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This way we can add the surface texture in a future release without breaking compatibility.
308 lines
10 KiB
Rust
308 lines
10 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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#![warn(missing_docs)]
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/*!
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Graphics Abstractions.
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This module contains the abstractions and convenience types used for rendering.
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The run-time library also makes use of [RenderingCache] to store the rendering primitives
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created by the backend in a type-erased manner.
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*/
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extern crate alloc;
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use crate::api::PlatformError;
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use crate::lengths::LogicalLength;
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use crate::Coord;
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use crate::SharedString;
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use alloc::boxed::Box;
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pub use euclid;
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/// 2D Rectangle
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pub type Rect = euclid::default::Rect<Coord>;
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/// 2D Rectangle with integer coordinates
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pub type IntRect = euclid::default::Rect<i32>;
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/// 2D Point
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pub type Point = euclid::default::Point2D<Coord>;
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/// 2D Size
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pub type Size = euclid::default::Size2D<Coord>;
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/// 2D Size in integer coordinates
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pub type IntSize = euclid::default::Size2D<u32>;
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/// 2D Transform
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pub type Transform = euclid::default::Transform2D<Coord>;
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pub(crate) mod color;
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pub use color::*;
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#[cfg(feature = "std")]
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mod path;
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#[cfg(feature = "std")]
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pub use path::*;
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mod brush;
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pub use brush::*;
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pub(crate) mod image;
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pub use self::image::*;
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pub(crate) mod bitmapfont;
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pub use self::bitmapfont::*;
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pub mod rendering_metrics_collector;
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#[cfg(feature = "box-shadow-cache")]
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pub mod boxshadowcache;
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pub mod border_radius;
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pub use border_radius::*;
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#[cfg(feature = "unstable-wgpu-24")]
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pub mod wgpu_24;
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/// CachedGraphicsData allows the graphics backend to store an arbitrary piece of data associated with
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/// an item, which is typically computed by accessing properties. The dependency_tracker is used to allow
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/// for a lazy computation. Typically, back ends store either compute intensive data or handles that refer to
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/// data that's stored in GPU memory.
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pub struct CachedGraphicsData<T> {
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/// The backend specific data.
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pub data: T,
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/// The property tracker that should be used to evaluate whether the primitive needs to be re-created
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/// or not.
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pub dependency_tracker: Option<core::pin::Pin<Box<crate::properties::PropertyTracker>>>,
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}
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impl<T> CachedGraphicsData<T> {
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/// Creates a new TrackingRenderingPrimitive by evaluating the provided update_fn once, storing the returned
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/// rendering primitive and initializing the dependency tracker.
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pub fn new(update_fn: impl FnOnce() -> T) -> Self {
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let dependency_tracker = Box::pin(crate::properties::PropertyTracker::default());
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let data = dependency_tracker.as_ref().evaluate(update_fn);
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Self { data, dependency_tracker: Some(dependency_tracker) }
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}
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}
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/// The RenderingCache, in combination with CachedGraphicsData, allows back ends to store data that's either
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/// intensive to compute or has bad CPU locality. Back ends typically keep a RenderingCache instance and use
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/// the item's cached_rendering_data() integer as index in the vec_arena::Arena.
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///
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/// This is used only for the [`crate::item_rendering::PartialRenderingCache`]
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pub struct RenderingCache<T> {
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slab: slab::Slab<CachedGraphicsData<T>>,
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generation: usize,
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}
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impl<T> Default for RenderingCache<T> {
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fn default() -> Self {
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Self { slab: Default::default(), generation: 1 }
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}
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}
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impl<T> RenderingCache<T> {
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/// Returns the generation of the cache. The generation starts at 1 and is increased
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/// whenever the cache is cleared, for example when the GL context is lost.
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pub fn generation(&self) -> usize {
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self.generation
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}
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/// Retrieves a mutable reference to the cached graphics data at index.
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pub fn get_mut(&mut self, index: usize) -> Option<&mut CachedGraphicsData<T>> {
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self.slab.get_mut(index)
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}
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/// Returns true if a cache entry exists for the given index.
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pub fn contains(&self, index: usize) -> bool {
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self.slab.contains(index)
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}
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/// Inserts data into the cache and returns the index for retrieval later.
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pub fn insert(&mut self, data: CachedGraphicsData<T>) -> usize {
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self.slab.insert(data)
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}
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/// Retrieves an immutable reference to the cached graphics data at index.
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pub fn get(&self, index: usize) -> Option<&CachedGraphicsData<T>> {
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self.slab.get(index)
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}
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/// Removes the cached graphics data at the given index.
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pub fn remove(&mut self, index: usize) -> CachedGraphicsData<T> {
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self.slab.remove(index)
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}
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/// Removes all entries from the cache and increases the cache's generation count, so
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/// that stale index access can be avoided.
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pub fn clear(&mut self) {
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self.slab.clear();
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self.generation += 1;
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}
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}
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/// FontRequest collects all the developer-configurable properties for fonts, such as family, weight, etc.
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/// It is submitted as a request to the platform font system (i.e. CoreText on macOS) and in exchange the
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/// backend returns a `Box<dyn Font>`.
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#[derive(Debug, Clone, PartialEq, Default)]
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pub struct FontRequest {
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/// The name of the font family to be used, such as "Helvetica". An empty family name means the system
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/// default font family should be used.
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pub family: Option<SharedString>,
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/// If the weight is None, the system default font weight should be used.
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pub weight: Option<i32>,
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/// If the pixel size is None, the system default font size should be used.
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pub pixel_size: Option<LogicalLength>,
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/// The additional spacing (or shrinking if negative) between glyphs. This is usually not submitted to
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/// the font-subsystem but collected here for API convenience
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pub letter_spacing: Option<LogicalLength>,
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/// Whether to select an italic face of the font family.
