# Builtin Elements ## Common properties These properties are valid on all visible items * **`x`** and **`y`** (*length*): the position of the element relative to its parent * **`z`** (*float*): Allows to specify a different order to stack the items with its siblings. (default: 0) * **`width`** and **`height`** (*length*): The size of the element. When set, this overrides the default size. * **`max-width`** and **`max-height`** (*length*): The maximum size of an element when used in a layout. * **`min-width`** and **`min-height`** (*length*): The minimum size of an element when used in a layout. * **`preferred-width`** and **`preferred-height`** (*length*): The minimum size of an element when used in a layout. * **`col`**, **`row`**, **`colspan`**, **`rowspan`** (*int*): See [`GridLayout`](#gridlayout). * **`horizontal-stretch`** and **`vertical-stretch`** (*float*): Specify how much relative space these elements are stretching in a layout. When 0, this means that the elements will not be stretched unless all elements are 0. Builtin widgets have a value of either 0 or 1 * **`opacity`** (*float*): A value between 0 and 1 (or a percentage) that is used to draw the element and its children with transparency. 0 is fully transparent (invisible), and 1 is fully opaque. (default: 1) * **`visible`** (*bool*): When set to `false`, the element and all his children will not be drawn and not react to mouse input (default: `true`) * **`dialog-button-role`** (*enum DialogButtonRole*): Specify that this is a button in a `Dialog`. ### Drop Shadows To achieve the graphical effect of a visually elevated shape that shows a shadow effect underneath the frame of an element, it is possible to set the following `drop-shadow` properties: * **`drop-shadow-offset-x`** and **`drop-shadow-offset-y`** (*length*): The horizontal and vertical distance of the shadow from the element's frame. A negative value places the shadow left / above of the element. * **`drop-shadow-color`** (*color*): The base color of the shadow to use. Typically that color is the starting color of a gradient that fades into transparency. * **`drop-shadow-blur`** (*length*): The radius of the shadow that also describes the level of blur applied to the shadow. Negative values are ignored and zero means no blur (default). The `drop-shadow` effect is supported for `Rectangle` elements. ## `Window` Window is the root of what is on the screen The Window geometry will be restricted by its layout constraints: setting the `width` will result in a fixed width, and the window manager will respect the `min-width` and `max-width` so the window can't be resized bigger or smaller. The initial width can be controlled with the `preferred-width` property. The same applies for the height. ### Properties * **`title`** (*string*): The window title that is shown in the title bar. * **`icon`** (*image*): The window icon shown in the title bar or the task bar on window managers supporting it. * **`background`** (*color*): The background color of the Window. (default value: depends on the style) * **`default-font-family`** (*string*): The font family to use as default in text elements inside this window, that don't have their family set. * **`default-font-size`** (*length*): The font size to use as default in text elements inside this window, that don't have their size set. * **`default-font-weight`** (*int*): The font weight to use as default in text elements inside this window, that don't have their weight set. The values range from 100 (lightest) to 900 (thickest). 400 is the normal weight. ## `Rectangle` By default, the rectangle is just an empty item that shows nothing. By setting a color or a border it is then possible to draw a simple rectangle on the screen When not part of a layout, its width or height defaults to 100% of the parent element when not specified. ### Properties * **`background`** (*brush*): The background brush of the Rectangle, typically a color. (default value: transparent) * **`border-width`** (*length*): The width of the border. (default value: 0) * **`border-color`** (*brush*): The color of the border. (default value: transparent) * **`border-radius`** (*length*): The size of the radius. (default value: 0) * **`clip`** (*bool*): By default, when an item is bigger or outside another item, it is still shown. But when this property is set to `true`, then the children element of this Rectangle are going to be clipped. (default: `false`) ### Example ```60 Example := Window { width: 270px; height: 100px; Rectangle { x: 10px; y: 10px; width: 50px; height: 50px; background: blue; } // Rectangle with a border Rectangle { x: 70px; y: 10px; width: 50px; height: 50px; background: green; border-width: 2px; border-color: red; } // Transparent Rectangle with a border and a radius Rectangle { x: 140px; y: 10px; width: 50px; height: 50px; border-width: 4px; border-color: black; border-radius: 10px; } // A radius of width/2 makes it a circle Rectangle { x: 210px; y: 10px; width: 50px; height: 50px; background: yellow; border-width: 2px; border-color: blue; border-radius: width/2; } } ``` ## `Image` An Image can be used to represent an image loaded from an image file. ### Properties * **`source`** (*image*): The image to load. In order to reference image, one uses the `@image-url("...")