/* LICENSE BEGIN This file is part of the SixtyFPS Project -- https://sixtyfps.io Copyright (c) 2020 Olivier Goffart Copyright (c) 2020 Simon Hausmann SPDX-License-Identifier: GPL-3.0-only This file is also available under commercial licensing terms. Please contact info@sixtyfps.io for more information. LICENSE END */ #pragma once #if defined(__GNUC__) || defined(__clang__) // In C++17, it is conditionally supported, but still valid for all compiler we care # pragma GCC diagnostic ignored "-Winvalid-offsetof" #endif #include #include #include #include // FIXME: remove: iostream always bring it lots of code so we should not have it in this header namespace sixtyfps::cbindgen_private { // Workaround https://github.com/eqrion/cbindgen/issues/43 struct ComponentVTable; struct ItemVTable; } #include "sixtyfps_internal.h" #include "sixtyfps_default_backend_internal.h" #include "sixtyfps_qt_internal.h" namespace sixtyfps { namespace private_api { extern "C" { extern const cbindgen_private::ItemVTable RectangleVTable; extern const cbindgen_private::ItemVTable BorderRectangleVTable; extern const cbindgen_private::ItemVTable TextVTable; extern const cbindgen_private::ItemVTable TouchAreaVTable; extern const cbindgen_private::ItemVTable ImageVTable; extern const cbindgen_private::ItemVTable PathVTable; extern const cbindgen_private::ItemVTable FlickableVTable; extern const cbindgen_private::ItemVTable WindowVTable; extern const cbindgen_private::ItemVTable TextInputVTable; extern const cbindgen_private::ItemVTable ClipVTable; extern const cbindgen_private::ItemVTable NativeButtonVTable; extern const cbindgen_private::ItemVTable NativeCheckBoxVTable; extern const cbindgen_private::ItemVTable NativeSpinBoxVTable; extern const cbindgen_private::ItemVTable NativeSliderVTable; extern const cbindgen_private::ItemVTable NativeGroupBoxVTable; extern const cbindgen_private::ItemVTable NativeLineEditVTable; extern const cbindgen_private::ItemVTable NativeScrollViewVTable; extern const cbindgen_private::ItemVTable NativeStandardListViewItemVTable; extern const cbindgen_private::ItemVTable NativeComboBoxVTable; } } // Bring opaque structure in scope namespace private_api { using cbindgen_private::ComponentVTable; using cbindgen_private::ItemVTable; using ComponentRef = vtable::VRef; using ItemRef = vtable::VRef; using ItemVisitorRefMut = vtable::VRefMut; } using cbindgen_private::ComponentRc; using cbindgen_private::EasingCurve; using cbindgen_private::PropertyAnimation; using cbindgen_private::Slice; using cbindgen_private::TextHorizontalAlignment; using cbindgen_private::TextVerticalAlignment; using cbindgen_private::TraversalOrder; namespace private_api { using ItemTreeNode = cbindgen_private::ItemTreeNode; class ComponentWindow { public: ComponentWindow() { cbindgen_private::sixtyfps_component_window_init(&inner); } ~ComponentWindow() { cbindgen_private::sixtyfps_component_window_drop(&inner); } ComponentWindow(const ComponentWindow &other) { cbindgen_private::sixtyfps_component_window_clone(&other.inner, &inner); } ComponentWindow(ComponentWindow &&) = delete; ComponentWindow &operator=(const ComponentWindow &) = delete; void run() const { sixtyfps_component_window_run(&inner); } float scale_factor() const { return sixtyfps_component_window_get_scale_factor(&inner); } void set_scale_factor(float value) const { sixtyfps_component_window_set_scale_factor(&inner, value); } void free_graphics_resources(const sixtyfps::Slice &items) const { cbindgen_private::sixtyfps_component_window_free_graphics_resources(&inner, &items); } void set_focus_item(const ComponentRc &component_rc, uintptr_t item_index) { cbindgen_private::sixtyfps_component_window_set_focus_item(&inner, &component_rc, item_index); } template void init_items(Component *c, ItemTree items) const { cbindgen_private::sixtyfps_component_init_items( vtable::VRef { &Component::component_type, c }, items, &inner); } template void set_component(const Component &c) const { auto self_rc = c.self_weak.lock().value().into_dyn(); sixtyfps_component_window_set_component(&inner, &self_rc); } private: cbindgen_private::ComponentWindowOpaque