// Copyright © SixtyFPS GmbH // SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-1.0 OR LicenseRef-Slint-commercial // cSpell: ignore backtab #![warn(missing_docs)] //! Exposed Window API use crate::api::{ CloseRequestResponse, PhysicalPosition, PhysicalSize, PlatformError, Window, WindowPosition, WindowSize, }; use crate::component::{ComponentRc, ComponentRef, ComponentVTable, ComponentWeak}; use crate::graphics::Point; use crate::input::{ key_codes, ClickState, InternalKeyboardModifierState, KeyEvent, KeyEventType, KeyInputEvent, KeyboardModifiers, MouseEvent, MouseInputState, TextCursorBlinker, }; use crate::item_tree::ItemRc; use crate::items::{ItemRef, MouseCursor}; use crate::lengths::{LogicalLength, LogicalPoint, LogicalRect, LogicalSize, SizeLengths}; use crate::properties::{Property, PropertyTracker}; use crate::renderer::Renderer; use crate::{Callback, Coord}; use alloc::boxed::Box; use alloc::rc::{Rc, Weak}; use core::cell::{Cell, RefCell}; use core::pin::Pin; use euclid::num::Zero; use vtable::VRcMapped; fn next_focus_item(item: ItemRc) -> ItemRc { item.next_focus_item() } fn previous_focus_item(item: ItemRc) -> ItemRc { item.previous_focus_item() } /// Transforms a `KeyInputEvent` into an `KeyEvent` with the given `KeyboardModifiers`. fn input_as_key_event(input: KeyInputEvent, modifiers: KeyboardModifiers) -> KeyEvent { KeyEvent { modifiers, text: input.text, event_type: input.event_type, preedit_selection_start: input.preedit_selection_start, preedit_selection_end: input.preedit_selection_end, } } /// This trait represents the adaptation layer between the [`Window`] API, and the /// internal type from the backend that provides functionality such as device-independent pixels, /// window resizing, and other typically windowing system related tasks. /// /// You are not expected to implement this trait /// yourself, but you should use the provided window adapter. Use /// [`MinimalSoftwareWindow`](crate::software_renderer::MinimalSoftwareWindow) when /// implementing your own [`platform`](crate::platform). pub trait WindowAdapter { /// Returns the window API. fn window(&self) -> &Window; /// Returns the position of the window on the screen, in physical screen coordinates and including /// a window frame (if present). /// /// The default implementation returns `None` /// /// Called from [`Window::position()`] fn position(&self) -> Option { None } /// Sets the position of the window on the screen, in physical screen coordinates and including /// a window frame (if present). /// /// The default implementation does nothing /// /// Called from [`Window::set_position()`] fn set_position(&self, _position: WindowPosition) {} /// Request a new size for the window to the specified size on the screen, in physical or logical pixels /// and excluding a window frame (if present). /// /// This is called from [`Window::set_size()`] /// /// The default implementation does nothing /// /// This function should sent the size to the Windowing system. If the window size actually changes, you /// should dispatch a [`WindowEvent::Resized`](crate::platform::WindowEvent::Resized) using /// [`Window::dispatch_event()`] to propagate the new size to the slint view fn set_size(&self, _size: WindowSize) {} /// Return the size of the Window on the screen fn size(&self) -> PhysicalSize; /// Issues a request to the windowing system to re-render the contents of the window. /// /// This request is typically asynchronous. /// It is called when a property that was used during window rendering is marked as dirty. /// /// An implementation should simply post an event and perform the drawing in a subsequent iteration of the event loop. /// It is important not to query any Slint properties to avoid introducing a dependency loop in the properties, /// including the use of the render function, which itself queries properties. /// /// See also [`Window::request_redraw()`] fn request_redraw(&self) {} /// Return the renderer. /// /// The `Renderer` trait is an internal trait that you are not expected to implement. /// In your implementation you should return a reference to an instance of one of the renderers provided by Slint. /// /// Currently, the only public struct that implement renderer is [`SoftwareRenderer`](crate::software_renderer::SoftwareRenderer). #[doc(hidden)] fn renderer(&self) -> &dyn Renderer; #[doc(hidden)] fn internal(&self, _: crate::InternalToken) -> Option<&dyn WindowAdapterInternal> { None } } /// Implementation details behind [`WindowAdapter`], but since this /// trait is not exported in the public API, it is not possible for the /// users to call or re-implement these functions. // TODO: instead of a sealed trait, have an WindowAdapterInternal trait and have a secret function in WindowAdapter: // `#[doc(hidden)] fn internal(&self, InternalToken) -> Option<&WindowAdapterInternal> {None}` // TODO: add events for window receiving and loosing focus #[doc(hidden)] pub trait WindowAdapterInternal { /// Registers the window with the windowing system. // TODO: make public, consider renaming to set_visible with a bool fn show(&self) -> Result<(), PlatformError> { Ok(()) } /// De-registers the window from the windowing system. // TODO: make public fn