` macro which loads the file relative to the directory containing the .60 file. * **`source-clip-x`**, **`source-clip-y`**, **`source-clip-width`**, **`source-clip-height`** (*int*): properties in source image coordinates that, when specified, can be used to render only a portion of the specified image. * **`image-fit`** (*enum*): Specifies how the source image shall be fit into the image element. Possible values are: * `fill`: Scales and stretches the image to fit the width and height of the element. * `contain`: The source image is scaled to fit into the image element's dimension while preserving the aspect ratio. * `cover`: The source image is scaled to cover into the image element's dimension while preserving the aspect ratio. When the `Image` element is part of a layout, the default value for **`image-fit`** is `contain`. Otherwise it is `fill`. * **`image-rendering`** (*enum*): Specifies how the source image will be scaled. Possible values are: * `smooth`: The image is scaled with a linear interpolation algorithm. * `pixelated`: The image is scaled with the nearest neighbor algorithm. The default value is `smooth`. * **`colorize`** (*brush*): When set, the image is used as an alpha mask and is drown in the given color (or with the gradient) * **`width`**, **`height`** (*length*): The width and height of the image as it appears on the screen.The default values are the sizes provided by the **`source`** image. If the `Image` is **not** in a layout and only **one** of the two sizes are specified, then the other defaults to the specified value scaled according to the aspect ratio of the **`source`** image. ### Example ```60 Example := Window { VerticalLayout { Image { source: @image-url("https://sixtyfps.io/resources/logo_scaled.png"); // image-fit default is `contain` when in layout, preserving aspect ratio } Image { source: @image-url("https://sixtyfps.io/resources/logo_scaled.png"); colorize: red; } } } ``` Scaled while preserving the aspect ratio: ```60 Example := Window { Image { source: @image-url("https://sixtyfps.io/resources/logo_scaled.png"); width: 270px; // implicit default, preserving aspect ratio: height: self.width * natural_height / natural_width; } } ``` ## `Text` The `Text` element is responsible for rendering text. Besides the `text` property, that specifies which text to render, it also allows configuring different visual aspects through the `font-family`, `font-size`, `font-weight` and `color` properties. The `Text` element can break long text into multiple lines of text. A line feed character (`\n`) in the string of the `text` property will trigger a manual line break. For automatic line breaking you need to set the `wrap` property to a value other than `no-wrap` and it is important to specify a `width` and `height` for the `Text` element, in order to know where to break. It's recommended to place the `Text` element in a layout and let it set the `width` and `height` based on the available screen space and the text itself. ### Properties * **`text`** (*string*): The actual text. * **`font-family`** (*string*): The font name * **`font-size`** (*length*): The font size of the text * **`font-weight`** (*int*): The weight of the font. The values range from 100 (lightest) to 900 (thickest). 400 is the normal weight. * **`color`** (*brush*): The color of the text (default value: depends on the style) * **`horizontal-alignment`** (*enum [`TextHorizontalAlignment`](#texthorizontalalignment)*): The horizontal alignment of the text. * **`vertical-alignment`** (*enum [`TextVerticalAlignment`](#textverticalalignment)*): The vertical alignment of the text. * **`wrap`** (*enum [`TextWrap`](#textwrap)*): The way the text wraps (default: no-wrap). * **`overflow`** (*enum [`TextOverflow`](#textoverflow)*): What happens when the text overflows (default: clip). * **`letter-spacing`** (*length*): The letter spacing allows changing the spacing between the glyphs. A positive value increases the spacing and a negative value decreases the distance. The default value is 0. ### Example This example shows the text "Hello World" in red, using the default font: ```60 Example := Window { width: 270px; height: 100px; Text { text: "Hello World"; color: red; } } ``` This example breaks a longer paragraph of text into multiple lines, by setting a `wrap` policy and assigning a limited `width` and enough `height` for the text to flow down: ```60 Example := Window { width: 270px; height: 