// Copyright © SixtyFPS GmbH // SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-1.1 OR LicenseRef-Slint-commercial /*! This module contains image decoding and caching related types for the run-time library. */ use crate::lengths::PhysicalPx; use crate::slice::Slice; use crate::{SharedString, SharedVector}; use super::{IntRect, IntSize}; use crate::items::ImageFit; #[cfg(feature = "image-decoders")] pub mod cache; #[cfg(target_arch = "wasm32")] mod htmlimage; #[cfg(feature = "svg")] mod svg; #[allow(missing_docs)] #[vtable::vtable] #[repr(C)] pub struct OpaqueImageVTable { drop_in_place: fn(VRefMut) -> Layout, dealloc: fn(&OpaqueImageVTable, ptr: *mut u8, layout: Layout), /// Returns the image size size: fn(VRef) -> IntSize, /// Returns a cache key cache_key: fn(VRef) -> ImageCacheKey, } #[cfg(feature = "svg")] OpaqueImageVTable_static! { /// VTable for RC wrapped SVG helper struct. pub static PARSED_SVG_VT for svg::ParsedSVG } #[cfg(target_arch = "wasm32")] OpaqueImageVTable_static! { /// VTable for RC wrapped HtmlImage helper struct. pub static HTML_IMAGE_VT for htmlimage::HTMLImage } /// SharedPixelBuffer is a container for storing image data as pixels. It is /// internally reference counted and cheap to clone. /// /// You can construct a new empty shared pixel buffer with [`SharedPixelBuffer::new`], /// or you can clone it from an existing contiguous buffer that you might already have, using /// [`SharedPixelBuffer::clone_from_slice`]. /// /// See the documentation for [`Image`] for examples how to use this type to integrate /// Slint with external rendering functions. #[derive(Debug, Clone)] #[repr(C)] pub struct SharedPixelBuffer { width: u32, height: u32, data: SharedVector, } impl SharedPixelBuffer { /// Returns the width of the image in pixels. pub fn width(&self) -> u32 { self.width } /// Returns the height of the image in pixels. pub fn height(&self) -> u32 { self.height } /// Returns the size of the image in pixels. pub fn size(&self) -> IntSize { [self.width, self.height].into() } } impl SharedPixelBuffer { /// Return a mutable slice to the pixel data. If the SharedPixelBuffer was shared, this will make a copy of the buffer. pub fn make_mut_slice(&mut self) -> &mut [Pixel] { self.data.make_mut_slice() } } impl SharedPixelBuffer where [Pixel]: rgb::ComponentBytes, { /// Returns the pixels interpreted as raw bytes. pub fn as_bytes(&self) -> &[u8] { use rgb::ComponentBytes; self.data.as_slice().as_bytes() } /// Returns the pixels interpreted as raw bytes. pub fn make_mut_bytes(&mut self) -> &mut [u8] { use rgb::ComponentBytes; self.data.make_mut_slice().as_bytes_mut() } } impl SharedPixelBuffer { /// Return a slice to the pixel data. pub fn as_slice(&self) -> &[Pixel] { self.data.as_slice() } } impl SharedPixelBuffer { /// Creates a new SharedPixelBuffer with the given width and height. Each pixel will be initialized with the value /// that [`Default::default()`] returns for the Pixel type. pub fn new(width: u32, height: u32) -> Self { Self { width, height, data: core::iter::repeat(Pixel::default()) .take(width as usize * height as usize) .collect(), } } } impl SharedPixelBuffer { /// Creates a new SharedPixelBuffer by cloning and converting pixels from an existing /// slice. This function is useful when another crate was used to allocate an image /// and you would like to convert it for use in Slint. pub fn clone_from_slice( pixel_slice: &[SourcePixelType], width: u32, height: u32, ) -> Self where [SourcePixelType]: rgb::AsPixels, { use rgb::AsPixels; Self { width, height, data: pixel_slice.as_pixels().iter().cloned().collect() } } } /// Convenience alias for a pixel with three color channels (red, green and blue), each /// encoded as u8. pub type Rgb8Pixel = rgb::RGB8; /// Convenience alias for a pixel with four color channels (red, green, blue and alpha), each /// encoded as u8. pub type Rgba8Pixel = rgb::RGBA8; /// SharedImageBuffer is a container for images that are stored in CPU accessible memory. /// /// The SharedImageBuffer's variants represent the different common formats for encoding /// images in pixels. #[derive(Clone, Debug)] #[repr(C)] pub enum SharedImageBuffer { /// This variant holds the data for an image where each pixel has three color channels (red, green, /// and blue) and each channel is encoded as unsigned byte. RGB8(SharedPixelBuffer), /// This variant holds the data for an image where each pixel has four color channels (red, green, /// blue and alpha) and each channel is encoded as unsigned byte. RGBA8(SharedPixelBuffer), /// This variant holds the data for an image where each pixel has four color channels (red, green, /// blue and alpha) and each channel is encoded as unsigned byte. In contrast to [`Self::RGBA8`], /// this variant assumes that the alpha channel is also already multiplied to each red, green and blue /// component of each pixel. /// Only construct this format if you know that your pixels are encoded this way. It is more efficient /// for rendering. RGBA8Premultiplied(SharedPixelBuffer), } impl SharedImageBuffer { /// Returns the width of the image in pixels. #[inline] pub fn width(&self) -> u32 { match self { Self::RGB8(buffer) => buffer.width(), Self::RGBA8(buffer) => buffer.width(), Self::RGBA8Premultiplied(buffer) => buffer.width(), } } /// Returns the height of the image in pixels. #[inline] pub fn height(&self) -> u32 { match self { Self::RGB8(buffer) => buffer.height(), Self::RGBA8(buffer) => buffer.height(), Self::RGBA8Premultiplied(buffer) => buffer.height(), } } /// Returns the size of the image in pixels. #[inline] pub fn size(&self) -> IntSize { match self { Self::RGB8(buffer) => buffer.size(), Self::RGBA8(buffer) => buffer.size(), Self::RGBA8Premultiplied(buffer) => buffer.size(), } } } impl PartialEq for SharedImageBuffer { fn eq(&self, other: &Self) -> bool { match self { Self::RGB8(lhs_buffer) => { matches!(other, Self::RGB8(rhs_buffer) if lhs_buffer.data.as_ptr().eq(&rhs_buffer.data.as_ptr())) } Self::RGBA8(lhs_buffer) => { matches!(other, Self::RGBA8(rhs_buffer) if lhs_buffer.data.as_ptr().eq(&rhs_buffer.data.as_ptr())) } Self::RGBA8Premultiplied(lhs_buffer) => { matches!(other, Self::RGBA8Premultiplied(rhs_buffer) if lhs_buffer.data.as_ptr().eq(&rhs_buffer.data.as_ptr())) } } } } #[repr(u8)] #[derive(Clone, PartialEq, Debug, Copy)] /// The pixel format of a StaticTexture pub enum PixelFormat { /// red, green, blue. 24bits. Rgb, /// Red, green, blue, alpha. 32bits. Rgba, /// Red, green, blue, alpha. 32bits. The color are premultiplied by alpha RgbaPremultiplied, /// Alpha map. 8bits. Each pixel is an alpha value. The color is specified separately. AlphaMap, } impl PixelFormat { /// The number of bytes in a pixel pub fn bpp(self) -> usize { match self { PixelFormat::Rgb => 3, PixelFormat::Rgba => 4, PixelFormat::RgbaPremultiplied => 4, PixelFormat::AlphaMap => 1, } } } #[repr(C)] #[derive(Clone, PartialEq, Debug)] /// Some raw pixel data which is typically stored in the binary pub struct StaticTexture { /// The position and size of the texture within the image pub rect: IntRect, /// The pixel format of this texture pub format: PixelFormat, /// The color, for the alpha map ones pub color: crate::Color, /// index in the data array pub index: usize, } #[repr(C)] #[derive(Clone, PartialEq, Debug)] /// A texture is stored in read-only memory and may be composed of sub-textures. pub struct StaticTextures { /// The total size of the image (this might not be the size of the full