# Builtin Elements ## Common properties These properties are valid on all visible items * **`x`** and **`y`** (*length*): the position of the element relative to its parent * **`width`** and **`height`** (*length*): The size of the element. When set, this overrides the default size. * **`maximum_width`** and **`maximum_height`** (*length*): The maximum size of an element when used in a layout. * **`minimum_width`** and **`minimum_height`** (*length*): The minimum size of an element when used in a layout. * **`col`**, **`row`**, **`colspan`**, **`rowspan`** (*int*): See [`GridLayout`](#gridlayout). * **`horizontal_stretch`** and **`vertical_stretch`** (*float*): Specify how much relative space these elements are stretching in a layout. When 0, this means that the elements will not be stretched unless all elements are 0. Builtin widgets have a value of either 0 or 1 ## `Window` Window is the root of what is on the screen ### Properties * **`title`** (*string*): The window title that is shown in the title bar. * **`color`** (*color*): The background color of the Rectangle. (default value: depends on the style) ## `Rectangle` By default, the rectangle is just an empty item that shows nothing. By setting a color or a border it is then possible to draw a simple rectangle on the screen When not part of a layout, its width or height defaults to 100% of the parent element when not specified. ### Properties * **`color`** (*color*): The background color of the Rectangle. (default value: transparent) * **`border_width`** (*length*): The width of the border. (default value: 0) * **`border_color`** (*color*): The color of the border. (default value: transparent) * **`border_radius`** (*length*): The size of the radius. (default value: 0) ### Example ```60 Example := Window { width: 270px; height: 100px; Rectangle { x: 10px; y: 10px; width: 50px; height: 50px; color: blue; } // Rectangle with a border Rectangle { x: 70px; y: 10px; width: 50px; height: 50px; color: green; border_width: 2px; border_color: red; } // Transparent Rectangle with a border and a radius Rectangle { x: 140px; y: 10px; width: 50px; height: 50px; border_width: 4px; border_color: black; border_radius: 10px; } // A radius of width/2 makes it a circle Rectangle { x: 210px; y: 10px; width: 50px; height: 50px; color: yellow; border_width: 2px; border_color: blue; border_radius: width/2; } } ``` ## `Image` An Image can be used to represent an image loaded from an image file ### Properties * **`source`** (*image*): The image to load. In order to reference image, one uses the `img!"..."` macro which loads the file relative to the directory containing the .60 file. * **`source-clip-x`**, **`source-clip-y`**, **`source-clip-width`**, **`source-clip-height`** (*int*): properties in source image coordinates that, when specified, can be used to render only a portion of the specified image. * **`image-fit`** (*enum*): Specifies how the source image shall be fit into the image element. Possible values are: * `fill` (default): Scales and stretches the image to fit the width and height of the element. * `contain`: The source image is scaled to fit into the image element's dimension while preserving the aspect ratio. ### Example ```60 Example := Image { source: img!"https://sixtyfps.io/resources/logo_scaled.png"; width: 64px; height: 44px; } ``` ## `Text` A text simply show the text on the screen ### Properties * **`text`** (*string*): The actual text. * **`font_family`** (*string*): The font name * **`font_size`** (*length*): The font size of the text * **`font_weight`** (*int*): The weight of the font. The values range from 100 (lightest) to 900 (thickest). 