300px; Text { text: "This paragraph breaks into multiple lines of text"; wrap: word-wrap; width: 150px; height: 100%; } } ``` ## `Path` The `Path` element allows rendering a generic shape, composed of different geometric commands. A path shape can be filled and outlined. When not part of a layout, its width or height defaults to 100% of the parent element when not specified. A path can be defined in two different ways: * Using SVG path commands as a string * Using path command elements in `.60` markup. The coordinates used in the geometric commands are within the imaginary coordinate system of the path. When rendering on the screen, the shape is drawn relative to the `x` and `y` properties. If the `width` and `height` properties are non-zero, then the entire shape is fit into these bounds - by scaling accordingly. ### Common Path Properties * **`fill`** (*brush*): The color for filling the shape of the path. * **`fill-rule`** (enum *[`FillRule`](#fillrule)*): The fill rule to use for the path. (default value: `nonzero`) * **`stroke`** (*brush*): The color for drawing the outline of the path. * **`stroke-width`** (*length*): The width of the outline. * **`width`** (*length*): If non-zero, the path will be scaled to fit into the specified width. * **`height`** (*length*): If non-zero, the path will be scaled to fit into the specified height. * **`viewbox-x`**/**`viewbox-y`**/**`viewbox-width`**/**`viewbox-height`** (*float*) These four properties allow defining the position and size of the viewport of the path in path coordinates. If the `viewbox-width` or `viewbox-height` is less or equal than zero, the viewbox properties are ignored and instead the bounding rectangle of all path elements is used to define the view port. * **`clip`** (*bool*): By default, when a path has a view box defined and the elements render outside of it, they are still rendered. When this property is set to `true`, then rendering will be clipped at the boundaries of the view box. This property must be a literal `true` or `false` (default: `false`) #### Path Using SVG commands SVG is a popular file format for defining scalable graphics, which are often composed of paths. In SVG paths are composed using [commands](https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/d#path_commands), which in turn are written in a string literal. In `.60` the path commands are provided to the `commands` property. The following example renders a shape consists of an arc and a rectangle, composed of `line-to`, `move-to` and `arc` commands: ```60 Example := Path { width: 100px; height: 100px; commands: "M 0 0 L 0 100 A 1 1 0 0 0 100 100 L 100 0 Z"; stroke: red; stroke-width: 1px; } ``` The commands are provided in a property: * **`commands`** (*string): A string literal providing the commands according to the SVG path specification. #### Path Using SVG Path Elements The shape of the path can also be described using elements that resemble the SVG path commands but use the `.60` markup syntax. The earlier example using SVG commands can also be written like that: ```60 Example := Path { width: 100px; height: 100px; stroke: blue; stroke-width: 1px; MoveTo { x: 0; y: 0; } LineTo { x: 0; y: 100; } ArcTo { radius-x: 1; radius-y: 1; x: 100; y: 100; } LineTo { x: 100; y: 0; } Close { } } ``` Note how the coordinates of the path elements do not use units - they operate within the imaginary coordinate system of the scalable path. ##### `MoveTo` Sub-element for `Path` The `MoveTo` sub-element closes the current sub-path, if present, and moves the current point to the location specified by the `x` and `y` properties. Subsequent elements such as `LineTo` will use this new position as their starting point, therefore this starts a new sub-path. ###### Properties * **`x`** (*float*): The x position of the new current point. * **`y`** (*float*): The y position of the new current point. ##### `LineTo` Sub-element for `Path` The `LineTo` sub-element describes a line from the path's current position to the location specified by the `x` and `y` properties. ###### Properties * **`x`** (*float*): The target x position of the line. * **`y`** (*float*): The target y position of the line. ##### `ArcTo` Sub-element for `Path` The `ArcTo` sub-element describes the portion of an ellipse. The arc is drawn from the path's current position to the location specified by the `x` and `y` properties. The remaining properties are modelled after the SVG specification and allow tuning visual features such as the direction or angle. ###### Properties * **`x`** (*float*): The target x position of the line. * **`y`** (*float*): The target y position of the line. * **`radius-x`** (*float*): The x-radius of the ellipse. * **`radius-y`** (*float*): The y-radius of the ellipse. * **`x-rotation`** (*float*): The x-axis of the ellipse will be rotated by the value of this