image /// as some transparent part are not part of any texture) pub size: IntSize, /// The size of the image before the compiler applied any scaling pub original_size: IntSize, /// The pixel data referenced by the textures pub data: Slice<'static, u8>, /// The list of textures pub textures: Slice<'static, StaticTexture>, } /// ImageCacheKey encapsulates the different ways of indexing images in the /// cache of decoded images. #[derive(PartialEq, Eq, Debug, Hash, Clone)] #[repr(u8)] pub enum ImageCacheKey { /// This variant indicates that no image cache key can be created for the image. /// For example this is the case for programmatically created images. Invalid = 0, /// The image is identified by its path on the file system. Path(SharedString) = 1, /// The image is identified by a URL. #[cfg(target_arch = "wasm32")] URL(SharedString) = 2, /// The image is identified by the static address of its encoded data. EmbeddedData(usize) = 3, } impl ImageCacheKey { /// Returns a new cache key if decoded image data can be stored in image cache for /// the given ImageInner. pub fn new(resource: &ImageInner) -> Option { let key = match resource { ImageInner::None => return None, ImageInner::EmbeddedImage { cache_key, .. } => cache_key.clone(), ImageInner::StaticTextures(textures) => { Self::from_embedded_image_data(textures.data.as_slice()) } #[cfg(feature = "svg")] ImageInner::Svg(parsed_svg) => parsed_svg.cache_key(), #[cfg(target_arch = "wasm32")] ImageInner::HTMLImage(htmlimage) => Self::URL(htmlimage.source().into()), ImageInner::BackendStorage(x) => vtable::VRc::borrow(x).cache_key(), #[cfg(not(target_arch = "wasm32"))] ImageInner::BorrowedOpenGLTexture(..) => return None, }; if matches!(key, ImageCacheKey::Invalid) { None } else { Some(key) } } /// Returns a cache key for static embedded image data. pub fn from_embedded_image_data(data: &'static [u8]) -> Self { Self::EmbeddedData(data.as_ptr() as usize) } } /// A resource is a reference to binary data, for example images. They can be accessible on the file /// system or embedded in the resulting binary. Or they might be URLs to a web server and a downloaded /// is necessary before they can be used. /// cbindgen:prefix-with-name #[derive(Clone, Debug, Default)] #[repr(u8)] #[allow(missing_docs)] pub enum ImageInner { /// A resource that does not represent any data. #[default] None, EmbeddedImage { cache_key: ImageCacheKey, buffer: SharedImageBuffer, }, #[cfg(feature = "svg")] Svg(vtable::VRc), StaticTextures(&'static StaticTextures), #[cfg(target_arch = "wasm32")] HTMLImage(vtable::VRc), BackendStorage(vtable::VRc), #[cfg(not(target_arch = "wasm32"))] BorrowedOpenGLTexture(BorrowedOpenGLTexture), } impl ImageInner { /// Return or render the image into a buffer /// /// `target_size_for_scalable_source` is the size to use if the image is scalable. /// (when unspecified, will default to the intrinsic size of the image) /// /// Returns None if the image can't be rendered in a buffer or if the image is empty pub fn render_to_buffer( &self, _target_size_for_scalable_source: Option>, ) -> Option { match self { ImageInner::EmbeddedImage { buffer, .. } => Some(buffer.clone()), #[cfg(feature = "svg")] ImageInner::Svg(svg) => match svg.render(_target_size_for_scalable_source) { Ok(b) => Some(b), // Ignore error when rendering a 0x0 image, that's just an empty image Err(resvg::usvg::Error::InvalidSize) => None, Err(err) => { eprintln!