hide(&self) -> Result<(), PlatformError> { Ok(()) } /// This function is called by the generated code when a component and therefore its tree of items are created. fn register_component(&self) {} /// This function is called by the generated code when a component and therefore its tree of items are destroyed. The /// implementation typically uses this to free the underlying graphics resources cached via [`crate::graphics::RenderingCache`]. fn unregister_component<'a>( &self, _component: ComponentRef, _items: &mut dyn Iterator>>, ) { } /// Create a window for a popup. /// /// `geometry` is the location of the popup in the window coordinate /// /// If this function return None (the default implementation), then the /// popup will be rendered within the window itself. fn create_popup(&self, _geometry: LogicalRect) -> Option> { None } /// Request for the given title string to be set to the windowing system for use as window title. // Add API to the Window to query the properties which needs to be applied (title, flags, ...) fn apply_window_properties(&self, _window_item: Pin<&crate::items::WindowItem>) {} /// Apply the given horizontal and vertical constraints to the window. This typically involves communication /// minimum/maximum sizes to the windowing system, for example. // TODO: Add API to the window to query the constraints, then merge with apply_window_properties fn apply_geometry_constraint( &self, _constraints_horizontal: crate::layout::LayoutInfo, _constraints_vertical: crate::layout::LayoutInfo, ) { } /// Set the mouse cursor // TODO: Make the enum public and make public fn set_mouse_cursor(&self, _cursor: MouseCursor) {} /// This method allow editable input field to communicate with the platform about input methods fn input_method_request(&self, _: InputMethodRequest) {} /// Return self as any so the backend can upcast // TODO: consider using the as_any crate, or deriving the traint from Any to provide a better default fn as_any(&self) -> &dyn core::any::Any { &() } /// Handle focus change // used for accessibility fn handle_focus_change(&self, _old: Option, _new: Option) {} /// returns wether a dark theme is used fn dark_color_scheme(&self) -> bool { false } /// Get the visibility of the window // todo: replace with WindowEvent::VisibilityChanged and require backend to dispatch event fn is_visible(&self) -> bool { false } } /// This is the parameter from [`WindowAdapterInternal::input_method_request()`] which lets the editable text input field /// communicate with the platform about input methods. #[derive(Debug, Clone)] #[non_exhaustive] pub enum InputMethodRequest { /// This request is sent when an editable text input field has received the focus and input methods such as /// a virtual keyboard should be shown. #[non_exhaustive] Enable { /// The type of input that is requesting an input method. input_type: crate::items::InputType, }, /// This request is sent when the focused text input field lost focus and any active input method should /// be disabled. #[non_exhaustive] Disable {}, /// Request an update of the position of the text cursor, so that for example the input method can adjust /// the location of completion popups. #[non_exhaustive] SetPosition { /// The position of the text cursor in window coordinates. position: crate::api::LogicalPosition, }, } struct WindowPropertiesTracker { window_adapter_weak: Weak, } impl crate::properties::PropertyDirtyHandler for WindowPropertiesTracker { fn notify(&self) { let win = self.window_adapter_weak.clone(); crate::timers::Timer::single_shot(Default::default(), move || { if let Some(window_adapter) = win.upgrade() { WindowInner::from_pub(window_adapter.window()).update_window_properties(); }; }) } } struct WindowRedrawTracker { window_adapter_weak: Weak, } impl crate::properties::PropertyDirtyHandler for WindowRedrawTracker { fn notify(&self) { if let Some(window_adapter) = self.window_adapter_weak.upgrade() { window_adapter.request_redraw(); }; } } /// This enum describes the different ways a popup can be rendered by the back-end. enum PopupWindowLocation { /// The popup is rendered in its own top-level window that is know to the windowing system. TopLevel(Rc), /// The popup is rendered as an embedded child window at the given position. ChildWindow(LogicalPoint), } /// This structure defines a graphical element that is designed to pop up from the surrounding /// UI content, for example to show a context menu. struct PopupWindow { /// The location defines where the pop up is rendered. location: PopupWindowLocation, /// The component that is responsible for providing the popup content. component: ComponentRc, /// If true, Slint will close the popup after any mouse click within the popup. /// Set to false and call close() on the PopupWindow to close it manually. close_on_click: bool, } #[pin_project::pin_project] struct WindowPinnedFields { #[pin] redraw_tracker: PropertyTracker, /// Gets dirty when the layout restrictions, or some other property of the windows change #[pin] window_properties_tracker: PropertyTracker, #[pin] scale_factor: Property, #[pin] active: Property, #[pin] text_input_focused: Property, } /// Inner datastructure for the [`crate::api::Window`] pub struct WindowInner { window_adapter_weak: Weak, component: RefCell, mouse_input_state: Cell, pub(crate) modifiers: Cell, /// itemRC will retrieve on wasms pub focus_item: RefCell, cursor_blinker: RefCell>, pinned_fields: Pin>, active_popup: RefCell>, close_requested: Callback<(), CloseRequestResponse>, click_state: ClickState, } impl Drop for WindowInner { fn drop(&mut self) { if let Some(existing_blinker) = self.cursor_blinker.borrow().upgrade() { existing_blinker.stop(); } } } impl WindowInner { /// Create a new instance of the window, given the window_adapter factory fn pub fn new(window_adapter_weak: Weak) -> Self { #![allow(unused_mut)] let mut window_properties_tracker = PropertyTracker::new_with_dirty_handler(WindowPropertiesTracker { window_adapter_weak: window_adapter_weak.clone(), }); let mut redraw_tracker = PropertyTracker::new_with_dirty_handler(WindowRedrawTracker { window_adapter_weak: window_adapter_weak.clone(), }); #[cfg(slint_debug_property)] { window_properties_tracker .set_debug_name("i_slint_core::Window::window_properties_tracker".into()); redraw_tracker.set_debug_name("i_slint_core::Window::redraw_tracker".into()); } Self { window_adapter_weak, component: Default::default(), mouse_input_state: Default::default(), modifiers: Default::default(), pinned_fields: Box::pin(WindowPinnedFields { redraw_tracker: redraw_tracker, window_properties_tracker: window_properties_tracker, scale_factor: Property::new_named(1., "i_slint_core::Window::scale_factor"), active: Property::new_named(false, "i_slint_core::Window::active"), text_input_focused: Property::new_named( false, "i_slint_core::Window::text_input_focused", ), }), focus_item: Default::default(), cursor_blinker: Default::default(), active_popup: Default::default(), close_requested: Default::default(), click_state: ClickState::default(), } } /// Associates this window with the specified component. Further event handling and rendering, etc. will be /// done with that component. pub fn set_component(&self, component: &ComponentRc) { self.close_popup(); self.focus_item.replace(Default::default()); self.mouse_input_state.replace(Default::default()); self.modifiers.replace(Default::default()); self.component.replace(ComponentRc::downgrade(component)); self.pinned_fields.window_properties_tracker.set_dirty(); // component changed, layout constraints for sure must be re-calculated let window_adapter = self.window_adapter(); { let component = ComponentRc::borrow_pin(component); let root_item = component.as_ref().get_item_ref(0); let window_item = ItemRef::downcast_pin::(root_item).unwrap(); let default_font_size_prop = crate::items::WindowItem::FIELD_OFFSETS.default_font_size.apply_pin(window_item); if default_font_size_prop.get().get() <= 0 as Coord { default_font_size_prop.set(window_adapter.renderer().default_font_size()); } } window_adapter.request_redraw(); let weak = Rc::downgrade(&window_adapter); crate::timers::Timer::single_shot(Default::default(), move || { if let Some(window_adapter) = weak.upgrade() { WindowInner::from_pub(window_adapter.window()).update_window_properties(); } }) } /// return the component. /// Panics if it wasn't set. pub fn component(&self) -> ComponentRc { self.component.borrow().upgrade().unwrap() } /// returns the component or None if it isn't set. pub fn try_component(&self) -> Option { self.component.borrow().upgrade() } /// Receive a mouse event and pass it to the items of the component to /// change their state. /// /// Arguments: /// * `pos`: The position of the mouse event in window physical coordinates. /// * `what`: The type of mouse event. /// * `component`: The Slint compiled component that provides the tree of items. pub fn process_mouse_input(&self, mut event: MouseEvent) { crate::animations::update_animations(); // handle multiple press release event = self.click_state.check_repeat(event); let close_popup_after_click = self.close_popup_after_click(); let embedded_popup_component = self.active_popup.borrow().as_ref().and_then(|popup| match popup.location { PopupWindowLocation::TopLevel(_) => None, PopupWindowLocation::ChildWindow(coordinates) => { Some((popup.component.clone(), coordinates)) } }); let component = embedded_popup_component .as_ref() .and_then(|(popup_component, coordinates)| { event.translate(-coordinates.to_vector()); if let MouseEvent::Pressed { position, .. } = &event { // close the popup if one press outside the popup let geom = ComponentRc::borrow_pin(popup_component) .as_ref() .get_item_ref(0) .as_ref() .geometry(); if !geom.contains(*position) { self.close_popup(); return None; } } Some(popup_component.clone()) }) .or_else(|| self.component.borrow().upgrade()); let component = if let Some(component) = component { component } else { return; }; self.mouse_input_state.set(crate::input::process_mouse_input( component, event, &self.window_adapter(), self.mouse_input_state.take(), )); if embedded_popup_component.is_some() && close_popup_after_click { if matches!