/* LICENSE BEGIN This file is part of the SixtyFPS Project -- https://sixtyfps.io Copyright (c) 2020 Olivier Goffart Copyright (c) 2020 Simon Hausmann SPDX-License-Identifier: GPL-3.0-only This file is also available under commercial licensing terms. Please contact info@sixtyfps.io for more information. LICENSE END */ //! This module contains the GraphicsWindow that used to be within corelib. use core::cell::{Cell, RefCell}; use core::pin::Pin; use std::rc::{Rc, Weak}; use const_field_offset::FieldOffsets; use corelib::component::ComponentRc; use corelib::graphics::*; use corelib::input::{KeyboardModifiers, MouseEvent, MouseEventType}; use corelib::items::ItemRef; use corelib::properties::PropertyTracker; use corelib::slice::Slice; use corelib::window::{ComponentWindow, PlatformWindow}; use corelib::Property; use sixtyfps_corelib as corelib; /// FIXME! this is some remains from a time where the GLRenderer was called the backend type Backend = super::GLRenderer; type WindowFactoryFn = dyn Fn(&dyn crate::eventloop::EventLoopInterface, winit::window::WindowBuilder) -> Backend; /// GraphicsWindow is an implementation of the [PlatformWindow][`crate::eventloop::PlatformWindow`] trait. This is /// typically instantiated by entry factory functions of the different graphics backends. pub struct GraphicsWindow { pub(crate) self_weak: once_cell::unsync::OnceCell>, window_factory: Box, map_state: RefCell, properties: Pin>, keyboard_modifiers: std::cell::Cell, /// Gets dirty when the layout restrictions, or some other property of the windows change meta_property_listener: Pin>, mouse_input_state: std::cell::Cell, /// Current popup's component and position /// FIXME: the popup should actually be another window, not just some overlay active_popup: std::cell::RefCell>, } impl GraphicsWindow { /// Creates a new reference-counted instance. /// /// Arguments: /// * `graphics_backend_factory`: The factor function stored in the GraphicsWindow that's called when the state /// of the window changes to mapped. The event loop and window builder parameters can be used to create a /// backing window. pub(crate) fn new( graphics_backend_factory: impl Fn(&dyn crate::eventloop::EventLoopInterface, winit::window::WindowBuilder) -> Backend + 'static, ) -> Rc { Rc::new(Self { self_weak: Default::default(), window_factory: Box::new(graphics_backend_factory), map_state: RefCell::new(GraphicsWindowBackendState::Unmapped), properties: Box::pin(WindowProperties::default()), keyboard_modifiers: Default::default(), meta_property_listener: Rc::pin(Default::default()), mouse_input_state: Default::default(), active_popup: Default::default(), }) } fn apply_geometry_constraint(&self, constraints: corelib::layout::LayoutInfo) { match &*self.map_state.borrow() { GraphicsWindowBackendState::Unmapped => {} GraphicsWindowBackendState::Mapped(window) => { if constraints != window.constraints.get() { let min_width = constraints.min_width.min(constraints.max_width); let min_height = constraints.min_height.min(constraints.max_height); let max_width = constraints.max_width.max(constraints.min_width); let max_height = constraints.max_height.max(constraints.min_height); window.backend.borrow().window().set_min_inner_size( if min_width > 0. || min_height > 0. { Some(winit::dpi::PhysicalSize::new(min_width, min_height)) } else { None }, ); window.backend.borrow().window().set_max_inner_size( if max_width < f32::MAX || max_height < f32::MAX { Some(winit::dpi::PhysicalSize::new( max_width.min(65535.), max_height.min(65535.), )) } else { None }, ); window.constraints.set(constraints); } } } } fn apply_window_properties(&self, window_item: Pin<&corelib::items::Window>) { match &*self.map_state.borrow() { GraphicsWindowBackendState::Unmapped => {} GraphicsWindowBackendState::Mapped(window) => { let backend = window.backend.borrow(); backend.window().set_title(window_item.title().as_str()); } } } /// Requests for the window to be mapped to the screen. /// /// Arguments: /// * `component`: The component that holds the root item of the scene. If the item is a [`corelib::items::Window`], then /// the `width` and `height` properties are read and the values are passed to the windowing system as request /// for the initial size of the window. Then bindings are installed on these properties to keep them up-to-date /// with the size as it may be changed by the user or the windowing system in general. fn map_window(self: Rc) { if matches!