slint/internal/core/software_renderer.rs

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// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
//! This module contains the [`SoftwareRenderer`] and related types.
//!
//! It is only enabled when the `renderer-software` Slint feature is enabled.
#![warn(missing_docs)]
mod draw_functions;
mod fixed;
mod fonts;
mod minimal_software_window;
mod scene;
use self::fonts::GlyphRenderer;
pub use self::minimal_software_window::MinimalSoftwareWindow;
use self::scene::*;
use crate::api::PlatformError;
use crate::graphics::rendering_metrics_collector::{RefreshMode, RenderingMetricsCollector};
use crate::graphics::{BorderRadius, Rgba8Pixel, SharedImageBuffer, SharedPixelBuffer};
use crate::item_rendering::{
CachedRenderingData, DirtyRegion, PartialRenderingState, RenderBorderRectangle, RenderImage,
RenderRectangle,
};
use crate::items::{ItemRc, TextOverflow, TextWrap};
use crate::lengths::{
LogicalBorderRadius, LogicalLength, LogicalPoint, LogicalRect, LogicalSize, LogicalVector,
PhysicalPx, PointLengths, RectLengths, ScaleFactor, SizeLengths,
};
use crate::renderer::RendererSealed;
use crate::textlayout::{AbstractFont, FontMetrics, TextParagraphLayout};
use crate::window::{WindowAdapter, WindowInner};
use crate::{Brush, Color, ImageInner, StaticTextures};
use alloc::rc::{Rc, Weak};
use alloc::{vec, vec::Vec};
use core::cell::{Cell, RefCell};
use core::pin::Pin;
use euclid::Length;
use fixed::Fixed;
#[allow(unused)]
use num_traits::Float;
use num_traits::NumCast;
pub use draw_functions::{PremultipliedRgbaColor, Rgb565Pixel, TargetPixel};
type PhysicalLength = euclid::Length<i16, PhysicalPx>;
type PhysicalRect = euclid::Rect<i16, PhysicalPx>;
type PhysicalSize = euclid::Size2D<i16, PhysicalPx>;
type PhysicalPoint = euclid::Point2D<i16, PhysicalPx>;
type PhysicalBorderRadius = BorderRadius<i16, PhysicalPx>;
pub use crate::item_rendering::RepaintBufferType;
/// This enum describes the rotation that should be applied to the contents rendered by the software renderer.
///
/// Argument to be passed in [`SoftwareRenderer::set_rendering_rotation`].
#[non_exhaustive]
#[derive(Default, Copy, Clone, Eq, PartialEq, Debug)]
pub enum RenderingRotation {
/// No rotation
#[default]
NoRotation,
/// Rotate 90° to the right
Rotate90,
/// 180° rotation (upside-down)
Rotate180,
/// Rotate 90° to the left
Rotate270,
}
impl RenderingRotation {
fn is_transpose(self) -> bool {
matches!(self, Self::Rotate90 | Self::Rotate270)
}
fn mirror_width(self) -> bool {
matches!(self, Self::Rotate270 | Self::Rotate180)
}
fn mirror_height(self) -> bool {
matches!(self, Self::Rotate90 | Self::Rotate180)
}
/// Angle of the rotation in degrees
pub fn angle(self) -> f32 {
match self {
RenderingRotation::NoRotation => 0.,
RenderingRotation::Rotate90 => 90.,
RenderingRotation::Rotate180 => 180.,
RenderingRotation::Rotate270 => 270.,
}
}
}
#[derive(Copy, Clone, Debug)]
struct RotationInfo {
orientation: RenderingRotation,
screen_size: PhysicalSize,
}
/// Extension trait for euclid type to transpose coordinates (swap x and y, as well as width and height)
trait Transform {
/// Return a copy of Self whose coordinate are swapped (x swapped with y)
#[must_use]
fn transformed(self, info: RotationInfo) -> Self;
}
impl<T: Copy + NumCast + core::ops::Sub<Output = T>> Transform for euclid::Point2D<T, PhysicalPx> {
fn transformed(mut self, info: RotationInfo) -> Self {
if info.orientation.mirror_width() {
self.x = T::from(info.screen_size.width).unwrap() - self.x - T::from(1).unwrap()
}
if info.orientation.mirror_height() {
self.y = T::from(info.screen_size.height).unwrap() - self.y - T::from(1).unwrap()
}
if info.orientation.is_transpose() {
core::mem::swap(&mut self.x, &mut self.y);
}
self
}
}
impl<T: Copy> Transform for euclid::Size2D<T, PhysicalPx> {
fn transformed(mut self, info: RotationInfo) -> Self {
if info.orientation.is_transpose() {
core::mem::swap(&mut self.width, &mut self.height);
}
self
}
}
impl<T: Copy + NumCast + core::ops::Sub<Output = T>> Transform for euclid::Rect<T, PhysicalPx> {
fn transformed(self, info: RotationInfo) -> Self {
let one = T::from(1).unwrap();
let mut origin = self.origin.transformed(info);
let size = self.size.transformed(info);
if info.orientation.mirror_width() {
origin.y = origin.y - (size.height - one);
}
if info.orientation.mirror_height() {
origin.x = origin.x - (size.width - one);
}
Self::new(origin, size)
}
}
impl<T: Copy> Transform for BorderRadius<T, PhysicalPx> {
fn transformed(self, info: RotationInfo) -> Self {
match info.orientation {
RenderingRotation::NoRotation => self,
RenderingRotation::Rotate90 => {
Self::new(self.bottom_left, self.top_left, self.top_right, self.bottom_right)
}
RenderingRotation::Rotate180 => {
Self::new(self.bottom_right, self.bottom_left, self.top_left, self.top_right)
}
RenderingRotation::Rotate270 => {
Self::new(self.top_right, self.bottom_right, self.bottom_left, self.top_left)
}
}
}
}
/// This trait defines a bi-directional interface between Slint and your code to send lines to your screen, when using
/// the [`SoftwareRenderer::render_by_line`] function.
///
/// * Through the associated `TargetPixel` type Slint knows how to create and manipulate pixels without having to know
/// the exact device-specific binary representation and operations for blending.
/// * Through the `process_line` function Slint notifies you when a line can be rendered and provides a callback that
/// you can invoke to fill a slice of pixels for the given line.
///
/// See the [`render_by_line`](SoftwareRenderer::render_by_line) documentation for an example.
pub trait LineBufferProvider {
/// The pixel type of the buffer
type TargetPixel: TargetPixel;
/// Called once per line, you will have to call the render_fn back with the buffer.
///
/// The `line` is the y position of the line to be drawn.
/// The `range` is the range within the line that is going to be rendered (eg, within the dirty region)
/// The `render_fn` function should be called to render the line, passing the buffer
/// corresponding to the specified line and range.
fn process_line(
&mut self,
line: usize,
range: core::ops::Range<usize>,
render_fn: impl FnOnce(&mut [Self::TargetPixel]),
);
}
#[cfg(not(cbindgen))]
const PHYSICAL_REGION_MAX_SIZE: usize = DirtyRegion::MAX_COUNT;
// cbindgen can't understand associated const correctly, so hardcode the value
#[cfg(cbindgen)]
pub const PHYSICAL_REGION_MAX_SIZE: usize = 3;
const _: () = {
assert!(PHYSICAL_REGION_MAX_SIZE == 3);
assert!(DirtyRegion::MAX_COUNT == 3);
};
/// Represents a rectangular region on the screen, used for partial rendering.
///
/// The region may be composed of multiple sub-regions.
#[derive(Clone, Debug, Default)]
#[repr(C)]
pub struct PhysicalRegion {
rectangles: [euclid::Box2D<i16, PhysicalPx>; PHYSICAL_REGION_MAX_SIZE],
count: usize,
}
impl PhysicalRegion {
fn iter_box(&self) -> impl Iterator<Item = euclid::Box2D<i16, PhysicalPx>> + '_ {
(0..self.count).map(|x| self.rectangles[x])
}
fn bounding_rect(&self) -> PhysicalRect {
if self.count == 0 {
return Default::default();
}
let mut r = self.rectangles[0];
for i in 1..self.count {
r = r.union(&self.rectangles[i]);
}
r.to_rect()
}
/// Returns the size of the bounding box of this region.
pub fn bounding_box_size(&self) -> crate::api::PhysicalSize {
let bb = self.bounding_rect();
crate::api::PhysicalSize { width: bb.width() as _, height: bb.height() as _ }
}
/// Returns the origin of the bounding box of this region.
pub fn bounding_box_origin(&self) -> crate::api::PhysicalPosition {
let bb = self.bounding_rect();
crate::api::PhysicalPosition { x: bb.origin.x as _, y: bb.origin.y as _ }
}
/// Returns an iterator over the rectangles in this region.
/// Each rectangle is represented by its position and its size.
