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2498 lines
98 KiB
Rust
2498 lines
98 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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//! This module contains the [`SoftwareRenderer`] and related types.
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//!
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//! It is only enabled when the `renderer-software` Slint feature is enabled.
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#![warn(missing_docs)]
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mod draw_functions;
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mod fixed;
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mod fonts;
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mod minimal_software_window;
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mod scene;
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use self::fonts::GlyphRenderer;
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pub use self::minimal_software_window::MinimalSoftwareWindow;
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use self::scene::*;
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use crate::api::PlatformError;
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use crate::graphics::rendering_metrics_collector::{RefreshMode, RenderingMetricsCollector};
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use crate::graphics::{BorderRadius, Rgba8Pixel, SharedImageBuffer, SharedPixelBuffer};
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use crate::item_rendering::{
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CachedRenderingData, DirtyRegion, PartialRenderingState, RenderBorderRectangle, RenderImage,
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RenderRectangle,
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};
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use crate::items::{ItemRc, TextOverflow, TextWrap};
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use crate::lengths::{
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LogicalBorderRadius, LogicalLength, LogicalPoint, LogicalRect, LogicalSize, LogicalVector,
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PhysicalPx, PointLengths, RectLengths, ScaleFactor, SizeLengths,
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};
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use crate::renderer::RendererSealed;
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use crate::textlayout::{AbstractFont, FontMetrics, TextParagraphLayout};
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use crate::window::{WindowAdapter, WindowInner};
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use crate::{Brush, Color, ImageInner, StaticTextures};
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use alloc::rc::{Rc, Weak};
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use alloc::{vec, vec::Vec};
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use core::cell::{Cell, RefCell};
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use core::pin::Pin;
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use euclid::Length;
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use fixed::Fixed;
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#[allow(unused)]
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use num_traits::Float;
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use num_traits::NumCast;
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pub use draw_functions::{PremultipliedRgbaColor, Rgb565Pixel, TargetPixel};
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type PhysicalLength = euclid::Length<i16, PhysicalPx>;
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type PhysicalRect = euclid::Rect<i16, PhysicalPx>;
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type PhysicalSize = euclid::Size2D<i16, PhysicalPx>;
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type PhysicalPoint = euclid::Point2D<i16, PhysicalPx>;
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type PhysicalBorderRadius = BorderRadius<i16, PhysicalPx>;
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pub use crate::item_rendering::RepaintBufferType;
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/// This enum describes the rotation that should be applied to the contents rendered by the software renderer.
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///
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/// Argument to be passed in [`SoftwareRenderer::set_rendering_rotation`].
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#[non_exhaustive]
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#[derive(Default, Copy, Clone, Eq, PartialEq, Debug)]
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pub enum RenderingRotation {
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/// No rotation
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#[default]
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NoRotation,
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/// Rotate 90° to the right
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Rotate90,
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/// 180° rotation (upside-down)
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Rotate180,
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/// Rotate 90° to the left
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Rotate270,
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}
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impl RenderingRotation {
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fn is_transpose(self) -> bool {
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matches!(self, Self::Rotate90 | Self::Rotate270)
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}
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fn mirror_width(self) -> bool {
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matches!(self, Self::Rotate270 | Self::Rotate180)
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}
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fn mirror_height(self) -> bool {
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matches!(self, Self::Rotate90 | Self::Rotate180)
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}
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/// Angle of the rotation in degrees
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pub fn angle(self) -> f32 {
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match self {
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RenderingRotation::NoRotation => 0.,
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RenderingRotation::Rotate90 => 90.,
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RenderingRotation::Rotate180 => 180.,
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RenderingRotation::Rotate270 => 270.,
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}
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}
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}
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#[derive(Copy, Clone, Debug)]
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struct RotationInfo {
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orientation: RenderingRotation,
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screen_size: PhysicalSize,
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}
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/// Extension trait for euclid type to transpose coordinates (swap x and y, as well as width and height)
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trait Transform {
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/// Return a copy of Self whose coordinate are swapped (x swapped with y)
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#[must_use]
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fn transformed(self, info: RotationInfo) -> Self;
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}
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impl<T: Copy + NumCast + core::ops::Sub<Output = T>> Transform for euclid::Point2D<T, PhysicalPx> {
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fn transformed(mut self, info: RotationInfo) -> Self {
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if info.orientation.mirror_width() {
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self.x = T::from(info.screen_size.width).unwrap() - self.x - T::from(1).unwrap()
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}
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if info.orientation.mirror_height() {
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self.y = T::from(info.screen_size.height).unwrap() - self.y - T::from(1).unwrap()
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}
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if info.orientation.is_transpose() {
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core::mem::swap(&mut self.x, &mut self.y);
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}
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self
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}
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}
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impl<T: Copy> Transform for euclid::Size2D<T, PhysicalPx> {
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fn transformed(mut self, info: RotationInfo) -> Self {
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if info.orientation.is_transpose() {
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core::mem::swap(&mut self.width, &mut self.height);
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}
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self
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}
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}
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impl<T: Copy + NumCast + core::ops::Sub<Output = T>> Transform for euclid::Rect<T, PhysicalPx> {
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fn transformed(self, info: RotationInfo) -> Self {
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let one = T::from(1).unwrap();
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let mut origin = self.origin.transformed(info);
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let size = self.size.transformed(info);
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if info.orientation.mirror_width() {
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origin.y = origin.y - (size.height - one);
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}
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if info.orientation.mirror_height() {
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origin.x = origin.x - (size.width - one);
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}
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Self::new(origin, size)
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}
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}
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impl<T: Copy> Transform for BorderRadius<T, PhysicalPx> {
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fn transformed(self, info: RotationInfo) -> Self {
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match info.orientation {
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RenderingRotation::NoRotation => self,
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RenderingRotation::Rotate90 => {
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Self::new(self.bottom_left, self.top_left, self.top_right, self.bottom_right)
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}
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RenderingRotation::Rotate180 => {
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Self::new(self.bottom_right, self.bottom_left, self.top_left, self.top_right)
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}
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RenderingRotation::Rotate270 => {
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Self::new(self.top_right, self.bottom_right, self.bottom_left, self.top_left)
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}
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}
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}
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}
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/// This trait defines a bi-directional interface between Slint and your code to send lines to your screen, when using
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/// the [`SoftwareRenderer::render_by_line`] function.
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///
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/// * Through the associated `TargetPixel` type Slint knows how to create and manipulate pixels without having to know
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/// the exact device-specific binary representation and operations for blending.
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/// * Through the `process_line` function Slint notifies you when a line can be rendered and provides a callback that
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/// you can invoke to fill a slice of pixels for the given line.
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///
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/// See the [`render_by_line`](SoftwareRenderer::render_by_line) documentation for an example.
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pub trait LineBufferProvider {
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/// The pixel type of the buffer
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type TargetPixel: TargetPixel;
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/// Called once per line, you will have to call the render_fn back with the buffer.
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///
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/// The `line` is the y position of the line to be drawn.
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/// The `range` is the range within the line that is going to be rendered (eg, within the dirty region)
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/// The `render_fn` function should be called to render the line, passing the buffer
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/// corresponding to the specified line and range.
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fn process_line(
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&mut self,
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line: usize,
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range: core::ops::Range<usize>,
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render_fn: impl FnOnce(&mut [Self::TargetPixel]),
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);
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}
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#[cfg(not(cbindgen))]
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const PHYSICAL_REGION_MAX_SIZE: usize = DirtyRegion::MAX_COUNT;
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// cbindgen can't understand associated const correctly, so hardcode the value
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#[cfg(cbindgen)]
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pub const PHYSICAL_REGION_MAX_SIZE: usize = 3;
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const _: () = {
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assert!(PHYSICAL_REGION_MAX_SIZE == 3);
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assert!(DirtyRegion::MAX_COUNT == 3);
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};
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/// Represents a rectangular region on the screen, used for partial rendering.
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///
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/// The region may be composed of multiple sub-regions.
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#[derive(Clone, Debug, Default)]
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#[repr(C)]
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pub struct PhysicalRegion {
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rectangles: [euclid::Box2D<i16, PhysicalPx>; PHYSICAL_REGION_MAX_SIZE],
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count: usize,
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}
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impl PhysicalRegion {
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fn iter_box(&self) -> impl Iterator<Item = euclid::Box2D<i16, PhysicalPx>> + '_ {
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(0..self.count).map(|x| self.rectangles[x])
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}
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fn bounding_rect(&self) -> PhysicalRect {
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if self.count == 0 {
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return Default::default();
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}
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let mut r = self.rectangles[0];
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for i in 1..self.count {
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r = r.union(&self.rectangles[i]);
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}
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r.to_rect()
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}
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/// Returns the size of the bounding box of this region.
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pub fn bounding_box_size(&self) -> crate::api::PhysicalSize {
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let bb = self.bounding_rect();
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crate::api::PhysicalSize { width: bb.width() as _, height: bb.height() as _ }
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}
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/// Returns the origin of the bounding box of this region.
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pub fn bounding_box_origin(&self) -> crate::api::PhysicalPosition {
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let bb = self.bounding_rect();
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crate::api::PhysicalPosition { x: bb.origin.x as _, y: bb.origin.y as _ }
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}
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/// Returns an iterator over the rectangles in this region.
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/// Each rectangle is represented by its position and its size.
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/// They do not overlap.
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pub fn iter(
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&self,
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) -> impl Iterator<Item = (crate::api::PhysicalPosition, crate::api::PhysicalSize)> + '_ {
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let mut line_ranges = Vec::<core::ops::Range<i16>>::new();
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let mut begin_line = 0;
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let mut end_line = 0;
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core::iter::from_fn(move || loop {
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match line_ranges.pop() {
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Some(r) => {
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return Some((
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crate::api::PhysicalPosition { x: r.start as _, y: begin_line as _ },
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crate::api::PhysicalSize {
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width: r.len() as _,
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height: (end_line - begin_line) as _,
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},
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));
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}
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None => {
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begin_line = end_line;
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end_line = match region_line_ranges(self, begin_line, &mut line_ranges) {
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Some(end_line) => end_line,
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None => return None,
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};
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line_ranges.reverse();
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}
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}
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})
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}
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fn intersection(&self, clip: &PhysicalRect) -> PhysicalRegion {
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let mut res = Self::default();
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let clip = clip.to_box2d();
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let mut count = 0;
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for i in 0..self.count {
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if let Some(r) = self.rectangles[i].intersection(&clip) {
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res.rectangles[count] = r;
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count += 1;
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}
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}
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res.count = count;
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res
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}
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}
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#[test]
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fn region_iter() {
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let mut region = PhysicalRegion::default();
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assert_eq!(region.iter().next(), None);
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region.rectangles[0] =
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euclid::Box2D::from_origin_and_size(euclid::point2(1, 1), euclid::size2(2, 3));
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region.rectangles[1] =
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euclid::Box2D::from_origin_and_size(euclid::point2(6, 2), euclid::size2(3, 20));
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region.rectangles[2] =
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euclid::Box2D::from_origin_and_size(euclid::point2(0, 10), euclid::size2(10, 5));
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assert_eq!(region.iter().next(), None);
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region.count = 1;
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let r = |x, y, width, height| {
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(crate::api::PhysicalPosition { x, y }, crate::api::PhysicalSize { width, height })
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};
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let mut iter = region.iter();
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assert_eq!(iter.next(), Some(r(1, 1, 2, 3)));
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assert_eq!(iter.next(), None);
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drop(iter);
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region.count = 3;
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let mut iter = region.iter();
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assert_eq!(iter.next(), Some(r(1, 1, 2, 1))); // the two first rectangle could have been merged
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assert_eq!(iter.next(), Some(r(1, 2, 2, 2)));
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assert_eq!(iter.next(), Some(r(6, 2, 3, 2)));
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assert_eq!(iter.next(), Some(r(6, 4, 3, 6)));
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assert_eq!(iter.next(), Some(r(0, 10, 10, 5)));
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assert_eq!(iter.next(), Some(r(6, 15, 3, 7)));
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assert_eq!(iter.next(), None);
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}
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/// Computes what are the x ranges that intersects the region for specified y line.
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///
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/// This uses a mutable reference to a Vec so that the memory is re-used between calls.