(event, MouseEvent::Released { .. }) { self.close_popup(); } } } /// Called by the input code's internal timer to send an event that was delayed pub(crate) fn process_delayed_event(&self) { self.mouse_input_state.set(crate::input::process_delayed_event( &self.window_adapter(), self.mouse_input_state.take(), )); } /// Receive a key event and pass it to the items of the component to /// change their state. /// /// Arguments: /// * `event`: The key event received by the windowing system. /// * `component`: The Slint compiled component that provides the tree of items. pub fn process_key_input(&self, event: KeyInputEvent) { if let Some(updated_modifier) = self .modifiers .get() .state_update(event.event_type == KeyEventType::KeyPressed, &event.text) { // Updates the key modifiers depending on the key code and pressed state. self.modifiers.set(updated_modifier); } let event = input_as_key_event(event, self.modifiers.get().into()); let mut item = self.focus_item.borrow().clone().upgrade(); while let Some(focus_item) = item { if !focus_item.is_visible() { // Reset the focus... not great, but better than keeping it. self.take_focus_item(); } else { if focus_item.borrow().as_ref().key_event( &event, &self.window_adapter(), &focus_item, ) == crate::input::KeyEventResult::EventAccepted { return; } } item = focus_item.parent_item(); } // Make Tab/Backtab handle keyboard focus if event.text.starts_with(key_codes::Tab) && !event.modifiers.shift && event.event_type == KeyEventType::KeyPressed { self.focus_next_item(); } else if (event.text.starts_with(key_codes::Backtab) || (event.text.starts_with(key_codes::Tab) && event.modifiers.shift)) && event.event_type == KeyEventType::KeyPressed { self.focus_previous_item(); } } /// Installs a binding on the specified property that's toggled whenever the text cursor is supposed to be visible or not. pub fn set_cursor_blink_binding(&self, prop: &crate::Property) { let existing_blinker = self.cursor_blinker.borrow().clone(); let blinker = existing_blinker.upgrade().unwrap_or_else(|| { let new_blinker = TextCursorBlinker::new(); *self.cursor_blinker.borrow_mut() = pin_weak::rc::PinWeak::downgrade(new_blinker.clone()); new_blinker }); TextCursorBlinker::set_binding(blinker, prop); } /// Sets the focus to the item pointed to by item_ptr. This will remove the focus from any /// currently focused item. pub fn set_focus_item(&self, focus_item: &ItemRc) { let old = self.take_focus_item(); let new = self.move_focus(focus_item.clone(), next_focus_item); let window_adapter = self.window_adapter(); if let Some(window_adapter) = window_adapter.internal(crate::InternalToken) { window_adapter.handle_focus_change(old, new); } } /// Sets the focus on the window to true or false, depending on the have_focus argument. /// This results in WindowFocusReceived and WindowFocusLost events. pub fn set_focus(&self, have_focus: bool) { let event = if have_focus { crate::input::FocusEvent::WindowReceivedFocus } else { crate::input::FocusEvent::WindowLostFocus }; if let Some(focus_item) = self.focus_item.borrow().upgrade() { focus_item.borrow().as_ref().focus_event(&event, &self.window_adapter(), &focus_item); } // If we lost focus due to for example a global shortcut, then when we regain focus // should not assume that the modifiers are in the same state. if !have_focus { self.modifiers.take(); } } /// Take the focus_item out of this Window /// /// This sends the FocusOut event! fn take_focus_item(&self) -> Option { let focus_item = self.focus_item.take(); if let Some(focus_item_rc) = focus_item.upgrade() { focus_item_rc.borrow().as_ref().focus_event( &crate::input::FocusEvent::FocusOut, &self.window_adapter(), &focus_item_rc, ); Some(focus_item_rc) } else { None } } /// Publish the new focus_item to this Window and return the FocusEventResult /// /// This sends a FocusIn event! fn publish_focus_item(&self, item: &Option) -> crate::input::FocusEventResult { match item { Some(item) => { *self.focus_item.borrow_mut() = item.downgrade(); item.borrow().as_ref().focus_event( &crate::input::FocusEvent::FocusIn, &self.window_adapter(), item, ) } None => { *self.focus_item.borrow_mut() = Default::default(); crate::input::FocusEventResult::FocusAccepted // We were removing the focus, treat that as OK } } } fn move_focus(&self, start_item: ItemRc, forward: impl Fn(ItemRc) -> ItemRc) -> Option { let mut current_item = start_item; let mut visited = alloc::vec::Vec::new(); loop { if current_item.is_visible() && self.publish_focus_item(&Some(current_item.clone())) == crate::input::FocusEventResult::FocusAccepted { return Some(current_item); // Item was just published. } visited.push(current_item.clone()); current_item = forward(current_item); if visited.iter().any(|i| *i == current_item) { return None; // Nothing to do: We took the focus_item already } } } /// Move keyboard focus to the next item pub fn focus_next_item(&self) { let component = self.component(); let start_item = self .take_focus_item() .map(next_focus_item) .unwrap_or_else(|| ItemRc::new(component, 0)); let end_item = self.move_focus(start_item.clone(), next_focus_item); let window_adapter = self.window_adapter(); if let Some(window_adapter) = window_adapter.internal(crate::InternalToken) { window_adapter.handle_focus_change(Some(start_item), end_item); } } /// Move keyboard focus to the previous item. pub fn focus_previous_item(&self) { let component = self.component(); let start_item = previous_focus_item( self.take_focus_item().unwrap_or_else(|| ItemRc::new(component, 0)), ); let end_item = self.move_focus(start_item.clone(), previous_focus_item); let window_adapter = self.window_adapter(); if let Some(window_adapter) = window_adapter.internal(crate::InternalToken) { window_adapter.handle_focus_change(Some(start_item), end_item); } } /// Marks the window to be the active window. This typically coincides with the keyboard /// focus. One exception though is when a popup is shown, in which case the window may /// remain active but temporarily loose focus to the popup. pub fn set_active(&self, active: bool) { self.pinned_fields.as_ref().project_ref().active.set(active); } /// Returns true of the window is the active window. That typically implies having the /// keyboard focus, except when a popup is shown and temporarily takes the focus. pub fn active(&self) -> bool { self.pinned_fields.as_ref().project_ref().active.get() } /// If the component's root item is a Window element, then this function synchronizes its properties, such as the title /// for example, with the properties known to the windowing system. pub fn update_window_properties(&self) { let window_adapter = self.window_adapter(); let Some(window_adapter) = window_adapter.internal(crate::InternalToken) else {return}; // No `if !dirty { return; }` check here because the backend window may be newly mapped and not up-to-date, so force // an evaluation. self.pinned_fields .as_ref() .project_ref() .window_properties_tracker .evaluate_as_dependency_root(|| { let component = self.component(); let component = ComponentRc::borrow_pin(&component); window_adapter.apply_geometry_constraint( component.as_ref().layout_info(crate::layout::Orientation::Horizontal), component.as_ref().layout_info(crate::layout::Orientation::Vertical), ); if let Some(window_item) = self.window_item() { window_adapter.apply_window_properties(window_item.as_pin_ref()); } }); } /// Calls the render_components to render the main component and any sub-window components, tracked by a /// property dependency tracker. /// Returns None if no component is set yet. pub fn draw_contents( &self, render_components: impl FnOnce(&[(&ComponentRc, LogicalPoint)]) -> T, ) -> Option { let draw_fn = || { let component_rc = self.try_component()?; let popup_component = self.active_popup.borrow().as_ref().and_then(|popup| match popup.location { PopupWindowLocation::TopLevel(_) => None, PopupWindowLocation::ChildWindow(coordinates) => { Some((popup.component.clone(), coordinates)) } }); Some(if let Some((popup_component, popup_coordinates)) = popup_component { render_components(&[ (&component_rc, LogicalPoint::default()), (&popup_component, popup_coordinates), ]) } else { render_components(&[(&component_rc, LogicalPoint::default())]) }) }; self.pinned_fields .as_ref() .project_ref() .redraw_tracker .evaluate_as_dependency_root(draw_fn) } /// Registers the window with the windowing system, in order to render the component's items and react /// to input events once the event loop spins. pub fn show(&self) -> Result<(), PlatformError> { self.update_window_properties(); if let Some(window_adapter) = self.window_adapter().internal(crate::InternalToken) { window_adapter.show()?; } // Make sure that the window's inner size is in sync with the root window item's // width/height. self.set_window_item_geometry( self.window_adapter().size().to_logical(self.scale_factor()).to_euclid(), ); Ok(()) } /// De-registers the window with the windowing system. pub fn hide(&self) -> Result<(), PlatformError> { if let Some(window_adapter) = self.window_adapter().internal(crate::InternalToken) { window_adapter.hide()?; } Ok(()) } /// returns wether a dark theme is used pub fn dark_color_scheme(&self) -> bool { self.window_adapter() .internal(crate::InternalToken) .map_or(false, |x| x.dark_color_scheme()) } /// Show a popup at the given position relative to the item pub fn show_popup( &self, popup_componentrc: &ComponentRc, position: Point, close_on_click: bool, parent_item: &ItemRc, ) { let position = parent_item.map_to_window( parent_item.geometry().origin + LogicalPoint::from_untyped(position).to_vector(), ); let popup_component = ComponentRc::borrow_pin(popup_componentrc); let popup_root = popup_component.as_ref().get_item_ref(0); let (mut w, mut h) = if let Some(window_item) = ItemRef::downcast_pin::(popup_root) { (window_item.width(), window_item.height()) } else { (LogicalLength::zero(), LogicalLength::zero()) }; let layout_info_h = popup_component.as_ref().layout_info(crate::layout::Orientation::Horizontal); let layout_info_v = popup_component.as_ref().layout_info(crate::layout::Orientation::Vertical); if w <= LogicalLength::zero() { w = LogicalLength::new(layout_info_h.preferred); } if h <= LogicalLength::zero() { h = LogicalLength::new(layout_info_v.preferred); } w = w.max(LogicalLength::new(layout_info_h.min)).min(LogicalLength::new(layout_info_h.max)); h = h.max(LogicalLength::new(layout_info_v.min)).min(LogicalLength::new(layout_info_v.max)); let size = LogicalSize::from_lengths(w, h); if let Some(window_item) = ItemRef::downcast_pin(popup_root) { let width_property = crate::items::WindowItem::FIELD_OFFSETS.width.apply_pin(window_item); let height_property = crate::items::WindowItem::FIELD_OFFSETS.height.apply_pin(window_item); width_property.set(size.width_length()); height_property.set(size.height_length()); }; let