/* LICENSE BEGIN This file is part of the SixtyFPS Project -- https://sixtyfps.io Copyright (c) 2020 Olivier Goffart Copyright (c) 2020 Simon Hausmann SPDX-License-Identifier: GPL-3.0-only This file is also available under commercial licensing terms. Please contact info@sixtyfps.io for more information. LICENSE END */ #[cfg(target_arch = "wasm32")] use wasm_bindgen::prelude::*; sixtyfps::include_modules!(); #[cfg_attr(target_arch = "wasm32", wasm_bindgen(start))] pub fn main() { // This provides better error messages in debug mode. // It's disabled in release mode so it doesn't bloat up the file size. #[cfg(all(debug_assertions, target_arch = "wasm32"))] console_error_panic_hook::set_once(); let main_window = MainWindow::new(); // FIXME: better represtation of the models main_window.as_ref().set_ink_levels(sixtyfps::VecModel::from_slice(&[ InkLevel { color: sixtyfps::Color::from_rgb_u8(0, 255, 255), level: 0.40 }, InkLevel { color: sixtyfps::Color::from_rgb_u8(255, 0, 255), level: 0.20 }, InkLevel { color: sixtyfps::Color::from_rgb_u8(255, 255, 0), level: 0.50 }, InkLevel { color: sixtyfps::Color::from_rgb_u8(0, 0, 0), level: 0.80 }, ])); main_window.run(); }