/// They do not overlap.
pub fn iter(
&self,
) -> impl Iterator<Item = (crate::api::PhysicalPosition, crate::api::PhysicalSize)> + '_ {
let mut line_ranges = Vec::<core::ops::Range<i16>>::new();
let mut begin_line = 0;
let mut end_line = 0;
core::iter::from_fn(move || loop {
match line_ranges.pop() {
Some(r) => {
return Some((
crate::api::PhysicalPosition { x: r.start as _, y: begin_line as _ },
crate::api::PhysicalSize {
width: r.len() as _,
height: (end_line - begin_line) as _,
},
));
}
None => {
begin_line = end_line;
end_line = match region_line_ranges(self, begin_line, &mut line_ranges) {
Some(end_line) => end_line,
None => return None,
};
line_ranges.reverse();
}
}
})
}
fn intersection(&self, clip: &PhysicalRect) -> PhysicalRegion {
let mut res = Self::default();
let clip = clip.to_box2d();
let mut count = 0;
for i in 0..self.count {
if let Some(r) = self.rectangles[i].intersection(&clip) {
res.rectangles[count] = r;
count += 1;
}
}
res.count = count;
res
}
}
#[test]
fn region_iter() {
let mut region = PhysicalRegion::default();
assert_eq!(region.iter().next(), None);
region.rectangles[0] =
euclid::Box2D::from_origin_and_size(euclid::point2(1, 1), euclid::size2(2, 3));
region.rectangles[1] =
euclid::Box2D::from_origin_and_size(euclid::point2(6, 2), euclid::size2(3, 20));
region.rectangles[2] =
euclid::Box2D::from_origin_and_size(euclid::point2(0, 10), euclid::size2(10, 5));
assert_eq!(region.iter().next(), None);
region.count = 1;
let r = |x, y, width, height| {
(crate::api::PhysicalPosition { x, y }, crate::api::PhysicalSize { width, height })
};
let mut iter = region.iter();
assert_eq!(iter.next(), Some(r(1, 1, 2, 3)));
assert_eq!(iter.next(), None);
drop(iter);
region.count = 3;
let mut iter = region.iter();
assert_eq!(iter.next(), Some(r(1, 1, 2, 1))); // the two first rectangle could have been merged
assert_eq!(iter.next(), Some(r(1, 2, 2, 2)));
assert_eq!(iter.next(), Some(r(6, 2, 3, 2)));
assert_eq!(iter.next(), Some(r(6, 4, 3, 6)));
assert_eq!(iter.next(), Some(r(0, 10, 10, 5)));
assert_eq!(iter.next(), Some(r(6, 15, 3, 7)));
assert_eq!(iter.next(), None);
}
/// Computes what are the x ranges that intersects the region for specified y line.
///
/// This uses a mutable reference to a Vec so that the memory is re-used between calls.
///
/// Returns the y position until which this range is valid
fn region_line_ranges(
region: &PhysicalRegion,
line: i16,
line_ranges: &mut Vec<core::ops::Range<i16>>,
) -> Option<i16> {
line_ranges.clear();
let mut next_validity = None::<i16>;
for geom in region.iter_box() {
if geom.is_empty() {
continue;
}
if geom.y_range().contains(&line) {
match &mut next_validity {
Some(val) => *val = geom.max.y.min(*val),
None => next_validity = Some(geom.max.y),
}
let mut tmp = Some(geom.x_range());
line_ranges.retain_mut(|it| {
if let Some(r) = &mut tmp {
if it.end < r.start {
true
} else if it.start <= r.start {
if it.end >= r.end {
tmp = None;
return true;
}
r.start = it.start;
return false;
} else if it.start <= r.end {
if it.end <= r.end {
return false;
} else {
it.start = r.start;
tmp = None;
return true;
}
} else {
core::mem::swap(it, r);
return true;
}
} else {
true
}
});
if let Some(r) = tmp {
line_ranges.push(r);
}
continue;
} else if geom.min.y >= line {
match &mut next_validity {
Some(val) => *val = geom.min.y.min(*val),
None => next_validity = Some(geom.min.y),
}
}
}
// check that current items are properly sorted
debug_assert!(line_ranges.windows(2).all(|x| x[0].end < x[1].start));
next_validity
}
mod target_pixel_buffer;
#[cfg(feature = "experimental")]
pub use target_pixel_buffer::{
DrawRectangleArgs, DrawTextureArgs, TargetPixelBuffer, TexturePixelFormat,
};
#[cfg(not(feature = "experimental"))]
use target_pixel_buffer::TexturePixelFormat;
struct TargetPixelSlice<'a, T> {
data: &'a mut [T],
pixel_stride: usize,
}
impl<'a, T: TargetPixel> target_pixel_buffer::TargetPixelBuffer for TargetPixelSlice<'a, T> {
type TargetPixel = T;
fn line_slice(&mut self, line_number: usize) -> &mut [Self::TargetPixel] {
let offset = line_number * self.pixel_stride;
&mut self.data[offset..offset + self.pixel_stride]
}
fn num_lines(&self) -> usize {
self.data.len() / self.pixel_stride
}
}
/// A Renderer that do the rendering in software
///
/// The renderer can remember what items needs to be redrawn from the previous iteration.
///
/// There are two kind of possible rendering
/// 1. Using [`render()`](Self::render()) to render the window in a buffer
/// 2. Using [`render_by_line()`](Self::render()) to render the window line by line. This
/// is only useful if the device does not have enough memory to render the whole window
/// in one single buffer
pub struct SoftwareRenderer {
repaint_buffer_type: Cell<RepaintBufferType>,
/// This is the area which was dirty on the previous frame.
/// Only used if repaint_buffer_type == RepaintBufferType::SwappedBuffers
prev_frame_dirty: Cell<DirtyRegion>,
partial_rendering_state: PartialRenderingState,
maybe_window_adapter: RefCell<Option<Weak<dyn crate::window::WindowAdapter>>>,
rotation: Cell<RenderingRotation>,
rendering_metrics_collector: Option<Rc<RenderingMetricsCollector>>,
}
impl Default for SoftwareRenderer {
fn default() -> Self {
Self {
partial_rendering_state: Default::default(),
prev_frame_dirty: Default::default(),
maybe_window_adapter: Default::default(),
rotation: Default::default(),
rendering_metrics_collector: RenderingMetricsCollector::new("software"),
repaint_buffer_type: Default::default(),
}
}
}
impl SoftwareRenderer {
/// Create a new Renderer
pub fn new() -> Self {
Default::default()
}
/// Create a new SoftwareRenderer.
///
/// The `repaint_buffer_type` parameter specify what kind of buffer are passed to [`Self::render`]
pub fn new_with_repaint_buffer_type(repaint_buffer_type: RepaintBufferType) -> Self {
let self_ = Self::default();
self_.repaint_buffer_type.set(repaint_buffer_type);
self_
}
/// Change the what kind of buffer is being passed to [`Self::render`]
///
/// This may clear the internal caches
pub fn set_repaint_buffer_type(&self, repaint_buffer_type: RepaintBufferType) {
if self.repaint_buffer_type.replace(repaint_buffer_type) != repaint_buffer_type {
self.partial_rendering_state.clear_cache();
}
}
/// Returns the kind of buffer that must be passed to [`Self::render`]
pub fn repaint_buffer_type(&self) -> RepaintBufferType {
self.repaint_buffer_type.get()
}
/// Set how the window need to be rotated in the buffer.
///
/// This is typically used to implement screen rotation in software
pub fn set_rendering_rotation(&self, rotation: RenderingRotation) {
self.rotation.set(rotation)
}
/// Return the current rotation. See [`Self::set_rendering_rotation()`]
pub fn rendering_rotation(&self) -> RenderingRotation {
self.rotation.get()
}
/// Render the window to the given frame buffer.
///
/// The renderer uses a cache internally and will only render the part of the window
/// which are dirty. The `extra_draw_region` is an extra region which will also
/// be rendered. (eg: the previous dirty region in case of double buffering)
/// This function returns the region that was rendered.
///
/// The pixel_stride is the size (in pixels) between two lines in the buffer.
/// It is equal `width` if the screen is not rotated, and `height` if the screen is rotated by 90°.
/// The buffer needs to be big enough to contain the window, so its size must be at least
/// `pixel_stride * height`, or `pixel_stride * width` if the screen is rotated by 90°.
///
/// Returns the physical dirty region for this frame, excluding the extra_draw_region,
/// in the window frame of reference. It is affected by the screen rotation.
pub fn render(&self, buffer: &mut [impl TargetPixel], pixel_stride: usize) -> PhysicalRegion {
self.render_buffer_impl(&mut TargetPixelSlice { data: buffer, pixel_stride })
}
/// Render the window to the given frame buffer.
///
/// The renderer uses a cache internally and will only render the part of the window
/// which are dirty. The `extra_draw_region` is an extra region which will also
/// be rendered. (eg: the previous dirty region in case of double buffering)
/// This function returns the region that was rendered.
///
/// The buffer's line slices need to be wide enough to if the `width` of the screen and the line count the `height`,
/// or the `height` and `width` swapped if the screen is rotated by 90°.
///
/// Returns the physical dirty region for this frame, excluding the extra_draw_region,
/// in the window frame of reference. It is affected by the screen rotation.