properties, specified in as angle in degrees from 0 to 360. * **`large-arc`** (*bool*): Out of the two arcs of a closed ellipse, this flag selects that the larger arc is to be rendered. If the property is `false`, the shorter arc is rendered instead. * **`sweep`** (*bool*): If the property is `true`, the arc will be drawn as a clockwise turning arc; anti-clockwise otherwise. ##### `CubicTo` Sub-element for `Path` The `CubicTo` sub-element describes a smooth Bézier from the path's current position to the location specified by the `x` and `y` properties, using two control points specified by their respective properties. ###### Properties * **`x`** (*float*): The target x position of the curve. * **`y`** (*float*): The target y position of the curve. * **`control-1-x`** (*float*): The x coordinate of the curve's first control point. * **`control-1-y`** (*float*): The y coordinate of the curve's first control point. * **`control-2-x`** (*float*): The x coordinate of the curve's second control point. * **`control-2-y`** (*float*): The y coordinate of the curve's second control point. ##### `QuadraticTo` Sub-element for `Path` The `QuadraticTo` sub-element describes a smooth Bézier from the path's current position to the location specified by the `x` and `y` properties, using the control points specified by the `control-x` and `control-y` properties. ###### Properties * **`x`** (*float*): The target x position of the curve. * **`y`** (*float*): The target y position of the curve. * **`control-x`** (*float*): The x coordinate of the curve's control point. * **`control-y`** (*float*): The y coordinate of the curve's control point. ##### `Close` Sub-element for `Path` The `Close` element closes the current sub-path and draws a straight line from the current position to the beginning of the path. ## `TouchArea` The TouchArea control what happens when the zone covered by it is touched or interacted with using the mouse. When not part of a layout, its width or height default to 100% of the parent element if not specified. ### Properties * **`pressed`** (*bool*): Set to `true` by the TouchArea when the mouse is pressed over it. * **`has-hover`** (*bool*): Set to `true` by the TouchArea when the mouse is over it. * **`mouse-x`**, **`mouse-y`** (*length*): Set by the TouchArea to the position of the mouse within it. * **`pressed-x`**, **`pressed-y`** (*length*): Set to `true` by the TouchArea to the position of the mouse at the moment it was last pressed. ### Callbacks * **`clicked`**: Emitted when clicked (the mouse is pressed, then released on this element) * **`moved`**: The mouse has been moved. This will only be called if the mouse is also pressed. * **`pointer-event(PointerEvent)`**: Received when a button was pressed or released. ### Example ```60 Example := Window { width: 200px; height: 100px; area := TouchArea { width: parent.width; height: parent.height; clicked => { rect2.background = #ff0; } } Rectangle { width: parent.width / 2; height: parent.height; background: area.pressed ? blue: red; } rect2 := Rectangle { x: parent.width / 2; width: parent.width / 2; height: parent.height; } } ``` ## `FocusScope` The FocusScope exposes callback to intercept the pressed key when it has focus. ### Properties * **`has-focus`** (*bool*): Set to `true` when item is focused and receives keyboard events. ### Methods * **`focus()`** Call this function to focus the text input and make it receive future keyboard events. ### Callbacks * **`key-pressed(KeyEvent) -> EventResult`**: Emitted when a key is pressed, the argument is a `KeyEvent` struct * **`key-released(KeyEvent) -> EventResult`**: Emitted when a key is released, the argument is a `KeyEvent` struct ### Example ```60 Example := Window { forward-focus: my-key-handler; my-key-handler := FocusScope { key-pressed(event) => { debug(event.text); if (event.modifiers.control) { debug("control was pressed during this event"); } accept } } } ``` ## `VerticalLayout` / `HorizontalLayout` These layouts place their children next to each other vertically or horizontally. The size of elements can either be fixed with the `width` or `height` property, or if they are not set they will be computed by the layout respecting the minimum and maximum sizes and the stretch factor. ## Properties * **`spacing`** (*length*): The distance between the elements in the layout. * **`padding`** (*length*): the padding within the layout. * **`padding-left`**, **`padding-right`**, **`padding-top`** and **`padding-bottom`** (*length*): override the padding in specific sides. * **`alignment`** (*FIXME enum*): Can be one of `stretch`, `center`, `start`, `end`, `space-between`, `space-around`. Defaults to `stretch`. Matches the CSS flex. ## Example ```60 Foo := Window { width: 200px; height: 100px; HorizontalLayout { spacing: 5px; Rectangle { background: red; width: 10px; } Rectangle { background: blue; min-width: 10px; } Rectangle { background: yellow; horizontal-stretch: 1; } Rectangle { background: green; horizontal-stretch: 2; } } } ``` ## `GridLayout` `GridLayout` places the elements in a grid. `GridLayout` adds properties to each item: `col`, `row`, `colspan`, `rowspan`. You can control the position of elements with `col` and `row`. If `col` or `row` is not specified, they are automatically computed such that the item is next to the previous item, in the same row. Alternatively, the item can be put in a `Row` element. ### Properties * **`spacing`** (*length*): The distance between the elements in the layout. * **`padding`** (*length*): the padding within the layout. * **`padding-left`**, **`padding-right`**, **`padding-top`** and **`padding-bottom`** (*length*): override the padding in specific sides. ### Examples This example uses the `Row` element ```60 Foo := Window { width: 200px; height: 200px; GridLayout { spacing: 5px; Row { Rectangle { background: red; } Rectangle { background: blue; } } Row { Rectangle { background: yellow; } Rectangle { background: green; } } } } ``` This example uses the `col` and `row` properties ```60 Foo := Window { width: 200px; height: 150px; GridLayout { Rectangle { background: red; } Rectangle { background: blue; } Rectangle { background: yellow; row: 1; } Rectangle { background: green; } Rectangle { background: black; col: 2; row: 0; } } } ``` ## `PathLayout` FIXME: write docs ## `Flickable` FIXME: write docs When not part of a layout, its width or height defaults to 100% of the parent element when not specified. ## `TextInput` The `TextInput` is a lower-level item that shows text and allows entering text. When not part of a layout, its width or height defaults to 100% of the parent element when not specified. ### Properties * **`text`** (*string*): The actual text. * **`font-family`** (*string*): The font name * **`font-size`** (*length*): The font size of the text * **`font-weight`** (*int*): The weight of the font. The values range from 100 (lightest) to 900 (thickest). 400 is the normal weight. * **`color`** (*brush*): The color of the text (default value: depends on the style) * **`horizontal-alignment`** (enum *[`TextHorizontalAlignment`](#texthorizontalalignment)*): The horizontal alignment of the text. * **`vertical-alignment`** (enum *[`TextVerticalAlignment`](#textverticalalignment)*): The vertical alignment of the text. * **`has-focus`** (*bool*): Set to `true` when item is focused and receives keyboard events. * **`letter-spacing`** (*length*): The letter spacing allows changing the spacing between the glyphs. A positive value increases the spacing and a negative value decreases the distance. The default value is 0. * **`single-line`** (bool): When set to `true`, no newlines are allowed (default value: `true`) * **`wrap`** (*enum [`TextWrap`](#textwrap)*): The way the text input wraps. Only makes sense when `single-line` is false. (default: no-wrap) ### Methods * **`focus()`** Call this function to focus the text input and make it receive future keyboard events. ### Callbacks * **`accepted()`**: Emitted when enter key is pressed * **`edited()`**: Emitted when the text has changed because the user modified it * **`cursor-position-changed(Point)`**: The cursor was moved to the new (x, y) position ### Example ```60 Example := Window { width: 270px; height: 100px; TextInput { text: "Replace me with a name"; } } ``` ## `PopupWindow` This allow to show a popup window like a tooltip or a popup menu. Note: It is not allowed to access properties of elements within the popup from outside of the popup. ### Methods * **`show()`** Call this function to show the popup. ### Example ```60 Example := Window { width: 100px; height: 100px; popup := PopupWindow { Rectangle { height:100%; width: 100%; background: yellow; } x: 20px; y: 20px; height: 50px; width: 50px; } TouchArea { height:100%; width: 100%; clicked => { popup.show(); } } } ``` ## `Dialog` Dialog is like a window, but it has buttons that are automatically laid out. A Dialog should have one main element for the content, that is not a button. And the window can have any number of `StandardButton` widgets or other button with the `dialog-button-role` property. The button will be layed out in an order that depends on the platform. The `kind` property of the `StandardButton`s and the ``dialog-button-role` properties needs to be set to a specific value, it cannot be a complex expression. There cannot be several StandardButton of the same kind. If A callback `_clicked` is automatically added for each StandardButton which does not have an explicit callback handler, so it can be handled from the native code. (e.g. if there is a button of kind `cancel`, a `cancel_clicked` callback will be added) When viewed with the `sixtyfps-viewer` program, the `ok`, `cancel`, and `close` button will cause the dialog