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///
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/// Returns the y position until which this range is valid
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fn region_line_ranges(
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region: &PhysicalRegion,
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line: i16,
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line_ranges: &mut Vec<core::ops::Range<i16>>,
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) -> Option<i16> {
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line_ranges.clear();
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let mut next_validity = None::<i16>;
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for geom in region.iter_box() {
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if geom.is_empty() {
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continue;
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}
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if geom.y_range().contains(&line) {
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match &mut next_validity {
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Some(val) => *val = geom.max.y.min(*val),
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None => next_validity = Some(geom.max.y),
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}
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let mut tmp = Some(geom.x_range());
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line_ranges.retain_mut(|it| {
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if let Some(r) = &mut tmp {
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if it.end < r.start {
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true
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} else if it.start <= r.start {
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if it.end >= r.end {
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tmp = None;
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return true;
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}
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r.start = it.start;
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return false;
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} else if it.start <= r.end {
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if it.end <= r.end {
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return false;
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} else {
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it.start = r.start;
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tmp = None;
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return true;
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}
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} else {
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core::mem::swap(it, r);
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return true;
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}
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} else {
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true
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}
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});
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if let Some(r) = tmp {
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line_ranges.push(r);
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}
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continue;
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} else if geom.min.y >= line {
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match &mut next_validity {
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Some(val) => *val = geom.min.y.min(*val),
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None => next_validity = Some(geom.min.y),
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}
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}
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}
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// check that current items are properly sorted
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debug_assert!(line_ranges.windows(2).all(|x| x[0].end < x[1].start));
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next_validity
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}
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mod target_pixel_buffer;
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#[cfg(feature = "experimental")]
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pub use target_pixel_buffer::{
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DrawRectangleArgs, DrawTextureArgs, TargetPixelBuffer, TexturePixelFormat,
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};
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#[cfg(not(feature = "experimental"))]
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use target_pixel_buffer::TexturePixelFormat;
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struct TargetPixelSlice<'a, T> {
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data: &'a mut [T],
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pixel_stride: usize,
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}
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impl<'a, T: TargetPixel> target_pixel_buffer::TargetPixelBuffer for TargetPixelSlice<'a, T> {
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type TargetPixel = T;
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fn line_slice(&mut self, line_number: usize) -> &mut [Self::TargetPixel] {
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let offset = line_number * self.pixel_stride;
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&mut self.data[offset..offset + self.pixel_stride]
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}
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fn num_lines(&self) -> usize {
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self.data.len() / self.pixel_stride
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}
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}
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/// A Renderer that do the rendering in software
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///
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/// The renderer can remember what items needs to be redrawn from the previous iteration.
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///
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/// There are two kind of possible rendering
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/// 1. Using [`render()`](Self::render()) to render the window in a buffer
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/// 2. Using [`render_by_line()`](Self::render()) to render the window line by line. This
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/// is only useful if the device does not have enough memory to render the whole window
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/// in one single buffer
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pub struct SoftwareRenderer {
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repaint_buffer_type: Cell<RepaintBufferType>,
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/// This is the area which was dirty on the previous frame.
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/// Only used if repaint_buffer_type == RepaintBufferType::SwappedBuffers
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prev_frame_dirty: Cell<DirtyRegion>,
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partial_rendering_state: PartialRenderingState,
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maybe_window_adapter: RefCell<Option<Weak<dyn crate::window::WindowAdapter>>>,
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rotation: Cell<RenderingRotation>,
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rendering_metrics_collector: Option<Rc<RenderingMetricsCollector>>,
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}
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impl Default for SoftwareRenderer {
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fn default() -> Self {
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Self {
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partial_rendering_state: Default::default(),
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prev_frame_dirty: Default::default(),
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maybe_window_adapter: Default::default(),
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rotation: Default::default(),
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rendering_metrics_collector: RenderingMetricsCollector::new("software"),
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repaint_buffer_type: Default::default(),
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}
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}
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}
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impl SoftwareRenderer {
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/// Create a new Renderer
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pub fn new() -> Self {
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Default::default()
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}
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/// Create a new SoftwareRenderer.
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///
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/// The `repaint_buffer_type` parameter specify what kind of buffer are passed to [`Self::render`]
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pub fn new_with_repaint_buffer_type(repaint_buffer_type: RepaintBufferType) -> Self {
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let self_ = Self::default();
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self_.repaint_buffer_type.set(repaint_buffer_type);
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self_
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}
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/// Change the what kind of buffer is being passed to [`Self::render`]
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///
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/// This may clear the internal caches
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pub fn set_repaint_buffer_type(&self, repaint_buffer_type: RepaintBufferType) {
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if self.repaint_buffer_type.replace(repaint_buffer_type) != repaint_buffer_type {
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self.partial_rendering_state.clear_cache();
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}
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}
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/// Returns the kind of buffer that must be passed to [`Self::render`]
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pub fn repaint_buffer_type(&self) -> RepaintBufferType {
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self.repaint_buffer_type.get()
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}
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/// Set how the window need to be rotated in the buffer.
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///
|
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/// This is typically used to implement screen rotation in software
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pub fn set_rendering_rotation(&self, rotation: RenderingRotation) {
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self.rotation.set(rotation)
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}
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/// Return the current rotation. See [`Self::set_rendering_rotation()`]
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pub fn rendering_rotation(&self) -> RenderingRotation {
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self.rotation.get()
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}
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/// Render the window to the given frame buffer.
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///
|
||
/// The renderer uses a cache internally and will only render the part of the window
|
||
/// which are dirty. The `extra_draw_region` is an extra region which will also
|
||
/// be rendered. (eg: the previous dirty region in case of double buffering)
|
||
/// This function returns the region that was rendered.
|
||
///
|
||
/// The pixel_stride is the size (in pixels) between two lines in the buffer.
|
||
/// It is equal `width` if the screen is not rotated, and `height` if the screen is rotated by 90°.
|
||
/// The buffer needs to be big enough to contain the window, so its size must be at least
|
||
/// `pixel_stride * height`, or `pixel_stride * width` if the screen is rotated by 90°.
|
||
///
|
||
/// Returns the physical dirty region for this frame, excluding the extra_draw_region,
|
||
/// in the window frame of reference. It is affected by the screen rotation.
|
||
pub fn render(&self, buffer: &mut [impl TargetPixel], pixel_stride: usize) -> PhysicalRegion {
|
||
self.render_buffer_impl(&mut TargetPixelSlice { data: buffer, pixel_stride })
|
||
}
|
||
|
||
/// Render the window to the given frame buffer.
|
||
///
|
||
/// The renderer uses a cache internally and will only render the part of the window
|
||
/// which are dirty. The `extra_draw_region` is an extra region which will also
|
||
/// be rendered. (eg: the previous dirty region in case of double buffering)
|
||
/// This function returns the region that was rendered.
|
||
///
|
||
/// The buffer's line slices need to be wide enough to if the `width` of the screen and the line count the `height`,
|
||
/// or the `height` and `width` swapped if the screen is rotated by 90°.
|
||
///
|
||
/// Returns the physical dirty region for this frame, excluding the extra_draw_region,
|
||
/// in the window frame of reference. It is affected by the screen rotation.
|
||
#[cfg(feature = "experimental")]
|
||
pub fn render_into_buffer(&self, buffer: &mut impl TargetPixelBuffer) -> PhysicalRegion {
|
||
self.render_buffer_impl(buffer)
|
||
}
|
||
|
||
fn render_buffer_impl(
|
||
&self,
|
||
buffer: &mut impl target_pixel_buffer::TargetPixelBuffer,
|
||
) -> PhysicalRegion {
|
||
let pixels_per_line = buffer.line_slice(0).len();
|
||
let num_lines = buffer.num_lines();
|
||
let buffer_pixel_count = num_lines * pixels_per_line;
|
||
|
||
let Some(window) = self.maybe_window_adapter.borrow().as_ref().and_then(|w| w.upgrade())
|
||
else {
|
||
return Default::default();
|
||
};
|
||
let window_inner = WindowInner::from_pub(window.window());
|
||
let factor = ScaleFactor::new(window_inner.scale_factor());
|
||
let rotation = self.rotation.get();
|
||
let (size, background) = if let Some(window_item) =
|
||
window_inner.window_item().as_ref().map(|item| item.as_pin_ref())
|
||
{
|
||
(
|
||
(LogicalSize::from_lengths(window_item.width(), window_item.height()).cast()
|
||
* factor)
|
||
.cast(),
|
||
window_item.background(),
|
||
)
|
||
} else if rotation.is_transpose() {
|
||
(euclid::size2(num_lines as _, pixels_per_line as _), Brush::default())
|
||
} else {
|
||
(euclid::size2(pixels_per_line as _, num_lines as _), Brush::default())
|
||
};
|
||
if size.is_empty() {
|
||
return Default::default();
|
||
}
|
||
assert!(
|
||
if rotation.is_transpose() {
|
||
pixels_per_line >= size.height as usize && buffer_pixel_count >= (size.width as usize * pixels_per_line + size.height as usize) - pixels_per_line
|
||
} else {
|
||
pixels_per_line >= size.width as usize && buffer_pixel_count >= (size.height as usize * pixels_per_line + size.width as usize) - pixels_per_line
|
||
},
|
||
"buffer of size {} with {pixels_per_line} pixels per line is too small to handle a window of size {size:?}", buffer_pixel_count
|
||
);
|
||
let buffer_renderer = SceneBuilder::new(
|
||
size,
|
||
factor,
|
||
window_inner,
|
||
RenderToBuffer { buffer, dirty_range_cache: vec![], dirty_region: Default::default() },
|
||
rotation,
|
||
);
|
||
let mut renderer = self.partial_rendering_state.create_partial_renderer(buffer_renderer);
|
||
let window_adapter = renderer.window_adapter.clone();
|
||
|
||
window_inner
|
||
.draw_contents(|components| {
|
||
let logical_size = (size.cast() / factor).cast();
|
||
|
||
let dirty_region_of_existing_buffer = match self.repaint_buffer_type.get() {
|
||
RepaintBufferType::NewBuffer => {
|
||
Some(LogicalRect::from_size(logical_size).into())
|
||
}
|
||
RepaintBufferType::ReusedBuffer => None,
|
||
RepaintBufferType::SwappedBuffers => Some(self.prev_frame_dirty.take()),
|
||
};
|
||
|
||
let dirty_region_for_this_frame = self.partial_rendering_state.apply_dirty_region(
|
||
&mut renderer,
|
||
components,
|
||
logical_size,
|
||
dirty_region_of_existing_buffer,
|
||
);
|
||
|
||
if self.repaint_buffer_type.get() == RepaintBufferType::SwappedBuffers {
|
||
self.prev_frame_dirty.set(dirty_region_for_this_frame);
|
||
}
|
||
|
||
let rotation = RotationInfo { orientation: rotation, screen_size: size };
|
||
let screen_rect = PhysicalRect::from_size(size);
|
||
let mut i = renderer.dirty_region.iter().filter_map(|r| {
|
||
(r.cast() * factor)
|
||
.to_rect()
|
||
.round_out()
|
||
.cast()
|
||
.intersection(&screen_rect)?
|
||
.transformed(rotation)
|
||
.into()
|
||
});
|
||
let dirty_region = PhysicalRegion {
|
||
rectangles: core::array::from_fn(|_| i.next().unwrap_or_default().to_box2d()),
|
||
count: renderer.dirty_region.iter().count(),
|
||
};
|
||
drop(i);
|
||
|
||
renderer.actual_renderer.processor.dirty_region = dirty_region.clone();
|
||
if !renderer
|
||
.actual_renderer
|
||
.processor
|
||
.buffer
|
||
.fill_background(&background, &dirty_region)
|
||
{
|
||
let mut bg = TargetPixel::background();
|
||
// TODO: gradient background
|
||
TargetPixel::blend(&mut bg, background.color().into());
|
||
renderer.actual_renderer.processor.foreach_ranges(
|
||
&dirty_region.bounding_rect(),
|
||
|_, buffer, _, _| {
|
||
buffer.fill(bg);
|
||
},
|
||
);
|
||
}
|
||
|
||
for (component, origin) in components {
|
||
crate::item_rendering::render_component_items(
|
||
component,
|
||
&mut renderer,
|
||
*origin,
|
||
&window_adapter,
|
||
);
|
||
}
|
||
|
||
if let Some(metrics) = &self.rendering_metrics_collector {
|
||
metrics.measure_frame_rendered(&mut renderer);
|
||
if metrics.refresh_mode() == RefreshMode::FullSpeed {
|
||
self.partial_rendering_state.force_screen_refresh();
|
||
}
|
||
}
|
||
|
||
dirty_region
|
||
})
|
||
.unwrap_or_default()
|
||
}
|
||
|
||
/// Render the window, line by line, into the line buffer provided by the [`LineBufferProvider`].
|
||
///
|
||
/// The renderer uses a cache internally and will only render the part of the window
|
||
/// which are dirty, depending on the dirty tracking policy set in [`SoftwareRenderer::new`]
|
||
/// This function returns the physical region that was rendered considering the rotation.