location = match self .window_adapter() .internal(crate::InternalToken) .and_then(|x| x.create_popup(LogicalRect::new(position, size))) { None => { self.window_adapter().request_redraw(); PopupWindowLocation::ChildWindow(position) } Some(window_adapter) => { WindowInner::from_pub(window_adapter.window()).set_component(popup_componentrc); PopupWindowLocation::TopLevel(window_adapter) } }; self.active_popup.replace(Some(PopupWindow { location, component: popup_componentrc.clone(), close_on_click, })); } /// Removes any active popup. /// TODO: this function should take a component ref as parameter, to close a specific popup - i.e. when popup menus create a hierarchy of popups. pub fn close_popup(&self) { if let Some(current_popup) = self.active_popup.replace(None) { if let PopupWindowLocation::ChildWindow(offset) = current_popup.location { // Refresh the area that was previously covered by the popup. let popup_region = crate::properties::evaluate_no_tracking(|| { let popup_component = ComponentRc::borrow_pin(¤t_popup.component); popup_component.as_ref().get_item_ref(0).as_ref().geometry() }) .translate(offset.to_vector()); if !popup_region.is_empty() { let window_adapter = self.window_adapter(); window_adapter.renderer().mark_dirty_region(popup_region.to_box2d()); window_adapter.request_redraw(); } } } } /// Returns true if the currently active popup is configured to close on click. None if there is no active popup. pub fn close_popup_after_click(&self) -> bool { self.active_popup.borrow().as_ref().map_or(false, |popup| popup.close_on_click) } /// Returns the scale factor set on the window, as provided by the windowing system. pub fn scale_factor(&self) -> f32 { self.pinned_fields.as_ref().project_ref().scale_factor.get() } /// Sets the scale factor for the window. This is set by the backend or for testing. pub(crate) fn set_scale_factor(&self, factor: f32) { self.pinned_fields.scale_factor.set(factor) } /// Returns the scale factor set on the window, as provided by the windowing system. pub fn text_input_focused(&self) -> bool { self.pinned_fields.as_ref().project_ref().text_input_focused.get() } /// Sets the scale factor for the window. This is set by the backend or for testing. pub fn set_text_input_focused(&self, value: bool) { self.pinned_fields.text_input_focused.set(value) } /// Returns the window item that is the first item in the component. pub fn window_item(&self) -> Option> { self.try_component().and_then(|component_rc| { ItemRc::new(component_rc, 0).downcast::() }) } /// Sets the size of the window item. This method is typically called in response to receiving a /// window resize event from the windowing system. pub(crate) fn set_window_item_geometry(&self, size: LogicalSize) { if let Some(component_rc) = self.try_component() { let component = ComponentRc::borrow_pin(&component_rc); let root_item = component.as_ref().get_item_ref(0); if let Some(window_item) = ItemRef::downcast_pin::(root_item) { window_item.width.set(size.width_length()); window_item.height.set(size.height_length()); } } } /// Sets the close_requested callback. The callback will be run when the user tries to close a window. pub fn on_close_requested(&self, mut callback: impl FnMut() -> CloseRequestResponse + 'static) { self.close_requested.set_handler(move |()| callback()); } /// Runs the close_requested callback. /// If the callback returns KeepWindowShown, this function returns false. That should prevent the Window from closing. /// Otherwise it returns true, which allows the Window to hide. pub fn request_close(&self) -> bool { match self.close_requested.call(&()) { CloseRequestResponse::HideWindow => true, CloseRequestResponse::KeepWindowShown => false, } } /// Returns the upgraded window adapter pub fn window_adapter(&self) -> Rc { self.window_adapter_weak.upgrade().unwrap() } /// Private access to the WindowInner for a given window. pub fn from_pub(window: &crate::api::Window) -> &Self { &window.0 } } /// Internal alias for `Rc`. pub type WindowAdapterRc = Rc; /// This module contains the functions needed to interface with the event loop and window traits /// from outside the Rust language. #[cfg(feature = "ffi")] pub mod ffi { #![allow(unsafe_code)] #![allow(clippy::missing_safety_doc)] use super::*; use crate::api::{RenderingNotifier, RenderingState, SetRenderingNotifierError}; use crate::graphics::IntSize; use crate::graphics::Size; /// This enum describes a low-level access to specific graphics APIs used /// by the renderer. #[repr(C)] pub enum GraphicsAPI { /// The rendering is done using OpenGL. NativeOpenGL, } #[allow(non_camel_case_types)] type c_void = (); /// Same layout as WindowAdapterRc #[repr(C)] pub struct WindowAdapterRcOpaque(*const c_void, *const c_void); /// Releases the reference to the windowrc held by handle. #[no_mangle] pub unsafe extern "C" fn slint_windowrc_drop(handle: *mut WindowAdapterRcOpaque) { assert_eq!( core::mem::size_of::>(), core::mem::size_of::() ); core::ptr::read(handle as *mut Rc); } /// Releases the reference to the component window held by handle. #[no_mangle] pub unsafe extern "C" fn slint_windowrc_clone( source: *const WindowAdapterRcOpaque, target: *mut WindowAdapterRcOpaque, ) { assert_eq!