// Copyright © SixtyFPS GmbH // SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial #![warn(missing_docs)] /*! This module contains the event loop implementation using winit, as well as the [WindowAdapter] trait used by the generated code and the run-time to change aspects of windows on the screen. */ use copypasta::ClipboardProvider; use corelib::items::PointerEventButton; use corelib::lengths::LogicalPoint; use corelib::lengths::LogicalSize; use i_slint_core as corelib; use corelib::api::EventLoopError; use corelib::graphics::euclid; use corelib::input::{KeyEvent, KeyEventType, KeyboardModifiers, MouseEvent}; use corelib::window::*; use corelib::{Coord, SharedString}; use std::cell::{Cell, RefCell, RefMut}; use std::rc::{Rc, Weak}; use winit::event::WindowEvent; #[cfg(not(target_arch = "wasm32"))] use winit::platform::run_return::EventLoopExtRunReturn; pub(crate) static QUIT_ON_LAST_WINDOW_CLOSED: std::sync::atomic::AtomicBool = std::sync::atomic::AtomicBool::new(true); pub trait WinitWindow: WindowAdapter { fn currently_pressed_key_code(&self) -> &Cell>; fn current_keyboard_modifiers(&self) -> &Cell; /// Returns true if during the drawing request_redraw() was called. fn draw(&self) -> bool; fn with_window_handle(&self, callback: &mut dyn FnMut(&winit::window::Window)); fn constraints(&self) -> (corelib::layout::LayoutInfo, corelib::layout::LayoutInfo); fn set_constraints( &self, constraints: (corelib::layout::LayoutInfo, corelib::layout::LayoutInfo), ); /// Called by the event loop when a WindowEvent::Resized is received. fn resize_event(&self, _size: winit::dpi::PhysicalSize) {} /// Return true if the proxy element used for input method has the focus fn input_method_focused(&self) -> bool { false } /// Returns true if request_redraw() was called since the last event loop iteration /// and resets the state back to false. fn take_pending_redraw(&self) -> bool; } struct NotRunningEventLoop { clipboard: RefCell>, instance: winit::event_loop::EventLoop, event_loop_proxy: winit::event_loop::EventLoopProxy, } impl NotRunningEventLoop { fn new() -> Self { let instance = winit::event_loop::EventLoopBuilder::with_user_event().build(); let event_loop_proxy = instance.create_proxy(); let clipboard = RefCell::new(create_clipboard(&instance)); Self { clipboard, instance, event_loop_proxy } } } struct RunningEventLoop<'a> { event_loop_target: &'a winit::event_loop::EventLoopWindowTarget, event_loop_proxy: &'a winit::event_loop::EventLoopProxy, clipboard: &'a RefCell>, } pub(crate) trait EventLoopInterface { fn event_loop_target(&self) -> &winit::event_loop::EventLoopWindowTarget; fn event_loop_proxy(&self) -> &winit::event_loop::EventLoopProxy; fn clipboard(&self) -> RefMut<'_, dyn ClipboardProvider>; } impl EventLoopInterface for NotRunningEventLoop { fn event_loop_target(&self) -> &winit::event_loop::EventLoopWindowTarget { &*self.instance } fn event_loop_proxy(&self) -> &winit::event_loop::EventLoopProxy { &self.event_loop_proxy } fn clipboard(&self) -> RefMut<'_, dyn ClipboardProvider> { RefMut::map(self.clipboard.borrow_mut(), |clipboard_box| clipboard_box.as_mut()) } } impl<'a> EventLoopInterface for RunningEventLoop<'a> { fn event_loop_target(&self) -> &winit::event_loop::EventLoopWindowTarget { self.event_loop_target } fn event_loop_proxy(&self) -> &winit::event_loop::EventLoopProxy { self.event_loop_proxy } fn clipboard(&self) -> RefMut<'_, dyn ClipboardProvider> { RefMut::map(self.clipboard.borrow_mut(), |clipboard_box| clipboard_box.as_mut()) } } thread_local! { static ALL_WINDOWS: RefCell>> = RefCell::new(std::collections::HashMap::new()); static MAYBE_LOOP_INSTANCE: RefCell> = RefCell::new(Some(NotRunningEventLoop::new())); } scoped_tls_hkt::scoped_thread_local!