|
||
///
|
||
/// The [`LineBufferProvider::process_line()`] function will be called for each line and should
|
||
/// provide a buffer to draw into.
|
||
///
|
||
/// As an example, let's imagine we want to render into a plain buffer.
|
||
/// (You wouldn't normally use `render_by_line` for that because the [`Self::render`] would
|
||
/// then be more efficient)
|
||
///
|
||
/// ```rust
|
||
/// # use i_slint_core::software_renderer::{LineBufferProvider, SoftwareRenderer, Rgb565Pixel};
|
||
/// # fn xxx<'a>(the_frame_buffer: &'a mut [Rgb565Pixel], display_width: usize, renderer: &SoftwareRenderer) {
|
||
/// struct FrameBuffer<'a>{ frame_buffer: &'a mut [Rgb565Pixel], stride: usize }
|
||
/// impl<'a> LineBufferProvider for FrameBuffer<'a> {
|
||
/// type TargetPixel = Rgb565Pixel;
|
||
/// fn process_line(
|
||
/// &mut self,
|
||
/// line: usize,
|
||
/// range: core::ops::Range<usize>,
|
||
/// render_fn: impl FnOnce(&mut [Self::TargetPixel]),
|
||
/// ) {
|
||
/// let line_begin = line * self.stride;
|
||
/// render_fn(&mut self.frame_buffer[line_begin..][range]);
|
||
/// // The line has been rendered and there could be code here to
|
||
/// // send the pixel to the display
|
||
/// }
|
||
/// }
|
||
/// renderer.render_by_line(FrameBuffer{ frame_buffer: the_frame_buffer, stride: display_width });
|
||
/// # }
|
||
/// ```
|
||
pub fn render_by_line(&self, line_buffer: impl LineBufferProvider) -> PhysicalRegion {
|
||
let Some(window) = self.maybe_window_adapter.borrow().as_ref().and_then(|w| w.upgrade())
|
||
else {
|
||
return Default::default();
|
||
};
|
||
let window_inner = WindowInner::from_pub(window.window());
|
||
let component_rc = window_inner.component();
|
||
let component = crate::item_tree::ItemTreeRc::borrow_pin(&component_rc);
|
||
if let Some(window_item) = crate::items::ItemRef::downcast_pin::<crate::items::WindowItem>(
|
||
component.as_ref().get_item_ref(0),
|
||
) {
|
||
let factor = ScaleFactor::new(window_inner.scale_factor());
|
||
let size = LogicalSize::from_lengths(window_item.width(), window_item.height()).cast()
|
||
* factor;
|
||
render_window_frame_by_line(
|
||
window_inner,
|
||
window_item.background(),
|
||
size.cast(),
|
||
self,
|
||
line_buffer,
|
||
)
|
||
} else {
|
||
PhysicalRegion { ..Default::default() }
|
||
}
|
||
}
|
||
}
|
||
|
||
#[doc(hidden)]
|
||
impl RendererSealed for SoftwareRenderer {
|
||
fn text_size(
|
||
&self,
|
||
font_request: crate::graphics::FontRequest,
|
||
text: &str,
|
||
max_width: Option<LogicalLength>,
|
||
scale_factor: ScaleFactor,
|
||
text_wrap: TextWrap,
|
||
) -> LogicalSize {
|
||
fonts::text_size(font_request, text, max_width, scale_factor, text_wrap)
|
||
}
|
||
|
||
fn font_metrics(
|
||
&self,
|
||
font_request: crate::graphics::FontRequest,
|
||
scale_factor: ScaleFactor,
|
||
) -> crate::items::FontMetrics {
|
||
fonts::font_metrics(font_request, scale_factor)
|
||
}
|
||
|
||
fn text_input_byte_offset_for_position(
|
||
&self,
|
||
text_input: Pin<&crate::items::TextInput>,
|
||
pos: LogicalPoint,
|
||
font_request: crate::graphics::FontRequest,
|
||
scale_factor: ScaleFactor,
|
||
) -> usize {
|
||
let visual_representation = text_input.visual_representation(None);
|
||
|
||
let font = fonts::match_font(&font_request, scale_factor);
|
||
|
||
let width = (text_input.width().cast() * scale_factor).cast();
|
||
let height = (text_input.height().cast() * scale_factor).cast();
|
||
|
||
let pos = (pos.cast() * scale_factor)
|
||
.clamp(euclid::point2(0., 0.), euclid::point2(i16::MAX, i16::MAX).cast())
|
||
.cast();
|
||
|
||
match font {
|
||
fonts::Font::PixelFont(pf) => {
|
||
let layout = fonts::text_layout_for_font(&pf, &font_request, scale_factor);
|
||
|
||
let paragraph = TextParagraphLayout {
|
||
string: &visual_representation.text,
|
||
layout,
|
||
max_width: width,
|
||
max_height: height,
|
||
horizontal_alignment: text_input.horizontal_alignment(),
|
||
vertical_alignment: text_input.vertical_alignment(),
|
||
wrap: text_input.wrap(),
|
||
overflow: TextOverflow::Clip,
|
||
single_line: false,
|
||
};
|
||
|
||
visual_representation.map_byte_offset_from_byte_offset_in_visual_text(
|
||
paragraph.byte_offset_for_position((pos.x_length(), pos.y_length())),
|
||
)
|
||
}
|
||
#[cfg(feature = "software-renderer-systemfonts")]
|
||
fonts::Font::VectorFont(vf) => {
|
||
let layout = fonts::text_layout_for_font(&vf, &font_request, scale_factor);
|
||
|
||
let paragraph = TextParagraphLayout {
|
||
string: &visual_representation.text,
|
||
layout,
|
||
max_width: width,
|
||
max_height: height,
|
||
horizontal_alignment: text_input.horizontal_alignment(),
|
||
vertical_alignment: text_input.vertical_alignment(),
|
||
wrap: text_input.wrap(),
|
||
overflow: TextOverflow::Clip,
|
||
single_line: false,
|
||
};
|
||
|
||
visual_representation.map_byte_offset_from_byte_offset_in_visual_text(
|
||
paragraph.byte_offset_for_position((pos.x_length(), pos.y_length())),
|
||
)
|
||
}
|
||
}
|
||
}
|
||
|
||
fn text_input_cursor_rect_for_byte_offset(
|
||
&self,
|
||
text_input: Pin<&crate::items::TextInput>,
|
||
byte_offset: usize,
|
||
font_request: crate::graphics::FontRequest,
|
||
scale_factor: ScaleFactor,
|
||
) -> LogicalRect {
|
||
let visual_representation = text_input.visual_representation(None);
|
||
|
||
let font = fonts::match_font(&font_request, scale_factor);
|
||
|
||
let width = (text_input.width().cast() * scale_factor).cast();
|
||
let height = (text_input.height().cast() * scale_factor).cast();
|
||
|
||
let (cursor_position, cursor_height) = match font {
|
||
fonts::Font::PixelFont(pf) => {
|
||
let layout = fonts::text_layout_for_font(&pf, &font_request, scale_factor);
|
||
|
||
let paragraph = TextParagraphLayout {
|
||
string: &visual_representation.text,
|
||
layout,
|
||
max_width: width,
|
||
max_height: height,
|
||
horizontal_alignment: text_input.horizontal_alignment(),
|
||
vertical_alignment: text_input.vertical_alignment(),
|
||
wrap: text_input.wrap(),
|
||
overflow: TextOverflow::Clip,
|
||
single_line: false,
|
||
};
|
||
|
||
(paragraph.cursor_pos_for_byte_offset(byte_offset), pf.height())
|
||
}
|
||
#[cfg(feature = "software-renderer-systemfonts")]
|
||
fonts::Font::VectorFont(vf) => {
|
||
let layout = fonts::text_layout_for_font(&vf, &font_request, scale_factor);
|
||
|
||
let paragraph = TextParagraphLayout {
|
||
string: &visual_representation.text,
|
||
layout,
|
||
max_width: width,
|
||
max_height: height,
|
||
horizontal_alignment: text_input.horizontal_alignment(),
|
||
vertical_alignment: text_input.vertical_alignment(),
|
||
wrap: text_input.wrap(),
|
||
overflow: TextOverflow::Clip,
|
||
single_line: false,
|
||
};
|
||
|
||
(paragraph.cursor_pos_for_byte_offset(byte_offset), vf.height())
|
||
}
|
||
};
|
||
|
||
(PhysicalRect::new(
|
||
PhysicalPoint::from_lengths(cursor_position.0, cursor_position.1),
|
||
PhysicalSize::from_lengths(
|
||
(text_input.text_cursor_width().cast() * scale_factor).cast(),
|
||
cursor_height,
|
||
),
|
||
)
|
||
.cast()
|
||
/ scale_factor)
|
||
.cast()
|
||
}
|
||
|
||
fn free_graphics_resources(
|
||
&self,
|
||
_component: crate::item_tree::ItemTreeRef,
|
||
items: &mut dyn Iterator<Item = Pin<crate::items::ItemRef<'_>>>,
|
||
) -> Result<(), crate::platform::PlatformError> {
|
||
self.partial_rendering_state.free_graphics_resources(items);
|
||
Ok(())
|
||
}
|
||
|
||
fn mark_dirty_region(&self, region: crate::item_rendering::DirtyRegion) {
|
||
self.partial_rendering_state.mark_dirty_region(region);
|
||
}
|
||
|
||
fn register_bitmap_font(&self, font_data: &'static crate::graphics::BitmapFont) {
|
||
fonts::register_bitmap_font(font_data);
|
||
}
|
||
|
||
#[cfg(feature = "software-renderer-systemfonts")]
|
||
fn register_font_from_memory(
|
||
&self,
|
||
data: &'static [u8],
|
||
) -> Result<(), std::boxed::Box<dyn std::error::Error>> {
|
||
self::fonts::systemfonts::register_font_from_memory(data)
|
||
}
|
||
|
||
#[cfg(all(feature = "software-renderer-systemfonts", not(target_arch = "wasm32")))]
|
||
fn register_font_from_path(
|
||
&self,
|
||
path: &std::path::Path,
|
||
) -> Result<(), std::boxed::Box<dyn std::error::Error>> {
|
||
self::fonts::systemfonts::register_font_from_path(path)
|
||
}
|
||
|
||
fn default_font_size(&self) -> LogicalLength {
|
||
self::fonts::DEFAULT_FONT_SIZE
|
||
}
|
||
|
||
fn set_window_adapter(&self, window_adapter: &Rc<dyn WindowAdapter>) {
|
||
*self.maybe_window_adapter.borrow_mut() = Some(Rc::downgrade(window_adapter));
|
||
self.partial_rendering_state.clear_cache();
|
||
}
|
||
|
||
fn take_snapshot(&self) -> Result<SharedPixelBuffer<Rgba8Pixel>, PlatformError> {
|
||
let Some(window_adapter) =
|
||
self.maybe_window_adapter.borrow().as_ref().and_then(|w| w.upgrade())
|
||
else {
|
||
return Err(
|
||
"SoftwareRenderer's screenshot called without a window adapter present".into()
|
||
);
|
||
};
|
||
|
||
let window = window_adapter.window();
|
||
let size = window.size();
|
||
|
||
let Some((width, height)) = size.width.try_into().ok().zip(size.height.try_into().ok())
|
||
else {
|
||
// Nothing to render
|
||
return Err("take_snapshot() called on window with invalid size".into());
|
||
};
|
||
|
||
let mut target_buffer = SharedPixelBuffer::<crate::graphics::Rgb8Pixel>::new(width, height);
|
||
|
||
self.set_repaint_buffer_type(RepaintBufferType::NewBuffer);
|
||
self.render(target_buffer.make_mut_slice(), width as usize);
|
||
// ensure that caches are clear for the next call
|
||
self.set_repaint_buffer_type(RepaintBufferType::NewBuffer);
|
||
|
||
let mut target_buffer_with_alpha =
|
||
SharedPixelBuffer::<Rgba8Pixel>::new(target_buffer.width(), target_buffer.height());
|
||
for (target_pixel, source_pixel) in target_buffer_with_alpha
|
||
.make_mut_slice()
|
||
.iter_mut()
|
||
.zip(target_buffer.as_slice().iter())
|
||
{
|
||
*target_pixel.rgb_mut() = *source_pixel;
|
||
}
|
||
Ok(target_buffer_with_alpha)
|
||
}
|
||
}
|
||
|
||
fn render_window_frame_by_line(
|
||
window: &WindowInner,
|
||
background: Brush,
|
||
size: PhysicalSize,
|
||
renderer: &SoftwareRenderer,
|
||
mut line_buffer: impl LineBufferProvider,
|
||
) -> PhysicalRegion {
|
||
let mut scene = prepare_scene(window, size, renderer);
|
||
|
