slint/api/cpp/include/slint_window.h
Olivier Goffart 3823c1e8da Experimental support for Drag & Drop
Add a `DragArea` and `DropArea` elements.
It is currently gated as experimental.
2025-06-26 15:39:18 +02:00

644 lines
25 KiB
C++

// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
#pragma once
#include "slint_internal.h"
namespace slint {
#if !defined(DOXYGEN)
namespace platform {
class SkiaRenderer;
class SoftwareRenderer;
}
#endif
namespace private_api {
using ItemTreeRc = vtable::VRc<cbindgen_private::ItemTreeVTable>;
using slint::LogicalPosition;
class WindowAdapterRc
{
public:
explicit WindowAdapterRc(cbindgen_private::WindowAdapterRcOpaque adopted_inner)
{
assert_main_thread();
cbindgen_private::slint_windowrc_clone(&adopted_inner, &inner);
}
WindowAdapterRc() { cbindgen_private::slint_windowrc_init(&inner); }
~WindowAdapterRc() { cbindgen_private::slint_windowrc_drop(&inner); }
WindowAdapterRc(const WindowAdapterRc &other) : WindowAdapterRc(other.inner) { }
WindowAdapterRc(WindowAdapterRc &&) = delete;
WindowAdapterRc &operator=(WindowAdapterRc &&) = delete;
WindowAdapterRc &operator=(const WindowAdapterRc &other)
{
assert_main_thread();
if (this != &other) {
cbindgen_private::slint_windowrc_drop(&inner);
cbindgen_private::slint_windowrc_clone(&other.inner, &inner);
}
return *this;
}
void show() const { slint_windowrc_show(&inner); }
void hide() const { slint_windowrc_hide(&inner); }
bool is_visible() const { return slint_windowrc_is_visible(&inner); }
float scale_factor() const { return slint_windowrc_get_scale_factor(&inner); }
void set_scale_factor(float value) const { slint_windowrc_set_scale_factor(&inner, value); }
cbindgen_private::ColorScheme color_scheme() const
{
return slint_windowrc_color_scheme(&inner);
}
bool supports_native_menu_bar() const
{
return slint_windowrc_supports_native_menu_bar(&inner);
}
template<typename Component, typename SubMenu, typename Activated>
void setup_native_menu_bar(Component component, SubMenu submenu, Activated activated) const
{
if (!supports_native_menu_bar()) {
return;
}
struct MenuWrapper
{
Component component;
SubMenu submenu;
Activated activated;
};
static cbindgen_private::MenuVTable menu_vtable = {
.drop = [](auto data) { delete reinterpret_cast<MenuWrapper *>(data.instance); },
.sub_menu =
[](auto data, const cbindgen_private::MenuEntry *entry,
slint::SharedVector<cbindgen_private::MenuEntry> *result) {
auto wrapper = reinterpret_cast<MenuWrapper *>(data.instance);
auto model = wrapper->submenu(wrapper->component, entry);
result->clear();
if (model) {
auto count = model->row_count();
for (size_t i = 0; i < count; ++i) {
result->push_back(*model->row_data(i));
}
}
},
.activate =
[](auto data, const cbindgen_private::MenuEntry *entry) {
auto wrapper = reinterpret_cast<MenuWrapper *>(data.instance);
wrapper->activated(wrapper->component, *entry);
},
};
auto instance = new MenuWrapper { component, std::move(submenu), std::move(activated) };
cbindgen_private::slint_windowrc_setup_native_menu_bar(&inner, &menu_vtable, instance);
}
bool text_input_focused() const { return slint_windowrc_get_text_input_focused(&inner); }
void set_text_input_focused(bool value) const
{
slint_windowrc_set_text_input_focused(&inner, value);
}
template<typename Component, typename ItemArray>
void unregister_item_tree(Component *c, ItemArray items) const
{
cbindgen_private::slint_unregister_item_tree(
vtable::VRef<cbindgen_private::ItemTreeVTable> { &Component::static_vtable, c },
items, &inner);
}
void set_focus_item(const ItemTreeRc &component_rc, uint32_t item_index, bool set_focus,
cbindgen_private::FocusReason reason)
{
cbindgen_private::ItemRc item_rc { component_rc, item_index };
cbindgen_private::slint_windowrc_set_focus_item(&inner, &item_rc, set_focus, reason);
}
void set_component(const cbindgen_private::ItemTreeWeak &weak) const
