/* LICENSE BEGIN This file is part of the SixtyFPS Project -- https://sixtyfps.io Copyright (c) 2020 Olivier Goffart Copyright (c) 2020 Simon Hausmann SPDX-License-Identifier: GPL-3.0-only This file is also available under commercial licensing terms. Please contact info@sixtyfps.io for more information. LICENSE END */ use sixtyfps::Model; use std::cell::RefCell; use std::rc::Rc; #[cfg(target_arch = "wasm32")] use wasm_bindgen::prelude::*; sixtyfps::include_modules!(); fn shuffle() -> Vec { fn is_solvable(positions: &[i8]) -> bool { // Same source as the flutter's slide_puzzle: // https://www.cs.bham.ac.uk/~mdr/teaching/modules04/java2/TilesSolvability.html let mut inversions = 0; for x in 0..positions.len() - 1 { let v = positions[x]; inversions += positions[x + 1..].iter().filter(|x| **x >= 0 && **x < v).count(); } //((blank on odd row from bottom) == (#inversions even)) let blank_row = positions.iter().position(|x| *x == -1).unwrap() as usize / 4; inversions % 2 != blank_row % 2 } let mut vec = ((-1)..15).into_iter().collect::>(); use rand::seq::SliceRandom; let mut rng = rand::thread_rng(); vec.shuffle(&mut rng); while !is_solvable(&vec) { vec.shuffle(&mut rng); } vec } struct AppState { pieces: Rc>, main_window: sixtyfps::ComponentWeakHandle, /// An array of 16 values wixh represent a 4x4 matrix containing the piece number in that /// position. -1 is no piece. positions: Vec, auto_play_timer: sixtyfps::Timer, finished: bool, } impl AppState { fn set_pieces_pos(&self, p: i8, pos: i8) { if p >= 0 { self.pieces .set_row_data(p as usize, Piece { pos_y: (pos % 4) as _, pos_x: (pos / 4) as _ }); } } fn randomize(&mut self) { self.positions = shuffle(); for (i, p) in self.positions.iter().enumerate() { self.set_pieces_pos(*p, i as _); } self.main_window.upgrade().map(|x| x.as_ref().set_moves(0)); self.apply_tiles_left(); } fn apply_tiles_left(&mut self) { let left = 15 - self.positions.iter().enumerate().filter(|(i, x)| *i as i8 == **x).count(); self.main_window.upgrade().map(|x| x.as_ref().set_tiles_left(left as _)); self.finished = left == 0; } fn piece_clicked(&mut self, p: i8) { let piece = self.pieces.row_data(p as usize); assert_eq!(self.positions[(piece.pos_x * 4 + piece.pos_y) as usize], p); // find the coordinate of the hole. let hole = self.positions.iter().position(|x| *x == -1).unwrap() as i8; let pos = (piece.pos_x * 4 + piece.pos_y) as i8; let sign = if pos > hole { -1 } else { 1 }; if hole % 4 == piece.pos_y as i8 { self.slide(pos, sign * 4) } else if hole / 4 == piece.pos_x as i8 { self.slide(pos, sign) } else { return; }; self.apply_tiles_left(); self.main_window.upgrade().map(|x| x.as_ref().set_moves(x.as_ref().get_moves() + 1)); } fn slide(&mut self, pos: i8, offset: i8) { let mut swap = pos; while self.positions[pos as usize] != -1 { swap += offset; self.positions.swap(pos as usize, swap as usize); self.set_pieces_pos(self.positions[swap as usize] as _, swap); } } fn random_move(&mut self) { let mut rng = rand::thread_rng(); let hole = self.positions.iter().position(|x| *x == -1).unwrap() as i8; let mut p; loop { p = rand::Rng::gen_range(&mut rng, 0, 16); if hole == p { continue; } else if hole % 4 == p % 4 { break; } else if hole / 4 == p / 4 { break; } } let p = self.positions[p as usize]; self.piece_clicked(p) } } #[cfg_attr(target_arch = "wasm32", wasm_bindgen(start))] pub fn main() { // This provides better error messages in debug mode. // It's disabled in release mode so it doesn't bloat up the file size. #[cfg(all(debug_assertions, target_arch = "wasm32"))] console_error_panic_hook::set_once(); let main_window = MainWindow::new(); let state = Rc::new(RefCell::new(AppState { pieces: Rc::new(sixtyfps::VecModel::::from(vec![Piece::default(); 15])), main_window: main_window.as_weak(), positions: vec![], auto_play_timer: Default::default(), finished: false, })); state.borrow_mut().randomize(); main_window.as_ref().set_pieces(sixtyfps::ModelHandle::new(state.borrow().pieces.clone())); let state_copy = state.clone(); main_window.as_ref().on_piece_cliked(move |p| { state_copy.borrow().auto_play_timer.stop(); state_copy.borrow().main_window.upgrade().map(|x| x.as_ref().set_auto_play(false)); if state_copy.borrow().finished { return; } state_copy.borrow_mut().piece_clicked(p as i8); }); let state_copy = state.clone(); main_window.as_ref().on_reset(move || state_copy.borrow_mut().randomize()); let state_copy = state.clone(); main_window.as_ref().on_enable_auto_mode(move |enabled| { if enabled { let state_weak = Rc::downgrade(&state_copy); state_copy.borrow().auto_play_timer.start( sixtyfps::TimerMode::Repeated, std::time::Duration::from_millis(200), Box::new(move || { if let Some(state) = state_weak.upgrade() { state.borrow_mut().random_move(); } }), ); } else { state_copy.borrow().auto_play_timer.stop(); } }); main_window.run(); }