||
let to_draw_tr = scene.dirty_region.bounding_rect();
|
||
|
||
let mut background_color = TargetPixel::background();
|
||
// FIXME gradient
|
||
TargetPixel::blend(&mut background_color, background.color().into());
|
||
|
||
while scene.current_line < to_draw_tr.origin.y_length() + to_draw_tr.size.height_length() {
|
||
for r in &scene.current_line_ranges {
|
||
line_buffer.process_line(
|
||
scene.current_line.get() as usize,
|
||
r.start as usize..r.end as usize,
|
||
|line_buffer| {
|
||
let offset = r.start;
|
||
|
||
line_buffer.fill(background_color);
|
||
for span in scene.items[0..scene.current_items_index].iter().rev() {
|
||
debug_assert!(scene.current_line >= span.pos.y_length());
|
||
debug_assert!(
|
||
scene.current_line < span.pos.y_length() + span.size.height_length(),
|
||
);
|
||
if span.pos.x >= r.end {
|
||
continue;
|
||
}
|
||
let begin = r.start.max(span.pos.x);
|
||
let end = r.end.min(span.pos.x + span.size.width);
|
||
if begin >= end {
|
||
continue;
|
||
}
|
||
|
||
let extra_left_clip = begin - span.pos.x;
|
||
let extra_right_clip = span.pos.x + span.size.width - end;
|
||
let range_buffer =
|
||
&mut line_buffer[(begin - offset) as usize..(end - offset) as usize];
|
||
|
||
match span.command {
|
||
SceneCommand::Rectangle { color } => {
|
||
TargetPixel::blend_slice(range_buffer, color);
|
||
}
|
||
SceneCommand::Texture { texture_index } => {
|
||
let texture = &scene.vectors.textures[texture_index as usize];
|
||
draw_functions::draw_texture_line(
|
||
&PhysicalRect { origin: span.pos, size: span.size },
|
||
scene.current_line,
|
||
texture,
|
||
range_buffer,
|
||
extra_left_clip,
|
||
extra_right_clip,
|
||
);
|
||
}
|
||
SceneCommand::SharedBuffer { shared_buffer_index } => {
|
||
let texture = scene.vectors.shared_buffers
|
||
[shared_buffer_index as usize]
|
||
.as_texture();
|
||
draw_functions::draw_texture_line(
|
||
&PhysicalRect { origin: span.pos, size: span.size },
|
||
scene.current_line,
|
||
&texture,
|
||
range_buffer,
|
||
extra_left_clip,
|
||
extra_right_clip,
|
||
);
|
||
}
|
||
SceneCommand::RoundedRectangle { rectangle_index } => {
|
||
let rr =
|
||
&scene.vectors.rounded_rectangles[rectangle_index as usize];
|
||
draw_functions::draw_rounded_rectangle_line(
|
||
&PhysicalRect { origin: span.pos, size: span.size },
|
||
scene.current_line,
|
||
rr,
|
||
range_buffer,
|
||
extra_left_clip,
|
||
extra_right_clip,
|
||
);
|
||
}
|
||
SceneCommand::Gradient { gradient_index } => {
|
||
let g = &scene.vectors.gradients[gradient_index as usize];
|
||
|
||
draw_functions::draw_gradient_line(
|
||
&PhysicalRect { origin: span.pos, size: span.size },
|
||
scene.current_line,
|
||
g,
|
||
range_buffer,
|
||
extra_left_clip,
|
||
);
|
||
}
|
||
}
|
||
}
|
||
},
|
||
);
|
||
}
|
||
|
||
if scene.current_line < to_draw_tr.origin.y_length() + to_draw_tr.size.height_length() {
|
||
scene.next_line();
|
||
}
|
||
}
|
||
scene.dirty_region
|
||
}
|
||
|
||
fn prepare_scene(
|
||
window: &WindowInner,
|
||
size: PhysicalSize,
|
||
software_renderer: &SoftwareRenderer,
|
||
) -> Scene {
|
||
let factor = ScaleFactor::new(window.scale_factor());
|
||
let prepare_scene = SceneBuilder::new(
|
||
size,
|
||
factor,
|
||
window,
|
||
PrepareScene::default(),
|
||
software_renderer.rotation.get(),
|
||
);
|
||
let mut renderer =
|
||
software_renderer.partial_rendering_state.create_partial_renderer(prepare_scene);
|
||
let window_adapter = renderer.window_adapter.clone();
|
||
|
||
let mut dirty_region = PhysicalRegion::default();
|
||
window.draw_contents(|components| {
|
||
let logical_size = (size.cast() / factor).cast();
|
||
|
||
let dirty_region_of_existing_buffer = match software_renderer.repaint_buffer_type.get() {
|
||
RepaintBufferType::NewBuffer => Some(LogicalRect::from_size(logical_size).into()),
|
||
RepaintBufferType::ReusedBuffer => None,
|
||
RepaintBufferType::SwappedBuffers => Some(software_renderer.prev_frame_dirty.take()),
|
||
};
|
||
|
||
let dirty_region_for_this_frame =
|
||
software_renderer.partial_rendering_state.apply_dirty_region(
|
||
&mut renderer,
|
||
components,
|
||
logical_size,
|
||
dirty_region_of_existing_buffer,
|
||
);
|
||
|
||
if software_renderer.repaint_buffer_type.get() == RepaintBufferType::SwappedBuffers {
|
||
software_renderer.prev_frame_dirty.set(dirty_region_for_this_frame);
|
||
}
|
||
|
||
let rotation =
|
||
RotationInfo { orientation: software_renderer.rotation.get(), screen_size: size };
|
||
let screen_rect = PhysicalRect::from_size(size);
|
||
let mut i = renderer.dirty_region.iter().filter_map(|r| {
|
||
(r.cast() * factor)
|
||
.to_rect()
|
||
.round_out()
|
||
.cast()
|
||
.intersection(&screen_rect)?
|
||
.transformed(rotation)
|
||
.into()
|
||
});
|
||
dirty_region = PhysicalRegion {
|
||
rectangles: core::array::from_fn(|_| i.next().unwrap_or_default().to_box2d()),
|
||
count: renderer.dirty_region.iter().count(),
|
||
};
|
||
drop(i);
|
||
|
||
for (component, origin) in components {
|
||
crate::item_rendering::render_component_items(
|
||
component,
|
||
&mut renderer,
|
||
*origin,
|
||
&window_adapter,
|
||
);
|
||
}
|
||
});
|
||
|
||
if let Some(metrics) = &software_renderer.rendering_metrics_collector {
|
||
metrics.measure_frame_rendered(&mut renderer);
|
||
if metrics.refresh_mode() == RefreshMode::FullSpeed {
|
||
software_renderer.partial_rendering_state.force_screen_refresh();
|
||
}
|
||
}
|
||
|
||
let prepare_scene = renderer.into_inner();
|
||
|
||
/* // visualize dirty regions
|
||
let mut prepare_scene = prepare_scene;
|
||
for rect in dirty_region.iter() {
|
||
prepare_scene.processor.process_rounded_rectangle(
|
||
euclid::rect(rect.0.x as _, rect.0.y as _, rect.1.width as _, rect.1.height as _),
|
||
RoundedRectangle {
|
||
radius: BorderRadius::default(),
|
||
width: Length::new(1),
|
||
border_color: Color::from_argb_u8(128, 255, 0, 0).into(),
|
||
inner_color: PremultipliedRgbaColor::default(),
|
||
left_clip: Length::default(),
|
||
right_clip: Length::default(),
|
||
top_clip: Length::default(),
|
||
bottom_clip: Length::default(),
|
||
},
|
||
)
|
||
} // */
|
||
|
||
Scene::new(prepare_scene.processor.items, prepare_scene.processor.vectors, dirty_region)
|
||
}
|
||
|
||
trait ProcessScene {
|
||
fn process_scene_texture(&mut self, geometry: PhysicalRect, texture: SceneTexture<'static>);
|
||
fn process_target_texture(
|
||
&mut self,
|
||
texture: &target_pixel_buffer::DrawTextureArgs,
|
||
clip: PhysicalRect,
|
||
);
|
||
fn process_rectangle(&mut self, _: &target_pixel_buffer::DrawRectangleArgs, clip: PhysicalRect);
|
||
|
||
fn process_simple_rectangle(&mut self, geometry: PhysicalRect, color: PremultipliedRgbaColor);
|
||
fn process_rounded_rectangle(&mut self, geometry: PhysicalRect, data: RoundedRectangle);
|
||
fn process_gradient(&mut self, geometry: PhysicalRect, gradient: GradientCommand);
|
||
}
|
||
|
||
fn process_rectangle_impl(
|
||
processor: &mut dyn ProcessScene,
|
||
args: &target_pixel_buffer::DrawRectangleArgs,
|
||
clip: &PhysicalRect,
|
||
) {
|
||
let geom = args.geometry();
|
||
let Some(clipped) = geom.intersection(&clip.cast()) else { return };
|
||
|
||
let color = if let Brush::LinearGradient(g) = &args.background {
|
||
let angle = g.angle() + args.rotation.angle();
|
||
let tan = angle.to_radians().tan().abs();
|
||
let start = if !tan.is_finite() {
|
||
255.
|
||
} else {
|
||
let h = tan * geom.width();
|
||
255. * h / (h + geom.height())
|
||
} as u8;
|
||
let mut angle = angle as i32 % 360;
|
||
if angle < 0 {
|
||
angle += 360;
|
||
}
|
||
let mut stops = g
|
||
.stops()
|
||
.copied()
|
||
.map(|mut s| {
|
||
s.color = alpha_color(s.color, args.alpha);
|
||
s
|
||
})
|
||
.peekable();
|
||
let mut idx = 0;
|
||
let stop_count = g.stops().count();
|
||
while let (Some(mut s1), Some(mut s2)) = (stops.next(), stops.peek().copied()) {
|
||
let mut flags = 0;
|
||
if (angle % 180) > 90 {
|
||
flags |= 0b1;
|
||
}
|
||
if angle <= 90 || angle > 270 {
|
||
core::mem::swap(&mut s1, &mut s2);
|
||
s1.position = 1. - s1.position;
|
||
s2.position = 1. - s2.position;
|
||
if idx == 0 {
|
||
flags |= 0b100;
|
||
}
|
||
if idx == stop_count - 2 {
|
||
flags |= 0b010;
|
||
}
|
||
} else {
|
||
if idx == 0 {
|
||
flags |= 0b010;
|
||
}
|
||
if idx == stop_count - 2 {
|
||
flags |= 0b100;
|
||
}
|
||
}
|
||
|
||
idx += 1;
|
||
|
||
let (adjust_left, adjust_right) = if (angle % 180) > 90 {
|
||
(
|
||
(geom.width() * s1.position).floor() as i16,
|
||
(geom.width() * (1. - s2.position)).ceil() as i16,
|
||
)
|
||
} else {
|
||
(
|
||
(geom.width() * (1. - s2.position)).ceil() as i16,
|
||
(geom.width() * s1.position).floor() as i16,
|
||
)
|
||
};
|
||
|
||
let gr = GradientCommand {
|
||
color1: s1.color.into(),
|
||
color2: s2.color.into(),
|
||
start,
|
||
flags,
|
||
top_clip: Length::new(
|
||
(clipped.min_y() - geom.min_y() - (geom.height() * s1.position).floor()) as i16,
|
||
),
|
||
bottom_clip: Length::new(
|
||
(geom.max_y() - clipped.max_y() - (geom.height() * (1. - s2.position)).ceil())
|
||
as i16,
|
||
),
|
||
left_clip: Length::new((clipped.min_x() - geom.min_x()) as i16 - adjust_left),
|
||
right_clip: Length::new((geom.max_x() - clipped.max_x()) as i16 - adjust_right),
|
||
};
|
||
|
||
let act_rect = clipped.round().cast();
|
||
let size_y = act_rect.height_length() + gr.top_clip + gr.bottom_clip;
|
||
let size_x = act_rect.width_length() + gr.left_clip + gr.right_clip;
|
||
if size_x.get() == 0 || size_y.get() == 0 {
|
||
// the position are too close to each other
|
||
// FIXME: For the first or the last, we should draw a plain color to the end
|
||
continue;
|
||
}
|
||
|
||
processor.process_gradient(act_rect, gr);
|
||
}
|
||
Color::default()
|
||
} else {
|
||
alpha_color(args.background.color(), args.alpha)
|
||
};
|
||
|
||
let mut border_color =
|
||
PremultipliedRgbaColor::from(alpha_color(args.border.color(), args.alpha));
|
||
let color = PremultipliedRgbaColor::from(color);
|
||
let mut border = PhysicalLength::new(args.border_width as _);
|
||
if border_color.alpha == 0 {
|
||
border = PhysicalLength::new(0);
|
||
} else if border_color.alpha < 255 {
|
||
// Find a color for the border which is an equivalent to blend the background and then the border.