( core::mem::size_of::>(), core::mem::size_of::() ); let window = &*(source as *const Rc); core::ptr::write(target as *mut Rc, window.clone()); } /// Spins an event loop and renders the items of the provided component in this window. #[no_mangle] pub unsafe extern "C" fn slint_windowrc_show(handle: *const WindowAdapterRcOpaque) { let window_adapter = &*(handle as *const Rc); if let Some(window_adapter) = window_adapter.internal(crate::InternalToken) { window_adapter.show().unwrap(); } } /// Spins an event loop and renders the items of the provided component in this window. #[no_mangle] pub unsafe extern "C" fn slint_windowrc_hide(handle: *const WindowAdapterRcOpaque) { let window_adapter = &*(handle as *const Rc); if let Some(window_adapter) = window_adapter.internal(crate::InternalToken) { window_adapter.hide().unwrap(); } } /// Returns the visibility state of the window. This function can return false even if you previously called show() /// on it, for example if the user minimized the window. #[no_mangle] pub unsafe extern "C" fn slint_windowrc_is_visible( handle: *const WindowAdapterRcOpaque, ) -> bool { let window = &*(handle as *const Rc); window.internal(crate::InternalToken).map_or(false, |w| w.is_visible()) } /// Returns the window scale factor. #[no_mangle] pub unsafe extern "C" fn slint_windowrc_get_scale_factor( handle: *const WindowAdapterRcOpaque, ) -> f32 { assert_eq!( core::mem::size_of::>(), core::mem::size_of::() ); let window_adapter = &*(handle as *const Rc); WindowInner::from_pub(window_adapter.window()).scale_factor() } /// Sets the window scale factor, merely for testing purposes. #[no_mangle] pub unsafe extern "C" fn slint_windowrc_set_scale_factor( handle: *const WindowAdapterRcOpaque, value: f32, ) { let window_adapter = &*(handle as *const Rc); WindowInner::from_pub(window_adapter.window()).set_scale_factor(value) } /// Returns the text-input-focused property value. #[no_mangle] pub unsafe extern "C" fn slint_windowrc_get_text_input_focused( handle: *const WindowAdapterRcOpaque, ) -> bool { assert_eq!( core::mem::size_of::>(), core::mem::size_of::() ); let window_adapter = &*(handle as *const Rc); WindowInner::from_pub(window_adapter.window()).text_input_focused() } /// Set the text-input-focused property. #[no_mangle] pub unsafe extern "C" fn slint_windowrc_set_text_input_focused( handle: *const WindowAdapterRcOpaque, value: bool, ) { let window_adapter = &*(handle as *const Rc); WindowInner::from_pub(window_adapter.window()).set_text_input_focused(value) } /// Sets the focus item. #[no_mangle] pub unsafe extern "C" fn slint_windowrc_set_focus_item( handle: *const WindowAdapterRcOpaque, focus_item: &ItemRc, ) { let window_adapter = &*(handle as *const Rc); WindowInner::from_pub(window_adapter.window()).set_focus_item(focus_item) } /// Associates the window with the given component. #[no_mangle] pub unsafe extern "C" fn slint_windowrc_set_component( handle: *const WindowAdapterRcOpaque, component: &ComponentRc, ) { let window_adapter = &*(handle as *const Rc); WindowInner::from_pub(window_adapter.window()).set_component(component) } /// Show a popup. #[no_mangle] pub unsafe extern "C" fn slint_windowrc_show_popup( handle: *const WindowAdapterRcOpaque, popup: &ComponentRc, position: crate::graphics::Point, close_on_click: bool, parent_item: &ItemRc, ) { let window_adapter = &*(handle as *const Rc); WindowInner::from_pub(window_adapter.window()).show_popup( popup, position, close_on_click, parent_item, ); } /// Close the current popup #[no_mangle] pub unsafe extern "C" fn slint_windowrc_close_popup(handle: *const WindowAdapterRcOpaque) { let window_adapter = &*(handle as *const Rc); WindowInner::from_pub(window_adapter.window()).close_popup(); } /// C binding to the set_rendering_notifier() API of Window #[no_mangle] pub unsafe extern "C" fn slint_windowrc_set_rendering_notifier( handle: *const WindowAdapterRcOpaque, callback: extern "C" fn( rendering_state: RenderingState, graphics_api: GraphicsAPI, user_data: *mut c_void, ), drop_user_data: extern "C" fn(user_data: *mut c_void), user_data: *mut c_void, error: *mut SetRenderingNotifierError, ) -> bool { struct CNotifier { callback: extern "C" fn( rendering_state: RenderingState, graphics_api: GraphicsAPI, user_data: *mut c_void, ), drop_user_data: extern "C" fn(*mut c_void), user_data: *mut c_void, } impl Drop for CNotifier { fn drop(&mut self) { (self.drop_user_data)(self.user_data) } } impl RenderingNotifier for CNotifier { fn notify(&mut self, state: RenderingState, graphics_api: &crate::api::GraphicsAPI) { let cpp_graphics_api = match graphics_api { crate::api::GraphicsAPI::NativeOpenGL { .. } => GraphicsAPI::NativeOpenGL, crate::api::GraphicsAPI::WebGL { .. } => unreachable!