(static CURRENT_WINDOW_TARGET : for<'a> &'a RunningEventLoop<'a>); pub(crate) enum GlobalEventLoopProxyOrEventQueue { Proxy(winit::event_loop::EventLoopProxy), Queue(Vec), } impl GlobalEventLoopProxyOrEventQueue { pub(crate) fn send_event(&mut self, event: CustomEvent) -> Result<(), EventLoopError> { match self { GlobalEventLoopProxyOrEventQueue::Proxy(proxy) => { proxy.send_event(event).map_err(|_| EventLoopError::EventLoopTerminated) } GlobalEventLoopProxyOrEventQueue::Queue(queue) => { queue.push(event); Ok(()) } } } fn set_proxy(&mut self, proxy: winit::event_loop::EventLoopProxy) { match self { GlobalEventLoopProxyOrEventQueue::Proxy(_) => {} GlobalEventLoopProxyOrEventQueue::Queue(queue) => { std::mem::take(queue) .into_iter() .for_each(|event| proxy.send_event(event).ok().unwrap()); *self = GlobalEventLoopProxyOrEventQueue::Proxy(proxy); } } } } impl Default for GlobalEventLoopProxyOrEventQueue { fn default() -> Self { Self::Queue(Vec::new()) } } #[cfg(not(target_arch = "wasm32"))] pub(crate) static GLOBAL_PROXY: once_cell::sync::OnceCell< std::sync::Mutex, > = once_cell::sync::OnceCell::new(); #[cfg(target_arch = "wasm32")] thread_local! { pub(crate) static GLOBAL_PROXY: RefCell> = RefCell::new(None) } pub(crate) fn with_window_target(callback: impl FnOnce(&dyn EventLoopInterface) -> T) -> T { if CURRENT_WINDOW_TARGET.is_set() { CURRENT_WINDOW_TARGET.with(|current_target| callback(current_target)) } else { MAYBE_LOOP_INSTANCE.with(|loop_instance| { if loop_instance.borrow().is_none() { *loop_instance.borrow_mut() = Some(NotRunningEventLoop::new()); } callback(loop_instance.borrow().as_ref().unwrap()) }) } } pub fn register_window(id: winit::window::WindowId, window: Rc) { ALL_WINDOWS.with(|windows| { windows.borrow_mut().insert(id, Rc::downgrade(&window)); }) } pub fn unregister_window(id: winit::window::WindowId) { ALL_WINDOWS.with(|windows| { windows.borrow_mut().remove(&id); }) } fn window_by_id(id: winit::window::WindowId) -> Option> { ALL_WINDOWS.with(|windows| windows.borrow().get(&id).and_then(|weakref| weakref.upgrade())) } /// This enum captures run-time specific events that can be dispatched to the event loop in /// addition to the winit events. pub enum CustomEvent { /// On wasm request_redraw doesn't wake the event loop, so we need to manually send an event /// so that the event loop can run #[cfg(target_arch = "wasm32")] WakeEventLoopWorkaround, UpdateWindowProperties(winit::window::WindowId), UserEvent(Box), /// Called from `GLWindow::hide` so that we can check if we should quit the event loop WindowHidden, Exit, } impl std::fmt::Debug for CustomEvent { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { match self { #[cfg(target_arch = "wasm32")] Self::WakeEventLoopWorkaround => write!(f, "WakeEventLoopWorkaround"), Self::UpdateWindowProperties(e) => write!(f, "UpdateWindowProperties({:?})", e), Self::UserEvent(_) => write!(f, "UserEvent"), Self::WindowHidden => write!(f, "WindowHidden"), Self::Exit => write!(f, "Exit"), } } } mod key_codes { macro_rules! winit_key_to_string_fn { ($($char:literal # $name:ident # $($_qt:ident)|* # $($winit:ident)|* ;)*) => { pub fn winit_key_to_string(virtual_keycode: winit::event::VirtualKeyCode) -> Option { let char = match(virtual_keycode) { $($(winit::event::VirtualKeyCode::$winit => $char,)*)* _ => return None, }; let mut buffer = [0; 6]; Some(i_slint_core::SharedString::from(char.encode_utf8(&mut buffer) as &str)) } }; } i_slint_common::for_each_special_keys!(winit_key_to_string_fn); } fn process_window_event( window: Rc, event: WindowEvent, cursor_pos: &mut LogicalPoint, pressed: &mut bool, ) { fn key_event( event_type: KeyEventType, text: SharedString, modifiers: KeyboardModifiers, ) -> KeyEvent { let mut event = KeyEvent { event_type, text, modifiers, ..Default::default() }; let tab = String::from(corelib::input::key_codes::Tab); // map Shift-Tab into (Shift) Backtab to have a similar behavior as Qt backend if event.text == tab && modifiers.shift { event.text = SharedString::from(String::from(corelib::input::key_codes::Backtab)); } event } let runtime_window = WindowInner::from_pub(window.window()); match