|
||
// In the end, the resulting of blending the background and the color is
|
||
// (A + B) + C, where A is the buffer color, B is the background, and C is the border.
|
||
// which expands to (A*(1-Bα) + B*Bα)*(1-Cα) + C*Cα = A*(1-(Bα+Cα-Bα*Cα)) + B*Bα*(1-Cα) + C*Cα
|
||
// so let the new alpha be: Nα = Bα+Cα-Bα*Cα, then this is A*(1-Nα) + N*Nα
|
||
// with N = (B*Bα*(1-Cα) + C*Cα)/Nα
|
||
// N being the equivalent color of the border that mixes the background and the border
|
||
// In pre-multiplied space, the formula simplifies further N' = B'*(1-Cα) + C'
|
||
let b = border_color;
|
||
let b_alpha_16 = b.alpha as u16;
|
||
border_color = PremultipliedRgbaColor {
|
||
red: ((color.red as u16 * (255 - b_alpha_16)) / 255) as u8 + b.red,
|
||
green: ((color.green as u16 * (255 - b_alpha_16)) / 255) as u8 + b.green,
|
||
blue: ((color.blue as u16 * (255 - b_alpha_16)) / 255) as u8 + b.blue,
|
||
alpha: (color.alpha as u16 + b_alpha_16 - (color.alpha as u16 * b_alpha_16) / 255)
|
||
as u8,
|
||
}
|
||
}
|
||
|
||
let radius = PhysicalBorderRadius {
|
||
top_left: args.top_left_radius as _,
|
||
top_right: args.top_right_radius as _,
|
||
bottom_right: args.bottom_right_radius as _,
|
||
bottom_left: args.bottom_left_radius as _,
|
||
_unit: Default::default(),
|
||
};
|
||
|
||
if !radius.is_zero() {
|
||
// Add a small value to make sure that the clip is always positive despite floating point shenanigans
|
||
const E: f32 = 0.00001;
|
||
|
||
processor.process_rounded_rectangle(
|
||
clipped.round().cast(),
|
||
RoundedRectangle {
|
||
radius,
|
||
width: border,
|
||
border_color,
|
||
inner_color: color,
|
||
top_clip: PhysicalLength::new((clipped.min_y() - geom.min_y() + E) as _),
|
||
bottom_clip: PhysicalLength::new((geom.max_y() - clipped.max_y() + E) as _),
|
||
left_clip: PhysicalLength::new((clipped.min_x() - geom.min_x() + E) as _),
|
||
right_clip: PhysicalLength::new((geom.max_x() - clipped.max_x() + E) as _),
|
||
},
|
||
);
|
||
return;
|
||
}
|
||
|
||
if color.alpha > 0 {
|
||
if let Some(r) =
|
||
geom.round().cast().inflate(-border.get(), -border.get()).intersection(clip)
|
||
{
|
||
processor.process_simple_rectangle(r, color);
|
||
}
|
||
}
|
||
|
||
if border_color.alpha > 0 {
|
||
let mut add_border = |r: PhysicalRect| {
|
||
if let Some(r) = r.intersection(clip) {
|
||
processor.process_simple_rectangle(r, border_color);
|
||
}
|
||
};
|
||
let b = border.get();
|
||
let g = geom.round().cast();
|
||
add_border(euclid::rect(g.min_x(), g.min_y(), g.width(), b));
|
||
add_border(euclid::rect(g.min_x(), g.min_y() + g.height() - b, g.width(), b));
|
||
add_border(euclid::rect(g.min_x(), g.min_y() + b, b, g.height() - b - b));
|
||
add_border(euclid::rect(g.min_x() + g.width() - b, g.min_y() + b, b, g.height() - b - b));
|
||
}
|
||
}
|
||
|
||
struct RenderToBuffer<'a, TargetPixelBuffer> {
|
||
buffer: &'a mut TargetPixelBuffer,
|
||
dirty_range_cache: Vec<core::ops::Range<i16>>,
|
||
dirty_region: PhysicalRegion,
|
||
}
|
||
|
||
impl<B: target_pixel_buffer::TargetPixelBuffer> RenderToBuffer<'_, B> {
|
||
fn foreach_ranges(
|
||
&mut self,
|
||
geometry: &PhysicalRect,
|
||
mut f: impl FnMut(i16, &mut [B::TargetPixel], i16, i16),
|
||
) {
|
||
self.foreach_region(geometry, |buffer, rect, extra_left_clip, extra_right_clip| {
|
||
for l in rect.y_range() {
|
||
f(
|
||
l,
|
||
&mut buffer.line_slice(l as usize)
|
||
[rect.min_x() as usize..rect.max_x() as usize],
|
||
extra_left_clip,
|
||
extra_right_clip,
|
||
);
|
||
}
|
||
});
|
||
}
|
||
|
||
fn foreach_region(
|
||
&mut self,
|
||
geometry: &PhysicalRect,
|
||
mut f: impl FnMut(&mut B, PhysicalRect, i16, i16),
|
||
) {
|
||
let mut line = geometry.min_y();
|
||
while let Some(mut next) =
|
||
region_line_ranges(&self.dirty_region, line, &mut self.dirty_range_cache)
|
||
{
|
||
next = next.min(geometry.max_y());
|
||
for r in &self.dirty_range_cache {
|
||
if geometry.origin.x >= r.end {
|
||
continue;
|
||
}
|
||
let begin = r.start.max(geometry.origin.x);
|
||
let end = r.end.min(geometry.origin.x + geometry.size.width);
|
||
if begin >= end {
|
||
continue;
|
||
}
|
||
let extra_left_clip = begin - geometry.origin.x;
|
||
let extra_right_clip = geometry.origin.x + geometry.size.width - end;
|
||
|
||
let region = PhysicalRect {
|
||
origin: PhysicalPoint::new(begin, line),
|
||
size: PhysicalSize::new(end - begin, next - line),
|
||
};
|
||
|
||
f(&mut self.buffer, region, extra_left_clip, extra_right_clip);
|
||
}
|
||
if next == geometry.max_y() {
|
||
break;
|
||
}
|
||
line = next;
|
||
}
|
||
}
|
||
|
||
fn process_texture_impl(&mut self, geometry: PhysicalRect, texture: SceneTexture<'_>) {
|
||
self.foreach_ranges(&geometry, |line, buffer, extra_left_clip, extra_right_clip| {
|
||
draw_functions::draw_texture_line(
|
||
&geometry,
|
||
PhysicalLength::new(line),
|
||
&texture,
|
||
buffer,
|
||
extra_left_clip,
|
||
extra_right_clip,
|
||
);
|
||
});
|
||
}
|
||
}
|
||
|
||
impl<B: target_pixel_buffer::TargetPixelBuffer> ProcessScene for RenderToBuffer<'_, B> {
|
||
fn process_scene_texture(&mut self, geometry: PhysicalRect, texture: SceneTexture<'static>) {
|
||
self.process_texture_impl(geometry, texture);
|
||
}
|
||
|
||
fn process_target_texture(
|
||
&mut self,
|
||
texture: &target_pixel_buffer::DrawTextureArgs,
|
||
clip: PhysicalRect,
|
||
) {
|
||
if self.buffer.draw_texture(texture, &self.dirty_region.intersection(&clip)) {
|
||
return;
|
||
}
|
||
|
||
let Some((texture, geometry)) = SceneTexture::from_target_texture(texture, &clip) else {
|
||
return;
|
||
};
|
||
|
||
self.process_texture_impl(geometry, texture);
|
||
}
|
||
|
||
fn process_rectangle(
|
||
&mut self,
|
||
args: &target_pixel_buffer::DrawRectangleArgs,
|
||
clip: PhysicalRect,
|
||
) {
|
||
if self.buffer.draw_rectangle(args, &self.dirty_region.intersection(&clip)) {
|
||
return;
|
||
}
|
||
|
||
process_rectangle_impl(self, args, &clip);
|
||
}
|
||
|
||
fn process_rounded_rectangle(&mut self, geometry: PhysicalRect, rr: RoundedRectangle) {
|
||
self.foreach_ranges(&geometry, |line, buffer, extra_left_clip, extra_right_clip| {
|
||
draw_functions::draw_rounded_rectangle_line(
|
||
&geometry,
|
||
PhysicalLength::new(line),
|
||
&rr,
|
||
buffer,
|
||
extra_left_clip,
|
||
extra_right_clip,
|
||
);
|
||
});
|
||
}
|
||
|
||
fn process_simple_rectangle(&mut self, geometry: PhysicalRect, color: PremultipliedRgbaColor) {
|
||
self.foreach_ranges(&geometry, |_line, buffer, _extra_left_clip, _extra_right_clip| {
|
||
<B::TargetPixel>::blend_slice(buffer, color)
|
||
});
|
||
}
|
||
|
||
fn process_gradient(&mut self, geometry: PhysicalRect, g: GradientCommand) {
|
||
self.foreach_ranges(&geometry, |line, buffer, extra_left_clip, _extra_right_clip| {
|
||
draw_functions::draw_gradient_line(
|
||
&geometry,
|
||
PhysicalLength::new(line),
|
||
&g,
|
||
buffer,
|
||
extra_left_clip,
|
||
);
|
||
});
|
||
}
|
||
}
|
||
|
||
#[derive(Default)]
|
||
struct PrepareScene {
|
||
items: Vec<SceneItem>,
|
||
vectors: SceneVectors,
|
||
}
|
||
|
||
impl ProcessScene for PrepareScene {
|
||
fn process_scene_texture(&mut self, geometry: PhysicalRect, texture: SceneTexture<'static>) {
|
||
let texture_index = self.vectors.textures.len() as u16;
|
||
self.vectors.textures.push(texture);
|
||
self.items.push(SceneItem {
|
||
pos: geometry.origin,
|
||
size: geometry.size,
|
||
z: self.items.len() as u16,
|
||
command: SceneCommand::Texture { texture_index },
|
||
});
|
||
}
|
||
|
||
fn process_target_texture(
|
||
&mut self,
|
||
texture: &target_pixel_buffer::DrawTextureArgs,
|
||
clip: PhysicalRect,
|
||
) {
|
||
let Some((extra, geometry)) = SceneTextureExtra::from_target_texture(texture, &clip) else {
|
||
return;
|
||
};
|
||
match &texture.data {
|
||
target_pixel_buffer::TextureDataContainer::Static(texture_data) => {
|
||
let texture_index = self.vectors.textures.len() as u16;
|
||
let pixel_stride =
|
||
(texture_data.byte_stride / texture_data.pixel_format.bpp()) as u16;
|
||
self.vectors.textures.push(SceneTexture {
|
||
data: texture_data.data,
|
||
format: texture_data.pixel_format,
|
||
pixel_stride,
|
||
extra,
|
||
});
|
||
self.items.push(SceneItem {
|
||
pos: geometry.origin,
|
||
size: geometry.size,
|
||
z: self.items.len() as u16,
|
||
command: SceneCommand::Texture { texture_index },
|
||
});
|
||
}
|
||
target_pixel_buffer::TextureDataContainer::Shared { buffer, source_rect } => {
|
||
let shared_buffer_index = self.vectors.shared_buffers.len() as u16;
|
||
self.vectors.shared_buffers.push(SharedBufferCommand {
|
||
buffer: buffer.clone(),
|
||
source_rect: *source_rect,
|
||
extra,
|
||
});
|
||
self.items.push(SceneItem {
|
||
pos: geometry.origin,
|
||
size: geometry.size,
|
||
z: self.items.len() as u16,
|
||
command: SceneCommand::SharedBuffer { shared_buffer_index },
|
||
});
|
||
}
|
||
}
|
||
}
|
||
|
||
fn process_rectangle(
|
||
&mut self,
|
||
args: &target_pixel_buffer::DrawRectangleArgs,
|
||
clip: PhysicalRect,
|
||
) {
|
||
process_rectangle_impl(self, args, &clip);
|
||
}
|
||
|
||
fn process_simple_rectangle(&mut self, geometry: PhysicalRect, color: PremultipliedRgbaColor) {
|
||
let size = geometry.size;
|
||
if !size.is_empty() {
|
||
let z = self.items.len() as u16;
|
||
let pos = geometry.origin;
|
||
self.items.push(SceneItem { pos, size, z, command: SceneCommand::Rectangle { color } });
|
||
}
|
||
}
|
||
|
||
fn process_rounded_rectangle(&mut self, geometry: PhysicalRect, data: RoundedRectangle) {
|
||
let size = geometry.size;
|
||
if !size.is_empty() {
|
||
let rectangle_index = self.vectors.rounded_rectangles.len() as u16;
|
||
self.vectors.rounded_rectangles.push(data);
|
||
self.items.push(SceneItem {
|
||
pos: geometry.origin,
|
||
size,
|
||
z: self.items.len() as u16,
|
||
command: SceneCommand::RoundedRectangle { rectangle_index },
|
||
});
|
||
}
|
||
}
|
||
|
||
fn process_gradient(&mut self, geometry: PhysicalRect, gradient: GradientCommand) {
|
||
let size = geometry.size;
|
||
if !size.is_empty() {
|
||
let gradient_index = self.vectors.gradients.len() as u16;
|
||
self.vectors.gradients.push(gradient);
|
||
self.items.push(SceneItem {
|
||
pos: geometry.origin,
|
||
size,
|
||
z: self.items.len() as u16,
|
||
command: SceneCommand::Gradient { gradient_index },
|
||
});
|
||
}
|
||
}
|
||
}
|
||
|
||
struct SceneBuilder<'a, T> {
|
||
processor: T,
|
||
state_stack: Vec<RenderState>,
|
||
current_state: RenderState,
|
||
scale_factor: ScaleFactor,
|
||
window: &'a WindowInner,
|
||
rotation: RotationInfo,
|
||
}
|
||
|
||
impl<'a, T: ProcessScene> SceneBuilder<'a, T> {
|
||
fn new(
|
||
screen_size: PhysicalSize,
|
||
scale_factor: ScaleFactor,
|
||
window: &'a WindowInner,
|
||
processor: T,
|
||
orientation: RenderingRotation,
|
||
) -> Self {
|
||
Self {
|
||
processor,
|
||
state_stack: vec![],
|
||
current_state: RenderState {
|
||
alpha: 1.,
|
||
offset: LogicalPoint::default(),
|
||
clip: LogicalRect::new(
|
||
LogicalPoint::default(),
|
||
(screen_size.cast() / scale_factor).cast(),
|
||
),
|
||
},
|
||
scale_factor,
|
||
window,
|
||
rotation: RotationInfo { orientation, screen_size },
|
||
}
|
||
}
|
||
|
||
fn should_draw(&self, rect: &LogicalRect) -> bool {
|
||
!rect.size.is_empty()
|
||
&& self.current_state.alpha > 0.01
|
||
&& self.current_state.clip.intersects(rect)
|
||
}
|
||
|
||
fn draw_image_impl(
|
||
&mut self,
|
||
image_inner: &ImageInner,
|
||
crate::graphics::FitResult {
|
||
clip_rect: source_rect,
|
||
source_to_target_x,
|
||
source_to_target_y,
|
||
size: fit_size,
|
||
offset: image_fit_offset,
|
||
tiled,
|
||
}: crate::graphics::FitResult,
|
||
colorize: Color,
|
||
) {
|
||
let global_alpha_u16 = (self.current_state.alpha * 255.) as u16;
|
||
let offset =
|
||
self.current_state.offset.cast() * self.scale_factor + image_fit_offset.to_vector();
|
||
|
||
let physical_clip =
|
||
(self.current_state.clip.translate(self.current_state.offset.to_vector()).cast()
|
||
* self.scale_factor)
|
||
.round()
|
||
.cast()
|
||
.transformed(self.rotation);
|
||
|
||
match image_inner {
|
||
ImageInner::None => (),
|
||
ImageInner::StaticTextures(StaticTextures {
|
||
data,
|
||
textures,
|
||
size,
|
||
original_size,
|
||
..