("Error rendering SVG: {err}"); None } }, ImageInner::StaticTextures(ts) => { let mut buffer = SharedPixelBuffer::::new(ts.size.width, ts.size.height); let stride = buffer.width() as usize; let slice = buffer.make_mut_slice(); for t in ts.textures.iter() { let rect = t.rect.to_usize(); for y in 0..rect.height() { let slice = &mut slice[(rect.min_y() + y) * stride..][rect.x_range()]; let source = &ts.data[t.index + y * rect.width() * t.format.bpp()..]; match t.format { PixelFormat::Rgb => { let mut iter = source.chunks_exact(3).map(|p| Rgba8Pixel { r: p[0], g: p[1], b: p[2], a: 255, }); slice.fill_with(|| iter.next().unwrap()); } PixelFormat::RgbaPremultiplied => { let mut iter = source.chunks_exact(4).map(|p| Rgba8Pixel { r: p[0], g: p[1], b: p[2], a: p[3], }); slice.fill_with(|| iter.next().unwrap()); } PixelFormat::Rgba => { let mut iter = source.chunks_exact(4).map(|p| { let a = p[3]; Rgba8Pixel { r: (p[0] as u16 * a as u16 / 255) as u8, g: (p[1] as u16 * a as u16 / 255) as u8, b: (p[2] as u16 * a as u16 / 255) as u8, a, } }); slice.fill_with(|| iter.next().unwrap()); } PixelFormat::AlphaMap => { let col = t.color.to_argb_u8(); let mut iter = source.iter().map(|p| { let a = *p as u32 * col.alpha as u32; Rgba8Pixel { r: (col.red as u32 * a / (255 * 255)) as u8, g: (col.green as u32 * a / (255 * 255)) as u8, b: (col.blue as u32 * a / (255 * 255)) as u8, a: (a / 255) as u8, } }); slice.fill_with(|| iter.next().unwrap()); } }; } } Some(SharedImageBuffer::RGBA8Premultiplied(buffer)) } _ => None, } } /// Returns true if the image is an SVG (either backed by resvg or HTML image wrapper). pub fn is_svg(&self) -> bool { match self { #[cfg(feature = "svg")] Self::Svg(_) => true, #[cfg(target_arch = "wasm32")] Self::HTMLImage(html_image) => html_image.is_svg(), _ => false, } } } impl PartialEq for ImageInner { fn eq(&self, other: &Self) -> bool { match (self, other) { ( Self::EmbeddedImage { cache_key: l_cache_key, buffer: l_buffer }, Self::EmbeddedImage { cache_key: r_cache_key, buffer: r_buffer }, ) => l_cache_key == r_cache_key && l_buffer == r_buffer, #[cfg(feature = "svg")] (Self::Svg(l0), Self::Svg(r0)) => vtable::VRc::ptr_eq(l0, r0), (Self::StaticTextures(l0), Self::StaticTextures(r0)) => l0 == r0, #[cfg(target_arch = "wasm32")] (Self::HTMLImage(l0), Self::HTMLImage(r0)) => vtable::VRc::ptr_eq(l0, r0), (Self::BackendStorage(l0), Self::BackendStorage(r0)) => vtable::VRc::ptr_eq(l0, r0), #[cfg(not(target_arch = "wasm32"))] (Self::BorrowedOpenGLTexture(l0), Self::BorrowedOpenGLTexture(r0)) => l0 == r0, _ => false, } } } impl<'a> From<&'a Image> for &'a ImageInner { fn from(other: &'a Image) -> Self { &other.0 } } /// Error generated if an image cannot be loaded for any reasons. #[derive(Default, Debug, PartialEq)] pub struct LoadImageError(()); /// An image type that can be displayed by the Image element. You can construct /// Image objects from a path to an image file on disk, using [`Self::load_from_path`]. /// /// Another typical use-case is to render the image content with Rust code. /// For this it's most efficient to create a new SharedPixelBuffer with the known dimensions /// and pass the mutable slice to your rendering function. Afterwards you can create an /// Image. /// /// The following example creates a 320x200 RGB pixel buffer and calls an external /// low_level_render() function to draw a shape into it. Finally the result is /// stored in an Image with [`Self::from_rgb8()`]: /// ``` /// # use i_slint_core::graphics::{SharedPixelBuffer, Image, Rgb8Pixel}; /// /// fn low_level_render(width: u32, height: u32, buffer: &mut [u8]) { /// // render beautiful circle or other shapes here /// } /// /// let mut pixel_buffer = SharedPixelBuffer::::new(320, 200); /// /// low_level_render(pixel_buffer.width(), pixel_buffer.height(), /// pixel_buffer.make_mut_bytes()); /// /// let image = Image::from_rgb8(pixel_buffer); /// ``` /// /// Another use-case is to import existing image data into Slint, by /// creating a new Image through cloning of another image type. /// /// The following