(&*self.map_state.borrow(), GraphicsWindowBackendState::Mapped(..)) { return; } let component = self.component(); let component = ComponentRc::borrow_pin(&component); let root_item = component.as_ref().get_item_ref(0); let window_title = if let Some(window_item) = ItemRef::downcast_pin::(root_item) { window_item.title().to_string() } else { "SixtyFPS Window".to_string() }; let window_builder = winit::window::WindowBuilder::new().with_title(window_title); let id = { let backend = crate::eventloop::with_window_target(|event_loop| { self.window_factory.as_ref()(event_loop, window_builder) }); // Ideally we should be passing the initial requested size to the window builder, but those properties // may be specified in logical pixels, relative to the scale factory, which we only know *after* mapping // the window to the screen. So we first map the window then, propagate the scale factory and *then* the // width/height properties should have the correct values calculated via their bindings that multiply with // the scale factor. // We could pass the logical requested size at window builder time, *if* we knew what the values are. let window_id = { let platform_window = backend.window(); if std::env::var("SIXTYFPS_FULLSCREEN").is_ok() { platform_window .set_fullscreen(Some(winit::window::Fullscreen::Borderless(None))); } let window_id = platform_window.id(); self.properties.as_ref().scale_factor.set(platform_window.scale_factor() as _); let existing_size = platform_window.inner_size(); let mut new_size = existing_size; if let Some(window_item) = ItemRef::downcast_pin::(root_item) { let width = window_item.width(); if width > 0. { new_size.width = width as _; } let height = window_item.height(); if height > 0. { new_size.height = height as _; } { let window = self.clone(); window_item.as_ref().width.set_binding(move || { WindowProperties::FIELD_OFFSETS .width .apply_pin(window.properties.as_ref()) .get() }); } { let window = self.clone(); window_item.as_ref().height.set_binding(move || { WindowProperties::FIELD_OFFSETS .height .apply_pin(window.properties.as_ref()) .get() }); } } if new_size != existing_size { platform_window.set_inner_size(new_size) } self.properties.as_ref().width.set(new_size.width as _); self.properties.as_ref().height.set(new_size.height as _); window_id }; self.map_state.replace(GraphicsWindowBackendState::Mapped(MappedWindow { backend: RefCell::new(backend), constraints: Default::default(), })); window_id }; crate::eventloop::register_window(id, self.clone()); } /// Removes the window from the screen. The window is not destroyed though, it can be show (mapped) again later /// by calling [`PlatformWindow::map_window`]. fn unmap_window(self: Rc) { self.map_state.replace(GraphicsWindowBackendState::Unmapped); /* FIXME: if let Some(existing_blinker) = self.cursor_blinker.borrow().upgrade() { existing_blinker.stop(); }*/ } fn component(&self) -> ComponentRc { self.self_weak.get().unwrap().upgrade().unwrap().component() } } impl Drop for GraphicsWindow { fn drop(&mut self) { match &*self.map_state.borrow() { GraphicsWindowBackendState::Unmapped => {} GraphicsWindowBackendState::Mapped(mw) => { crate::eventloop::unregister_window(mw.backend.borrow().window().id()); } } } } impl GraphicsWindow { /// Draw the items of the specified `component` in the given window. pub fn draw(self: Rc) { let component_rc = self.component(); let component = ComponentRc::borrow_pin(&component_rc); { if self.meta_property_listener.as_ref().is_dirty() { self.meta_property_listener.as_ref().evaluate(|| { self.apply_geometry_constraint(component.as_ref().layout_info()); component.as_ref().apply_layout(self.get_geometry()); let root_item = component.as_ref().get_item_ref(0); if let Some(window_item) = ItemRef::downcast_pin(root_item) { self.apply_window_properties(window_item); } if let Some((popup, pos)) = &*self.active_popup.borrow() { let popup = ComponentRc::borrow_pin(popup); let popup_root = popup.as_ref().get_item_ref(0); let size = if let Some(window_item) = ItemRef::downcast_pin(popup_root) { let layout_info = popup.as_ref().layout_info(); let width = corelib::items::Window::FIELD_OFFSETS.width.apply_pin(window_item); let mut w = width.get(); if w < layout_info.min_width { w = layout_info.min_width; width.set(w); } let height = corelib::items::Window::FIELD_OFFSETS.height.apply_pin(window_item); let mut h = height.get(); if h < layout_info.min_height { h = layout_info.min_height; height.set(h); } Size::new(h, w) } else { Size::default() }; popup.as_ref().apply_layout(Rect::new(pos.clone(), size)); } }) } } let map_state = self.map_state.borrow(); let window = map_state.as_mapped(); let root_item = component.as_ref().get_item_ref(0); let background_color = if let Some(window_item) = ItemRef::downcast_pin::(root_item) { window_item.color() } else { RgbaColor { red: 255 as u8, green: 255, blue: 255, alpha: 255 }.into() }; let mut renderer = window.backend.borrow_mut().new_renderer(&background_color, self.scale_factor()); corelib::item_rendering::render_component_items( &component_rc, &mut renderer, Point::default(), ); if let Some(popup) = &*self.active_popup.borrow() { corelib::item_rendering::render_component_items(&popup.0, &mut renderer, popup.1); } window.backend.borrow_mut().flush_renderer(renderer); } /// FIXME: this is the same as Window::process_mouse_input, but this handle the popup. /// Ideally the popup should be handled as a different window or by theevent