#[cfg(feature = "experimental")]
pub fn render_into_buffer(&self, buffer: &mut impl TargetPixelBuffer) -> PhysicalRegion {
self.render_buffer_impl(buffer)
}
fn render_buffer_impl(
&self,
buffer: &mut impl target_pixel_buffer::TargetPixelBuffer,
) -> PhysicalRegion {
let pixels_per_line = buffer.line_slice(0).len();
let num_lines = buffer.num_lines();
let buffer_pixel_count = num_lines * pixels_per_line;
let Some(window) = self.maybe_window_adapter.borrow().as_ref().and_then(|w| w.upgrade())
else {
return Default::default();
};
let window_inner = WindowInner::from_pub(window.window());
let factor = ScaleFactor::new(window_inner.scale_factor());
let rotation = self.rotation.get();
let (size, background) = if let Some(window_item) =
window_inner.window_item().as_ref().map(|item| item.as_pin_ref())
{
(
(LogicalSize::from_lengths(window_item.width(), window_item.height()).cast()
* factor)
.cast(),
window_item.background(),
)
} else if rotation.is_transpose() {
(euclid::size2(num_lines as _, pixels_per_line as _), Brush::default())
} else {
(euclid::size2(pixels_per_line as _, num_lines as _), Brush::default())
};
if size.is_empty() {
return Default::default();
}
assert!(
if rotation.is_transpose() {
pixels_per_line >= size.height as usize && buffer_pixel_count >= (size.width as usize * pixels_per_line + size.height as usize) - pixels_per_line
} else {
pixels_per_line >= size.width as usize && buffer_pixel_count >= (size.height as usize * pixels_per_line + size.width as usize) - pixels_per_line
},
"buffer of size {} with {pixels_per_line} pixels per line is too small to handle a window of size {size:?}", buffer_pixel_count
);
let buffer_renderer = SceneBuilder::new(
size,
factor,
window_inner,
RenderToBuffer { buffer, dirty_range_cache: vec![], dirty_region: Default::default() },
rotation,
);
let mut renderer = self.partial_rendering_state.create_partial_renderer(buffer_renderer);
let window_adapter = renderer.window_adapter.clone();
window_inner
.draw_contents(|components| {
let logical_size = (size.cast() / factor).cast();
let dirty_region_of_existing_buffer = match self.repaint_buffer_type.get() {
RepaintBufferType::NewBuffer => {
Some(LogicalRect::from_size(logical_size).into())
}
RepaintBufferType::ReusedBuffer => None,
RepaintBufferType::SwappedBuffers => Some(self.prev_frame_dirty.take()),
};
let dirty_region_for_this_frame = self.partial_rendering_state.apply_dirty_region(
&mut renderer,
components,
logical_size,
dirty_region_of_existing_buffer,
);
if self.repaint_buffer_type.get() == RepaintBufferType::SwappedBuffers {
self.prev_frame_dirty.set(dirty_region_for_this_frame);
}
let rotation = RotationInfo { orientation: rotation, screen_size: size };
let screen_rect = PhysicalRect::from_size(size);
let mut i = renderer.dirty_region.iter().filter_map(|r| {
(r.cast() * factor)
.to_rect()
.round_out()
.cast()
.intersection(&screen_rect)?
.transformed(rotation)
.into()
});
let dirty_region = PhysicalRegion {
rectangles: core::array::from_fn(|_| i.next().unwrap_or_default().to_box2d()),
count: renderer.dirty_region.iter().count(),
};
drop(i);
renderer.actual_renderer.processor.dirty_region = dirty_region.clone();
if !renderer
.actual_renderer
.processor
.buffer
.fill_background(&background, &dirty_region)
{
let mut bg = TargetPixel::background();
// TODO: gradient background
TargetPixel::blend(&mut bg, background.color().into());
renderer.actual_renderer.processor.foreach_ranges(
&dirty_region.bounding_rect(),
|_, buffer, _, _| {
buffer.fill(bg);
},
);
}
for (component, origin) in components {
crate::item_rendering::render_component_items(
component,
&mut renderer,
*origin,
&window_adapter,
);
}
if let Some(metrics) = &self.rendering_metrics_collector {
metrics.measure_frame_rendered(&mut renderer);
if metrics.refresh_mode() == RefreshMode::FullSpeed {
self.partial_rendering_state.force_screen_refresh();
}
}
dirty_region
})
.unwrap_or_default()
}
/// Render the window, line by line, into the line buffer provided by the [`LineBufferProvider`].
///
/// The renderer uses a cache internally and will only render the part of the window
/// which are dirty, depending on the dirty tracking policy set in [`SoftwareRenderer::new`]
/// This function returns the physical region that was rendered considering the rotation.
///
/// The [`LineBufferProvider::process_line()`] function will be called for each line and should
/// provide a buffer to draw into.
///
/// As an example, let's imagine we want to render into a plain buffer.
/// (You wouldn't normally use `render_by_line` for that because the [`Self::render`] would
/// then be more efficient)
///
/// ```rust
/// # use i_slint_core::software_renderer::{LineBufferProvider, SoftwareRenderer, Rgb565Pixel};
/// # fn xxx<'a>(the_frame_buffer: &'a mut [Rgb565Pixel], display_width: usize, renderer: &SoftwareRenderer) {
/// struct FrameBuffer<'a>{ frame_buffer: &'a mut [Rgb565Pixel], stride: usize }
/// impl<'a> LineBufferProvider for FrameBuffer<'a> {
/// type TargetPixel = Rgb565Pixel;
/// fn process_line(
/// &mut self,
/// line: usize,
/// range: core::ops::Range<usize>,
/// render_fn: impl FnOnce(&mut [Self::TargetPixel]),
/// ) {
/// let line_begin = line * self.stride;
/// render_fn(&mut self.frame_buffer[line_begin..][range]);
/// // The line has been rendered and there could be code here to
/// // send the pixel to the display
/// }
/// }
/// renderer.render_by_line(FrameBuffer{ frame_buffer: the_frame_buffer, stride: display_width });
/// # }
/// ```
pub fn render_by_line(&self, line_buffer: impl LineBufferProvider) -> PhysicalRegion {
let Some(window) = self.maybe_window_adapter.borrow().as_ref().and_then(|w| w.upgrade())
else {
return Default::default();
};
let window_inner = WindowInner::from_pub(window.window());
let component_rc = window_inner.component();
let component = crate::item_tree::ItemTreeRc::borrow_pin(&component_rc);
if let Some(window_item) = crate::items::ItemRef::downcast_pin::<crate::items::WindowItem>(
component.as_ref().get_item_ref(0),
) {
let factor = ScaleFactor::new(window_inner.scale_factor());
let size = LogicalSize::from_lengths(window_item.width(), window_item.height()).cast()
* factor;
render_window_frame_by_line(
window_inner,
window_item.background(),
size.cast(),
self,
line_buffer,
)
} else {
PhysicalRegion { ..Default::default() }
}
}
}
#[doc(hidden)]
impl RendererSealed for SoftwareRenderer {
fn text_size(
&self,
font_request: crate::graphics::FontRequest,
text: &str,
max_width: Option<LogicalLength>,
scale_factor: ScaleFactor,
text_wrap: TextWrap,
) -> LogicalSize {
fonts::text_size(font_request, text, max_width, scale_factor, text_wrap)
}
fn font_metrics(
&self,
font_request: crate::graphics::FontRequest,
scale_factor: ScaleFactor,
) -> crate::items::FontMetrics {
fonts::font_metrics(font_request, scale_factor)
}
fn text_input_byte_offset_for_position(
&self,
text_input: Pin<&crate::items::TextInput>,
pos: LogicalPoint,
font_request: crate::graphics::FontRequest,
scale_factor: ScaleFactor,
) -> usize {
let visual_representation = text_input.visual_representation(None);
let font = fonts::match_font(&font_request, scale_factor);
let width = (text_input.width().cast() * scale_factor).cast();
let height = (text_input.height().cast() * scale_factor).cast();
let pos = (pos.cast() * scale_factor)
.clamp(euclid::point2(0., 0.), euclid::point2(i16::MAX, i16::MAX).cast())
.cast();
match font {
fonts::Font::PixelFont(pf) => {
let layout = fonts::text_layout_for_font(&pf, &font_request, scale_factor);
let paragraph = TextParagraphLayout {
string: &visual_representation.text,
layout,
max_width: width,
max_height: height,
horizontal_alignment: text_input.horizontal_alignment(),
vertical_alignment: text_input.vertical_alignment(),
wrap: text_input.wrap(),
overflow: TextOverflow::Clip,
single_line: false,
};
visual_representation.map_byte_offset_from_byte_offset_in_visual_text(
paragraph.byte_offset_for_position((pos.x_length(), pos.y_length())),
)
}
#[cfg(feature = "software-renderer-systemfonts")]
fonts::Font::VectorFont(vf) => {
let layout = fonts::text_layout_for_font(&vf, &font_request, scale_factor);
let paragraph = TextParagraphLayout {
string: &visual_representation.text,
layout,
max_width: width,
max_height: height,
horizontal_alignment: text_input.horizontal_alignment(),
vertical_alignment: text_input.vertical_alignment(),
wrap: text_input.wrap(),
overflow: TextOverflow::Clip,
single_line: false,
};
visual_representation.map_byte_offset_from_byte_offset_in_visual_text(