example uses the popular [image crate](https://docs.rs/image/) to /// load a `.png` file from disk, apply brightening filter on it and then import /// it into an [`Image`]: /// ```no_run /// # use i_slint_core::graphics::{SharedPixelBuffer, Image, Rgba8Pixel}; /// let mut cat_image = image::open("cat.png").expect("Error loading cat image").into_rgba8(); /// /// image::imageops::colorops::brighten_in_place(&mut cat_image, 20); /// /// let buffer = SharedPixelBuffer::::clone_from_slice( /// cat_image.as_raw(), /// cat_image.width(), /// cat_image.height(), /// ); /// let image = Image::from_rgba8(buffer); /// ``` /// /// A popular software (CPU) rendering library in Rust is tiny-skia. The following example shows /// how to use tiny-skia to render into a [`SharedPixelBuffer`]: /// ``` /// # use i_slint_core::graphics::{SharedPixelBuffer, Image, Rgba8Pixel}; /// let mut pixel_buffer = SharedPixelBuffer::::new(640, 480); /// let width = pixel_buffer.width(); /// let height = pixel_buffer.height(); /// let mut pixmap = tiny_skia::PixmapMut::from_bytes( /// pixel_buffer.make_mut_bytes(), width, height /// ).unwrap(); /// pixmap.fill(tiny_skia::Color::TRANSPARENT); /// /// let circle = tiny_skia::PathBuilder::from_circle(320., 240., 150.).unwrap(); /// /// let mut paint = tiny_skia::Paint::default(); /// paint.shader = tiny_skia::LinearGradient::new( /// tiny_skia::Point::from_xy(100.0, 100.0), /// tiny_skia::Point::from_xy(400.0, 400.0), /// vec![ /// tiny_skia::GradientStop::new(0.0, tiny_skia::Color::from_rgba8(50, 127, 150, 200)), /// tiny_skia::GradientStop::new(1.0, tiny_skia::Color::from_rgba8(220, 140, 75, 180)), /// ], /// tiny_skia::SpreadMode::Pad, /// tiny_skia::Transform::identity(), /// ).unwrap(); /// /// pixmap.fill_path(&circle, &paint, tiny_skia::FillRule::Winding, Default::default(), None); /// /// let image = Image::from_rgba8_premultiplied(pixel_buffer); /// ``` /// /// ### Sending Image to a thread /// /// `Image` is not [`Send`], because it uses internal cache that are local to the Slint thread. /// If you want to create image data in a thread and send that to slint, construct the /// [`SharedPixelBuffer`] in a thread, and send that to Slint's UI thread. /// /// ```rust,no_run /// # use i_slint_core::graphics::{SharedPixelBuffer, Image, Rgba8Pixel}; /// std::thread::spawn(move || { /// let mut pixel_buffer = SharedPixelBuffer::::new(640, 480); /// // ... fill the pixel_buffer with data as shown in the previous example ... /// slint::invoke_from_event_loop(move || { /// // this will run in the Slint's UI thread /// let image = Image::from_rgba8_premultiplied(pixel_buffer); /// // ... use the image, eg: /// // my_ui_handle.upgrade().unwrap().set_image(image); /// }); /// }); /// ``` #[repr(transparent)] #[derive(Default, Clone, Debug, PartialEq, derive_more::From)] pub struct Image(ImageInner); impl Image { #[cfg(feature = "image-decoders")] /// Load an Image from a path to a file containing an image pub fn load_from_path(path: &std::path::Path) -> Result { self::cache::IMAGE_CACHE.with(|global_cache| { let path: SharedString = path.to_str().ok_or(LoadImageError(()))?.into(); global_cache.borrow_mut().load_image_from_path(&path).ok_or(LoadImageError(())) }) } /// Creates a new Image from the specified shared pixel buffer, where each pixel has three color /// channels (red, green and blue) encoded as u8. pub fn from_rgb8(buffer: SharedPixelBuffer) -> Self { Image(ImageInner::EmbeddedImage { cache_key: ImageCacheKey::Invalid, buffer: SharedImageBuffer::RGB8(buffer), }) } /// Creates a new Image from the specified shared pixel buffer, where each pixel has four color /// channels (red, green, blue and alpha) encoded as u8. pub fn from_rgba8(buffer: SharedPixelBuffer) -> Self { Image(ImageInner::EmbeddedImage { cache_key: ImageCacheKey::Invalid, buffer: SharedImageBuffer::RGBA8(buffer), }) } /// Creates a new Image from the specified shared pixel buffer, where each pixel has four color /// channels (red, green, blue and alpha) encoded as u8 and, in contrast to [`Self::from_rgba8`], /// the alpha channel is also assumed to be multiplied to the red, green and blue channels. /// /// Only construct an Image with this function if you know that your pixels are encoded this way. pub fn from_rgba8_premultiplied(buffer: SharedPixelBuffer) -> Self { Image(ImageInner::EmbeddedImage { cache_key: ImageCacheKey::Invalid, buffer: SharedImageBuffer::RGBA8Premultiplied(buffer), }) } /// Creates a new Image from an existing OpenGL texture. The texture remains borrowed by Slint /// for the duration of being used for rendering, such as when assigned as source property to /// an `Image` element. It's the application's responsibility to delete the texture when it is /// not used anymore. /// /// The texture must be bindable against the `GL_TEXTURE_2D` target, have `GL_RGBA` as format /// for the pixel data. /// /// When Slint renders the texture, it assumes that the origin of the texture is at the top-left. /// This is different from the default OpenGL coordinate system. /// /// # Safety /// /// This function is unsafe because invalid texture ids may lead to undefined behavior in OpenGL /// drivers. A valid texture id is one that was created by the same OpenGL context that is /// current during any of the invocations of the callback set on [`Window::set_rendering_notifier()`](crate::api::Window::set_rendering_notifier). /// OpenGL contexts between instances of [`slint::Window`](crate::api::Window) are not sharing resources. Consequently /// [`slint::Image`](Self) objects created from borrowed OpenGL textures cannot be shared between /// different windows. #[allow(unsafe_code)] #[cfg(not(target_arch = "wasm32"))] #[deprecated(since = "1.2.0", note = "Use BorrowedOpenGLTextureBuilder")] pub unsafe fn from_borrowed_gl_2d_rgba_texture( texture_id: core::num::NonZeroU32, size: IntSize, ) -> Self { BorrowedOpenGLTextureBuilder::new_gl_2d_rgba_texture(texture_id, size).build() } /// Creates a new Image from the specified buffer, which contains SVG raw data. #[cfg(feature = "svg")] pub fn load_from_svg_data(buffer: &[u8]) -> Result { let cache_key = ImageCacheKey::Invalid; Ok(Image(ImageInner::Svg(vtable::VRc::new( svg::load_from_data(buffer, cache_key).map_err(|_| LoadImageError(()))?, )))) } /// Returns the size of the Image in pixels. pub fn size(&self) -> IntSize { match &self.0 { ImageInner::None => Default::default(), ImageInner::EmbeddedImage { buffer, .. } => buffer.size(), ImageInner::StaticTextures(StaticTextures { original_size, .. }) => *original_size, #[cfg(feature = "svg")] ImageInner::Svg(svg) => svg.size(), #[cfg(target_arch = "wasm32")] ImageInner::HTMLImage(htmlimage) => htmlimage.size().unwrap_or_default(), ImageInner::BackendStorage(x) => vtable::VRc::borrow(x).size(), #[cfg(not(target_arch = "wasm32"))] ImageInner::BorrowedOpenGLTexture(BorrowedOpenGLTexture { size, .. }) => *size, } } #[cfg(feature = "std")] /// Returns the path of the image on disk, if it was constructed via [`Self::load_from_path`]. /// /// For example: /// ``` /// # use std::path::Path; /// # use i_slint_core::graphics::*; /// let path_buf = Path::new(env!("CARGO_MANIFEST_DIR")) /// .join("../../examples/printerdemo/ui/images/cat.jpg"); /// let image = Image::load_from_path(&path_buf).unwrap(); /// assert_eq!