(), // We don't support wasm with C++ }; (self.callback)(state, cpp_graphics_api, self.user_data) } } let window = &*(handle as *const Rc); match window.renderer().set_rendering_notifier(Box::new(CNotifier { callback, drop_user_data, user_data, })) { Ok(()) => true, Err(err) => { *error = err; false } } } /// C binding to the on_close_requested() API of Window #[no_mangle] pub unsafe extern "C" fn slint_windowrc_on_close_requested( handle: *const WindowAdapterRcOpaque, callback: extern "C" fn(user_data: *mut c_void) -> CloseRequestResponse, drop_user_data: extern "C" fn(user_data: *mut c_void), user_data: *mut c_void, ) { struct WithUserData { callback: extern "C" fn(user_data: *mut c_void) -> CloseRequestResponse, drop_user_data: extern "C" fn(*mut c_void), user_data: *mut c_void, } impl Drop for WithUserData { fn drop(&mut self) { (self.drop_user_data)(self.user_data) } } impl WithUserData { fn call(&self) -> CloseRequestResponse { (self.callback)(self.user_data) } } let with_user_data = WithUserData { callback, drop_user_data, user_data }; let window_adapter = &*(handle as *const Rc); window_adapter.window().on_close_requested(move || with_user_data.call()); } /// This function issues a request to the windowing system to redraw the contents of the window. #[no_mangle] pub unsafe extern "C" fn slint_windowrc_request_redraw(handle: *const WindowAdapterRcOpaque) { let window_adapter = &*(handle as *const Rc); window_adapter.request_redraw(); } /// Returns the position of the window on the screen, in physical screen coordinates and including /// a window frame (if present). #[no_mangle] pub unsafe extern "C" fn slint_windowrc_position( handle: *const WindowAdapterRcOpaque, pos: &mut euclid::default::Point2D, ) { let window_adapter = &*(handle as *const Rc); *pos = window_adapter.position().unwrap_or_default().to_euclid() } /// Sets the position of the window on the screen, in physical screen coordinates and including /// a window frame (if present). /// Note that on some windowing systems, such as Wayland, this functionality is not available. #[no_mangle] pub unsafe extern "C" fn slint_windowrc_set_physical_position( handle: *const WindowAdapterRcOpaque, pos: &euclid::default::Point2D, ) { let window_adapter = &*(handle as *const Rc); window_adapter.set_position(crate::api::PhysicalPosition::new(pos.x, pos.y).into()); } /// Sets the position of the window on the screen, in physical screen coordinates and including /// a window frame (if present). /// Note that on some windowing systems, such as Wayland, this functionality is not available. #[no_mangle] pub unsafe extern "C" fn slint_windowrc_set_logical_position( handle: *const WindowAdapterRcOpaque, pos: &euclid::default::Point2D, ) { let window_adapter = &*(handle as *const Rc); window_adapter.set_position(crate::api::LogicalPosition::new(pos.x, pos.y).into()); } /// Returns the size of the window on the screen, in physical screen coordinates and excluding /// a window frame (if present). #[no_mangle] pub unsafe extern "C" fn slint_windowrc_size(handle: *const WindowAdapterRcOpaque) -> IntSize { let window_adapter = &*(handle as *const Rc); window_adapter.size().to_euclid().cast() } /// Resizes the window to the specified size on the screen, in physical pixels and excluding /// a window frame (if present). #[no_mangle] pub unsafe extern "C" fn slint_windowrc_set_physical_size( handle: *const WindowAdapterRcOpaque, size: &IntSize, ) { let window_adapter = &*(handle as *const Rc); window_adapter.window().set_size(crate::api::PhysicalSize::new(size.width, size.height)); } /// Resizes the window to the specified size on the screen, in physical pixels and excluding /// a window frame (if present). #[no_mangle] pub unsafe extern "C" fn slint_windowrc_set_logical_size( handle: *const WindowAdapterRcOpaque, size: &Size, ) { let window_adapter = &*(handle as *const Rc); window_adapter.window().set_size(crate::api::LogicalSize::new(size.width, size.height)); } /// Return wether the style is using a dark theme #[no_mangle] pub unsafe extern "C" fn slint_windowrc_dark_color_scheme( handle: *const WindowAdapterRcOpaque, ) -> bool { let window_adapter = &*(handle as *const Rc); window_adapter.internal(crate::InternalToken).map_or(false, |x| x.dark_color_scheme()) } /// Dispatch a key pressed or release event #[no_mangle] pub unsafe extern "C" fn slint_windowrc_dispatch_key_event( handle: *const WindowAdapterRcOpaque, event: &crate::input::KeyInputEvent, ) { let window_adapter = &*(handle as *const Rc); window_adapter.window().0.process_key_input(event.clone()); } /// Dispatch a mouse event #[no_mangle] pub unsafe extern "C" fn slint_windowrc_dispatch_pointer_event( handle: *const WindowAdapterRcOpaque, event: crate::input::MouseEvent, ) { let window_adapter = &*(handle as *const Rc); window_adapter.window().0.process_mouse_input(event); } } #[test] fn test_empty_window() { // Test that when creating an empty window without a component, we don't panic when render() is called. // This isn't typically done intentionally, but for example if we receive a paint event in Qt before a component // is set, this may happen. Concretely as per #2799 this could happen with popups where the call to // QWidget::show() with egl delivers an immediate paint event, before we've had a chance to call set_component. // Let's emulate this scenario here using public platform API. let msw = crate::software_renderer::MinimalSoftwareWindow::new( crate::software_renderer::RepaintBufferType::NewBuffer, ); msw.window().request_redraw(); msw.draw_if_needed(|renderer| { let mut buffer = crate::graphics::SharedPixelBuffer::::new(100, 100); let stride = buffer.width() as usize; renderer.render(buffer.make_mut_slice(), stride); }); }