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Base the commercial license on the Royalty-free license adding clauses pertaining to the fees.
53 lines
2 KiB
CMake
53 lines
2 KiB
CMake
# Copyright © SixtyFPS GmbH <info@slint.dev>
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# SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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include(CheckCXXSourceCompiles)
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find_path(OPENGLES3_INCLUDE_DIR NAMES "GLES3/gl3.h" "OpenGLES/ES3/gl.h" DOC "The path where the OpenGL ES 3.0 headers are located")
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# GLESv3 entry points are in v2 lib
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find_library(OPENGLES3_LIBRARY NAMES GLESv2 OpenGLES)
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# Sometimes EGL linkage is required, so look it up and always use if available.
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find_package(OpenGL COMPONENTS EGL)
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# See if we can compile some example code with what we've found.
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set(saved_libraries "${CMAKE_REQUIRED_LIBRARIES}")
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set(saved_includes "${CMAKE_REQUIRED_INCLUDES}")
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if (OPENGLES3_LIBRARY AND OPENGLES3_INCLUDE_DIR)
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list(APPEND CMAKE_REQUIRED_INCLUDES "${OPENGLES3_INCLUDE_DIR}")
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list(APPEND CMAKE_REQUIRED_LIBRARIES "${OPENGLES3_LIBRARY}")
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endif()
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if(OPENGL_egl_LIBRARY)
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list(APPEND CMAKE_REQUIRED_INCLUDES "${OPENGL_EGL_INCLUDE_DIRS}")
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list(APPEND CMAKE_REQUIRED_LIBRARIES "${OPENGL_egl_LIBRARY}")
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endif()
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check_cxx_source_compiles("
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#include <GLES3/gl3.h>
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#include <GLES3/gl3platform.h>
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int main(int argc, char *argv[]) {
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glClear(GL_STENCIL_BUFFER_BIT);
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glUseProgram(0);
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}" HAVE_OPENGLES3)
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set(CMAKE_REQUIRED_INCLUDES "${saved_includes}")
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set(CMAKE_REQUIRED_LIBRARIES "${saved_libraries}")
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# Standard CMake package dance
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set(package_args OPENGLES3_INCLUDE_DIR OPENGLES3_LIBRARY HAVE_OPENGLES3)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(OpenGLES3 DEFAULT_MSG ${package_args})
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mark_as_advanced(${package_args})
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# Create a convenience target for linkage
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if (OPENGLES3_FOUND AND NOT TARGET OpenGLES3::OpenGLES3)
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add_library(OpenGLES3::OpenGLES3 UNKNOWN IMPORTED)
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set_property(TARGET OpenGLES3::OpenGLES3 PROPERTY INTERFACE_INCLUDE_DIRECTORIES "${OPENGLES3_INCLUDE_DIR}")
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set_property(TARGET OpenGLES3::OpenGLES3 PROPERTY IMPORTED_LOCATION "${OPENGLES3_LIBRARY}")
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if (TARGET OpenGL::EGL)
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target_link_libraries(OpenGLES3::OpenGLES3 INTERFACE OpenGL::EGL)
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endif()
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endif()
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