paragraph.byte_offset_for_position((pos.x_length(), pos.y_length())),
)
}
}
}
fn text_input_cursor_rect_for_byte_offset(
&self,
text_input: Pin<&crate::items::TextInput>,
byte_offset: usize,
font_request: crate::graphics::FontRequest,
scale_factor: ScaleFactor,
) -> LogicalRect {
let visual_representation = text_input.visual_representation(None);
let font = fonts::match_font(&font_request, scale_factor);
let width = (text_input.width().cast() * scale_factor).cast();
let height = (text_input.height().cast() * scale_factor).cast();
let (cursor_position, cursor_height) = match font {
fonts::Font::PixelFont(pf) => {
let layout = fonts::text_layout_for_font(&pf, &font_request, scale_factor);
let paragraph = TextParagraphLayout {
string: &visual_representation.text,
layout,
max_width: width,
max_height: height,
horizontal_alignment: text_input.horizontal_alignment(),
vertical_alignment: text_input.vertical_alignment(),
wrap: text_input.wrap(),
overflow: TextOverflow::Clip,
single_line: false,
};
(paragraph.cursor_pos_for_byte_offset(byte_offset), pf.height())
}
#[cfg(feature = "software-renderer-systemfonts")]
fonts::Font::VectorFont(vf) => {
let layout = fonts::text_layout_for_font(&vf, &font_request, scale_factor);
let paragraph = TextParagraphLayout {
string: &visual_representation.text,
layout,
max_width: width,
max_height: height,
horizontal_alignment: text_input.horizontal_alignment(),
vertical_alignment: text_input.vertical_alignment(),
wrap: text_input.wrap(),
overflow: TextOverflow::Clip,
single_line: false,
};
(paragraph.cursor_pos_for_byte_offset(byte_offset), vf.height())
}
};
(PhysicalRect::new(
PhysicalPoint::from_lengths(cursor_position.0, cursor_position.1),
PhysicalSize::from_lengths(
(text_input.text_cursor_width().cast() * scale_factor).cast(),
cursor_height,
),
)
.cast()
/ scale_factor)
.cast()
}
fn free_graphics_resources(
&self,
_component: crate::item_tree::ItemTreeRef,
items: &mut dyn Iterator<Item = Pin<crate::items::ItemRef<'_>>>,
) -> Result<(), crate::platform::PlatformError> {
self.partial_rendering_state.free_graphics_resources(items);
Ok(())
}
fn mark_dirty_region(&self, region: crate::item_rendering::DirtyRegion) {
self.partial_rendering_state.mark_dirty_region(region);
}
fn register_bitmap_font(&self, font_data: &'static crate::graphics::BitmapFont) {
fonts::register_bitmap_font(font_data);
}
#[cfg(feature = "software-renderer-systemfonts")]
fn register_font_from_memory(
&self,
data: &'static [u8],
) -> Result<(), std::boxed::Box<dyn std::error::Error>> {
self::fonts::systemfonts::register_font_from_memory(data)
}
#[cfg(all(feature = "software-renderer-systemfonts", not(target_arch = "wasm32")))]
fn register_font_from_path(
&self,
path: &std::path::Path,
) -> Result<(), std::boxed::Box<dyn std::error::Error>> {
self::fonts::systemfonts::register_font_from_path(path)
}
fn default_font_size(&self) -> LogicalLength {
self::fonts::DEFAULT_FONT_SIZE
}
fn set_window_adapter(&self, window_adapter: &Rc<dyn WindowAdapter>) {
*self.maybe_window_adapter.borrow_mut() = Some(Rc::downgrade(window_adapter));
self.partial_rendering_state.clear_cache();
}
fn take_snapshot(&self) -> Result<SharedPixelBuffer<Rgba8Pixel>, PlatformError> {
let Some(window_adapter) =
self.maybe_window_adapter.borrow().as_ref().and_then(|w| w.upgrade())
else {
return Err(
"SoftwareRenderer's screenshot called without a window adapter present".into()
);
};
let window = window_adapter.window();
let size = window.size();
let Some((width, height)) = size.width.try_into().ok().zip(size.height.try_into().ok())
else {
// Nothing to render
return Err("take_snapshot() called on window with invalid size".into());
};
let mut target_buffer = SharedPixelBuffer::<crate::graphics::Rgb8Pixel>::new(width, height);
self.set_repaint_buffer_type(RepaintBufferType::NewBuffer);
self.render(target_buffer.make_mut_slice(), width as usize);
// ensure that caches are clear for the next call
self.set_repaint_buffer_type(RepaintBufferType::NewBuffer);
let mut target_buffer_with_alpha =
SharedPixelBuffer::<Rgba8Pixel>::new(target_buffer.width(), target_buffer.height());
for (target_pixel, source_pixel) in target_buffer_with_alpha
.make_mut_slice()
.iter_mut()
.zip(target_buffer.as_slice().iter())
{
*target_pixel.rgb_mut() = *source_pixel;
}
Ok(target_buffer_with_alpha)
}
}
fn render_window_frame_by_line(
window: &WindowInner,
background: Brush,
size: PhysicalSize,
renderer: &SoftwareRenderer,
mut line_buffer: impl LineBufferProvider,
) -> PhysicalRegion {
let mut scene = prepare_scene(window, size, renderer);
let to_draw_tr = scene.dirty_region.bounding_rect();
let mut background_color = TargetPixel::background();
// FIXME gradient
TargetPixel::blend(&mut background_color, background.color().into());
while scene.current_line < to_draw_tr.origin.y_length() + to_draw_tr.size.height_length() {
for r in &scene.current_line_ranges {
line_buffer.process_line(
scene.current_line.get() as usize,
r.start as usize..r.end as usize,
|line_buffer| {
let offset = r.start;
line_buffer.fill(background_color);
for span in scene.items[0..scene.current_items_index].iter().rev() {
debug_assert!(scene.current_line >= span.pos.y_length());
debug_assert!(
scene.current_line < span.pos.y_length() + span.size.height_length(),
);
if span.pos.x >= r.end {
continue;
}
let begin = r.start.max(span.pos.x);
let end = r.end.min(span.pos.x + span.size.width);
if begin >= end {
continue;
}
let extra_left_clip = begin - span.pos.x;
let extra_right_clip = span.pos.x + span.size.width - end;
let range_buffer =
&mut line_buffer[(begin - offset) as usize..(end - offset) as usize];
match span.command {
SceneCommand::Rectangle { color } => {
TargetPixel::blend_slice(range_buffer, color);
}
SceneCommand::Texture { texture_index } => {
let texture = &scene.vectors.textures[texture_index as usize];
draw_functions::draw_texture_line(
&PhysicalRect { origin: span.pos, size: span.size },
scene.current_line,
texture,
range_buffer,
extra_left_clip,
extra_right_clip,
);
}
SceneCommand::SharedBuffer { shared_buffer_index } => {
let texture = scene.vectors.shared_buffers
[shared_buffer_index as usize]
.as_texture();
draw_functions::draw_texture_line(
&PhysicalRect { origin: span.pos, size: span.size },
scene.current_line,
&texture,
range_buffer,
extra_left_clip,
extra_right_clip,
);
}
SceneCommand::RoundedRectangle { rectangle_index } => {
let rr =
&scene.vectors.rounded_rectangles[rectangle_index as usize];
draw_functions::draw_rounded_rectangle_line(
&PhysicalRect { origin: span.pos, size: span.size },
scene.current_line,
rr,
range_buffer,
extra_left_clip,
extra_right_clip,
);
}
SceneCommand::Gradient { gradient_index } => {
let g = &scene.vectors.gradients[gradient_index as usize];
draw_functions::draw_gradient_line(
&PhysicalRect { origin: span.pos, size: span.size },
scene.current_line,
g,
range_buffer,
extra_left_clip,
);
}
}
}
},
);
}
if scene.current_line < to_draw_tr.origin.y_length() + to_draw_tr.size.height_length() {
scene.next_line();
}
}
scene.dirty_region
}
fn prepare_scene(
window: &WindowInner,
size: PhysicalSize,
software_renderer: &SoftwareRenderer,
) -> Scene {
let factor = ScaleFactor::new(window.scale_factor());
let prepare_scene = SceneBuilder::new(
size,
factor,
window,
PrepareScene::default(),
software_renderer.rotation.get(),
);
let mut renderer =
software_renderer.partial_rendering_state.create_partial_renderer(prepare_scene);
let window_adapter = renderer.window_adapter.clone();
let mut dirty_region = PhysicalRegion::default();
window.draw_contents(|components| {
let logical_size = (size.cast() / factor).cast();
let dirty_region_of_existing_buffer = match software_renderer.repaint_buffer_type.get() {
RepaintBufferType::NewBuffer => Some(LogicalRect::from_size(logical_size).into()),
RepaintBufferType::ReusedBuffer => None,
RepaintBufferType::SwappedBuffers => Some(software_renderer.prev_frame_dirty.take()),
};
let dirty_region_for_this_frame =
software_renderer.partial_rendering_state.apply_dirty_region(
&mut renderer,
components,
logical_size,
dirty_region_of_existing_buffer,
);
if software_renderer.repaint_buffer_type.get() == RepaintBufferType::SwappedBuffers {
software_renderer.prev_frame_dirty.set(dirty_region_for_this_frame);
}
let rotation =
RotationInfo { orientation: software_renderer.rotation.get(), screen_size: size };
let screen_rect = PhysicalRect::from_size(size);
let mut i = renderer.dirty_region.iter().filter_map(|r| {
(r.cast() * factor)
.to_rect()
.round_out()
.cast()
.intersection(&screen_rect)?