inner; }; } using cbindgen_private::BorderRectangle; using cbindgen_private::Clip; using cbindgen_private::Flickable; using cbindgen_private::Image; using cbindgen_private::Path; using cbindgen_private::Rectangle; using cbindgen_private::Text; using cbindgen_private::TextInput; using cbindgen_private::TouchArea; using cbindgen_private::Window; using cbindgen_private::NativeButton; using cbindgen_private::NativeCheckBox; using cbindgen_private::NativeComboBox; using cbindgen_private::NativeGroupBox; using cbindgen_private::NativeLineEdit; using cbindgen_private::NativeScrollView; using cbindgen_private::NativeSlider; using cbindgen_private::NativeSpinBox; using cbindgen_private::NativeStandardListViewItem; using cbindgen_private::NativeStyleMetrics; namespace private_api { constexpr inline ItemTreeNode make_item_node(std::uintptr_t offset, const cbindgen_private::ItemVTable *vtable, uint32_t child_count, uint32_t child_index) { return ItemTreeNode { ItemTreeNode::Item_Body { ItemTreeNode::Tag::Item, { vtable, offset }, child_count, child_index } }; } constexpr inline ItemTreeNode make_dyn_node(std::uintptr_t offset) { return ItemTreeNode { ItemTreeNode::DynamicTree_Body { ItemTreeNode::Tag::DynamicTree, offset } }; } inline ItemRef get_item_ref(ComponentRef component, Slice item_tree, int index) { const auto &item = item_tree.ptr[index].item.item; return ItemRef { item.vtable, reinterpret_cast(component.instance) + item.offset }; } } using cbindgen_private::FocusEvent; using cbindgen_private::InputEventResult; using cbindgen_private::KeyEvent; using cbindgen_private::KeyEventResult; using cbindgen_private::MouseEvent; using cbindgen_private::sixtyfps_visit_item_tree; namespace private_api { template inline InputEventResult process_input_event(const ComponentRc &component_rc, int64_t &mouse_grabber, MouseEvent mouse_event, Slice tree, GetDynamic get_dynamic, const ComponentWindow *window) { if (mouse_grabber != -1) { auto item_index = mouse_grabber & 0xffffffff; auto rep_index = mouse_grabber >> 32; auto offset = cbindgen_private::sixtyfps_item_offset(component_rc.borrow(), tree, item_index); mouse_event.pos = { mouse_event.pos.x - offset.x, mouse_event.pos.y - offset.y }; const auto &item_node = tree.ptr[item_index]; InputEventResult result = InputEventResult::EventIgnored; switch (item_node.tag) { case ItemTreeNode::Tag::Item: result = item_node.item.item.vtable->input_event( { item_node.item.item.vtable, reinterpret_cast(component_rc.borrow().instance) + item_node.item.item.offset, }, mouse_event, window, &component_rc, item_index); break; case ItemTreeNode::Tag::DynamicTree: { ComponentRef comp = get_dynamic(item_node.dynamic_tree.index, rep_index); result = comp.vtable->input_event(comp, mouse_event, window); } break; } if (result != InputEventResult::GrabMouse) { mouse_grabber = -1; } return result; } else { return cbindgen_private::sixtyfps_process_ungrabbed_mouse_event(&component_rc, mouse_event, window, &mouse_grabber); } } void dealloc(const ComponentVTable *, uint8_t *ptr, vtable::Layout layout) { #ifdef __cpp_sized_deallocation ::operator delete(reinterpret_cast(ptr), layout.size, static_cast(layout.align)); #else ::operator delete(reinterpret_cast(ptr), static_cast(layout.align)); #endif } template vtable::Layout drop_in_place(ComponentRef component) { reinterpret_cast(component.instance)->~T(); return vtable::Layout { sizeof(T), alignof(T) }; } } // namespace private_api template class ComponentWeakHandle; /// The component handle is like a shared pointer to a component in the generated code. /// In order to get a component, use `T::create()` where T is the name of the component /// in the .60 file. This give you a `ComponentHandle` template class ComponentHandle { vtable::VRc inner; friend class ComponentWeakHandle; public: /// internal constructor ComponentHandle(const vtable::VRc &inner) : inner(inner) { } const T *operator->() const { return inner.operator->(); } const T &operator*() const { return inner.operator*(); } }; /// A weak reference to the component. Can be constructed from a `ComponentHandle` template class ComponentWeakHandle { vtable::VWeak inner; public: ComponentWeakHandle() = default; ComponentWeakHandle(const ComponentHandle &other) : inner(other.inner) { } std::optional> lock() const { if (auto l = inner.lock()) { return { ComponentHandle(*l) }; } else { return {}; } } }; // layouts: using cbindgen_private::box_layout_info; using cbindgen_private::BoxLayoutCellData; using cbindgen_private::BoxLayoutData; using cbindgen_private::grid_layout_info; using cbindgen_private::GridLayoutCellData; using cbindgen_private::GridLayoutData; using cbindgen_private::LayoutAlignment; using cbindgen_private::LayoutInfo; using cbindgen_private::Padding; using cbindgen_private::PathLayoutData; using cbindgen_private::PathLayoutItemData; using cbindgen_private::Rect; using cbindgen_private::solve_box_layout; using cbindgen_private::solve_grid_layout; using cbindgen_private::solve_path_layout; inline LayoutInfo LayoutInfo::merge(const LayoutInfo &other) const { // Note: This "logic" is duplicated from LayoutInfo::merge in layout.rs. return LayoutInfo { std::max(min_width, other.min_width), std::min(max_width, other.max_width), std::max(min_height, other.min_height), std::min(max_height, other.max_height), std::min(horizontal_stretch, other.horizontal_stretch), std::min(vertical_stretch, other.vertical_stretch) }; } // models struct AbstractRepeaterView { virtual ~AbstractRepeaterView() = default; virtual void row_added(int index, int count) = 0; virtual void row_removed(int index, int count) = 0; virtual void row_changed(int index) = 0; }; using ModelPeer = std::weak_ptr; template class Model { public: virtual ~Model() = default; Model() = default; Model(const Model &) = delete; Model &operator=(const Model &) = delete; /// The amount of row in the model virtual int row_count() const = 0; /// Returns the data for a particular row. This function should be called with `row < /// row_count()`. virtual ModelData row_data(int i) const = 0; /// Sets the data for a particular row. This function should be called with `row < row_count()`. /// If the model cannot support data changes, then it is ok to do nothing (default /// implementation). If the model can update the data, the implmentation should also call /// row_changed. virtual void set_row_data(int, const ModelData &) {}; /// Internal function called by the view to register itself void attach_peer(ModelPeer p) { peers.push_back(std::move(p)); } protected: /// Notify the views that a specific row was changed void row_changed(int row) { for_each_peers([=](auto peer) { peer->row_changed(row); }); } /// Notify the views that rows were added void row_added(int index, int count) { for_each_peers([=](auto peer) { peer->row_added(index, count); }); } /// Notify the views that rows were removed void row_removed(int index, int count) { for_each_peers([=](auto peer) { peer->row_removed(index, count); }); } private: template void for_each_peers(const F &f) { peers.erase(std::remove_if(peers.begin(), peers.end(), [&](const auto &p) { if (auto pp = p.lock()) { f(pp); return false; } return true; }), peers.end()); } std::vector peers; }; /// A Model backed by an array of constant size template class ArrayModel : public Model { std::array data; public: template ArrayModel(A &&... a) : data { std::forward(a)... } { } int row_count() const override { return Count; } ModelData row_data(int i) const override { return data[i]; } void set_row_data(int i, const ModelData &value) override { data[i] = value; this->row_changed(i); } }; /// Model to be used when we just want to repeat without data. struct IntModel : Model { IntModel(int d) : data(d) { } int data; int row_count() const override { return data; } int row_data(int value) const override { return value; } }; /// A Model backed by a SharedArray template class VectorModel : public Model { std::vector data; public: VectorModel() = default; VectorModel(std::vector array) : data(std::move(array)) { } int row_count() const override { return data.size(); } ModelData row_data(int i) const override { return data[i]; } void set_row_data(int i, const ModelData &value) override { data[i] = value; this->row_changed(i); } /// Append a new row with the given value void