400 is the normal weight. * **`color`** (*color*): The color of the text (default: transparent) * **`horizontal_alignment`** (*enum [`TextHorizontalAlignment`](#texthorizontalalignment)*): The horizontal alignment of the text. * **`vertical_alignment`** (*enum [`TextVerticalAlignment`](#textverticalalignment)*): The vertical alignment of the text. ### Example ```60 Example := Window { width: 270px; height: 100px; Text { text: "Hello World"; color: red; } } ``` ## `Path` FIXME: write docs When not part of a layout, its width or height defaults to 100% of the parent element when not specified. ## `TouchArea` The TouchArea control what happens when the zone covered by it is touched or interacted with the mouse. When not part of a layout, its width or height defaults to 100% of the parent element when not specified. ### Properties * **`pressed`** (*bool*): Set to true by the TouchArea when the mouse is pressed over it. * **`has_hover`** (*bool*): Set to true by the TouchArea when the mouse is over it. * **`mouse_x`**, **`mouse_y`** (*length*): Set by the TouchArea to the position of the mouse within it. * **`pressed_x`**, **`mouse_y`** (*length*): Set to true by the TouchArea to the position of the mouse at the moment it was last pressed. ### Callbacks * **`clicked`**: Emited when the mouse is released ### Example ```60 Example := Window { width: 200px; height: 100px; area := TouchArea { width: parent.width; height: parent.height; clicked => { rect2.color = #ff0; } } Rectangle { width: parent.width / 2; height: parent.height; color: area.pressed ? blue: red; } rect2 := Rectangle { x: parent.width / 2; width: parent.width / 2; height: parent.height; } } ``` ## `FocusScope` The FocusScope exposes callback to intercept the pressed key when it has focus. ### Properties * **`has_focus`** (*bool*): Set to true when item is focused and receives keyboard events. ### Methods * **`focus()`** Call this function to focus the text input and make it receive future keyboard events. ### Callbacks * **`key_pressed(KeyEvent) -> EventResult`**: Emited when a key is pressed, the argument is a `KeyEvent` object * **`key_released(KeyEvent) -> EventResult`**: Emited when a key is released, the argument is a `KeyEvent` object ### Example ```60 Example := Window { FocusScope { key-pressed(event) => { debug(event.text); if (event.modifiers.control) { debug("control was pressed during this event"); } } } } ``` ## `VerticalLayout` / `HorizontalLayout` These layouts place their children next to eachother verticaly or horizontally. The size of elements can either be fixed with the `width` or `height` property, or if they are not set they will be computed by the layout respecting the minimum and maximum sizes and the strecth factor. ## Properties * **`spacing`** (*length*): The distance between the elements in the layout. * **`padding`** (*length*): the padding within the layout. * **`padding_left`**, **`padding_right`**, **`padding_top`** and **`padding_bottom`** (*length*): override the padding in specific sides. * **`alignment`** (*FIXME enum*): Can be one of `stretch`, `center`, `start`, `end`, `space_between`, `space_around`. Defaults to `stretch`. Matches the CSS flex. ## Example ```60 Foo := Window { width: 200px; height: 100px; HorizontalLayout { spacing: 5px; Rectangle { color: red; width: 10px; } Rectangle { color: blue; minimum-width: 10px; } Rectangle { color: yellow; horizontal-stretch: 1; } Rectangle { color: green; horizontal-stretch: 2; } } } ``` ## `GridLayout` `GridLayout` places the elements in a grid. `GridLayout` adds properties to each item: `col`, `row`, `colspan`, `rowspan`. You can control the position of elements with `col` and `row`. If `col` or `row` is not specified, they are automatically computed such that the item is next to the previous item, in the same row. Alternatively, the item can be put in a `Row` element. ### Properties * **`spacing`** (*length*): The distance between the elements in the layout. * **`padding`** (*length*): the padding within the layout. * **`padding_left`**, **`padding_right`**, **`padding_top`** and **`padding_bottom`** (*length*): override the padding in specific sides. ### Examples This example use the `Row` element ```60 Foo := Window { width: 200px; height: 200px; GridLayout { spacing: 5px; Row { Rectangle { color: red; } Rectangle { color: blue; } } Row { Rectangle { color: yellow; } Rectangle { color: green; } } } } ``` This example use the `col` and `row` property ```60 Foo := Window { width: 200px; height: 150px; GridLayout { Rectangle { color: red; } Rectangle { color: blue; } Rectangle { color: yellow; row: 1; } Rectangle { color: green; } Rectangle { color: black; col: 2; row: 0; } } } ``` ## `PathLayout` FIXME: write docs ## `Flickable` FIXME: write docs When not part of a layout, its width or height defaults to 100% of the parent element when not specified. ## `TextInput` The `TextInput` is a lower-level item that shows text and allows entering text. When not part of a layout, its width or height defaults to 100% of the parent element when not specified. ### Properties * **`text`** (*string*): The actual text. * **`font_family`** (*string*): The font name * **`font_size`** (*length*): The font size of the text * **`font_weight`** (*int*): The weight of the font. The values range from 100 (lightest) to 900 (thickest). 