# Builtin Elements ## Common properties These properties are valid on all visible items * **`x`** and **`y`** (*length*): the position of the element relative to its parent * **`width`** and **`height`** (*length*): The size of the element. When set, this overrides the default size. * **`maximum_width`** and **`maximum_height`** (*length*): The maximum size of an element when used in a layout. * **`minimum_width`** and **`minimum_height`** (*length*): The minimum size of an element when used in a layout. * **`col`**, **`row`**, **`colspan`**, **`rowspan`** (*int*): See [`GridLayout`](#gridlayout). * **`horizontal_stretch`** and **`vertical_stretch`** (*float*): Specify how much relative space these elements are stretching in a layout. When 0, this means that the elements will not be stretched unless all elements are 0. Builtin widgets have a value of either 0 or 1 * **`opacity`** (*float*): A value between 0 and 1 (or a percentage) that is used to draw the element and its children with transparency. 0 is fully transparent (invisible), and 1 is fully opaque. (default: 1) ### Drop Shadows To achieve the graphical effect of a visually elevated shape that shows a shadow effect underneath the frame of an element, it is possible to set the following `drop-shadow` properties: * **`drop-shadow-offset-x`** and **`drop-shadow-offset-y`** (*length*): The horizontal and vertical distance of the of the shadow from the element's frame. A negative value places the shadow left / above of the element. * **`drop-shadow-color`** (*color*): The base color of the shadow to use. Typically that color is the starting color of a gradient that fades into transparency. * **`drop-shadow-blur`** (*length*): The size of the blurred area, over which the shadow color is drawn, possibly shaded. The `drop-shadow` effect is supported for `Rectangle` and `Clip` elements. ## `Window` Window is the root of what is on the screen ### Properties * **`title`** (*string*): The window title that is shown in the title bar. * **`background`** (*color*): The background color of the Window. (default value: depends on the style) * **`default-font-family`** (*string*): The font family to use as default in text elements inside this window, that don't have their family set. * **`default-font-size`** (*length*): The font size to use as default in text elements inside this window, that don't have their size set. * **`default-font-weight`** (*int*): The font weight to use as default in text elements inside this window, that don't have their weight set. The values range from 100 (lightest) to 900 (thickest). 400 is the normal weight. ## `Rectangle` By default, the rectangle is just an empty item that shows nothing. By setting a color or a border it is then possible to draw a simple rectangle on the screen When not part of a layout, its width or height defaults to 100% of the parent element when not specified. ### Properties * **`background`** (*brush*): The background brush of the Rectangle, typically a color. (default value: transparent) * **`border_width`** (*length*): The width of the border. (default value: 0) * **`border_color`** (*brush*): The color of the border. (default value: transparent) * **`border_radius`** (*length*): The size of the radius. (default value: 0) * **`clip`** (*bool*): By default, when an item is bigger or outside another item, it is still shown. But when this property is set to true, then the children element of this Rectangle are going to be clipped. This property must be a literal `true` or `false` (default: false) ### Example ```60 Example := Window { width: 270px; height: 100px; Rectangle { x: 10px; y: 10px; width: 50px; height: 50px; background: blue; } // Rectangle with a border Rectangle { x: 70px; y: 10px; width: 50px; height: 50px; background: green; border_width: 2px; border_color: red; } // Transparent Rectangle with a border and a radius Rectangle { x: 140px; y: 10px; width: 50px; height: 50px; border_width: 4px; border_color: black; border_radius: 10px; } // A radius of width/2 makes it a circle Rectangle { x: 210px; y: 10px; width: 50px; height: 50px; background: yellow; border_width: 2px; border_color: blue; border_radius: width/2; } } ``` ## `Image` An Image can be used to represent an image loaded from an image file. ### Properties * **`source`** (*image*): The image to load. In order to reference image, one uses the `@image-url("...")