{
auto item_tree_rc = (*weak.lock()).into_dyn();
slint_windowrc_set_component(&inner, &item_tree_rc);
}
template<typename Component, typename Parent, typename PosGetter>
uint32_t show_popup(const Parent *parent_component, PosGetter pos,
cbindgen_private::PopupClosePolicy close_policy,
cbindgen_private::ItemRc parent_item) const
{
auto popup = Component::create(parent_component);
auto p = pos(popup);
auto popup_dyn = popup.into_dyn();
auto id = cbindgen_private::slint_windowrc_show_popup(&inner, &popup_dyn, p, close_policy,
&parent_item, false);
popup->user_init();
return id;
}
void close_popup(uint32_t popup_id) const
{
if (popup_id > 0) {
cbindgen_private::slint_windowrc_close_popup(&inner, popup_id);
}
}
template<typename Component, typename SharedGlobals, typename InitFn>
uint32_t show_popup_menu(SharedGlobals *globals, LogicalPosition pos,
cbindgen_private::ItemRc context_menu_rc, InitFn init) const
{
// if (cbindgen_private::slint_windowrc_show_native_context_menu(....)) { return }
auto popup = Component::create(globals);
init(&*popup);
auto popup_dyn = popup.into_dyn();
auto id = cbindgen_private::slint_windowrc_show_popup(
&inner, &popup_dyn, pos, cbindgen_private::PopupClosePolicy::CloseOnClickOutside,
&context_menu_rc, true);
popup->user_init();
return id;
}
template<std::invocable<RenderingState, GraphicsAPI> F>
std::optional<SetRenderingNotifierError> set_rendering_notifier(F callback) const
{
auto actual_cb = [](RenderingState state, GraphicsAPI graphics_api, void *data) {
(*reinterpret_cast<F *>(data))(state, graphics_api);
};
SetRenderingNotifierError err;
if (cbindgen_private::slint_windowrc_set_rendering_notifier(
&inner, actual_cb,
[](void *user_data) { delete reinterpret_cast<F *>(user_data); },
new F(std::move(callback)), &err)) {
return {};
} else {
return err;
}
}
// clang-format off
template<std::invocable F>
requires(std::is_convertible_v<std::invoke_result_t<F>, CloseRequestResponse>)
void on_close_requested(F callback) const
// clang-format on
{
auto actual_cb = [](void *data) { return (*reinterpret_cast<F *>(data))(); };
cbindgen_private::slint_windowrc_on_close_requested(
&inner, actual_cb, [](void *user_data) { delete reinterpret_cast<F *>(user_data); },
new F(std::move(callback)));
}
void request_redraw() const { cbindgen_private::slint_windowrc_request_redraw(&inner); }
slint::PhysicalPosition position() const
{
slint::PhysicalPosition pos;
cbindgen_private::slint_windowrc_position(&inner, &pos);
return pos;
}
void set_logical_position(const slint::LogicalPosition &pos)
{
cbindgen_private::slint_windowrc_set_logical_position(&inner, &pos);
}
void set_physical_position(const slint::PhysicalPosition &pos)
{
cbindgen_private::slint_windowrc_set_physical_position(&inner, &pos);
}
slint::PhysicalSize size() const
{
return slint::PhysicalSize(cbindgen_private::slint_windowrc_size(&inner));
}
void set_logical_size(const slint::LogicalSize &size)
{
cbindgen_private::slint_windowrc_set_logical_size(&inner, &size);
}
void set_physical_size(const slint::PhysicalSize &size)
{
cbindgen_private::slint_windowrc_set_physical_size(&inner, &size);
}
/// Send a pointer event to this window
void dispatch_pointer_event(const cbindgen_private::MouseEvent &event)
{
private_api::assert_main_thread();
cbindgen_private::slint_windowrc_dispatch_pointer_event(&inner, &event);
}
/// Registers a font by the specified path. The path must refer to an existing
/// TrueType font.
/// \returns an empty optional on success, otherwise an error string
inline std::optional<SharedString> register_font_from_path(const SharedString &path)
{
SharedString maybe_err;
cbindgen_private::slint_register_font_from_path(&inner, &path, &maybe_err);
if (!maybe_err.empty()) {
return maybe_err;
} else {
return {};
}
}
/// Registers a font by the data. The data must be valid TrueType font data.