400 is the normal weight. * **`color`** (*color*): The color of the text (default: transparent) * **`horizontal_alignment`** (enum *[`TextHorizontalAlignment`](#texthorizontalalignment)*): The horizontal alignment of the text. * **`vertical_alignment`** (enum *[`TextVerticalAlignment`](#textverticalalignment)*): The vertical alignment of the text. * **`has_focus`** (*bool*): Set to true when item is focused and receives keyboard events. ### Methods * **`focus()`** Call this function to focus the text input and make it receive future keyboard events. ### Callbacks * **`accepted()`**: Emited when enter key is pressed * **`edited()`**: Emited when the text has changed because the user modified it ### Example ```60 Example := Window { width: 270px; height: 100px; TextInput { text: "Replace me with a name"; } } ``` ## `Clip` By default, when an item is bigger or outside another item, it is still shown. But the `Clip` element make sure to clip any children outside of the rectangle bounds When not part of a layout, its width or height defaults to 100% of the parent element when not specified. ## `PopupWindow` This allow to show a popup window like a tooltip or a popup menu. Note: it is not allowed to access properties on element within the popup from outside of the popup ### Methods * **`show()`** Call this function to show the popup. ### Example ```60 Example := Window { width: 100px; height: 100px; popup := PopupWindow { Rectangle { height:100%; width: 100%; color: yellow; } x: 20px; y: 20px; height: 50px; width: 50px; } TouchArea { height:100%; width: 100%; clicked => { popup.show(); } } } ``` # Builtin Structures ## `KeyEvent` This structure is generated and passed to the key press and release callbacks of the `FocusScope` element. ### Fields * **`text`** (*string*): The string representation of the key * **`modifiers`** (*KeyboardModifiers*): The keyboard modifiers pressed during the event ## `KeyboardModifiers` This structure is generated as part of `KeyEvent`, to indicate which modifier keys are pressed during the generation of a key event. ### Fields * **`control`** (*bool*): True if the control key is pressed. On macOS this corresponds to the command key. * **`alt`** (*bool*): True if alt key is pressed. * **`shift`** (*bool*): True if the shift key is pressed. * **`meta`** (*bool*): True if the windows key is pressed on Windows, or the control key on macOS. # Builtin Enums The default value of each enum type is always the first value ## `TextHorizontalAlignment` This enum describes the different types of alignment of text along the horizontal axis. ### Values * **`TextHorizontalAlignment.left`**: The text will be aligned with the left edge of the contained box. * **`TextHorizontalAlignment.center`**: The text will be horizontally centered within the contained box. * **`TextHorizontalAlignment.right`** The text will be alignt to the right right of the contained box. ## `TextVerticalAlignment` This enum describes the different types of alignment of text along the vertical axis. ### Values * **`TextVerticalAlignment.top`**: The text will be aligned to the top of the contained box. * **`TextVerticalAlignment.center`**: The text will be vertically centered within the contained box. * **`TextVerticalAlignment.bottom`** The text will be alignt to the bottom of the contained box. ## `EventResult` This enum describes whether an event was rejected or accepted by an event handler. * **`EventResult.reject`**: The event is rejected by this event handler and may then be handled by parent item * **`EventResult.accept`**: The event is accepted and won't be processed further