` macro which loads the file relative to the directory containing the .60 file. * **`source-clip-x`**, **`source-clip-y`**, **`source-clip-width`**, **`source-clip-height`** (*int*): properties in source image coordinates that, when specified, can be used to render only a portion of the specified image. * **`image-fit`** (*enum*): Specifies how the source image shall be fit into the image element. Possible values are: * `fill`: Scales and stretches the image to fit the width and height of the element. * `contain`: The source image is scaled to fit into the image element's dimension while preserving the aspect ratio. * `cover`: The source image is scaled to cover into the image element's dimension while preserving the aspect ratio. When the `Image` element is part of a layout, the default value for **`image-fit`** is `contain`. Otherwise it is `fill`. * **`colorize`** (*brush*): When set, the image is used as an alpha mask and is drown in the given color (or with the gradient) * **`width`**, **`height`** (*length*): The width and height of the image as it appears on the screen.The default values are the sizes provided by the **`source`** image. If the `Image` is **not** in a layout and only **one** of the two sizes are specified, then the other defaults to the specified value scaled according to the aspect ratio of the **`source`** image. ### Example ```60 Example := Window { VerticalLayout { Image { source: @image-url("https://sixtyfps.io/resources/logo_scaled.png"); // image-fit default is `contain` when in layout, preserving aspect ratio } Image { source: @image-url("https://sixtyfps.io/resources/logo_scaled.png"); colorize: red; } } } ``` Scaled while preserving the aspect ratio: ```60 Example := Window { Image { source: @image-url("https://sixtyfps.io/resources/logo_scaled.png"); width: 270px; // implicit default, preserving aspect ratio: height: self.width * natural_height / natural_width; } } ``` ## `Text` A text simply show the text on the screen ### Properties * **`text`** (*string*): The actual text. * **`font_family`** (*string*): The font name * **`font_size`** (*length*): The font size of the text * **`font_weight`** (*int*): The weight of the font. The values range from 100 (lightest) to 900 (thickest). 400 is the normal weight. * **`color`** (*brush*): The color of the text (default: black) * **`horizontal_alignment`** (*enum [`TextHorizontalAlignment`](#texthorizontalalignment)*): The horizontal alignment of the text. * **`vertical_alignment`** (*enum [`TextVerticalAlignment`](#textverticalalignment)*): The vertical alignment of the text. * **`wrap`** (*enum [`TextWrap`](#textwrap)*): The way the text wraps (default: no-wrap). * **`overflow`** (*enum [`TextOverflow`](#textoverflow)*): What happens when the text overflows (default: clip). * **`letter_spacing`** (*length*): The letter spacing allows changing the spacing between the glyphs. A positive value increases the spacing and a negative value decreases the distance. The default value is 0. ### Example ```60 Example := Window { width: 270px; height: 100px; Text { text: "Hello World"; color: red; } } ``` ## `Path` The `Path` element allows rendering a generic shape, composed of different geometric commands. A path shape can be filled and outlined. When not part of a layout, its width or height defaults to 100% of the parent element when not specified. A path can be defined in two different ways: * Using SVG path commands as a string * Using path command elements in `.60` markup. The coordinates used in the geometric commands are within the imaginary coordinate system of the path. When rendering on the screen, the shape is drawn relative to the `x` and `y` properties. If the `width` and `height` properties are non-zero, then the entire shape is fit into these bounds - by scaling accordingly. ### Common Path Properties * **`fill`** (*brush*): The color for filling the shape of the path. * **`fill-rule`** (enum *[`FillRule`](#fillrule)*): The fill rule to use for the path. (default value: `nonzero`) * **`stroke`** (*brush*): The color for drawing the outline of the path. * **`stroke-width`** (*length*): The width of the outline. * **`width`** (*length*): If non-zero, the path will be scaled to fit into the specified width. * **`height`** (*length*): If non-zero, the path will be scaled to fit into the specified height. #### Path Using SVG commands SVG is a popular file format for defining scalable graphics, which are often composed of paths. In SVG paths are composed using [commands](https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/d#path_commands), which in turn are written in a string literal. In `.60` the path commands are provided to the `commands` property. The following example renders a shape consists of an arc and a rectangle, composed of `line-to`, `move-to` and `arc` commands: ```60 Example := Path { width: 100px; height: 100px; commands: "M 0 0 L 0 100 A 1 1 0 0 0 100 100 L 100 0 Z"; stroke: red; stroke-width: 1px; } ``` The commands are provided in a property: * **`commands`** (*string): A string literal providing the commands according to the SVG path specification. #### Path Using SVG Path Elements The shape of the path can also be described using elements that resemble the SVG path commands but use the `.60` markup syntax. The earlier example using SVG commands can also be written like that: ```60 Example := Path { width: 100px; height: 100px; stroke: blue; stroke-width: 1px; MoveTo { x: 0; y: 0; } LineTo { x: 0; y: 100; } ArcTo { radius-x: 1; radius-y: 1; x: 100; y: 100; } LineTo { x: 100; y: 0; } Close { } } ``` Note how the coordinates of the path elements do not use units - they operate within the imaginary coordinate system of the scalable path. ##### `MoveTo` Sub-element for `Path` The `MoveTo` sub-element closes the current sub-path, if present, and moves the current point to the location specified by the `x` and `y` properties. Subsequent elements such as `LineTo` will it as their starting point, therefore this starts a new sub-path. ###### Properties * **`x`** (*float): The x position of the new current point. * **`y`** (*float): The y position of the new current point. ##### `LineTo` Sub-element for `Path` The `LineTo` sub-element describes a line from the path's current position to the location specified by the `x` and `y` properties. ###### Properties * **`x`** (*float): The target x position of the line. * **`y`** (*float): The target y position of the line. ##### `ArcTo` Sub-element for `Path` The `ArcTo` sub-element describes the portion of an ellipse. The arc is drawn from the path's current position to the location specified by the `x` and `y` properties. The remaining properties are modelled after the SVG specification and allow tuning visual features such as the direction or angle. ###### Properties * **`x`** (*float): The target x position of the line. * **`y`** (*float): The target y position of the line. * **`radius-x`** (*float): The x-radius of the ellipse. * **`radius-y`** (*float): The y-radius of the ellipse. * **`x-rotation`** (*float): The x-axis of the ellipse will be rotated by the value of this properties, specified in as angle in degress from 0 to 360. * **`large-arc`** (*bool): Out of the two arcs of a closed ellipse, this flag selects that the larger arc is to be rendered. If the property is false, the shorter arc is rendered instead. * **`sweep`** (*bool): If the property is true, the arc will be drawn as a clockwise turning arc; anti-clockwise otherwise. ##### `CubicTo` Sub-element for `Path` The `CubicTo` sub-element describes a smooth Bézier from the path's current position to the location specified by the `x` and `y` properties, using two control points specified by their respective properties. ###### Properties * **`x`** (*float): The target x position of the curve. * **`y`** (*float): The target y position of the curve. * **`control-1-x`** (*float): The x coordinate of the curve's first control point. * **`control-1-y`** (*float): The y coordinate of the curve's first control point. * **`control-2-x`** (*float): The x coordinate of the curve's second control point. * **`control-2-y`** (*float): The y coordinate of the curve's second control point. ##### `QuadraticTo` Sub-element for `Path` The `QuadraticTo` sub-element describes a smooth Bézier from the path's current position to the location specified by the `x` and `y` properties, using the control points specified by the `control-x` and `control-y` properties. ###### Properties * **`x`** (*float): The target x position of the curve. * **`y`** (*float): The target y position of the curve. * **`control-x`** (*float): The x coordinate of the curve's control point. * **`control-y`** (*float): The y coordinate of the curve's control point. ##### `Close` Sub-element for `Path` The `Close` element closes the current sub-path and draws a straight line from the current position to the beginning of the path. ## `TouchArea` The TouchArea control what happens when the zone covered by it is touched or interacted with the mouse. When not part of a layout, its width or height defaults to 100% of the parent element when not specified. ### Properties * **`pressed`** (*bool*): Set to true by the TouchArea when the mouse is pressed over it. * **`has_hover`** (*bool*): Set to true by the TouchArea when the mouse is over it. * **`mouse_x`**, **`mouse_y`** (*length*): Set by the