# Slint-python (Alpha) [Slint](https://slint.dev/) is a UI toolkit that supports different programming languages. Slint-python is the integration with Python. **Warning: Alpha** Slint-python is still in the very early stages of development: APIs will change and important features are still being developed, the project is overall incomplete. You can track the overall progress for the Python integration by looking at python-labelled issues at https://github.com/slint-ui/slint/labels/a%3Alanguage-python . ## Slint Language Manual The [Slint Language Documentation](../slint) covers the Slint UI description language in detail. ## Prerequisites * Install Rust by following the [Rust Getting Started Guide](https://www.rust-lang.org/learn/get-started). If you already have Rust installed, make sure that it's at least version 1.73 or newer. You can check which version you have installed by running `rustc --version`. Once this is done, you should have the `rustc` compiler and the `cargo` build system installed in your path. This requirement will be removed before the final release of Slint for Python. * [Python 3](https://python.org/) * [pip](https://pypi.org/project/pip/) * [Pipenv](https://pipenv.pypa.io/en/latest/installation.html#installing-pipenv) ## Try it out If you want to just play with this, you can try running our Python port of the [printer demo](../../examples/printerdemo/python/README.md): ```bash cd examples/printerdemo/python pipenv update pipenv run python main.py ``` ## Quick Start 1. Add Slint from the Git development branch to your Python project: `pipenv install "git+https://github.com/slint-ui/slint#subdirectory=api/python&egg=slint"` 2. Create a file called `appwindow.slint`: ```slint import { Button, VerticalBox } from "std-widgets.slint"; export component AppWindow inherits Window { in-out property counter: 42; callback request-increase-value(); VerticalBox { Text { text: "Counter: \{root.counter}"; } Button { text: "Increase value"; clicked => { root.request-increase-value(); } } } } ``` 1. Create a file called `main.py`: ```python import slint import appwindow_slint class App(appwindow_slint.AppWindow): @slint.callback def request_increase_value(self): self.counter = self.counter + 1 app = App() app.run() ``` 4. Run it with `pipenv run python main.py` ## API Overview ### Instantiating a Component The following example shows how to instantiate a Slint component in Python: **`ui.slint`** ```slint export component MainWindow inherits Window { callback clicked <=> i-touch-area.clicked; in property counter; width: 400px; height: 200px; i-touch-area := TouchArea {} } ``` The exported component is exposed as a Python class. To access this class, you have two options: 1. Call `slint.load_file("ui.slint")`. The returned object is a [namespace](https://docs.python.org/3/library/types.html#types.SimpleNamespace), that provides the `MainWindow` class: ```python import slint components = slint.load_file("ui.slint") main_window = components.MainWindow() ``` 2. Import the `.slint` file as module by treating it like a Python module where the `.slint` extension is replaced with `_slint`: ```python import slint # needs to come first from ui_slint import MainWindow main_window = MainWindow() ``` ### Accessing Properties [Properties](../slint/src/language/syntax/properties) declared as `out` or `in-out` in `.slint` files are visible as properties on the component instance. ```python main_window.counter = 42 print(main_window.counter) ``` ### Accessing Globals [Global Singletons](https://slint.dev/docs/slint/src/language/syntax/globals#global-singletons) are accessible in Python as properties in the component instance: ```slint,ignore export global PrinterJobQueue { in-out property job-count; } ``` ```python print("job count:", instance.PrinterJobQueue.job_count) ``` ### Setting and Invoking Callbacks [Callbacks](src/language/syntax/callbacks) declared in `.slint` files are visible as callable properties on the component instance. Invoke them as function to invoke the callback, and assign Python callables to set the callback handler. Callbacks in Slint can be defined using the `callback` keyword and can be connected to a callback of an other component using the `<=>` syntax. **`my-component.slint`** ```slint export component MyComponent inherits Window { callback clicked <=> i-touch-area.clicked; width: 400px; height: 200px; i-touch-area := TouchArea {} } ``` The callbacks in Slint are exposed as properties and that can be called as a function. **`main.py`** ```python import slint import MyComponent from my_component_slint component = MyComponent() # connect to a callback def clicked(): print("hello") component.clicked = clicked // invoke a callback component.clicked(); ``` Another way to set callbacks is to sub-class and use the `@slint.callback` decorator: ```python import slint import my_component_slint class Component(my_component_slint.MyComponent): @slint.callback def clicked(self): print("hello") component = Component() ``` The `@slint.callback()` decorator accepts a `name` named argument, when the name of the method does not match the name of the callback in the `.slint` file. Similarly, a `global_name` argument can be used to bind a method to a callback in a global singleton. ### Type Mappings The types used for properties in the Slint Language each translate to specific types in Python. The follow table summarizes the entire mapping: | `.slint` Type | Python Type | Notes | | --- | --- | --- | | `int` | `int` | | | `float` | `float` | | | `string` | `str` | | | `color` | `slint.Color` | | | `brush` | `slint.Brush` | | | `image` | `slint.Image` | | | `length` | `float` | | | `physical_length` | `float` | | | `duration` | `float` | The number of milliseconds | | `angle` | `float` | The angle in degrees | | structure | `dict` | Structures are mapped to Python dictionaries where each structure field is an item. | | array | `slint.Model` | | ### Arrays and Models [Array properties](../slint/src/language/syntax/types#arrays-and-models) can be set from Python by passing subclasses of `slint.Model`. Use the `slint.ListModel` class to construct a model from an iterable. ```js component.model = slint.ListModel([1, 2, 3]); component.model.append(4) del component.model[0] ``` When sub-classing `slint.Model`, provide the following methods: ```python def row_count(self): """Return the number of rows in your model""" def row_data(self, row): """Return data at specified row""" def set_row_data(self, row, data): """For read-write models, store data in the given row. When done call set.notify_row_changed:" ...""" self.notify_row_changed(row) ``` When adding/inserting rows, call `notify_row_added(row, count)` on the super class. Similarly, removal requires notifying Slint by calling `notify_row_removed(row, count)`.