(image.path(), Some(path_buf.as_path())); /// ``` pub fn path(&self) -> Option<&std::path::Path> { match &self.0 { ImageInner::EmbeddedImage { cache_key: ImageCacheKey::Path(path), .. } => { Some(std::path::Path::new(path.as_str())) } _ => None, } } } /// This enum describes the origin to use when rendering a borrowed OpenGL texture. /// Use this with [`BorrowedOpenGLTextureBuilder::origin`]. #[derive(Copy, Clone, Debug, PartialEq, Default)] #[repr(u8)] #[non_exhaustive] pub enum BorrowedOpenGLTextureOrigin { /// The top-left of the texture is the top-left of the texture drawn on the screen. #[default] TopLeft, /// The bottom-left of the texture is the top-left of the texture draw on the screen, /// flipping it vertically. BottomLeft, } /// Factory to create [`slint::Image`](crate::graphics::Image) from an existing OpenGL texture. /// /// Methods can be chained on it in order to configure it. /// /// * `origin`: Change the texture's origin when rendering (default: TopLeft). /// /// Complete the builder by calling [`Self::build()`] to create a [`slint::Image`](crate::graphics::Image): /// /// ``` /// # use i_slint_core::graphics::{BorrowedOpenGLTextureBuilder, Image, IntSize, BorrowedOpenGLTextureOrigin}; /// # let texture_id = core::num::NonZeroU32::new(1).unwrap(); /// # let size = IntSize::new(100, 100); /// let builder = unsafe { BorrowedOpenGLTextureBuilder::new_gl_2d_rgba_texture(texture_id, size) } /// .origin(BorrowedOpenGLTextureOrigin::TopLeft); /// /// let image: slint::Image = builder.build(); /// ``` #[cfg(not(target_arch = "wasm32"))] pub struct BorrowedOpenGLTextureBuilder(BorrowedOpenGLTexture); #[cfg(not(target_arch = "wasm32"))] impl BorrowedOpenGLTextureBuilder { /// Generates the base configuration for a borrowed OpenGL texture. /// /// The texture must be bindable against the `GL_TEXTURE_2D` target, have `GL_RGBA` as format /// for the pixel data. /// /// By default, when Slint renders the texture, it assumes that the origin of the texture is at the top-left. /// This is different from the default OpenGL coordinate system. Use the `mirror_vertically` function /// to reconfigure this. /// /// # Safety /// /// This function is unsafe because invalid texture ids may lead to undefined behavior in OpenGL /// drivers. A valid texture id is one that was created by the same OpenGL context that is /// current during any of the invocations of the callback set on [`Window::set_rendering_notifier()`](crate::api::Window::set_rendering_notifier). /// OpenGL contexts between instances of [`slint::Window`](crate::api::Window) are not sharing resources. Consequently /// [`slint::Image`](Self) objects created from borrowed OpenGL textures cannot be shared between /// different windows. #[allow(unsafe_code)] pub unsafe fn new_gl_2d_rgba_texture(texture_id: core::num::NonZeroU32, size: IntSize) -> Self { Self(BorrowedOpenGLTexture { texture_id, size, origin: Default::default() }) } /// Configures the texture to be rendered vertically mirrored. pub fn origin(mut self, origin: BorrowedOpenGLTextureOrigin) -> Self { self.0.origin = origin; self } /// Completes the process of building a slint::Image that holds a borrowed OpenGL texture. pub fn build(self) -> Image { Image(ImageInner::BorrowedOpenGLTexture(self.0)) } } /// Load an image from an image embedded in the binary. /// This is called by the generated code. #[cfg(feature = "image-decoders")] pub fn load_image_from_embedded_data(data: Slice<'static, u8>, format: Slice<'_, u8>) -> Image { self::cache::IMAGE_CACHE.with(|global_cache| { global_cache.borrow_mut().load_image_from_embedded_data(data, format).unwrap_or_else(|| { panic!("internal error: embedded image data is not supported by run-time library",) }) }) } #[test] fn test_image_size_from_buffer_without_backend() { { assert_eq!(Image::default().size(), Default::default()); } { let buffer = SharedPixelBuffer::::new(320, 200); let image = Image::from_rgb8(buffer); assert_eq!