TouchArea to the position of the mouse within it. * **`pressed_x`**, **`mouse_y`** (*length*): Set to true by the TouchArea to the position of the mouse at the moment it was last pressed. ### Callbacks * **`clicked`**: Emited when the mouse is released ### Example ```60 Example := Window { width: 200px; height: 100px; area := TouchArea { width: parent.width; height: parent.height; clicked => { rect2.background = #ff0; } } Rectangle { width: parent.width / 2; height: parent.height; background: area.pressed ? blue: red; } rect2 := Rectangle { x: parent.width / 2; width: parent.width / 2; height: parent.height; } } ``` ## `FocusScope` The FocusScope exposes callback to intercept the pressed key when it has focus. ### Properties * **`has_focus`** (*bool*): Set to true when item is focused and receives keyboard events. ### Methods * **`focus()`** Call this function to focus the text input and make it receive future keyboard events. ### Callbacks * **`key_pressed(KeyEvent) -> EventResult`**: Emited when a key is pressed, the argument is a `KeyEvent` struct * **`key_released(KeyEvent) -> EventResult`**: Emited when a key is released, the argument is a `KeyEvent` struct ### Example ```60 Example := Window { FocusScope { key-pressed(event) => { debug(event.text); if (event.modifiers.control) { debug("control was pressed during this event"); } accept } } } ``` ## `VerticalLayout` / `HorizontalLayout` These layouts place their children next to eachother verticaly or horizontally. The size of elements can either be fixed with the `width` or `height` property, or if they are not set they will be computed by the layout respecting the minimum and maximum sizes and the strecth factor. ## Properties * **`spacing`** (*length*): The distance between the elements in the layout. * **`padding`** (*length*): the padding within the layout. * **`padding_left`**, **`padding_right`**, **`padding_top`** and **`padding_bottom`** (*length*): override the padding in specific sides. * **`alignment`** (*FIXME enum*): Can be one of `stretch`, `center`, `start`, `end`, `space_between`, `space_around`. Defaults to `stretch`. Matches the CSS flex. ## Example ```60 Foo := Window { width: 200px; height: 100px; HorizontalLayout { spacing: 5px; Rectangle { background: red; width: 10px; } Rectangle { background: blue; minimum-width: 10px; } Rectangle { background: yellow; horizontal-stretch: 1; } Rectangle { background: green; horizontal-stretch: 2; } } } ``` ## `GridLayout` `GridLayout` places the elements in a grid. `GridLayout` adds properties to each item: `col`, `row`, `colspan`, `rowspan`. You can control the position of elements with `col` and `row`. If `col` or `row` is not specified, they are automatically computed such that the item is next to the previous item, in the same row. Alternatively, the item can be put in a `Row` element. ### Properties * **`spacing`** (*length*): The distance between the elements in the layout. * **`padding`** (*length*): the padding within the layout. * **`padding_left`**, **`padding_right`**, **`padding_top`** and **`padding_bottom`** (*length*): override the padding in specific sides. ### Examples This example use the `Row` element ```60 Foo := Window { width: 200px; height: 200px; GridLayout { spacing: 5px; Row { Rectangle { background: red; } Rectangle { background: blue; } } Row { Rectangle { background: yellow; } Rectangle { background: green; } } } } ``` This example use the `col` and `row` property ```60 Foo := Window { width: 200px; height: 150px; GridLayout { Rectangle { background: red; } Rectangle { background: blue; } Rectangle { background: yellow; row: 1; } Rectangle { background: green; } Rectangle { background: black; col: 2; row: 0; } } } ``` ## `PathLayout` FIXME: write docs ## `Flickable` FIXME: write docs When not part of a layout, its width or height defaults to 100% of the parent element when not specified. ## `TextInput` The `TextInput` is a lower-level item that shows text and allows entering text. When not part of a layout, its width or height defaults to 100% of the parent element when not specified. ### Properties * **`text`** (*string*): The actual text. * **`font_family`** (*string*): The font name * **`font_size`** (*length*): The font size of the text * **`font_weight`** (*int*): The weight of the font. The values range from 100 (lightest) to 900 (thickest). 