/// \returns an empty optional on success, otherwise an error string
inline std::optional<SharedString> register_font_from_data(const uint8_t *data, std::size_t len)
{
SharedString maybe_err;
cbindgen_private::slint_register_font_from_data(
&inner, { const_cast<uint8_t *>(data), len }, &maybe_err);
if (!maybe_err.empty()) {
return maybe_err;
} else {
return {};
}
}
/// Registers a bitmap font for use with the software renderer.
inline void register_bitmap_font(const cbindgen_private::BitmapFont &font)
{
cbindgen_private::slint_register_bitmap_font(&inner, &font);
}
inline float default_font_size() const
{
return cbindgen_private::slint_windowrc_default_font_size(&inner);
}
/// \private
const cbindgen_private::WindowAdapterRcOpaque &handle() const { return inner; }
private:
friend class slint::platform::SkiaRenderer;
friend class slint::platform::SoftwareRenderer;
cbindgen_private::WindowAdapterRcOpaque inner;
};
}
/// This class represents a window towards the windowing system, that's used to render the
/// scene of a component. It provides API to control windowing system specific aspects such
/// as the position on the screen.
class Window
{
public:
/// \private
/// Internal function used by the generated code to construct a new instance of this
/// public API wrapper.
explicit Window(const private_api::WindowAdapterRc &windowrc) : inner(windowrc) { }
Window(const Window &other) = delete;
Window &operator=(const Window &other) = delete;
Window(Window &&other) = delete;
Window &operator=(Window &&other) = delete;
/// Destroys this window. Window instances are explicitly shared and reference counted.
/// If this window instance is the last one referencing the window towards the windowing
/// system, then it will also become hidden and destroyed.
~Window() = default;
/// Shows the window on the screen. An additional strong reference on the
/// associated component is maintained while the window is visible.
///
/// Call hide() to make the window invisible again, and drop the additional
/// strong reference.
void show()
{
private_api::assert_main_thread();
inner.show();
}
/// Hides the window, so that it is not visible anymore. The additional strong
/// reference on the associated component, that was created when show() was called, is
/// dropped.
void hide()
{
private_api::assert_main_thread();
inner.hide();
}
/// Returns the visibility state of the window. This function can return false even if you
/// previously called show() on it, for example if the user minimized the window.
bool is_visible() const
{
private_api::assert_main_thread();
return inner.is_visible();
}
/// This function allows registering a callback that's invoked during the different phases of
/// rendering. This allows custom rendering on top or below of the scene.
///
/// The provided callback must be callable with a slint::RenderingState and the
/// slint::GraphicsAPI argument.
///
/// On success, the function returns a std::optional without value. On error, the function
/// returns the error code as value in the std::optional.
template<std::invocable<RenderingState, GraphicsAPI> F>
std::optional<SetRenderingNotifierError> set_rendering_notifier(F &&callback) const
{
private_api::assert_main_thread();
return inner.set_rendering_notifier(std::forward<F>(callback));
}
/// This function allows registering a callback that's invoked when the user tries to close
/// a window.
/// The callback has to return a CloseRequestResponse.
// clang-format off
template<std::invocable F>
requires(std::is_convertible_v<std::invoke_result_t<F>, CloseRequestResponse>)
void on_close_requested(F &&callback) const
// clang-format on
{
private_api::assert_main_thread();
return inner.on_close_requested(std::forward<F>(callback));
}
/// This function issues a request to the windowing system to redraw the contents of the window.
void request_redraw() const
{
private_api::assert_main_thread();
inner.request_redraw();
}
/// Returns the position of the window on the screen, in physical screen coordinates and
/// including a window frame (if present).
slint::PhysicalPosition position() const
{
private_api::assert_main_thread();
return inner.position();
}
/// Sets the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
/// Note that on some windowing systems, such as Wayland, this functionality is not available.
void set_position(const slint::LogicalPosition &pos)
{
private_api::assert_main_thread();
inner.set_logical_position(pos);
}
/// Sets the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
/// Note that on some windowing systems, such as Wayland, this functionality is not available.
void set_position(const slint::PhysicalPosition &pos)
{
private_api::assert_main_thread();
inner.set_physical_position(pos);
}
/// Returns the size of the window on the screen, in physical screen coordinates and excluding
/// a window frame (if present).
slint::PhysicalSize size() const
{
private_api::assert_main_thread();
return inner.size();
}
/// Resizes the window to the specified size on the screen, in logical pixels and excluding
/// a window frame (if present).