push_back(const ModelData &value) { data.push_back(value); this->row_added(data.size() - 1, 1); } /// Remove the row at the given index from the model void erase(int index) { data.erase(data.begin() + index); this->row_removed(index, 1); } }; template class Repeater { Property>> model; struct RepeaterInner : AbstractRepeaterView { enum class State { Clean, Dirty }; struct ComponentWithState { State state = State::Dirty; std::optional> ptr; }; std::vector data; bool is_dirty = true; void row_added(int index, int count) override { is_dirty = true; data.resize(data.size() + count); std::rotate(data.begin() + index, data.end() - count, data.end()); } void row_changed(int index) override { is_dirty = true; data[index].state = State::Dirty; } void row_removed(int index, int count) override { is_dirty = true; data.erase(data.begin() + index, data.begin() + index + count); for (std::size_t i = index; i < data.size(); ++i) { // all the indexes are dirty data[i].state = State::Dirty; } } }; public: // FIXME: should be private, but layouting code uses it. mutable std::shared_ptr inner; template void set_model_binding(F &&binding) const { model.set_binding(std::forward(binding)); } template void ensure_updated(const Parent *parent) const { if (model.is_dirty()) { inner = std::make_shared(); if (auto m = model.get()) { m->attach_peer(inner); } } if (inner && inner->is_dirty) { inner->is_dirty = false; if (auto m = model.get()) { int count = m->row_count(); inner->data.resize(count); for (int i = 0; i < count; ++i) { auto &c = inner->data[i]; if (!c.ptr) { c.ptr = C::create(parent); } if (c.state == RepeaterInner::State::Dirty) { (*c.ptr)->update_data(i, m->row_data(i)); } } } else { inner->data.clear(); } } } template void ensure_updated_listview(const Parent *parent, const Property *viewport_width, const Property *viewport_height, [[maybe_unused]] const Property *viewport_y, float listview_width, [[maybe_unused]] float listview_height) const { // TODO: the rust code in model.rs try to only allocate as many items as visible items ensure_updated(parent); float h = compute_layout_listview(viewport_width, listview_width); viewport_height->set(h); } intptr_t visit(TraversalOrder order, private_api::ItemVisitorRefMut visitor) const { for (std::size_t i = 0; i < inner->data.size(); ++i) { int index = order == TraversalOrder::BackToFront ? i : inner->data.size() - 1 - i; auto ref = item_at(index); if (ref.vtable->visit_children_item(ref, -1, order, visitor) != -1) { return index; } } return -1; } vtable::VRef item_at(int i) const { const auto &x = inner->data.at(i); return { &C::component_type, const_cast(&(**x.ptr)) }; } void compute_layout(cbindgen_private::Rect parent_rect) const { if (!inner) return; for (auto &x : inner->data) { (*x.ptr)->apply_layout({ &C::component_type, const_cast(&(**x.ptr)) }, parent_rect); } } float compute_layout_listview(const Property *viewport_width, float listview_width) const { float offset = 0; viewport_width->set(listview_width); if (!inner) return offset; for (auto &x : inner->data) { (*x.ptr)->listview_layout(&offset, viewport_width); } return offset; } void model_set_row_data(int row, const ModelData &data) const { if (model.is_dirty()) { std::abort(); } if (auto m = model.get()) { m->set_row_data(row, data); if (inner && inner->is_dirty) { auto &c = inner->data[row]; if (c.state == RepeaterInner::State::Dirty && c.ptr) { (*c.ptr)->update_data(row, m->row_data(row)); } } } } }; Flickable::Flickable() { sixtyfps_flickable_data_init(&data); } Flickable::~Flickable() { sixtyfps_flickable_data_free(&data); } NativeStyleMetrics::NativeStyleMetrics() { sixtyfps_init_native_style_metrics(this); } using cbindgen_private::StandardListViewItem; namespace cbindgen_private { bool operator==(const StandardListViewItem &a, const StandardListViewItem &b) { static_assert(sizeof(StandardListViewItem) == sizeof(std::tuple), "must update to cover all fields"); return a.text == b.text; } bool operator!=(const StandardListViewItem &a, const StandardListViewItem &b) { return !(a == b); } } namespace private_api { template struct VersionCheckHelper { }; } } // namespace sixtyfps