|
||
}) => {
|
||
let adjust_x = size.width as f32 / original_size.width as f32;
|
||
let adjust_y = size.height as f32 / original_size.height as f32;
|
||
let source_to_target_x = source_to_target_x / adjust_x;
|
||
let source_to_target_y = source_to_target_y / adjust_y;
|
||
let source_rect =
|
||
source_rect.cast::<f32>().scale(adjust_x, adjust_y).round().to_box2d().cast();
|
||
|
||
for t in textures.as_slice() {
|
||
let t_rect = t.rect.to_box2d();
|
||
// That's the source rect in the whole image coordinate
|
||
let Some(src_rect) = t_rect.intersection(&source_rect) else { continue };
|
||
|
||
let target_rect = if tiled.is_some() {
|
||
euclid::Rect::new(offset, fit_size).round().cast::<i32>()
|
||
} else {
|
||
// map t.rect to to the target
|
||
euclid::Rect::<f32, PhysicalPx>::from_untyped(
|
||
&src_rect.to_rect().translate(-source_rect.min.to_vector()).cast(),
|
||
)
|
||
.scale(source_to_target_x, source_to_target_y)
|
||
.translate(offset.to_vector())
|
||
.round()
|
||
.cast::<i32>()
|
||
};
|
||
let target_rect = target_rect.transformed(self.rotation).round();
|
||
|
||
let Some(clipped_target) = physical_clip.intersection(&target_rect) else {
|
||
continue;
|
||
};
|
||
|
||
let pixel_stride = t.rect.width() as usize;
|
||
let core::ops::Range { start, end } = compute_range_in_buffer(
|
||
&PhysicalRect::from_untyped(
|
||
&src_rect.to_rect().translate(-t.rect.origin.to_vector()).cast(),
|
||
),
|
||
pixel_stride,
|
||
);
|
||
let bpp = t.format.bpp();
|
||
|
||
let color = if colorize.alpha() > 0 { colorize } else { t.color };
|
||
let alpha = if colorize.alpha() > 0 || t.format == TexturePixelFormat::AlphaMap
|
||
{
|
||
color.alpha() as u16 * global_alpha_u16 / 255
|
||
} else {
|
||
global_alpha_u16
|
||
} as u8;
|
||
|
||
let tiling = tiled.map(|tile_o| {
|
||
let src_o = src_rect.min - source_rect.min;
|
||
let gap = (src_o) + (source_rect.max - src_rect.max);
|
||
target_pixel_buffer::TilingInfo {
|
||
offset_x: ((src_o.x as f32 - tile_o.x as f32) * source_to_target_x)
|
||
.round() as _,
|
||
offset_y: ((src_o.y as f32 - tile_o.y as f32) * source_to_target_y)
|
||
.round() as _,
|
||
scale_x: 1. / source_to_target_x,
|
||
scale_y: 1. / source_to_target_y,
|
||
gap_x: (gap.x as f32 * source_to_target_x).round() as _,
|
||
gap_y: (gap.y as f32 * source_to_target_y).round() as _,
|
||
}
|
||
});
|
||
|
||
let t = target_pixel_buffer::DrawTextureArgs {
|
||
data: target_pixel_buffer::TextureDataContainer::Static(
|
||
target_pixel_buffer::TextureData::new(
|
||
&data.as_slice()[t.index..][start * bpp..end * bpp],
|
||
t.format,
|
||
pixel_stride * bpp,
|
||
src_rect.size().cast(),
|
||
),
|
||
),
|
||
colorize: (colorize.alpha() > 0).then_some(colorize),
|
||
alpha,
|
||
dst_x: target_rect.origin.x as _,
|
||
dst_y: target_rect.origin.y as _,
|
||
dst_width: target_rect.size.width as _,
|
||
dst_height: target_rect.size.height as _,
|
||
rotation: self.rotation.orientation,
|
||
tiling,
|
||
};
|
||
|
||
self.processor.process_target_texture(&t, clipped_target.cast());
|
||
}
|
||
}
|
||
|
||
ImageInner::NineSlice(..) => unreachable!(),
|
||
_ => {
|
||
let target_rect =
|
||
euclid::Rect::new(offset, fit_size).round().cast().transformed(self.rotation);
|
||
let Some(clipped_target) = physical_clip.intersection(&target_rect) else {
|
||
return;
|
||
};
|
||
|
||
let orig = image_inner.size().cast::<f32>();
|
||
let svg_target_size = if tiled.is_some() {
|
||
euclid::size2(orig.width * source_to_target_x, orig.height * source_to_target_y)
|
||
.round()
|
||
.cast()
|
||
} else {
|
||
target_rect.size.cast()
|
||
};
|
||
if let Some(buffer) = image_inner.render_to_buffer(Some(svg_target_size)) {
|
||
let buf_size = buffer.size().cast::<f32>();
|
||
|
||
let alpha = if colorize.alpha() > 0 {
|
||
colorize.alpha() as u16 * global_alpha_u16 / 255
|
||
} else {
|
||
global_alpha_u16
|
||
} as u8;
|
||
|
||
let tiling = tiled.map(|tile_o| target_pixel_buffer::TilingInfo {
|
||
offset_x: (tile_o.x as f32 * -source_to_target_x).round() as _,
|
||
offset_y: (tile_o.y as f32 * -source_to_target_y).round() as _,
|
||
scale_x: 1. / source_to_target_x,
|
||
scale_y: 1. / source_to_target_y,
|
||
gap_x: 0,
|
||
gap_y: 0,
|
||
});
|
||
|
||
let t = target_pixel_buffer::DrawTextureArgs {
|
||
data: target_pixel_buffer::TextureDataContainer::Shared {
|
||
buffer: SharedBufferData::SharedImage(buffer),
|
||
source_rect: PhysicalRect::from_untyped(
|
||
&source_rect
|
||
.cast::<f32>()
|
||
.scale(
|
||
buf_size.width / orig.width,
|
||
buf_size.height / orig.height,
|
||
)
|
||
.round()
|
||
.cast(),
|
||
),
|
||
},
|
||
colorize: (colorize.alpha() > 0).then_some(colorize),
|
||
alpha,
|
||
dst_x: target_rect.origin.x as _,
|
||
dst_y: target_rect.origin.y as _,
|
||
dst_width: target_rect.size.width as _,
|
||
dst_height: target_rect.size.height as _,
|
||
rotation: self.rotation.orientation,
|
||
tiling,
|
||
};
|
||
|
||
self.processor.process_target_texture(&t, clipped_target.cast());
|
||
} else {
|
||
unimplemented!("The image cannot be rendered")
|
||
}
|
||
}
|
||
};
|
||
}
|
||
|
||
fn draw_text_paragraph<Font>(
|
||
&mut self,
|
||
paragraph: &TextParagraphLayout<'_, Font>,
|
||
physical_clip: euclid::Rect<f32, PhysicalPx>,
|
||
offset: euclid::Vector2D<f32, PhysicalPx>,
|
||
color: Color,
|
||
selection: Option<SelectionInfo>,
|
||
) where
|
||
Font: AbstractFont + crate::textlayout::TextShaper<Length = PhysicalLength> + GlyphRenderer,
|
||
{
|
||
paragraph
|
||
.layout_lines::<()>(
|
||
|glyphs, line_x, line_y, _, sel| {
|
||
let baseline_y = line_y + paragraph.layout.font.ascent();
|
||
if let (Some(sel), Some(selection)) = (sel, &selection) {
|
||
let geometry = euclid::rect(
|
||
line_x.get() + sel.start.get(),
|
||
line_y.get(),
|
||
(sel.end - sel.start).get(),
|
||
paragraph.layout.font.height().get(),
|
||
);
|
||
if let Some(clipped_src) = geometry.intersection(&physical_clip.cast()) {
|
||
let geometry =
|
||
clipped_src.translate(offset.cast()).transformed(self.rotation);
|
||
let args = target_pixel_buffer::DrawRectangleArgs::from_rect(
|
||
geometry.cast(),
|
||
selection.selection_background.into(),
|
||
);
|
||
self.processor.process_rectangle(&args, geometry);
|
||
}
|
||
}
|
||
let scale_delta = paragraph.layout.font.scale_delta();
|
||
for positioned_glyph in glyphs {
|
||
let Some(glyph) =
|
||
paragraph.layout.font.render_glyph(positioned_glyph.glyph_id)
|
||
else {
|
||
continue;
|
||
};
|
||
|
||
let gl_x = PhysicalLength::new((-glyph.x).truncate() as i16);
|
||
let gl_y = PhysicalLength::new(glyph.y.truncate() as i16);
|
||
let target_rect = PhysicalRect::new(
|
||
PhysicalPoint::from_lengths(
|
||
line_x + positioned_glyph.x - gl_x,
|
||
baseline_y - gl_y - glyph.height,
|
||
),
|
||
glyph.size(),
|
||
)
|
||
.cast();
|
||
|
||
let color = match &selection {
|
||
Some(s) if s.selection.contains(&positioned_glyph.text_byte_offset) => {
|
||
s.selection_color
|
||
}
|
||
_ => color,
|
||
};
|
||
|
||
let Some(clipped_target) = physical_clip.intersection(&target_rect) else {
|
||
continue;
|
||
};
|
||
|
||
let data = match &glyph.alpha_map {
|
||
fonts::GlyphAlphaMap::Static(data) => {
|
||
if glyph.sdf {
|
||
let geometry = clipped_target.translate(offset).round();
|
||
let origin =
|
||
(geometry.origin - offset.round()).round().cast::<i16>();
|
||
let off_x = origin.x - target_rect.origin.x as i16;
|
||
let off_y = origin.y - target_rect.origin.y as i16;
|
||
let pixel_stride = glyph.pixel_stride;
|
||
let mut geometry = geometry.cast();
|
||
if geometry.size.width > glyph.width.get() - off_x {
|
||
geometry.size.width = glyph.width.get() - off_x
|
||
}
|
||
if geometry.size.height > glyph.height.get() - off_y {
|
||
geometry.size.height = glyph.height.get() - off_y
|
||
}
|
||
let source_size = geometry.size;
|
||
if source_size.is_empty() {
|
||
continue;
|
||
}
|
||
|
||
let delta32 = Fixed::<i32, 8>::from_fixed(scale_delta);
|
||
let normalize = |x: Fixed<i32, 8>| {
|
||
if x < Fixed::from_integer(0) {
|
||
x + Fixed::from_integer(1)
|
||
} else {
|
||
x
|
||
}
|
||
};
|
||
let fract_x = normalize(
|
||
(-glyph.x) - Fixed::from_integer(gl_x.get() as _),
|
||
);
|
||