.transformed(rotation)
.into()
});
dirty_region = PhysicalRegion {
rectangles: core::array::from_fn(|_| i.next().unwrap_or_default().to_box2d()),
count: renderer.dirty_region.iter().count(),
};
drop(i);
for (component, origin) in components {
crate::item_rendering::render_component_items(
component,
&mut renderer,
*origin,
&window_adapter,
);
}
});
if let Some(metrics) = &software_renderer.rendering_metrics_collector {
metrics.measure_frame_rendered(&mut renderer);
if metrics.refresh_mode() == RefreshMode::FullSpeed {
software_renderer.partial_rendering_state.force_screen_refresh();
}
}
let prepare_scene = renderer.into_inner();
/* // visualize dirty regions
let mut prepare_scene = prepare_scene;
for rect in dirty_region.iter() {
prepare_scene.processor.process_rounded_rectangle(
euclid::rect(rect.0.x as _, rect.0.y as _, rect.1.width as _, rect.1.height as _),
RoundedRectangle {
radius: BorderRadius::default(),
width: Length::new(1),
border_color: Color::from_argb_u8(128, 255, 0, 0).into(),
inner_color: PremultipliedRgbaColor::default(),
left_clip: Length::default(),
right_clip: Length::default(),
top_clip: Length::default(),
bottom_clip: Length::default(),
},
)
} // */
Scene::new(prepare_scene.processor.items, prepare_scene.processor.vectors, dirty_region)
}
trait ProcessScene {
fn process_scene_texture(&mut self, geometry: PhysicalRect, texture: SceneTexture<'static>);
fn process_target_texture(
&mut self,
texture: &target_pixel_buffer::DrawTextureArgs,
clip: PhysicalRect,
);
fn process_rectangle(&mut self, _: &target_pixel_buffer::DrawRectangleArgs, clip: PhysicalRect);
fn process_simple_rectangle(&mut self, geometry: PhysicalRect, color: PremultipliedRgbaColor);
fn process_rounded_rectangle(&mut self, geometry: PhysicalRect, data: RoundedRectangle);
fn process_gradient(&mut self, geometry: PhysicalRect, gradient: GradientCommand);
}
fn process_rectangle_impl(
processor: &mut dyn ProcessScene,
args: &target_pixel_buffer::DrawRectangleArgs,
clip: &PhysicalRect,
) {
let geom = args.geometry();
let Some(clipped) = geom.intersection(&clip.cast()) else { return };
let color = if let Brush::LinearGradient(g) = &args.background {
let angle = g.angle() + args.rotation.angle();
let tan = angle.to_radians().tan().abs();
let start = if !tan.is_finite() {
255.
} else {
let h = tan * geom.width();
255. * h / (h + geom.height())
} as u8;
let mut angle = angle as i32 % 360;
if angle < 0 {
angle += 360;
}
let mut stops = g
.stops()
.copied()
.map(|mut s| {
s.color = alpha_color(s.color, args.alpha);
s
})
.peekable();
let mut idx = 0;
let stop_count = g.stops().count();
while let (Some(mut s1), Some(mut s2)) = (stops.next(), stops.peek().copied()) {
let mut flags = 0;
if (angle % 180) > 90 {
flags |= 0b1;
}
if angle <= 90 || angle > 270 {
core::mem::swap(&mut s1, &mut s2);
s1.position = 1. - s1.position;
s2.position = 1. - s2.position;
if idx == 0 {
flags |= 0b100;
}
if idx == stop_count - 2 {
flags |= 0b010;
}
} else {
if idx == 0 {
flags |= 0b010;
}
if idx == stop_count - 2 {
flags |= 0b100;
}
}
idx += 1;
let (adjust_left, adjust_right) = if (angle % 180) > 90 {
(
(geom.width() * s1.position).floor() as i16,
(geom.width() * (1. - s2.position)).ceil() as i16,
)
} else {
(
(geom.width() * (1. - s2.position)).ceil() as i16,
(geom.width() * s1.position).floor() as i16,
)
};
let gr = GradientCommand {
color1: s1.color.into(),
color2: s2.color.into(),
start,
flags,
top_clip: Length::new(
(clipped.min_y() - geom.min_y() - (geom.height() * s1.position).floor()) as i16,
),
bottom_clip: Length::new(
(geom.max_y() - clipped.max_y() - (geom.height() * (1. - s2.position)).ceil())
as i16,
),
left_clip: Length::new((clipped.min_x() - geom.min_x()) as i16 - adjust_left),
right_clip: Length::new((geom.max_x() - clipped.max_x()) as i16 - adjust_right),
};
let act_rect = clipped.round().cast();
let size_y = act_rect.height_length() + gr.top_clip + gr.bottom_clip;
let size_x = act_rect.width_length() + gr.left_clip + gr.right_clip;
if size_x.get() == 0 || size_y.get() == 0 {
// the position are too close to each other
// FIXME: For the first or the last, we should draw a plain color to the end
continue;
}
processor.process_gradient(act_rect, gr);
}
Color::default()
} else {
alpha_color(args.background.color(), args.alpha)
};
let mut border_color =
PremultipliedRgbaColor::from(alpha_color(args.border.color(), args.alpha));
let color = PremultipliedRgbaColor::from(color);
let mut border = PhysicalLength::new(args.border_width as _);
if border_color.alpha == 0 {
border = PhysicalLength::new(0);
} else if border_color.alpha < 255 {
// Find a color for the border which is an equivalent to blend the background and then the border.
// In the end, the resulting of blending the background and the color is
// (A + B) + C, where A is the buffer color, B is the background, and C is the border.
// which expands to (A*(1-Bα) + B*Bα)*(1-Cα) + C*Cα = A*(1-(Bα+Cα-Bα*Cα)) + B*Bα*(1-Cα) + C*Cα
// so let the new alpha be: Nα = Bα+Cα-Bα*Cα, then this is A*(1-Nα) + N*Nα
// with N = (B*Bα*(1-Cα) + C*Cα)/Nα
// N being the equivalent color of the border that mixes the background and the border
// In pre-multiplied space, the formula simplifies further N' = B'*(1-Cα) + C'
let b = border_color;
let b_alpha_16 = b.alpha as u16;
border_color = PremultipliedRgbaColor {
red: ((color.red as u16 * (255 - b_alpha_16)) / 255) as u8 + b.red,
green: ((color.green as u16 * (255 - b_alpha_16)) / 255) as u8 + b.green,
blue: ((color.blue as u16 * (255 - b_alpha_16)) / 255) as u8 + b.blue,
alpha: (color.alpha as u16 + b_alpha_16 - (color.alpha as u16 * b_alpha_16) / 255)
as u8,
}
}
let radius = PhysicalBorderRadius {
top_left: args.top_left_radius as _,
top_right: args.top_right_radius as _,
bottom_right: args.bottom_right_radius as _,
bottom_left: args.bottom_left_radius as _,
_unit: Default::default(),
};
if !radius.is_zero() {
// Add a small value to make sure that the clip is always positive despite floating point shenanigans
const E: f32 = 0.00001;
processor.process_rounded_rectangle(
clipped.round().cast(),
RoundedRectangle {
radius,
width: border,
border_color,
inner_color: color,
top_clip: PhysicalLength::new((clipped.min_y() - geom.min_y() + E) as _),
bottom_clip: PhysicalLength::new((geom.max_y() - clipped.max_y() + E) as _),
left_clip: PhysicalLength::new((clipped.min_x() - geom.min_x() + E) as _),
right_clip: PhysicalLength::new((geom.max_x() - clipped.max_x() + E) as _),
},
);
return;
}
if color.alpha > 0 {
if let Some(r) =
geom.round().cast().inflate(-border.get(), -border.get()).intersection(clip)
{
processor.process_simple_rectangle(r, color);
}
}
if border_color.alpha > 0 {
let mut add_border = |r: PhysicalRect| {
if let Some(r) = r.intersection(clip) {
processor.process_simple_rectangle(r, border_color);
}
};
let b = border.get();
let g = geom.round().cast();
add_border(euclid::rect(g.min_x(), g.min_y(), g.width(), b));
add_border(euclid::rect(g.min_x(), g.min_y() + g.height() - b, g.width(), b));
add_border(euclid::rect(g.min_x(), g.min_y() + b, b, g.height() - b - b));
add_border(euclid::rect(g.min_x() + g.width() - b, g.min_y() + b, b, g.height() - b - b));
}
}
struct RenderToBuffer<'a, TargetPixelBuffer> {
buffer: &'a mut TargetPixelBuffer,
dirty_range_cache: Vec<core::ops::Range<i16>>,
dirty_region: PhysicalRegion,
}
impl<B: target_pixel_buffer::TargetPixelBuffer> RenderToBuffer<'_, B> {
fn foreach_ranges(
&mut self,
geometry: &PhysicalRect,