void set_size(const slint::LogicalSize &size)
{
private_api::assert_main_thread();
inner.set_logical_size(size);
}
/// Resizes the window to the specified size on the screen, in physical pixels and excluding
/// a window frame (if present).
void set_size(const slint::PhysicalSize &size)
{
private_api::assert_main_thread();
inner.set_physical_size(size);
}
/// This function returns the scale factor that allows converting between logical and
/// physical pixels.
float scale_factor() const
{
private_api::assert_main_thread();
return inner.scale_factor();
}
/// Returns if the window is currently fullscreen
bool is_fullscreen() const
{
private_api::assert_main_thread();
return cbindgen_private::slint_windowrc_is_fullscreen(&inner.handle());
}
/// Set or unset the window to display fullscreen.
void set_fullscreen(bool fullscreen)
{
private_api::assert_main_thread();
cbindgen_private::slint_windowrc_set_fullscreen(&inner.handle(), fullscreen);
}
/// Returns if the window is currently maximized
bool is_maximized() const
{
private_api::assert_main_thread();
return cbindgen_private::slint_windowrc_is_maximized(&inner.handle());
}
/// Maximize or unmaximize the window.
void set_maximized(bool maximized)
{
private_api::assert_main_thread();
cbindgen_private::slint_windowrc_set_maximized(&inner.handle(), maximized);
}
/// Returns if the window is currently minimized
bool is_minimized() const
{
private_api::assert_main_thread();
return cbindgen_private::slint_windowrc_is_minimized(&inner.handle());
}
/// Minimize or unminimze the window.
void set_minimized(bool minimized)
{
private_api::assert_main_thread();
cbindgen_private::slint_windowrc_set_minimized(&inner.handle(), minimized);
}
/// Dispatch a key press event to the scene.
///
/// Use this when you're implementing your own backend and want to forward user input events.
///
/// The \a text is the unicode representation of the key.
void dispatch_key_press_event(const SharedString &text)
{
private_api::assert_main_thread();
cbindgen_private::slint_windowrc_dispatch_key_event(
&inner.handle(), cbindgen_private::KeyEventType::KeyPressed, &text, false);
}
/// Dispatch an auto-repeated key press event to the scene.
///
/// Use this when you're implementing your own backend and want to forward user input events.
///
/// The \a text is the unicode representation of the key.
void dispatch_key_press_repeat_event(const SharedString &text)
{
private_api::assert_main_thread();
cbindgen_private::slint_windowrc_dispatch_key_event(
&inner.handle(), cbindgen_private::KeyEventType::KeyPressed, &text, true);
}
/// Dispatch a key release event to the scene.
///
/// Use this when you're implementing your own backend and want to forward user input events.
///
/// The \a text is the unicode representation of the key.
void dispatch_key_release_event(const SharedString &text)
{
private_api::assert_main_thread();
cbindgen_private::slint_windowrc_dispatch_key_event(
&inner.handle(), cbindgen_private::KeyEventType::KeyReleased, &text, false);
}
/// Dispatches a pointer or mouse press event to the scene.
///
/// Use this function when you're implementing your own backend and want to forward user
/// pointer/mouse events.
///
/// \a pos represents the logical position of the pointer relative to the window.
/// \a button is the button that was pressed.
void dispatch_pointer_press_event(LogicalPosition pos, PointerEventButton button)
{
private_api::assert_main_thread();
inner.dispatch_pointer_event(
slint::cbindgen_private::MouseEvent::Pressed({ pos.x, pos.y }, button, 0));
}
/// Dispatches a pointer or mouse release event to the scene.
///
/// Use this function when you're implementing your own backend and want to forward user
/// pointer/mouse events.
///
/// \a pos represents the logical position of the pointer relative to the window.
/// \a button is the button that was released.
void dispatch_pointer_release_event(LogicalPosition pos, PointerEventButton button)
{
private_api::assert_main_thread();
inner.dispatch_pointer_event(
slint::cbindgen_private::MouseEvent::Released({ pos.x, pos.y }, button, 0));
}
/// Dispatches a pointer exit event to the scene.
///
/// Use this function when you're implementing your own backend and want to forward user
/// pointer/mouse events.
///
/// This event is triggered when the pointer exits the window.
void dispatch_pointer_exit_event()
{
private_api::assert_main_thread();
inner.dispatch_pointer_event(slint::cbindgen_private::MouseEvent::Exit());
}
/// Dispatches a pointer move event to the scene.