(image.size(), [320, 200].into()) } } #[cfg(feature = "svg")] #[test] fn test_image_size_from_svg() { let simple_svg = r#""#; let image = Image::load_from_svg_data(simple_svg.as_bytes()).unwrap(); assert_eq!(image.size(), [320, 200].into()); } #[cfg(feature = "svg")] #[test] fn test_image_invalid_svg() { let invalid_svg = r#"AaBbCcDd"#; let result = Image::load_from_svg_data(invalid_svg.as_bytes()); assert!(result.is_err()); } /// Return an size that can be used to render an image in a buffer that matches a given ImageFit pub fn fit_size( image_fit: ImageFit, target: euclid::Size2D, origin: IntSize, ) -> euclid::Size2D { let o = origin.cast::(); let ratio = match image_fit { ImageFit::Fill => return target, ImageFit::Contain => f32::min(target.width / o.width, target.height / o.height), ImageFit::Cover => f32::max(target.width / o.width, target.height / o.height), }; euclid::Size2D::from_untyped(o * ratio) } #[cfg(feature = "ffi")] pub(crate) mod ffi { #![allow(unsafe_code)] use super::super::IntSize; use super::*; // Expand Rgb8Pixel so that cbindgen can see it. (is in fact rgb::RGB) /// Represents an RGB pixel. #[cfg(cbindgen)] #[repr(C)] struct Rgb8Pixel { /// red value (between 0 and 255) r: u8, /// green value (between 0 and 255) g: u8, /// blue value (between 0 and 255) b: u8, } // Expand Rgba8Pixel so that cbindgen can see it. (is in fact rgb::RGBA) /// Represents an RGBA pixel. #[cfg(cbindgen)] #[repr(C)] struct Rgba8Pixel { /// red value (between 0 and 255) r: u8, /// green value (between 0 and 255) g: u8, /// blue value (between 0 and 255) b: u8, /// alpha value (between 0 and 255) a: u8, } #[cfg(feature = "image-decoders")] #[no_mangle] pub unsafe extern "C" fn slint_image_load_from_path(path: &SharedString, image: *mut Image) { core::ptr::write( image, Image::load_from_path(std::path::Path::new(path.as_str())).unwrap_or(Image::default()), ) } #[cfg(feature = "std")] #[no_mangle] pub unsafe extern "C" fn slint_image_load_from_embedded_data( data: Slice<'static, u8>, format: Slice<'static, u8>, image: *mut Image, ) { core::ptr::write(image, super::load_image_from_embedded_data(data, format)); } #[no_mangle] pub unsafe extern "C" fn slint_image_size(image: &Image) -> IntSize { image.size() } #[no_mangle] pub unsafe extern "C" fn slint_image_path(image: &Image) -> Option<&SharedString> { match &image.0 { ImageInner::EmbeddedImage { cache_key, .. } => match cache_key { ImageCacheKey::Path(path) => Some(path), _ => None, }, _ => None, } } #[no_mangle] pub unsafe extern "C" fn slint_image_from_embedded_textures( textures: &'static StaticTextures, image: *mut Image, ) { core::ptr::write(image, Image::from(ImageInner::StaticTextures(textures))); } #[no_mangle] pub unsafe extern "C" fn slint_image_compare_equal(image1: &Image, image2: &Image) -> bool { return image1.eq(image2); } } /// This structure contains fields to identify and render an OpenGL texture that Slint borrows from the application code. /// Use this to embed a native OpenGL texture into a Slint scene. /// /// The ownership of the texture remains with the application. It is the application's responsibility to delete the texture /// when it is not used anymore. /// /// Note that only 2D RGBA textures are supported. #[derive(Clone, Debug, PartialEq)] #[non_exhaustive] #[cfg(not(target_arch = "wasm32"))] #[repr(C)] pub struct BorrowedOpenGLTexture { /// The id or name of the texture, as created by [`glGenTextures`](https://registry.khronos.org/OpenGL-Refpages/gl4/html/glGenTextures.xhtml). pub texture_id: core::num::NonZeroU32, /// The size of the texture in pixels. pub size: IntSize, /// Origin of the texture when rendering. pub origin: BorrowedOpenGLTextureOrigin, }