mut f: impl FnMut(i16, &mut [B::TargetPixel], i16, i16),
) {
self.foreach_region(geometry, |buffer, rect, extra_left_clip, extra_right_clip| {
for l in rect.y_range() {
f(
l,
&mut buffer.line_slice(l as usize)
[rect.min_x() as usize..rect.max_x() as usize],
extra_left_clip,
extra_right_clip,
);
}
});
}
fn foreach_region(
&mut self,
geometry: &PhysicalRect,
mut f: impl FnMut(&mut B, PhysicalRect, i16, i16),
) {
let mut line = geometry.min_y();
while let Some(mut next) =
region_line_ranges(&self.dirty_region, line, &mut self.dirty_range_cache)
{
next = next.min(geometry.max_y());
for r in &self.dirty_range_cache {
if geometry.origin.x >= r.end {
continue;
}
let begin = r.start.max(geometry.origin.x);
let end = r.end.min(geometry.origin.x + geometry.size.width);
if begin >= end {
continue;
}
let extra_left_clip = begin - geometry.origin.x;
let extra_right_clip = geometry.origin.x + geometry.size.width - end;
let region = PhysicalRect {
origin: PhysicalPoint::new(begin, line),
size: PhysicalSize::new(end - begin, next - line),
};
f(&mut self.buffer, region, extra_left_clip, extra_right_clip);
}
if next == geometry.max_y() {
break;
}
line = next;
}
}
fn process_texture_impl(&mut self, geometry: PhysicalRect, texture: SceneTexture<'_>) {
self.foreach_ranges(&geometry, |line, buffer, extra_left_clip, extra_right_clip| {
draw_functions::draw_texture_line(
&geometry,
PhysicalLength::new(line),
&texture,
buffer,
extra_left_clip,
extra_right_clip,
);
});
}
}
impl<B: target_pixel_buffer::TargetPixelBuffer> ProcessScene for RenderToBuffer<'_, B> {
fn process_scene_texture(&mut self, geometry: PhysicalRect, texture: SceneTexture<'static>) {
self.process_texture_impl(geometry, texture);
}
fn process_target_texture(
&mut self,
texture: &target_pixel_buffer::DrawTextureArgs,
clip: PhysicalRect,
) {
if self.buffer.draw_texture(texture, &self.dirty_region.intersection(&clip)) {
return;
}
let Some((texture, geometry)) = SceneTexture::from_target_texture(texture, &clip) else {
return;
};
self.process_texture_impl(geometry, texture);
}
fn process_rectangle(
&mut self,
args: &target_pixel_buffer::DrawRectangleArgs,
clip: PhysicalRect,
) {
if self.buffer.draw_rectangle(args, &self.dirty_region.intersection(&clip)) {
return;
}
process_rectangle_impl(self, args, &clip);
}
fn process_rounded_rectangle(&mut self, geometry: PhysicalRect, rr: RoundedRectangle) {
self.foreach_ranges(&geometry, |line, buffer, extra_left_clip, extra_right_clip| {
draw_functions::draw_rounded_rectangle_line(
&geometry,
PhysicalLength::new(line),
&rr,
buffer,
extra_left_clip,
extra_right_clip,
);
});
}
fn process_simple_rectangle(&mut self, geometry: PhysicalRect, color: PremultipliedRgbaColor) {
self.foreach_ranges(&geometry, |_line, buffer, _extra_left_clip, _extra_right_clip| {
<B::TargetPixel>::blend_slice(buffer, color)
});
}
fn process_gradient(&mut self, geometry: PhysicalRect, g: GradientCommand) {
self.foreach_ranges(&geometry, |line, buffer, extra_left_clip, _extra_right_clip| {
draw_functions::draw_gradient_line(
&geometry,
PhysicalLength::new(line),
&g,
buffer,
extra_left_clip,
);
});
}
}
#[derive(Default)]
struct PrepareScene {
items: Vec<SceneItem>,
vectors: SceneVectors,
}
impl ProcessScene for PrepareScene {
fn process_scene_texture(&mut self, geometry: PhysicalRect, texture: SceneTexture<'static>) {
let texture_index = self.vectors.textures.len() as u16;
self.vectors.textures.push(texture);
self.items.push(SceneItem {
pos: geometry.origin,
size: geometry.size,
z: self.items.len() as u16,
command: SceneCommand::Texture { texture_index },
});
}
fn process_target_texture(
&mut self,
texture: &target_pixel_buffer::DrawTextureArgs,
clip: PhysicalRect,
) {
let Some((extra, geometry)) = SceneTextureExtra::from_target_texture(texture, &clip) else {
return;
};
match &texture.data {
target_pixel_buffer::TextureDataContainer::Static(texture_data) => {
let texture_index = self.vectors.textures.len() as u16;
let pixel_stride =
(texture_data.byte_stride / texture_data.pixel_format.bpp()) as u16;
self.vectors.textures.push(SceneTexture {
data: texture_data.data,
format: texture_data.pixel_format,
pixel_stride,
extra,
});
self.items.push(SceneItem {
pos: geometry.origin,
size: geometry.size,
z: self.items.len() as u16,
command: SceneCommand::Texture { texture_index },
});
}
target_pixel_buffer::TextureDataContainer::Shared { buffer, source_rect } => {
let shared_buffer_index = self.vectors.shared_buffers.len() as u16;
self.vectors.shared_buffers.push(SharedBufferCommand {
buffer: buffer.clone(),
source_rect: *source_rect,
extra,
});
self.items.push(SceneItem {
pos: geometry.origin,
size: geometry.size,
z: self.items.len() as u16,
command: SceneCommand::SharedBuffer { shared_buffer_index },
});
}
}
}
fn process_rectangle(
&mut self,
args: &target_pixel_buffer::DrawRectangleArgs,
clip: PhysicalRect,
) {
process_rectangle_impl(self, args, &clip);
}
fn process_simple_rectangle(&mut self, geometry: PhysicalRect, color: PremultipliedRgbaColor) {
let size = geometry.size;
if !size.is_empty() {
let z = self.items.len() as u16;
let pos = geometry.origin;
self.items.push(SceneItem { pos, size, z, command: SceneCommand::Rectangle { color } });
}
}
fn process_rounded_rectangle(&mut self, geometry: PhysicalRect, data: RoundedRectangle) {
let size = geometry.size;
if !size.is_empty() {
let rectangle_index = self.vectors.rounded_rectangles.len() as u16;
self.vectors.rounded_rectangles.push(data);
self.items.push(SceneItem {
pos: geometry.origin,
size,
z: self.items.len() as u16,
command: SceneCommand::RoundedRectangle { rectangle_index },
});
}
}
fn process_gradient(&mut self, geometry: PhysicalRect, gradient: GradientCommand) {
let size = geometry.size;
if !size.is_empty() {
let gradient_index = self.vectors.gradients.len() as u16;
self.vectors.gradients.push(gradient);
self.items.push(SceneItem {
pos: geometry.origin,
size,
z: self.items.len() as u16,
command: SceneCommand::Gradient { gradient_index },
});
}
}
}
struct SceneBuilder<'a, T> {
processor: T,
state_stack: Vec<RenderState>,
current_state: RenderState,
scale_factor: ScaleFactor,
window: &'a WindowInner,
rotation: RotationInfo,
}
impl<'a, T: ProcessScene> SceneBuilder<'a, T> {
fn new(
screen_size: PhysicalSize,
scale_factor: ScaleFactor,
window: &'a WindowInner,
processor: T,
orientation: RenderingRotation,
) -> Self {
Self {
processor,
state_stack: vec![],
current_state: RenderState {
alpha: 1.,
offset: LogicalPoint::default(),
clip: LogicalRect::new(
LogicalPoint::default(),
(screen_size.cast() / scale_factor).cast(),
),
},
scale_factor,
window,
rotation: RotationInfo { orientation, screen_size },
}
}
fn should_draw(&self, rect: &LogicalRect) -> bool {
!rect.size.is_empty()
&& self.current_state.alpha > 0.01
&& self.current_state.clip.intersects(rect)
}
fn draw_image_impl(
&mut self,
image_inner: &ImageInner,
crate::graphics::FitResult {
clip_rect: source_rect,
source_to_target_x,
source_to_target_y,
size: fit_size,
offset: image_fit_offset,
tiled,
}: crate::graphics::FitResult,
colorize: Color,
) {
let global_alpha_u16 = (self.current_state.alpha * 255.) as u16;
let offset =
self.current_state.offset.cast() * self.scale_factor + image_fit_offset.to_vector();
let physical_clip =
(self.current_state.clip.translate(self.current_state.offset.to_vector()).cast()
* self.scale_factor)
.round()
.cast()
.transformed(self.rotation);
match image_inner {
ImageInner::None => (),
ImageInner::StaticTextures(StaticTextures {
data,
textures,
size,
original_size,
..