event { WindowEvent::Resized(size) => { window.resize_event(size); } WindowEvent::CloseRequested => { if runtime_window.request_close() { window.hide(); } } WindowEvent::ReceivedCharacter(ch) => { // On Windows, X11 and Wayland sequences like Ctrl+C will send a ReceivedCharacter after the pressed keyboard input event, // with a control character. We choose not to forward those but try to use the current key code instead. // // We do not want to change the text to the value of the key press when that was a // control key itself: We already sent that event when handling the KeyboardInput. let text: Option = if ch.is_control() { window .currently_pressed_key_code() .take() .and_then(winit_key_code_to_string) .filter(|key_text| !key_text.starts_with(char::is_control)) } else { Some(ch.to_string().into()) }; let text = match text { Some(text) => text, None => return, }; let modifiers = window.current_keyboard_modifiers().get(); let mut event = key_event(KeyEventType::KeyPressed, text, modifiers); runtime_window.process_key_input(&event); event.event_type = KeyEventType::KeyReleased; runtime_window.process_key_input(&event); } WindowEvent::Focused(have_focus) => { let have_focus = have_focus || window.input_method_focused(); // We don't render popups as separate windows yet, so treat // focus to be the same as being active. if have_focus != runtime_window.active() { runtime_window.set_active(have_focus); runtime_window.set_focus(have_focus); } } WindowEvent::KeyboardInput { ref input, .. } => { window.currently_pressed_key_code().set(match input.state { winit::event::ElementState::Pressed => input.virtual_keycode, _ => None, }); if let Some(text) = input.virtual_keycode.and_then(key_codes::winit_key_to_string) { #[allow(unused_mut)] let mut modifiers = window.current_keyboard_modifiers().get(); // On wasm, the WindowEvent::ModifiersChanged event is not received #[cfg(target_arch = "wasm32")] #[allow(deprecated)] { modifiers.shift |= input.modifiers.shift(); modifiers.control |= input.modifiers.ctrl(); modifiers.meta |= input.modifiers.logo(); modifiers.alt |= input.modifiers.alt(); } let event = key_event( match input.state { winit::event::ElementState::Pressed => KeyEventType::KeyPressed, winit::event::ElementState::Released => KeyEventType::KeyReleased, }, text, modifiers, ); runtime_window.process_key_input(&event); }; } WindowEvent::Ime(winit::event::Ime::Preedit(string, preedit_selection)) => { let preedit_selection = preedit_selection.unwrap_or((0, 0)); let event = KeyEvent { event_type: KeyEventType::UpdateComposition, text: string.into(), preedit_selection_start: preedit_selection.0, preedit_selection_end: preedit_selection.1, ..Default::default() }; runtime_window.process_key_input(&event); } WindowEvent::Ime(winit::event::Ime::Commit(string)) => { let event = KeyEvent { event_type: KeyEventType::CommitComposition, text: string.into(), ..Default::default() }; runtime_window.process_key_input(&event); } WindowEvent::ModifiersChanged(state) => { // To provide an easier cross-platform behavior, we map the command key to control // on macOS, and control to meta. #[cfg(target_os = "macos")] let (control, meta) = (state.logo(), state.ctrl()); #[cfg(not(target_os = "macos"))] let (control, meta) = (state.ctrl(), state.logo()); let modifiers = KeyboardModifiers { shift: state.shift(), alt: state.alt(), control, meta }; window.current_keyboard_modifiers().set(modifiers); } WindowEvent::CursorMoved { position, .. } => { let position = position.to_logical(runtime_window.scale_factor() as f64); *cursor_pos = euclid::point2(position.x, position.y); runtime_window.process_mouse_input(MouseEvent::Moved { position: *cursor_pos }); } WindowEvent::CursorLeft { .. } => { // On the html canvas, we don't get the mouse move or release event when outside the canvas. So we have no choice but canceling the event if cfg!(target_arch = "wasm32") || !