///
/// Use this function when you're implementing your own backend and want to forward user
/// pointer/mouse events.
///
/// \a pos represents the logical position of the pointer relative to the window.
void dispatch_pointer_move_event(LogicalPosition pos)
{
private_api::assert_main_thread();
inner.dispatch_pointer_event(slint::cbindgen_private::MouseEvent::Moved({ pos.x, pos.y }));
}
/// Dispatches a scroll (or wheel) event to the scene.
///
/// Use this function when you're implementing your own backend and want to forward user wheel
/// events.
///
/// \a parameter represents the logical position of the pointer relative to the window.
/// \a delta_x and \a delta_y represent the scroll delta values in the X and Y
/// directions in logical pixels.
void dispatch_pointer_scroll_event(LogicalPosition pos, float delta_x, float delta_y)
{
private_api::assert_main_thread();
inner.dispatch_pointer_event(
slint::cbindgen_private::MouseEvent::Wheel({ pos.x, pos.y }, delta_x, delta_y));
}
/// Set the logical size of this window after a resize event
///
/// The backend must send this event to ensure that the `width` and `height` property of the
/// root Window element are properly set.
void dispatch_resize_event(slint::LogicalSize s)
{
private_api::assert_main_thread();
using slint::cbindgen_private::WindowEvent;
WindowEvent event { .resized =
WindowEvent::Resized_Body { .tag = WindowEvent::Tag::Resized,
.size = { s.width, s.height } } };
cbindgen_private::slint_windowrc_dispatch_event(&inner.handle(), &event);
}
/// The window's scale factor has changed. This can happen for example when the display's
/// resolution changes, the user selects a new scale factor in the system settings, or the
/// window is moved to a different screen. Platform implementations should dispatch this event
/// also right after the initial window creation, to set the initial scale factor the windowing
/// system provided for the window.
void dispatch_scale_factor_change_event(float factor)
{
private_api::assert_main_thread();
using slint::cbindgen_private::WindowEvent;
WindowEvent event { .scale_factor_changed = WindowEvent::ScaleFactorChanged_Body {
.tag = WindowEvent::Tag::ScaleFactorChanged,
.scale_factor = factor } };
cbindgen_private::slint_windowrc_dispatch_event(&inner.handle(), &event);
}
/// The Window was activated or de-activated.
///
/// The backend should dispatch this event with true when the window gains focus
/// and false when the window loses focus.
void dispatch_window_active_changed_event(bool active)
{
private_api::assert_main_thread();
using slint::cbindgen_private::WindowEvent;
WindowEvent event { .window_active_changed = WindowEvent::WindowActiveChanged_Body {
.tag = WindowEvent::Tag::WindowActiveChanged, ._0 = active } };
cbindgen_private::slint_windowrc_dispatch_event(&inner.handle(), &event);
}
/// The user requested to close the window.
///
/// The backend should send this event when the user tries to close the window,for example by
/// pressing the close button.
///
/// This will have the effect of invoking the callback set in Window::on_close_requested() and
/// then hiding the window depending on the return value of the callback.
void dispatch_close_requested_event()
{
private_api::assert_main_thread();
using slint::cbindgen_private::WindowEvent;
WindowEvent event { .tag = WindowEvent::Tag::CloseRequested };
cbindgen_private::slint_windowrc_dispatch_event(&inner.handle(), &event);
}
/// Returns true if there is an animation currently active on any property in the Window.
bool has_active_animations() const
{
private_api::assert_main_thread();
return cbindgen_private::slint_windowrc_has_active_animations(&inner.handle());
}
/// Takes a snapshot of the window contents and returns it as RGBA8 encoded pixel buffer.
///
/// Note that this function may be slow to call as it may need to re-render the scene.
std::optional<SharedPixelBuffer<Rgba8Pixel>> take_snapshot() const
{
SharedPixelBuffer<Rgba8Pixel> result;
if (cbindgen_private::slint_windowrc_take_snapshot(&inner.handle(), &result.m_data,
&result.m_width, &result.m_height)) {
return result;
} else {
return {};
}
}
/// \private
private_api::WindowAdapterRc &window_handle() { return inner; }
/// \private
const private_api::WindowAdapterRc &window_handle() const { return inner; }
private:
private_api::WindowAdapterRc inner;
};
}