let off_x = delta32 * off_x as i32 + fract_x;
|
||
let fract_y =
|
||
normalize(glyph.y - Fixed::from_integer(gl_y.get() as _));
|
||
let off_y = delta32 * off_y as i32 + fract_y;
|
||
let texture = SceneTexture {
|
||
data,
|
||
pixel_stride,
|
||
format: TexturePixelFormat::SignedDistanceField,
|
||
extra: SceneTextureExtra {
|
||
colorize: color,
|
||
// color already is mixed with global alpha
|
||
alpha: color.alpha(),
|
||
rotation: self.rotation.orientation,
|
||
dx: scale_delta,
|
||
dy: scale_delta,
|
||
off_x: Fixed::try_from_fixed(off_x).unwrap(),
|
||
off_y: Fixed::try_from_fixed(off_y).unwrap(),
|
||
},
|
||
};
|
||
self.processor.process_scene_texture(
|
||
geometry.transformed(self.rotation),
|
||
texture,
|
||
);
|
||
continue;
|
||
};
|
||
|
||
target_pixel_buffer::TextureDataContainer::Static(
|
||
target_pixel_buffer::TextureData::new(
|
||
data,
|
||
TexturePixelFormat::AlphaMap,
|
||
glyph.pixel_stride as usize,
|
||
euclid::size2(glyph.width.get(), glyph.height.get()).cast(),
|
||
),
|
||
)
|
||
}
|
||
fonts::GlyphAlphaMap::Shared(data) => {
|
||
let source_rect = euclid::rect(0, 0, glyph.width.0, glyph.height.0);
|
||
target_pixel_buffer::TextureDataContainer::Shared {
|
||
buffer: SharedBufferData::AlphaMap {
|
||
data: data.clone(),
|
||
width: glyph.pixel_stride,
|
||
},
|
||
source_rect,
|
||
}
|
||
}
|
||
};
|
||
let clipped_target =
|
||
clipped_target.translate(offset).round().transformed(self.rotation);
|
||
let target_rect =
|
||
target_rect.translate(offset).round().transformed(self.rotation);
|
||
let t = target_pixel_buffer::DrawTextureArgs {
|
||
data,
|
||
colorize: Some(color),
|
||
// color already is mixed with global alpha
|
||
alpha: color.alpha(),
|
||
dst_x: target_rect.origin.x as _,
|
||
dst_y: target_rect.origin.y as _,
|
||
dst_width: target_rect.size.width as _,
|
||
dst_height: target_rect.size.height as _,
|
||
rotation: self.rotation.orientation,
|
||
tiling: None,
|
||
};
|
||
|
||
self.processor.process_target_texture(&t, clipped_target.cast());
|
||
}
|
||
core::ops::ControlFlow::Continue(())
|
||
},
|
||
selection.as_ref().map(|s| s.selection.clone()),
|
||
)
|
||
.ok();
|
||
}
|
||
|
||
/// Returns the color, mixed with the current_state's alpha
|
||
fn alpha_color(&self, color: Color) -> Color {
|
||
if self.current_state.alpha < 1.0 {
|
||
Color::from_argb_u8(
|
||
(color.alpha() as f32 * self.current_state.alpha) as u8,
|
||
color.red(),
|
||
color.green(),
|
||
color.blue(),
|
||
)
|
||
} else {
|
||
color
|
||
}
|
||
}
|
||
}
|
||
|
||
fn alpha_color(color: Color, alpha: u8) -> Color {
|
||
if alpha < 255 {
|
||
Color::from_argb_u8(
|
||
((color.alpha() as u32 * alpha as u32) / 255) as u8,
|
||
color.red(),
|
||
color.green(),
|
||
color.blue(),
|
||
)
|
||
} else {
|
||
color
|
||
}
|
||
}
|
||
|
||
struct SelectionInfo {
|
||
selection_color: Color,
|
||
selection_background: Color,
|
||
selection: core::ops::Range<usize>,
|
||
}
|
||
|
||
#[derive(Clone, Copy, Debug)]
|
||
struct RenderState {
|
||
alpha: f32,
|
||
offset: LogicalPoint,
|
||
clip: LogicalRect,
|
||
}
|
||
|
||
impl<T: ProcessScene> crate::item_rendering::ItemRenderer for SceneBuilder<'_, T> {
|
||
fn draw_rectangle(
|
||
&mut self,
|
||
rect: Pin<&dyn RenderRectangle>,
|
||
_: &ItemRc,
|
||
size: LogicalSize,
|
||
_cache: &CachedRenderingData,
|
||
) {
|
||
let geom = LogicalRect::from(size);
|
||
if self.should_draw(&geom) {
|
||
let geom = (geom.translate(self.current_state.offset.to_vector()).cast()
|
||
* self.scale_factor)
|
||
.transformed(self.rotation);
|
||
|
||
let clipped =
|
||
(self.current_state.clip.translate(self.current_state.offset.to_vector()).cast()
|
||
* self.scale_factor)
|
||
.round()
|
||
.cast()
|
||
.transformed(self.rotation);
|
||
|
||
let mut args =
|
||
target_pixel_buffer::DrawRectangleArgs::from_rect(geom, rect.background());
|
||
args.alpha = (self.current_state.alpha * 255.) as u8;
|
||
args.rotation = self.rotation.orientation;
|
||
self.processor.process_rectangle(&args, clipped);
|
||
}
|
||
}
|
||
|
||
fn draw_border_rectangle(
|
||
&mut self,
|
||
rect: Pin<&dyn RenderBorderRectangle>,
|
||
_: &ItemRc,
|
||
size: LogicalSize,
|
||
_: &CachedRenderingData,
|
||
) {
|
||
let geom = LogicalRect::from(size);
|
||
if self.should_draw(&geom) {
|
||
let geom = (geom.translate(self.current_state.offset.to_vector()).cast()
|
||
* self.scale_factor)
|
||
.transformed(self.rotation);
|
||
|
||
let clipped =
|
||
(self.current_state.clip.translate(self.current_state.offset.to_vector()).cast()
|
||
* self.scale_factor)
|
||
.round()
|
||
.cast()
|
||
.transformed(self.rotation);
|
||
|
||
let radius = (rect.border_radius().cast() * self.scale_factor)
|
||
.transformed(self.rotation)
|
||
.min(BorderRadius::from_length(geom.width_length() / 2.))
|
||
.min(BorderRadius::from_length(geom.height_length() / 2.));
|
||
|
||
let border = rect.border_width().cast() * self.scale_factor;
|
||
let border_color =
|
||
if border.get() > 0.01 { rect.border_color() } else { Default::default() };
|
||
|
||
let args = target_pixel_buffer::DrawRectangleArgs {
|
||
x: geom.origin.x,
|
||
y: geom.origin.y,
|
||
width: geom.size.width,
|
||
height: geom.size.height,
|
||
top_left_radius: radius.top_left,
|
||
top_right_radius: radius.top_right,
|
||
bottom_right_radius: radius.bottom_right,
|
||
bottom_left_radius: radius.bottom_left,
|
||
border_width: border.get(),
|
||
background: rect.background(),
|
||
border: border_color,
|
||
alpha: (self.current_state.alpha * 255.) as u8,
|
||
rotation: self.rotation.orientation,
|
||
};
|
||
|
||
self.processor.process_rectangle(&args, clipped);
|
||
}
|
||
}
|
||
|
||
fn draw_window_background(
|
||
&mut self,
|
||
rect: Pin<&dyn RenderRectangle>,
|
||
_self_rc: &ItemRc,
|
||
_size: LogicalSize,
|
||
_cache: &CachedRenderingData,
|
||
) {
|
||
// register a dependency for the partial renderer's dirty tracker. The actual rendering is done earlier in the software renderer.
|
||
let _ = rect.background();
|
||
}
|
||
|
||
fn draw_image(
|
||
&mut self,
|
||
image: Pin<&dyn RenderImage>,
|
||
_: &ItemRc,
|
||
size: LogicalSize,
|
||
_: &CachedRenderingData,
|
||
) {
|
||
let geom = LogicalRect::from(size);
|
||
if self.should_draw(&geom) {
|
||
let source = image.source();
|
||
|
||
let image_inner: &ImageInner = (&source).into();
|
||
if let ImageInner::NineSlice(nine) = image_inner {
|
||
let colorize = image.colorize().color();
|
||
let source_size = source.size();
|
||
for fit in crate::graphics::fit9slice(
|
||
source_size,
|
||
nine.1,
|
||
size.cast() * self.scale_factor,
|
||
self.scale_factor,
|
||
image.alignment(),
|
||
image.tiling(),
|
||
) {
|
||
self.draw_image_impl(&nine.0, fit, colorize);
|
||
}
|
||
return;
|
||
}
|
||
|
||
let source_clip = image.source_clip().map_or_else(
|
||
|| euclid::Rect::new(Default::default(), source.size().cast()),
|
||
|clip| {
|
||
clip.intersection(&euclid::Rect::from_size(source.size().cast()))
|
||
.unwrap_or_default()
|
||
},
|
||
);
|
||
|
||
let phys_size = geom.size_length().cast() * self.scale_factor;
|
||
let fit = crate::graphics::fit(
|
||
image.image_fit(),
|
||
phys_size,
|
||
source_clip,
|
||
self.scale_factor,
|
||
image.alignment(),
|
||
image.tiling(),
|
||
);
|
||
self.draw_image_impl(image_inner, fit, image.colorize().color());
|
||
}
|
||
}
|
||
|
||
fn draw_text(
|
||
&mut self,
|
||
text: Pin<&dyn crate::item_rendering::RenderText>,
|
||
self_rc: &ItemRc,
|
||
size: LogicalSize,
|
||
_cache: &CachedRenderingData,
|
||
) {
|
||
let string = text.text();
|
||
if string.trim().is_empty() {
|
||
return;
|
||
}
|
||
let geom = LogicalRect::from(size);
|
||
if !self.should_draw(&geom) {
|
||
return;
|
||
}
|
||
|
||
let font_request = text.font_request(self_rc);
|
||
|
||
let color = self.alpha_color(text.color().color());
|
||
let max_size = (geom.size.cast() * self.scale_factor).cast();
|
||
|
||
// Clip glyphs not only against the global clip but also against the Text's geometry to avoid drawing outside
|
||
// of its boundaries (that breaks partial rendering and the cast to usize for the item relative coordinate below).
|
||
// FIXME: we should allow drawing outside of the Text element's boundaries.
