; while self.positions[pos as usize] != -1 { swap += offset; self.positions.swap(pos as usize, swap as usize); self.set_pieces_pos(self.positions[swap as usize] as _, swap); } } fn random_move(&mut self) { let mut rng = rand::thread_rng(); let hole = self.positions.iter().position(|x| *x == -1).unwrap() as i8; let mut p; loop { p = rand::Rng::gen_range(&mut rng, 0..16); if hole == p { continue; } else if (hole % 4 == p % 4) || (hole / 4 == p / 4) { break; } } let p = self.positions[p as usize]; self.piece_clicked(p); } /// Advance the kick animation fn kick_animation(&mut self) { /// update offset and speed, returns true if the animation is still running fn spring_animation(offset: &mut f32, speed: &mut f32) -> bool { const C: f32 = 0.3; // Constant = k/m const DAMP: f32 = 0.7; const EPS: f32 = 0.3; let acceleration = -*offset * C; *speed += acceleration; *speed *= DAMP; if *speed != 0. || *offset != 0. { *offset += *speed; if speed.abs() < EPS && offset.abs() < EPS { *speed = 0.; *offset = 0.; } true } else { false } } let mut has_animation = false; for idx in 0..15 { let mut p = self.pieces.row_data(idx).unwrap_or_default(); let ax = spring_animation(&mut p.offset_x, &mut self.speed_for_kick_animation[idx].0); let ay = spring_animation(&mut p.offset_y, &mut self.speed_for_kick_animation[idx].1); if ax || ay { self.pieces.set_row_data(idx, p); has_animation = true; } } if !has_animation { self.kick_animation_timer.stop(); } } } #[cfg_attr(target_arch = "wasm32", wasm_bindgen(start))] pub fn main() -> Result<(), slint::PlatformError> { // This provides better error messages in debug mode. // It's disabled in release mode so it doesn't bloat up the file size. #[cfg(all(debug_assertions, target_arch = "wasm32"))] console_error_panic_hook::set_once(); let main_window = MainWindow::new().unwrap(); let state = Rc::new(RefCell::new(AppState { pieces: Rc::new(slint::VecModel::::from(vec![Piece::default(); 15])), main_window: main_window.as_weak(), positions: vec![], auto_play_timer: Default::default(), kick_animation_timer: Default::default(), speed_for_kick_animation: Default::default(), finished: false, })); state.borrow_mut().randomize(); main_window.set_pieces(state.borrow().pieces.clone().into()); let state_copy = state.clone(); main_window.on_piece_clicked(move |p| { state_copy.borrow().auto_play_timer.stop(); state_copy.borrow().main_window.unwrap().set_auto_play(false); if state_copy.borrow().finished { return; } if !state_copy.borrow_mut().piece_clicked(p as i8) { let state_weak = Rc::downgrade(&state_copy); state_copy.borrow().kick_animation_timer.start( slint::TimerMode::Repeated, std::time::Duration::from_millis(16), move || { if let Some(state) = state_weak.upgrade() { state.borrow_mut().kick_animation(); } }, ); } }); let state_copy = state.clone(); main_window.on_reset(move || { state_copy.borrow().auto_play_timer.stop(); state_copy.borrow().main_window.unwrap().set_auto_play(false); state_copy.borrow_mut().randomize(); }); let state_copy = state; main_window.on_enable_auto_mode(move |enabled| { if enabled { let state_weak = Rc::downgrade(&state_copy); state_copy.borrow().auto_play_timer.start( slint::TimerMode::Repeated, std::time::Duration::from_millis(200), move || { if let Some(state) = state_weak.upgrade() { state.borrow_mut().random_move(); } }, ); } else { state_copy.borrow().auto_play_timer.stop(); } }); main_window.run()?; Ok(()) }