to close. ### Properties * **`title`** (*string*): The window title that is shown in the title bar. * **`icon`** (*image*): The window icon shown in the title bar or the task bar on window managers supporting it. ### Example ```60 import { StandardButton, Button } from "sixtyfps_widgets.60"; Example := Dialog { Text { text: "This is a dialog box"; } StandardButton { kind: ok; } StandardButton { kind: cancel; } Button { text: "More Info"; dialog-button-role: action; } } ``` # Builtin Structures ## `Point` This structure represents a point with x and y coordinate ### Fields * **`x`** (*length*) * **`y`** (*length*) ## `KeyEvent` This structure is generated and passed to the key press and release callbacks of the `FocusScope` element. ### Fields * **`text`** (*string*): The string representation of the key * **`modifiers`** (*KeyboardModifiers*): The keyboard modifiers pressed during the event ## `KeyboardModifiers` This structure is generated as part of `KeyEvent`, to indicate which modifier keys are pressed during the generation of a key event. ### Fields * **`control`** (*bool*): `true` if the control key is pressed. On macOS this corresponds to the command key. * **`alt`** (*bool*): `true` if alt key is pressed. * **`shift`** (*bool*): `true` if the shift key is pressed. * **`meta`** (*bool*): `true` if the windows key is pressed on Windows, or the control key on macOS. ## `PointerEvent` This structure is generated and passed to the `pointer-event` callback of the `TouchArea` element. ### Fields * **`kind`** (*enum PointerEventKind*): The kind of the event: one of the following - `down`: The button was pressed. - `up`: The button was released. - `cancel`: Another element or window took hold of the grab. This applies to all pressed button and the `button` is not relevent. * **`button`** (*enum PointerEventButton*): The button that was pressed or released. `left`, `right`, `middle`, or `none`. # Builtin Enums The default value of each enum type is always the first value ## `TextHorizontalAlignment` This enum describes the different types of alignment of text along the horizontal axis. ### Values * **`TextHorizontalAlignment.left`**: The text will be aligned with the left edge of the containing box. * **`TextHorizontalAlignment.center`**: The text will be horizontally centered within the containing box. * **`TextHorizontalAlignment.right`** The text will be aligned to the right right of the containing box. ## `TextVerticalAlignment` This enum describes the different types of alignment of text along the vertical axis. ### Values * **`TextVerticalAlignment.top`**: The text will be aligned to the top of the containing box. * **`TextVerticalAlignment.center`**: The text will be vertically centered within the containing box. * **`TextVerticalAlignment.bottom`** The text will be alignt to the bottom of the containing box. ## `TextWrap` This enum describes the how the text wrap if it is too wide to fit in the Text width. ### Values * **`TextWrap.no-wrap`**: The text will not wrap, but instead will overflow. * **`TextWrap.word-wrap`**: The text will be wrapped at word boundaries. ## `TextOverflow` This enum describes the how the text appear if it is too wide to fit in the Text width. ### Values * **`TextOverflow.clip`**: The text will simply be clipped. * **`TextOverflow.elide`**: The text will be elided with `…`. ## `EventResult` This enum describes whether an event was rejected or accepted by an event handler. ### Values * **`EventResult.reject`**: The event is rejected by this event handler and may then be handled by the parent item * **`EventResult.accept`**: The event is accepted and won't be processed further ## `FillRule` This enum describes the different ways of deciding what the inside of a shape described by a path shall be. ### Values * **`FillRule.nonzero`**: The ["nonzero" fill rule as defined in SVG](https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/fill-rule#nonzero). * **`FillRule.evenodd`**: The ["evenodd" fill rule as defined in SVG](https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/fill-rule#evenodd). ## `DialogButtonRole` This enum represent the value of the `dialog-button-role` property which can be added to any element within a `Dialog` to put that item in the button row, and its exact position depends on the role and the platform. ### Values * **`none`**: This is not a button means to go in the row of button of the dialog * **`accept`**: This is the role of the main button to click to accept the dialog. e.g. "Ok" or "Yes" * **`reject`**: This is the role of the main button to click to reject the dialog. e.g. "Cancel" or "No" * **`apply`**: This is the role of the "Apply" button * **`reset`**: This is the role of the "Reset" button * **`help`**: This is the role of the "Help" button * **`action`**: This is the role of any other button that perform another action.