|
||
let physical_clip = if let Some(logical_clip) = self.current_state.clip.intersection(&geom)
|
||
{
|
||
logical_clip.cast() * self.scale_factor
|
||
} else {
|
||
return; // This should have been caught earlier already
|
||
};
|
||
let offset = self.current_state.offset.to_vector().cast() * self.scale_factor;
|
||
|
||
let font = fonts::match_font(&font_request, self.scale_factor);
|
||
|
||
match font {
|
||
fonts::Font::PixelFont(pf) => {
|
||
let layout = fonts::text_layout_for_font(&pf, &font_request, self.scale_factor);
|
||
let (horizontal_alignment, vertical_alignment) = text.alignment();
|
||
|
||
let paragraph = TextParagraphLayout {
|
||
string: &string,
|
||
layout,
|
||
max_width: max_size.width_length(),
|
||
max_height: max_size.height_length(),
|
||
horizontal_alignment,
|
||
vertical_alignment,
|
||
wrap: text.wrap(),
|
||
overflow: text.overflow(),
|
||
single_line: false,
|
||
};
|
||
|
||
self.draw_text_paragraph(¶graph, physical_clip, offset, color, None);
|
||
}
|
||
#[cfg(feature = "software-renderer-systemfonts")]
|
||
fonts::Font::VectorFont(vf) => {
|
||
let layout = fonts::text_layout_for_font(&vf, &font_request, self.scale_factor);
|
||
let (horizontal_alignment, vertical_alignment) = text.alignment();
|
||
|
||
let paragraph = TextParagraphLayout {
|
||
string: &string,
|
||
layout,
|
||
max_width: max_size.width_length(),
|
||
max_height: max_size.height_length(),
|
||
horizontal_alignment,
|
||
vertical_alignment,
|
||
wrap: text.wrap(),
|
||
overflow: text.overflow(),
|
||
single_line: false,
|
||
};
|
||
|
||
self.draw_text_paragraph(¶graph, physical_clip, offset, color, None);
|
||
}
|
||
}
|
||
}
|
||
|
||
fn draw_text_input(
|
||
&mut self,
|
||
text_input: Pin<&crate::items::TextInput>,
|
||
self_rc: &ItemRc,
|
||
size: LogicalSize,
|
||
) {
|
||
let geom = LogicalRect::from(size);
|
||
if !self.should_draw(&geom) {
|
||
return;
|
||
}
|
||
|
||
let font_request = text_input.font_request(self_rc);
|
||
let max_size = (geom.size.cast() * self.scale_factor).cast();
|
||
|
||
// Clip glyphs not only against the global clip but also against the Text's geometry to avoid drawing outside
|
||
// of its boundaries (that breaks partial rendering and the cast to usize for the item relative coordinate below).
|
||
// FIXME: we should allow drawing outside of the Text element's boundaries.
|
||
let physical_clip = if let Some(logical_clip) = self.current_state.clip.intersection(&geom)
|
||
{
|
||
logical_clip.cast() * self.scale_factor
|
||
} else {
|
||
return; // This should have been caught earlier already
|
||
};
|
||
let offset = self.current_state.offset.to_vector().cast() * self.scale_factor;
|
||
|
||
let font = fonts::match_font(&font_request, self.scale_factor);
|
||
|
||
let text_visual_representation = text_input.visual_representation(None);
|
||
let color = self.alpha_color(text_visual_representation.text_color.color());
|
||
|
||
let selection =
|
||
(!text_visual_representation.selection_range.is_empty()).then_some(SelectionInfo {
|
||
selection_background: self.alpha_color(text_input.selection_background_color()),
|
||
selection_color: self.alpha_color(text_input.selection_foreground_color()),
|
||
selection: text_visual_representation.selection_range.clone(),
|
||
});
|
||
|
||
let cursor_pos_and_height = match font {
|
||
fonts::Font::PixelFont(pf) => {
|
||
let paragraph = TextParagraphLayout {
|
||
string: &text_visual_representation.text,
|
||
layout: fonts::text_layout_for_font(&pf, &font_request, self.scale_factor),
|
||
max_width: max_size.width_length(),
|
||
max_height: max_size.height_length(),
|
||
horizontal_alignment: text_input.horizontal_alignment(),
|
||
vertical_alignment: text_input.vertical_alignment(),
|
||
wrap: text_input.wrap(),
|
||
overflow: TextOverflow::Clip,
|
||
single_line: text_input.single_line(),
|
||
};
|
||
|
||
self.draw_text_paragraph(¶graph, physical_clip, offset, color, selection);
|
||
|
||
text_visual_representation.cursor_position.map(|cursor_offset| {
|
||
(paragraph.cursor_pos_for_byte_offset(cursor_offset), pf.height())
|
||
})
|
||
}
|
||
#[cfg(feature = "software-renderer-systemfonts")]
|
||
fonts::Font::VectorFont(vf) => {
|
||
let paragraph = TextParagraphLayout {
|
||
string: &text_visual_representation.text,
|
||
layout: fonts::text_layout_for_font(&vf, &font_request, self.scale_factor),
|
||
max_width: max_size.width_length(),
|
||
max_height: max_size.height_length(),
|
||
horizontal_alignment: text_input.horizontal_alignment(),
|
||
vertical_alignment: text_input.vertical_alignment(),
|
||
wrap: text_input.wrap(),
|
||
overflow: TextOverflow::Clip,
|
||
single_line: text_input.single_line(),
|
||
};
|
||
|
||
self.draw_text_paragraph(¶graph, physical_clip, offset, color, selection);
|
||
|
||
text_visual_representation.cursor_position.map(|cursor_offset| {
|
||
(paragraph.cursor_pos_for_byte_offset(cursor_offset), vf.height())
|
||
})
|
||
}
|
||
};
|
||
|
||
if let Some(((cursor_x, cursor_y), cursor_height)) = cursor_pos_and_height {
|
||
let cursor_rect = PhysicalRect::new(
|
||
PhysicalPoint::from_lengths(cursor_x, cursor_y),
|
||
PhysicalSize::from_lengths(
|
||
(text_input.text_cursor_width().cast() * self.scale_factor).cast(),
|
||
cursor_height,
|
||
),
|
||
);
|
||
|
||
if let Some(clipped_src) = cursor_rect.intersection(&physical_clip.cast()) {
|
||
let geometry = clipped_src.translate(offset.cast()).transformed(self.rotation);
|
||
#[allow(unused_mut)]
|
||
let mut cursor_color = text_visual_representation.cursor_color;
|
||
#[cfg(all(feature = "std", target_os = "macos"))]
|
||
{
|
||
// On macOs, the cursor color is different than other platform. Use a hack to pass the screenshot test.
|
||
static IS_SCREENSHOT_TEST: std::sync::OnceLock<bool> =
|
||
std::sync::OnceLock::new();
|
||
if *IS_SCREENSHOT_TEST.get_or_init(|| {
|
||
std::env::var_os("CARGO_PKG_NAME").unwrap_or_default()
|
||
== "test-driver-screenshots"
|
||
}) {
|
||
cursor_color = color;
|
||
}
|
||
}
|
||
let args = target_pixel_buffer::DrawRectangleArgs::from_rect(
|
||
geometry.cast(),
|
||
self.alpha_color(cursor_color).into(),
|
||
);
|
||
self.processor.process_rectangle(&args, geometry);
|
||
}
|
||
}
|
||
}
|
||
|
||
#[cfg(feature = "std")]
|
||
fn draw_path(&mut self, _path: Pin<&crate::items::Path>, _: &ItemRc, _size: LogicalSize) {
|
||
// TODO
|
||
}
|
||
|
||
fn draw_box_shadow(
|
||
&mut self,
|
||
_box_shadow: Pin<&crate::items::BoxShadow>,
|
||
_: &ItemRc,
|
||
_size: LogicalSize,
|
||
) {
|
||
// TODO
|
||
}
|
||
|
||
fn combine_clip(
|
||
&mut self,
|
||
other: LogicalRect,
|
||
_radius: LogicalBorderRadius,
|
||
_border_width: LogicalLength,
|
||
) -> bool {
|
||
match self.current_state.clip.intersection(&other) {
|
||
Some(r) => {
|
||
self.current_state.clip = r;
|
||
true
|
||
}
|
||
None => {
|
||
self.current_state.clip = LogicalRect::default();
|
||
false
|
||
}
|
||
}
|
||
// TODO: handle radius and border
|
||
}
|
||
|
||
fn get_current_clip(&self) -> LogicalRect {
|
||
self.current_state.clip
|
||
}
|
||
|
||
fn translate(&mut self, distance: LogicalVector) {
|
||
self.current_state.offset += distance;
|
||
self.current_state.clip = self.current_state.clip.translate(-distance)
|
||
}
|
||
|
||
fn translation(&self) -> LogicalVector {
|
||
self.current_state.offset.to_vector()
|
||
}
|
||
|
||
fn rotate(&mut self, _angle_in_degrees: f32) {
|
||
// TODO (#6068)
|
||
}
|
||
|
||
fn apply_opacity(&mut self, opacity: f32) {
|
||
self.current_state.alpha *= opacity;
|
||
}
|
||
|
||
fn save_state(&mut self) {
|
||
self.state_stack.push(self.current_state);
|
||
}
|
||
|
||
fn restore_state(&mut self) {
|
||
self.current_state = self.state_stack.pop().unwrap();
|
||
}
|
||
|
||
fn scale_factor(&self) -> f32 {
|
||
self.scale_factor.0
|
||
}
|
||
|
||
fn draw_cached_pixmap(
|
||
&mut self,
|
||
_item: &ItemRc,
|
||
update_fn: &dyn Fn(&mut dyn FnMut(u32, u32, &[u8])),
|
||
) {
|
||
// FIXME: actually cache the pixmap
|
||
update_fn(&mut |width, height, data| {
|
||
let img = SharedImageBuffer::RGBA8Premultiplied(SharedPixelBuffer::clone_from_slice(
|
||
data, width, height,
|
||
));
|
||
|
||
let physical_clip = (self.current_state.clip.cast() * self.scale_factor).cast();
|
||
let source_rect = euclid::rect(0, 0, width as _, height as _);
|
||
|
||
if let Some(clipped_src) = source_rect.intersection(&physical_clip) {
|
||
let geometry = clipped_src
|
||
.translate(
|
||
(self.current_state.offset.cast() * self.scale_factor).to_vector().cast(),
|
||
)
|
||
.round_in();
|
||
|
||
let t = target_pixel_buffer::DrawTextureArgs {
|
||
data: target_pixel_buffer::TextureDataContainer::Shared {
|
||
buffer: SharedBufferData::SharedImage(img),
|
||
source_rect,
|
||
},
|
||
colorize: None,
|
||
alpha: (self.current_state.alpha * 255.) as u8,
|
||
dst_x: self.current_state.offset.x as _,
|
||
dst_y: self.current_state.offset.y as _,
|
||
dst_width: width as _,
|
||
dst_height: height as _,
|
||
rotation: self.rotation.orientation,
|
||
tiling: None,
|
||
};
|
||
self.processor
|
||
.process_target_texture(&t, geometry.cast().transformed(self.rotation));
|
||
}
|
||
});
|
||
}
|
||
|
||
fn draw_string(&mut self, string: &str, color: Color) {
|
||
let font_request = Default::default();
|
||
let font = fonts::match_font(&font_request, self.scale_factor);
|
||
let clip = self.current_state.clip.cast() * self.scale_factor;
|
||
|
||
match font {
|
||
fonts::Font::PixelFont(pf) => {
|
||
let layout = fonts::text_layout_for_font(&pf, &font_request, self.scale_factor);
|
||
|
||
let paragraph = TextParagraphLayout {
|
||
string,
|
||
layout,
|
||
max_width: clip.width_length().cast(),
|
||
max_height: clip.height_length().cast(),
|
||
horizontal_alignment: Default::default(),
|
||
vertical_alignment: Default::default(),
|
||
wrap: Default::default(),
|
||
overflow: Default::default(),
|
||
single_line: false,
|
||
};
|
||
|
||
self.draw_text_paragraph(¶graph, clip, Default::default(), color, None);
|
||
}
|
||
#[cfg(feature = "software-renderer-systemfonts")]
|
||
fonts::Font::VectorFont(vf) => {
|
||
let layout = fonts::text_layout_for_font(&vf, &font_request, self.scale_factor);
|
||
|
||
let paragraph = TextParagraphLayout {
|
||
string,
|
||
layout,
|
||
max_width: clip.width_length().cast(),
|
||
max_height: clip.height_length().cast(),
|
||
horizontal_alignment: Default::default(),
|
||
vertical_alignment: Default::default(),
|
||
wrap: Default::default(),
|
||
overflow: Default::default(),
|
||
single_line: false,
|
||
};
|
||
|
||
self.draw_text_paragraph(¶graph, clip, Default::default(), color, None);
|
||
}
|
||
}
|
||
}
|
||
|
||
fn draw_image_direct(&mut self, _image: crate::graphics::Image) {
|
||
todo!()
|
||
}
|
||
|
||
fn window(&self) -> &crate::window::WindowInner {
|
||
self.window
|
||
}
|
||
|
||
fn as_any(&mut self) -> Option<&mut dyn core::any::Any> {
|
||
None
|
||
}
|
||
}
|
||
|
||
impl<T: ProcessScene> crate::item_rendering::ItemRendererFeatures for SceneBuilder<'_, T> {
|
||
const SUPPORTS_TRANSFORMATIONS: bool = false;
|
||
}
|