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pub italic: bool,
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}
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#[cfg(feature = "shared-fontdb")]
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impl FontRequest {
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/// Returns the relevant properties of this FontRequest propagated into a fontdb Query.
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pub fn to_fontdb_query(&self) -> i_slint_common::sharedfontdb::fontdb::Query<'_> {
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use i_slint_common::sharedfontdb::fontdb::{Query, Style, Weight};
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Query {
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style: if self.italic { Style::Italic } else { Style::Normal },
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weight: Weight(self.weight.unwrap_or(/* CSS normal*/ 400) as _),
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..Default::default()
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}
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}
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}
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/// Internal enum to specify which version of OpenGL to request
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/// from the windowing system.
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#[derive(Debug, Clone, PartialEq)]
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pub enum RequestedOpenGLVersion {
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/// OpenGL
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OpenGL(Option<(u8, u8)>),
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/// OpenGL ES
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OpenGLES(Option<(u8, u8)>),
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}
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/// Internal enum specify which graphics API should be used, when
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/// the backend selector requests that from a built-in backend.
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#[derive(Debug, Clone)]
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pub enum RequestedGraphicsAPI {
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/// OpenGL (ES)
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OpenGL(RequestedOpenGLVersion),
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/// Metal
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Metal,
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/// Vulkan
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Vulkan,
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/// Direct 3D
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Direct3D,
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#[cfg(feature = "unstable-wgpu-24")]
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/// WGPU 24.x
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WGPU24(wgpu_24::WGPUConfiguration),
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}
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impl TryFrom<RequestedGraphicsAPI> for RequestedOpenGLVersion {
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type Error = PlatformError;
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fn try_from(requested_graphics_api: RequestedGraphicsAPI) -> Result<Self, Self::Error> {
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match requested_graphics_api {
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RequestedGraphicsAPI::OpenGL(requested_open_glversion) => Ok(requested_open_glversion),
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RequestedGraphicsAPI::Metal => {
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Err("Metal rendering is not supported with an OpenGL renderer".into())
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}
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RequestedGraphicsAPI::Vulkan => {
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Err("Vulkan rendering is not supported with an OpenGL renderer".into())
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}
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RequestedGraphicsAPI::Direct3D => {
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Err("Direct3D rendering is not supported with an OpenGL renderer".into())
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}
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#[cfg(feature = "unstable-wgpu-24")]
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RequestedGraphicsAPI::WGPU24(..) => {
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Err("WGPU 24.x rendering is not supported with an OpenGL renderer".into())
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}
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}
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}
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}
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impl From<RequestedOpenGLVersion> for RequestedGraphicsAPI {
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fn from(version: RequestedOpenGLVersion) -> Self {
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Self::OpenGL(version)
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}
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}
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/// Private API exposed to just the renderers to create GraphicsAPI instance with
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/// non-exhaustive enum variant.
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#[cfg(feature = "unstable-wgpu-24")]
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pub fn create_graphics_api_wgpu_24(
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instance: wgpu_24::wgpu::Instance,
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device: wgpu_24::wgpu::Device,
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queue: wgpu_24::wgpu::Queue,
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) -> crate::api::GraphicsAPI<'static> {
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crate::api::GraphicsAPI::WGPU24 { instance, device, queue }
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}
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/// Internal module for use by cbindgen and the C++ platform API layer.
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#[cfg(feature = "ffi")]
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pub mod ffi {
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#![allow(unsafe_code)]
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/// Expand Rect so that cbindgen can see it. ( is in fact euclid::default::Rect<f32>)
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#[cfg(cbindgen)]
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#[repr(C)]
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struct Rect {
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x: f32,
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y: f32,
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width: f32,
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height: f32,
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}
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/// Expand IntRect so that cbindgen can see it. ( is in fact euclid::default::Rect<i32>)
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#[cfg(cbindgen)]
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#[repr(C)]
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struct IntRect {
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x: i32,
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y: i32,
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width: i32,
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height: i32,
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}
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/// Expand Point so that cbindgen can see it. ( is in fact euclid::default::Point2D<f32>)
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#[cfg(cbindgen)]
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#[repr(C)]
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struct Point {
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x: f32,
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y: f32,
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}
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/// Expand Box2D so that cbindgen can see it.
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#[cfg(cbindgen)]
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#[repr(C)]
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struct Box2D<T, U> {
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min: euclid::Point2D<T>,
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max: euclid::Point2D<T>,
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_unit: std::marker::PhantomData<U>,
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}
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#[cfg(feature = "std")]
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pub use super::path::ffi::*;
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/// Conversion function used by C++ platform API layer to
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/// convert the PhysicalSize used in the Rust WindowAdapter API
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/// to the ffi.
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pub fn physical_size_from_api(
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size: crate::api::PhysicalSize,
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) -> crate::graphics::euclid::default::Size2D<u32> {
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size.to_euclid()
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}
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/// Conversion function used by C++ platform API layer to
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/// convert the PhysicalPosition used in the Rust WindowAdapter API
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/// to the ffi.
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pub fn physical_position_from_api(
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position: crate::api::PhysicalPosition,
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) -> crate::graphics::euclid::default::Point2D<i32> {
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position.to_euclid()
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}
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/// Conversion function used by C++ platform API layer to
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/// convert from the ffi to PhysicalPosition.
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pub fn physical_position_to_api(
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position: crate::graphics::euclid::default::Point2D<i32>,
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) -> crate::api::PhysicalPosition {
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crate::api::PhysicalPosition::from_euclid(position)
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}
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}
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