*pressed { *pressed = false; runtime_window.process_mouse_input(MouseEvent::Exit); } } WindowEvent::MouseWheel { delta, .. } => { let (delta_x, delta_y) = match delta { winit::event::MouseScrollDelta::LineDelta(lx, ly) => (lx * 60., ly * 60.), winit::event::MouseScrollDelta::PixelDelta(d) => { let d = d.to_logical(runtime_window.scale_factor() as f64); (d.x, d.y) } }; runtime_window.process_mouse_input(MouseEvent::Wheel { position: *cursor_pos, delta_x: delta_x as Coord, delta_y: delta_y as Coord, }); } WindowEvent::MouseInput { state, button, .. } => { let button = match button { winit::event::MouseButton::Left => PointerEventButton::Left, winit::event::MouseButton::Right => PointerEventButton::Right, winit::event::MouseButton::Middle => PointerEventButton::Middle, winit::event::MouseButton::Other(_) => PointerEventButton::None, }; let ev = match state { winit::event::ElementState::Pressed => { *pressed = true; MouseEvent::Pressed { position: *cursor_pos, button } } winit::event::ElementState::Released => { *pressed = false; MouseEvent::Released { position: *cursor_pos, button } } }; runtime_window.process_mouse_input(ev); } WindowEvent::Touch(touch) => { let location = touch.location.to_logical(runtime_window.scale_factor() as f64); let position = euclid::point2(location.x, location.y); let ev = match touch.phase { winit::event::TouchPhase::Started => { *pressed = true; MouseEvent::Pressed { position, button: PointerEventButton::Left } } winit::event::TouchPhase::Ended | winit::event::TouchPhase::Cancelled => { *pressed = false; MouseEvent::Released { position, button: PointerEventButton::Left } } winit::event::TouchPhase::Moved => MouseEvent::Moved { position }, }; runtime_window.process_mouse_input(ev); } WindowEvent::ScaleFactorChanged { scale_factor, new_inner_size: size } => { if std::env::var("SLINT_SCALE_FACTOR").is_err() { let size = size.to_logical(scale_factor); runtime_window.set_window_item_geometry(LogicalSize::new(size.width, size.height)); runtime_window.set_scale_factor(scale_factor as f32); } } _ => {} } } /// Runs the event loop and renders the items in the provided `component` in its /// own window. #[allow(unused_mut)] // mut need changes for wasm pub fn run() { use winit::event::Event; use winit::event_loop::{ControlFlow, EventLoopWindowTarget}; let not_running_loop_instance = MAYBE_LOOP_INSTANCE.with(|loop_instance| { loop_instance.borrow_mut().take().unwrap_or_else(NotRunningEventLoop::new) }); let event_loop_proxy = not_running_loop_instance.event_loop_proxy; #[cfg(not(target_arch = "wasm32"))] GLOBAL_PROXY.get_or_init(Default::default).lock().unwrap().set_proxy(event_loop_proxy.clone()); #[cfg(target_arch = "wasm32")] GLOBAL_PROXY.with(|global_proxy| { global_proxy .borrow_mut() .get_or_insert_with(Default::default) .set_proxy(event_loop_proxy.clone()) }); let mut winit_loop = not_running_loop_instance.instance; let clipboard = not_running_loop_instance.clipboard; // Applying the property values of the `Window` item in .slint files to the underlying winit Window // may for example set the width but preserve the height of the window. Winit only knows the entire // size, so we need to query the existing size via `inner_size()`. The timing of when to call `inner_size()` // is important to avoid jitter as described in https://github.com/slint-ui/slint/issues/1269 . We want to // process pending resize events first. That is why this vector collects the window ids of windows that // we have scheduled for a sync between the `Window` item properties the the winit window, so that we // apply them at `MainEventsCleared` time. let mut windows_with_pending_property_updates = Vec::new(); // With winit on Windows and with wasm, calling winit::Window::request_redraw() will not always deliver an // Event::RedrawRequested (for example when the mouse cursor is outside of the window). So when we get woken // up by the event loop to process new events from the operating system (NewEvents), we take note