#include "hello.h" #include int main() { static Hello component; component.foobar.set_handler([](auto...){ std::cout << "Hello from C++" << std::endl; }); component.plus_clicked.set_handler([](auto...){ auto &counter = component.property_0_counter; counter.set(counter.get() + 1); // FIXME: this _13 is an internal detail and should be private anyway. We muse use some // alias or way to expose the property (same for the _ before signals) component.counter_label_11.text.set(std::string_view(std::to_string(counter.get()))); std::cout << "PLUS: " << std::string_view(component.counter_label_11.text.get()) << std::endl; }); component.minus_clicked.set_handler([](auto...){ auto &counter = component.property_0_counter; counter.set(counter.get() - 1); component.counter_label_11.text.set(std::string_view(std::to_string(counter.get()))); std::cout << "MINUS: " << std::string_view(component.counter_label_11.text.get()) << std::endl; }); sixtyfps::run(&component); }