400 is the normal weight. * **`color`** (*brush*): The color of the text (default: transparent) * **`horizontal_alignment`** (enum *[`TextHorizontalAlignment`](#texthorizontalalignment)*): The horizontal alignment of the text. * **`vertical_alignment`** (enum *[`TextVerticalAlignment`](#textverticalalignment)*): The vertical alignment of the text. * **`has_focus`** (*bool*): Set to true when item is focused and receives keyboard events. * **`letter_spacing`** (*length*): The letter spacing allows changing the spacing between the glyphs. A positive value increases the spacing and a negative value decreases the distance. The default value is 0. ### Methods * **`focus()`** Call this function to focus the text input and make it receive future keyboard events. ### Callbacks * **`accepted()`**: Emited when enter key is pressed * **`edited()`**: Emited when the text has changed because the user modified it ### Example ```60 Example := Window { width: 270px; height: 100px; TextInput { text: "Replace me with a name"; } } ``` ## `Clip` By default, when an item is bigger or outside another item, it is still shown. But the `Clip` element make sure to clip any children outside of the rectangle bounds When not part of a layout, its width or height defaults to 100% of the parent element when not specified. FIXME: deprecate this item as it can be replaced by the `clip:` property ## `PopupWindow` This allow to show a popup window like a tooltip or a popup menu. Note: it is not allowed to access properties on element within the popup from outside of the popup ### Methods * **`show()`** Call this function to show the popup. ### Example ```60 Example := Window { width: 100px; height: 100px; popup := PopupWindow { Rectangle { height:100%; width: 100%; background: yellow; } x: 20px; y: 20px; height: 50px; width: 50px; } TouchArea { height:100%; width: 100%; clicked => { popup.show(); } } } ``` # Builtin Structures ## `KeyEvent` This structure is generated and passed to the key press and release callbacks of the `FocusScope` element. ### Fields * **`text`** (*string*): The string representation of the key * **`modifiers`** (*KeyboardModifiers*): The keyboard modifiers pressed during the event ## `KeyboardModifiers` This structure is generated as part of `KeyEvent`, to indicate which modifier keys are pressed during the generation of a key event. ### Fields * **`control`** (*bool*): True if the control key is pressed. On macOS this corresponds to the command key. * **`alt`** (*bool*): True if alt key is pressed. * **`shift`** (*bool*): True if the shift key is pressed. * **`meta`** (*bool*): True if the windows key is pressed on Windows, or the control key on macOS. # Builtin Enums The default value of each enum type is always the first value ## `TextHorizontalAlignment` This enum describes the different types of alignment of text along the horizontal axis. ### Values * **`TextHorizontalAlignment.left`**: The text will be aligned with the left edge of the contained box. * **`TextHorizontalAlignment.center`**: The text will be horizontally centered within the contained box. * **`TextHorizontalAlignment.right`** The text will be alignt to the right right of the contained box. ## `TextVerticalAlignment` This enum describes the different types of alignment of text along the vertical axis. ### Values * **`TextVerticalAlignment.top`**: The text will be aligned to the top of the contained box. * **`TextVerticalAlignment.center`**: The text will be vertically centered within the contained box. * **`TextVerticalAlignment.bottom`** The text will be alignt to the bottom of the contained box. ## `TextWrap` This enum describes the how the text wrap if it is too wide to fit in the Text width. ### Values * **`TextWrap.no-wrap`**: The text will not wrap, but instead will overflow. * **`TextWrap.word-wrap`**: The text will be wrapped at word boundaries. ## `TextOverflow` This enum describes the how the text appear if it is too wide to fit in the Text width. ### Values * **`TextWrap.clip`**: The text will simply be clipped. * **`TextWrap.elide`**: The text will be ellided with `…`. ## `EventResult` This enum describes whether an event was rejected or accepted by an event handler. ### Values * **`EventResult.reject`**: The event is rejected by this event handler and may then be handled by parent item * **`EventResult.accept`**: The event is accepted and won't be processed further ## `FillRule` This enum describes the different ways of deciding what the inside of a shape described by a path shall be. ### Values * **`FillRule.nonzero`**: The ["nonzero" fill rule as defined in SVG](https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/fill-rule#nonzero). * **`FillRule.evenodd`**: The ["evenodd" fill rule as defined in SVG](https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/fill-rule#evenodd).