of all windows // that called request_redraw() since the last iteration and we will call draw() ourselves, unless they received // an Event::RedrawRequested in this new iteration. This vector collects the window ids of windows with pending // redraw requests in the beginning of the loop iteration, removes ids that are covered by a windowing system // supplied Event::RedrawRequested, and drains them for drawing at RedrawEventsCleared. let mut windows_with_pending_redraw_requests = Vec::new(); // last seen cursor position let mut cursor_pos = LogicalPoint::default(); let mut pressed = false; let mut run_fn = move |event: Event, control_flow: &mut ControlFlow| match event { Event::WindowEvent { event, window_id } => { if let Some(window) = window_by_id(window_id) { process_window_event(window, event, &mut cursor_pos, &mut pressed); }; } Event::RedrawRequested(id) => { if let Some(window) = window_by_id(id) { if let Ok(pos) = windows_with_pending_redraw_requests.binary_search(&id) { windows_with_pending_redraw_requests.remove(pos); } let redraw_requested_during_draw = window.draw(); if redraw_requested_during_draw { // If during rendering a new redraw_request() was issued (for example in a rendering notifier callback), then // pretend that an animation is running, so that we return Poll from the event loop to ensure a repaint as // soon as possible. *control_flow = ControlFlow::Poll; } } } Event::UserEvent(CustomEvent::UpdateWindowProperties(window_id)) => { if let Err(insert_pos) = windows_with_pending_property_updates.binary_search(&window_id) { windows_with_pending_property_updates.insert(insert_pos, window_id); } } Event::UserEvent(CustomEvent::WindowHidden) => { if QUIT_ON_LAST_WINDOW_CLOSED.load(std::sync::atomic::Ordering::Relaxed) { let window_count = ALL_WINDOWS.with(|windows| windows.borrow().len()); if window_count == 0 { *control_flow = ControlFlow::Exit; } } } Event::UserEvent(CustomEvent::Exit) => { *control_flow = ControlFlow::Exit; } Event::UserEvent(CustomEvent::UserEvent(user)) => { user(); } #[cfg(target_arch = "wasm32")] Event::UserEvent(CustomEvent::WakeEventLoopWorkaround) => { *control_flow = ControlFlow::Poll; } Event::NewEvents(_) => { *control_flow = ControlFlow::Wait; windows_with_pending_redraw_requests.clear(); ALL_WINDOWS.with(|windows| { for (window_id, window_weak) in windows.borrow().iter() { if window_weak.upgrade().map_or(false, |window| window.take_pending_redraw()) { if let Err(insert_pos) = windows_with_pending_redraw_requests.binary_search(window_id) { windows_with_pending_redraw_requests.insert(insert_pos, *window_id); } } } }); corelib::platform::update_timers_and_animations(); } Event::MainEventsCleared => { for window in windows_with_pending_property_updates .drain(..) .filter_map(|window_id| window_by_id(window_id)) { WindowInner::from_pub(window.window()).update_window_properties(); } } Event::RedrawEventsCleared => { if *control_flow != ControlFlow::Exit && ALL_WINDOWS.with(|windows| { windows.borrow().iter().any(|(_, w)| { w.upgrade().map_or(false, |w| w.window().has_active_animations()) }) }) { *control_flow = ControlFlow::Poll; } for window in windows_with_pending_redraw_requests .drain(..) .filter_map(|window_id| window_by_id(window_id)) { let redraw_requested_during_draw = window.draw(); if redraw_requested_during_draw { // If during rendering a new redraw_request() was issued (for example in a rendering notifier callback), then // pretend that an animation is running, so that we return Poll from the event loop to ensure a repaint as // soon as possible. *control_flow = ControlFlow::Poll; } } if *control_flow == ControlFlow::Wait { if let Some(next_timer) = corelib::platform::duration_until_next_timer_update() { *control_flow = ControlFlow::WaitUntil(instant::Instant::now() + next_timer); } } } _ => (), }; #[cfg(not(target_arch = "wasm32"))] { winit_loop.run_return( |event: Event, event_loop_target: &EventLoopWindowTarget, control_flow: &mut ControlFlow| { let running_instance = RunningEventLoop { event_loop_target, event_loop_proxy: &event_loop_proxy, clipboard: &clipboard, }; CURRENT_WINDOW_TARGET.set(&running_instance, || run_fn(event, control_flow)) }, ); *GLOBAL_PROXY.get_or_init(Default::default).lock().unwrap() = Default::default(); // Keep the EventLoop instance alive and re-use it in future invocations of run_event_loop(). // Winit does not support creating multiple instances of the event loop. let nre = NotRunningEventLoop { clipboard, instance: winit_loop, event_loop_proxy }; MAYBE_LOOP_INSTANCE.with(|loop_instance| *loop_instance.borrow_mut() = Some(nre)) } #[cfg(target_arch = "wasm32")] { winit_loop.run( move |event: Event, event_loop_target: &EventLoopWindowTarget, control_flow: &mut ControlFlow| { let running_instance = RunningEventLoop { event_loop_target, event_loop_proxy: &event_loop_proxy, clipboard: &clipboard, }; CURRENT_WINDOW_TARGET.set(&running_instance, || run_fn(event, control_flow)) }, ) } } // This function is called when we receive a control character via WindowEvent::ReceivedCharacter and // instead want to use the last virtual key code. That happens when for example pressing Ctrl+some_key // on Windows/X11/Wayland. This function may be missing mappings, it's trying to cover what we may be // getting when we're getting control character sequences. fn winit_key_code_to_string(virtual_keycode: winit::event::VirtualKeyCode) -> Option { use winit::event::VirtualKeyCode; Some( match virtual_keycode { VirtualKeyCode::Key1 => "1", VirtualKeyCode::Key2 => "2", VirtualKeyCode::Key3 => "3", VirtualKeyCode::Key4 => "4", VirtualKeyCode::Key5 => "5", VirtualKeyCode::Key6 => "6", VirtualKeyCode::Key7 => "7", VirtualKeyCode::Key8 => "8", VirtualKeyCode::Key9 => "9", VirtualKeyCode::Key0 => "0", VirtualKeyCode::A => "a", VirtualKeyCode::B => "b", VirtualKeyCode::C => "c", VirtualKeyCode::D => "d", VirtualKeyCode::E => "e", VirtualKeyCode::F => "f", VirtualKeyCode::G => "g", VirtualKeyCode::H => "h", VirtualKeyCode::I => "i", VirtualKeyCode::J => "j", VirtualKeyCode::K => "k", VirtualKeyCode::L => "l", VirtualKeyCode::M => "m", VirtualKeyCode::N => "n", VirtualKeyCode::O => "o", VirtualKeyCode::P => "p", VirtualKeyCode::Q => "q", VirtualKeyCode::R => "r", VirtualKeyCode::S => "s", VirtualKeyCode::T => "t", VirtualKeyCode::U => "u", VirtualKeyCode::V => "v", VirtualKeyCode::W => "w", VirtualKeyCode::X => "x", VirtualKeyCode::Y => "y", VirtualKeyCode::Z => "z", VirtualKeyCode::Space => " ", VirtualKeyCode::Caret => "^", VirtualKeyCode::Apostrophe => "'", VirtualKeyCode::Asterisk => "*", VirtualKeyCode::Backslash => "\\", VirtualKeyCode::Colon => ":", VirtualKeyCode::Comma => ",", VirtualKeyCode::Equals => "=", VirtualKeyCode::Grave => "`", VirtualKeyCode::Minus => "-", VirtualKeyCode::Period => ".", VirtualKeyCode::Plus => "+", VirtualKeyCode::Semicolon => ";", VirtualKeyCode::Slash => "/", VirtualKeyCode::Tab => "\t", _ => return None, } .into(), ) } fn create_clipboard( _event_loop: &winit::event_loop::EventLoopWindowTarget, ) -> Box { #[allow(unused_mut)] let mut clipboard: Option> = None; cfg_if::cfg_if! { if #[cfg(all(any( target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "netbsd", target_os = "openbsd" ), feature = "wayland", not(feature = "x11")))] { type DefaultClipboard = copypasta::nop_clipboard::NopClipboardContext; } else { type DefaultClipboard = copypasta::ClipboardContext; } } #[cfg(any( target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "netbsd", target_os = "openbsd" ))] if cfg!(feature = "wayland") { use winit::platform::unix::EventLoopWindowTargetExtUnix; #[cfg(feature = "wayland")] if let Some(wayland_display) = _event_loop.wayland_display() { clipboard = unsafe { Some(Box::new( copypasta::wayland_clipboard::create_clipboards_from_external(wayland_display) .1, )) }; } } clipboard.unwrap_or_else(|| Box::new(DefaultClipboard::new().unwrap())) }