loop, and /// this function can go away pub fn process_mouse_input(self: Rc, mut pos: Point, what: MouseEventType) { let active_popup = (*self.active_popup.borrow()).clone(); let component = if let Some(popup) = &active_popup { pos -= popup.1.to_vector(); if what == MouseEventType::MousePressed { // close the popup if one press outside the popup let geom = ComponentRc::borrow_pin(&popup.0).as_ref().get_item_ref(0).as_ref().geometry(); if !geom.contains(pos) { self.close_popup(); return; } } popup.0.clone() } else { self.component() }; self.mouse_input_state.set(corelib::input::process_mouse_input( component, MouseEvent { pos, what }, &ComponentWindow::new(self.self_weak.get().unwrap().upgrade().unwrap()), self.mouse_input_state.take(), )); if active_popup.is_some() { //FIXME: currently the ComboBox is the only thing that uses the popup, and it should close automatically // on release. But ideally, there would be API to close the popup rather than always closing it on release if what == MouseEventType::MouseReleased { self.close_popup(); } } } /// Returns the currently active keyboard notifiers. pub fn current_keyboard_modifiers(&self) -> KeyboardModifiers { self.keyboard_modifiers.get() } /// Sets the currently active keyboard notifiers. This is used only for testing or directly /// from the event loop implementation. pub fn set_current_keyboard_modifiers(&self, state: KeyboardModifiers) { self.keyboard_modifiers.set(state) } /// reload the scale_factor from the window manager and sets the internal scale_factor property accordingly pub fn refresh_window_scale_factor(&self) { match &*self.map_state.borrow() { GraphicsWindowBackendState::Unmapped => {} GraphicsWindowBackendState::Mapped(window) => { let sf = window.backend.borrow().window().scale_factor(); self.set_scale_factor(sf as f32) } } } /// Sets the size of the window. This method is typically called in response to receiving a /// window resize event from the windowing system. pub fn set_geometry(&self, width: f32, height: f32) { self.properties.as_ref().width.set(width); self.properties.as_ref().height.set(height); } } impl PlatformWindow for GraphicsWindow { fn request_redraw(&self) { match &*self.map_state.borrow() { GraphicsWindowBackendState::Unmapped => {} GraphicsWindowBackendState::Mapped(window) => { window.backend.borrow().window().request_redraw() } } } fn scale_factor(&self) -> f32 { WindowProperties::FIELD_OFFSETS.scale_factor.apply_pin(self.properties.as_ref()).get() } fn set_scale_factor(&self, factor: f32) { self.properties.as_ref().scale_factor.set(factor); } fn get_geometry(&self) -> corelib::graphics::Rect { euclid::rect( 0., 0., WindowProperties::FIELD_OFFSETS.width.apply_pin(self.properties.as_ref()).get(), WindowProperties::FIELD_OFFSETS.height.apply_pin(self.properties.as_ref()).get(), ) } fn free_graphics_resources<'a>(self: Rc, items: &Slice<'a, Pin>>) { match &*self.map_state.borrow() { GraphicsWindowBackendState::Unmapped => {} GraphicsWindowBackendState::Mapped(window) => { for item in items.iter() { let cached_rendering_data = item.cached_rendering_data_offset(); cached_rendering_data.release( &mut window.backend.borrow().shared_data.item_graphics_cache.borrow_mut(), ) } } } } fn show_popup(&self, popup: &ComponentRc, position: Point) { self.meta_property_listener.set_dirty(); *self.active_popup.borrow_mut() = Some((popup.clone(), position)); } fn close_popup(&self) { *self.active_popup.borrow_mut() = None; } fn show(self: Rc) { self.map_window(); } fn hide(self: Rc) { self.unmap_window(); } fn font_metrics( &self, request: corelib::graphics::FontRequest, ) -> Option> { match &*self.map_state.borrow() { GraphicsWindowBackendState::Unmapped => None, GraphicsWindowBackendState::Mapped(window) => { Some(window.backend.borrow_mut().font_metrics(request, self.scale_factor())) } } } fn image_size( &self, item_graphics_cache: &sixtyfps_corelib::item_rendering::CachedRenderingData, source: Pin<&sixtyfps_corelib::properties::Property>, ) -> sixtyfps_corelib::graphics::Size { match &*self.map_state.borrow() { GraphicsWindowBackendState::Unmapped => Default::default(), GraphicsWindowBackendState::Mapped(window) => { window.backend.borrow().image_size(item_graphics_cache, source) * self.scale_factor() } } } } struct MappedWindow { backend: RefCell, constraints: Cell, } enum GraphicsWindowBackendState { Unmapped, Mapped(MappedWindow), } impl GraphicsWindowBackendState { fn as_mapped(&self) -> &MappedWindow { match self { GraphicsWindowBackendState::Unmapped => panic!( "internal error: tried to access window functions that require a mapped window" ), GraphicsWindowBackendState::Mapped(mw) => &mw, } } } #[derive(FieldOffsets)] #[repr(C)] #[pin] struct WindowProperties { scale_factor: Property, width: Property, height: Property, } impl Default for WindowProperties { fn default() -> Self { Self { scale_factor: Property::new(1.0), width: Property::new(800.), height: Property::new(600.), } } }