}) => {
let adjust_x = size.width as f32 / original_size.width as f32;
let adjust_y = size.height as f32 / original_size.height as f32;
let source_to_target_x = source_to_target_x / adjust_x;
let source_to_target_y = source_to_target_y / adjust_y;
let source_rect =
source_rect.cast::<f32>().scale(adjust_x, adjust_y).round().to_box2d().cast();
for t in textures.as_slice() {
let t_rect = t.rect.to_box2d();
// That's the source rect in the whole image coordinate
let Some(src_rect) = t_rect.intersection(&source_rect) else { continue };
let target_rect = if tiled.is_some() {
euclid::Rect::new(offset, fit_size).round().cast::<i32>()
} else {
// map t.rect to to the target
euclid::Rect::<f32, PhysicalPx>::from_untyped(
&src_rect.to_rect().translate(-source_rect.min.to_vector()).cast(),
)
.scale(source_to_target_x, source_to_target_y)
.translate(offset.to_vector())
.round()
.cast::<i32>()
};
let target_rect = target_rect.transformed(self.rotation).round();
let Some(clipped_target) = physical_clip.intersection(&target_rect) else {
continue;
};
let pixel_stride = t.rect.width() as usize;
let core::ops::Range { start, end } = compute_range_in_buffer(
&PhysicalRect::from_untyped(
&src_rect.to_rect().translate(-t.rect.origin.to_vector()).cast(),
),
pixel_stride,
);
let bpp = t.format.bpp();
let color = if colorize.alpha() > 0 { colorize } else { t.color };
let alpha = if colorize.alpha() > 0 || t.format == TexturePixelFormat::AlphaMap
{
color.alpha() as u16 * global_alpha_u16 / 255
} else {
global_alpha_u16
} as u8;
let tiling = tiled.map(|tile_o| {
let src_o = src_rect.min - source_rect.min;
let gap = (src_o) + (source_rect.max - src_rect.max);
target_pixel_buffer::TilingInfo {
offset_x: ((src_o.x as f32 - tile_o.x as f32) * source_to_target_x)
.round() as _,
offset_y: ((src_o.y as f32 - tile_o.y as f32) * source_to_target_y)
.round() as _,
scale_x: 1. / source_to_target_x,
scale_y: 1. / source_to_target_y,
gap_x: (gap.x as f32 * source_to_target_x).round() as _,
gap_y: (gap.y as f32 * source_to_target_y).round() as _,
}
});
let t = target_pixel_buffer::DrawTextureArgs {
data: target_pixel_buffer::TextureDataContainer::Static(
target_pixel_buffer::TextureData::new(
&data.as_slice()[t.index..][start * bpp..end * bpp],
t.format,
pixel_stride * bpp,
src_rect.size().cast(),
),
),
colorize: (colorize.alpha() > 0).then_some(colorize),
alpha,
dst_x: target_rect.origin.x as _,
dst_y: target_rect.origin.y as _,
dst_width: target_rect.size.width as _,
dst_height: target_rect.size.height as _,
rotation: self.rotation.orientation,
tiling,
};
self.processor.process_target_texture(&t, clipped_target.cast());
}
}
ImageInner::NineSlice(..) => unreachable!(),
_ => {
let target_rect =
euclid::Rect::new(offset, fit_size).round().cast().transformed(self.rotation);
let Some(clipped_target) = physical_clip.intersection(&target_rect) else {
return;
};
let orig = image_inner.size().cast::<f32>();
let svg_target_size = if tiled.is_some() {
euclid::size2(orig.width * source_to_target_x, orig.height * source_to_target_y)
.round()
.cast()
} else {
target_rect.size.cast()
};
if let Some(buffer) = image_inner.render_to_buffer(Some(svg_target_size)) {
let buf_size = buffer.size().cast::<f32>();
let alpha = if colorize.alpha() > 0 {
colorize.alpha() as u16 * global_alpha_u16 / 255
} else {
global_alpha_u16
} as u8;
let tiling = tiled.map(|tile_o| target_pixel_buffer::TilingInfo {
offset_x: (tile_o.x as f32 * -source_to_target_x).round() as _,
offset_y: (tile_o.y as f32 * -source_to_target_y).round() as _,
scale_x: 1. / source_to_target_x,
scale_y: 1. / source_to_target_y,
gap_x: 0,
gap_y: 0,
});
let t = target_pixel_buffer::DrawTextureArgs {
data: target_pixel_buffer::TextureDataContainer::Shared {
buffer: SharedBufferData::SharedImage(buffer),
source_rect: PhysicalRect::from_untyped(
&source_rect
.cast::<f32>()
.scale(
buf_size.width / orig.width,
buf_size.height / orig.height,
)
.round()
.cast(),
),
},
colorize: (colorize.alpha() > 0).then_some(colorize),
alpha,
dst_x: target_rect.origin.x as _,
dst_y: target_rect.origin.y as _,
dst_width: target_rect.size.width as _,
dst_height: target_rect.size.height as _,
rotation: self.rotation.orientation,
tiling,
};
self.processor.process_target_texture(&t, clipped_target.cast());
} else {
unimplemented!("The image cannot be rendered")
}
}
};
}
fn draw_text_paragraph<Font>(
&mut self,
paragraph: &TextParagraphLayout<'_, Font>,
physical_clip: euclid::Rect<f32, PhysicalPx>,
offset: euclid::Vector2D<f32, PhysicalPx>,
color: Color,
selection: Option<SelectionInfo>,
) where
Font: AbstractFont + crate::textlayout::TextShaper<Length = PhysicalLength> + GlyphRenderer,
{
paragraph
.layout_lines::<()>(
|glyphs, line_x, line_y, _, sel| {
let baseline_y = line_y + paragraph.layout.font.ascent();
if let (Some(sel), Some(selection)) = (sel, &selection) {
let geometry = euclid::rect(
line_x.get() + sel.start.get(),
line_y.get(),
(sel.end - sel.start).get(),
paragraph.layout.font.height().get(),
);
if let Some(clipped_src) = geometry.intersection(&physical_clip.cast()) {
let geometry =
clipped_src.translate(offset.cast()).transformed(self.rotation);
let args = target_pixel_buffer::DrawRectangleArgs::from_rect(
geometry.cast(),
selection.selection_background.into(),
);
self.processor.process_rectangle(&args, geometry);
}
}
let scale_delta = paragraph.layout.font.scale_delta();
for positioned_glyph in glyphs {
let Some(glyph) =
paragraph.layout.font.render_glyph(positioned_glyph.glyph_id)
else {
continue;
};
let gl_x = PhysicalLength::new((-glyph.x).truncate() as i16);
let gl_y = PhysicalLength::new(glyph.y.truncate() as i16);
let target_rect = PhysicalRect::new(
PhysicalPoint::from_lengths(
line_x + positioned_glyph.x - gl_x,
baseline_y - gl_y - glyph.height,
),
glyph.size(),
)
.cast();
let color = match &selection {
Some(s) if s.selection.contains(&positioned_glyph.text_byte_offset) => {
s.selection_color
}
_ => color,
};
let Some(clipped_target) = physical_clip.intersection(&target_rect) else {
continue;
};
let data = match &glyph.alpha_map {
fonts::GlyphAlphaMap::Static(data) => {
if glyph.sdf {
let geometry = clipped_target.translate(offset).round();
let origin =
(geometry.origin - offset.round()).round().cast::<i16>();
let off_x = origin.x - target_rect.origin.x as i16;
let off_y = origin.y - target_rect.origin.y as i16;
let pixel_stride = glyph.pixel_stride;
let mut geometry = geometry.cast();
if geometry.size.width > glyph.width.get() - off_x {
geometry.size.width = glyph.width.get() - off_x
}
if geometry.size.height > glyph.height.get() - off_y {
geometry.size.height = glyph.height.get() - off_y
}
let source_size = geometry.size;
if source_size.is_empty() {
continue;
}
let delta32 = Fixed::<i32, 8>::from_fixed(scale_delta);
let normalize = |x: Fixed<i32, 8>| {
if x < Fixed::from_integer(0) {
x + Fixed::from_integer(1)
} else {
x
}
};
let fract_x = normalize(
(-glyph.x) - Fixed::from_integer(gl_x.get() as _),
);
let off_x = delta32 * off_x as i32 + fract_x;
let fract_y =
normalize(glyph.y - Fixed::from_integer(gl_y.get() as _));
let off_y = delta32 * off_y as i32 + fract_y;
let texture = SceneTexture {
data,
pixel_stride,
format: TexturePixelFormat::SignedDistanceField,
extra: SceneTextureExtra {
colorize: color,
// color already is mixed with global alpha
alpha: color.alpha(),
rotation: self.rotation.orientation,
dx: scale_delta,
dy: scale_delta,
off_x: Fixed::try_from_fixed(off_x).unwrap(),
off_y: Fixed::try_from_fixed(off_y).unwrap(),
},
};
self.processor.process_scene_texture(
geometry.transformed(self.rotation),
texture,
);
continue;
};
target_pixel_buffer::TextureDataContainer::Static(
target_pixel_buffer::TextureData::new(
data,
TexturePixelFormat::AlphaMap,
glyph.pixel_stride as usize,
euclid::size2(glyph.width.get(), glyph.height.get()).cast(),
),
)
}
fonts::GlyphAlphaMap::Shared(data) => {
let source_rect = euclid::rect(0, 0, glyph.width.0, glyph.height.0);
target_pixel_buffer::TextureDataContainer::Shared {
buffer: SharedBufferData::AlphaMap {
data: data.clone(),
width: glyph.pixel_stride,
},
source_rect,
}
}
};
let clipped_target =
clipped_target.translate(offset).round().transformed(self.rotation);
let target_rect =
target_rect.translate(offset).round().transformed(self.rotation);
let t = target_pixel_buffer::DrawTextureArgs {
data,
colorize: Some(color),
// color already is mixed with global alpha
alpha: color.alpha(),
dst_x: target_rect.origin.x as _,
dst_y: target_rect.origin.y as _,
dst_width: target_rect.size.width as _,
dst_height: target_rect.size.height as _,
rotation: self.rotation.orientation,
tiling: None,
};
self.processor.process_target_texture(&t, clipped_target.cast());
}
core::ops::ControlFlow::Continue(())
},
selection.as_ref().map(|s| s.selection.clone()),
)
.ok();
}
/// Returns the color, mixed with the current_state's alpha
fn alpha_color(&self, color: Color) -> Color {
if self.current_state.alpha < 1.0 {
Color::from_argb_u8(
(color.alpha() as f32 * self.current_state.alpha) as u8,
color.red(),
color.green(),
color.blue(),
)
} else {
color
}
}
}
fn alpha_color(color: Color, alpha: u8) -> Color {
if alpha < 255 {
Color::from_argb_u8(
((color.alpha() as u32 * alpha as u32) / 255) as u8,
color.red(),
color.green(),
color.blue(),
)
} else {
color
}
}
struct SelectionInfo {
selection_color: Color,
selection_background: Color,
selection: core::ops::Range<usize>,
}
#[derive(Clone, Copy, Debug)]
struct RenderState {
alpha: f32,
offset: LogicalPoint,
clip: LogicalRect,
}
impl<T: ProcessScene> crate::item_rendering::ItemRenderer for SceneBuilder<'_, T> {
fn draw_rectangle(
&mut self,
rect: Pin<&dyn RenderRectangle>,
_: &ItemRc,
size: LogicalSize,
_cache: &CachedRenderingData,
) {
let geom = LogicalRect::from(size);
if self.should_draw(&geom) {
let geom = (geom.translate(self.current_state.offset.to_vector()).cast()
* self.scale_factor)
.transformed(self.rotation);
let clipped =
(self.current_state.clip.translate(self.current_state.offset.to_vector()).cast()
* self.scale_factor)
.round()
.cast()
.transformed(self.rotation);
let mut args =
target_pixel_buffer::DrawRectangleArgs::from_rect(geom, rect.background());
args.alpha = (self.current_state.alpha * 255.) as u8;
args.rotation = self.rotation.orientation;
self.processor.process_rectangle(&args, clipped);
}
}
fn draw_border_rectangle(
&mut self,
rect: Pin<&dyn RenderBorderRectangle>,
_: &ItemRc,
size: LogicalSize,
_: &CachedRenderingData,
) {
let geom = LogicalRect::from(size);
if self.should_draw(&geom) {
let geom = (geom.translate(self.current_state.offset.to_vector()).cast()
* self.scale_factor)
.transformed(self.rotation);
let clipped =
(self.current_state.clip.translate(self.current_state.offset.to_vector()).cast()
* self.scale_factor)
.round()
.cast()
.transformed(self.rotation);
let radius = (rect.border_radius().cast() * self.scale_factor)
.transformed(self.rotation)
.min(BorderRadius::from_length(geom.width_length() / 2.))
