/* LICENSE BEGIN This file is part of the SixtyFPS Project -- https://sixtyfps.io Copyright (c) 2020 Olivier Goffart Copyright (c) 2020 Simon Hausmann SPDX-License-Identifier: GPL-3.0-only This file is also available under commercial licensing terms. Please contact info@sixtyfps.io for more information. LICENSE END */ #![warn(missing_docs)] //! module for rendering the tree of items use super::graphics::RenderingCache; use super::items::*; use crate::component::ComponentRc; use crate::graphics::{Point, Rect}; use crate::item_tree::ItemVisitorResult; use core::pin::Pin; use std::cell::{Cell, RefCell}; /// This structure must be present in items that are Rendered and contains information. /// Used by the backend. #[derive(Default, Debug)] #[repr(C)] pub struct CachedRenderingData { /// Used and modified by the backend, should be initialized to 0 by the user code pub(crate) cache_index: Cell, /// Set to false initially and when changes happen that require updating the cache pub(crate) cache_ok: Cell, } impl CachedRenderingData { /// This function allows retrieving the backend specific per-item data cache, updating /// it if depending properties have changed. The supplied update_fn will be called when /// properties have changed or the cache is initialized the first time. pub fn ensure_up_to_date( &self, cache: &mut RenderingCache, update_fn: impl FnOnce() -> T, ) -> T { if self.cache_ok.get() { let index = self.cache_index.get(); let existing_entry = cache.get_mut(index).unwrap(); if existing_entry.dependency_tracker.is_dirty() { existing_entry.data = existing_entry.dependency_tracker.as_ref().evaluate(update_fn) } existing_entry.data.clone() } else { self.cache_index.set(cache.insert(crate::graphics::CachedGraphicsData::new(update_fn))); self.cache_ok.set(true); cache.get(self.cache_index.get()).unwrap().data.clone() } } /// This function can be used to remove an entry from the rendering cache for a given item, if it /// exists, i.e. if any data was ever cached. This is typically called by the graphics backend's /// implementation of the release_item_graphics_cache function. pub fn release(&self, cache: &mut RenderingCache) { if self.cache_ok.get() { let index = self.cache_index.get(); cache.remove(index); } } } /// Renders the tree of items that component holds, using the specified renderer. Rendering is done /// relative to the specified origin. pub fn render_component_items( component: &ComponentRc, renderer: &mut dyn ItemRenderer, origin: crate::graphics::Point, ) { let renderer = RefCell::new(renderer); crate::item_tree::visit_items_with_post_visit( component, crate::item_tree::TraversalOrder::BackToFront, |_, item, _, translation| { renderer.borrow_mut().save_state(); item.as_ref() .render(*translation, &mut (*renderer.borrow_mut() as &mut dyn ItemRenderer)); let origin = item.as_ref().geometry().origin; let translation = *translation + euclid::Vector2D::new(origin.x, origin.y); (ItemVisitorResult::Continue(translation), ()) }, |_, _, _| { renderer.borrow_mut().restore_state(); }, origin, ); } /// Trait used to render each items. /// /// The item needs to be rendered relative to its (x,y) position. For example, /// draw_rectangle should draw a rectangle in `(pos.x + rect.x, pos.y + rect.y)` #[allow(missing_docs)] pub trait ItemRenderer { fn draw_rectangle(&mut self, pos: Point, rect: Pin<&Rectangle>); fn draw_border_rectangle(&mut self, pos: Point, rect: Pin<&BorderRectangle>); fn draw_image(&mut self, pos: Point, image: Pin<&Image>); fn draw_clipped_image(&mut self, pos: Point, image: Pin<&ClippedImage>); fn draw_text(&mut self, pos: Point, text: Pin<&Text>); fn draw_text_input(&mut self, pos: Point, text_input: Pin<&TextInput>); fn draw_path(&mut self, pos: Point, path: Pin<&Path>); fn draw_box_shadow(&mut self, pos: Point, box_shadow: Pin<&BoxShadow>); fn combine_clip(&mut self, pos: Point, rect: Rect); fn save_state(&mut self); fn restore_state(&mut self); /// Returns the scale factor fn scale_factor(&self) -> f32; /// Draw a pixmap in position indicated by the `pos`. /// The pixmap will be taken from cache if the cache is valid, otherwise, update_fn will be called /// with a callback that need to be called once with `fn (width, height, data)` where data are the /// argb premultiplied pixel values fn draw_cached_pixmap( &mut self, item_cache: &CachedRenderingData, pos: Point, update_fn: &dyn Fn(&mut dyn FnMut(u32, u32, &[u8])), ); /// Return the internal renderer fn as_any(&mut self) -> &mut dyn core::any::Any; }