.min(BorderRadius::from_length(geom.height_length() / 2.));
let border = rect.border_width().cast() * self.scale_factor;
let border_color =
if border.get() > 0.01 { rect.border_color() } else { Default::default() };
let args = target_pixel_buffer::DrawRectangleArgs {
x: geom.origin.x,
y: geom.origin.y,
width: geom.size.width,
height: geom.size.height,
top_left_radius: radius.top_left,
top_right_radius: radius.top_right,
bottom_right_radius: radius.bottom_right,
bottom_left_radius: radius.bottom_left,
border_width: border.get(),
background: rect.background(),
border: border_color,
alpha: (self.current_state.alpha * 255.) as u8,
rotation: self.rotation.orientation,
};
self.processor.process_rectangle(&args, clipped);
}
}
fn draw_window_background(
&mut self,
rect: Pin<&dyn RenderRectangle>,
_self_rc: &ItemRc,
_size: LogicalSize,
_cache: &CachedRenderingData,
) {
// register a dependency for the partial renderer's dirty tracker. The actual rendering is done earlier in the software renderer.
let _ = rect.background();
}
fn draw_image(
&mut self,
image: Pin<&dyn RenderImage>,
_: &ItemRc,
size: LogicalSize,
_: &CachedRenderingData,
) {
let geom = LogicalRect::from(size);
if self.should_draw(&geom) {
let source = image.source();
let image_inner: &ImageInner = (&source).into();
if let ImageInner::NineSlice(nine) = image_inner {
let colorize = image.colorize().color();
let source_size = source.size();
for fit in crate::graphics::fit9slice(
source_size,
nine.1,
size.cast() * self.scale_factor,
self.scale_factor,
image.alignment(),
image.tiling(),
) {
self.draw_image_impl(&nine.0, fit, colorize);
}
return;
}
let source_clip = image.source_clip().map_or_else(
|| euclid::Rect::new(Default::default(), source.size().cast()),
|clip| {
clip.intersection(&euclid::Rect::from_size(source.size().cast()))
.unwrap_or_default()
},
);
let phys_size = geom.size_length().cast() * self.scale_factor;
let fit = crate::graphics::fit(
image.image_fit(),
phys_size,
source_clip,
self.scale_factor,
image.alignment(),
image.tiling(),
);
self.draw_image_impl(image_inner, fit, image.colorize().color());
}
}
fn draw_text(
&mut self,
text: Pin<&dyn crate::item_rendering::RenderText>,
self_rc: &ItemRc,
size: LogicalSize,
_cache: &CachedRenderingData,
) {
let string = text.text();
if string.trim().is_empty() {
return;
}
let geom = LogicalRect::from(size);
if !self.should_draw(&geom) {
return;
}
let font_request = text.font_request(self_rc);
let color = self.alpha_color(text.color().color());
let max_size = (geom.size.cast() * self.scale_factor).cast();
// Clip glyphs not only against the global clip but also against the Text's geometry to avoid drawing outside
// of its boundaries (that breaks partial rendering and the cast to usize for the item relative coordinate below).
// FIXME: we should allow drawing outside of the Text element's boundaries.
let physical_clip = if let Some(logical_clip) = self.current_state.clip.intersection(&geom)
{
logical_clip.cast() * self.scale_factor
} else {
return; // This should have been caught earlier already
};
let offset = self.current_state.offset.to_vector().cast() * self.scale_factor;
let font = fonts::match_font(&font_request, self.scale_factor);
match font {
fonts::Font::PixelFont(pf) => {
let layout = fonts::text_layout_for_font(&pf, &font_request, self.scale_factor);
let (horizontal_alignment, vertical_alignment) = text.alignment();
let paragraph = TextParagraphLayout {
string: &string,
layout,
max_width: max_size.width_length(),
max_height: max_size.height_length(),
horizontal_alignment,
vertical_alignment,
wrap: text.wrap(),
overflow: text.overflow(),
single_line: false,
};
self.draw_text_paragraph(&paragraph, physical_clip, offset, color, None);
}
#[cfg(feature = "software-renderer-systemfonts")]
fonts::Font::VectorFont(vf) => {
let layout = fonts::text_layout_for_font(&vf, &font_request, self.scale_factor);
let (horizontal_alignment, vertical_alignment) = text.alignment();
let paragraph = TextParagraphLayout {
string: &string,
layout,
max_width: max_size.width_length(),
max_height: max_size.height_length(),
horizontal_alignment,
vertical_alignment,
wrap: text.wrap(),
overflow: text.overflow(),
single_line: false,
};
self.draw_text_paragraph(&paragraph, physical_clip, offset, color, None);
}
}
}
fn draw_text_input(
&mut self,
text_input: Pin<&crate::items::TextInput>,
self_rc: &ItemRc,
size: LogicalSize,
) {
let geom = LogicalRect::from(size);
if !self.should_draw(&geom) {
return;
}
let font_request = text_input.font_request(self_rc);
let max_size = (geom.size.cast() * self.scale_factor).cast();
// Clip glyphs not only against the global clip but also against the Text's geometry to avoid drawing outside
// of its boundaries (that breaks partial rendering and the cast to usize for the item relative coordinate below).
// FIXME: we should allow drawing outside of the Text element's boundaries.
let physical_clip = if let Some(logical_clip) = self.current_state.clip.intersection(&geom)
{
logical_clip.cast() * self.scale_factor
} else {
return; // This should have been caught earlier already
};
let offset = self.current_state.offset.to_vector().cast() * self.scale_factor;
let font = fonts::match_font(&font_request, self.scale_factor);
let text_visual_representation = text_input.visual_representation(None);
let color = self.alpha_color(text_visual_representation.text_color.color());
let selection =
(!text_visual_representation.selection_range.is_empty()).then_some(SelectionInfo {
selection_background: self.alpha_color(text_input.selection_background_color()),
selection_color: self.alpha_color(text_input.selection_foreground_color()),
selection: text_visual_representation.selection_range.clone(),
});
let cursor_pos_and_height = match font {
fonts::Font::PixelFont(pf) => {
let paragraph = TextParagraphLayout {
string: &text_visual_representation.text,
layout: fonts::text_layout_for_font(&pf, &font_request, self.scale_factor),
max_width: max_size.width_length(),
max_height: max_size.height_length(),
horizontal_alignment: text_input.horizontal_alignment(),
vertical_alignment: text_input.vertical_alignment(),
wrap: text_input.wrap(),
overflow: TextOverflow::Clip,
single_line: text_input.single_line(),
};
self.draw_text_paragraph(&paragraph, physical_clip, offset, color, selection);
text_visual_representation.cursor_position.map(|cursor_offset| {
(paragraph.cursor_pos_for_byte_offset(cursor_offset), pf.height())
})
}
#[cfg(feature = "software-renderer-systemfonts")]
fonts::Font::VectorFont(vf) => {
let paragraph = TextParagraphLayout {
string: &text_visual_representation.text,
layout: fonts::text_layout_for_font(&vf, &font_request, self.scale_factor),
max_width: max_size.width_length(),
max_height: max_size.height_length(),
horizontal_alignment: text_input.horizontal_alignment(),
vertical_alignment: text_input.vertical_alignment(),
wrap: text_input.wrap(),
overflow: TextOverflow::Clip,
single_line: text_input.single_line(),
};
self.draw_text_paragraph(&paragraph, physical_clip, offset, color, selection);
text_visual_representation.cursor_position.map(|cursor_offset| {
(paragraph.cursor_pos_for_byte_offset(cursor_offset), vf.height())
})
}
};
if let Some(((cursor_x, cursor_y), cursor_height)) = cursor_pos_and_height {
let cursor_rect = PhysicalRect::new(
PhysicalPoint::from_lengths(cursor_x, cursor_y),
PhysicalSize::from_lengths(
(text_input.text_cursor_width().cast() * self.scale_factor).cast(),
cursor_height,
),
);
if let Some(clipped_src) = cursor_rect.intersection(&physical_clip.cast()) {
let geometry = clipped_src.translate(offset.cast()).transformed(self.rotation);
#[allow(unused_mut)]
let mut cursor_color = text_visual_representation.cursor_color;
#[cfg(all(feature = "std", target_os = "macos"))]
{
// On macOs, the cursor color is different than other platform. Use a hack to pass the screenshot test.
static IS_SCREENSHOT_TEST: std::sync::OnceLock<bool> =
std::sync::OnceLock::new();
if *IS_SCREENSHOT_TEST.get_or_init(|| {
std::env::var_os("CARGO_PKG_NAME").unwrap_or_default()
== "test-driver-screenshots"
}) {
cursor_color = color;
}
}
let args = target_pixel_buffer::DrawRectangleArgs::from_rect(
geometry.cast(),
self.alpha_color(cursor_color).into(),
);
self.processor.process_rectangle(&args, geometry);
}
}
}
#[cfg(feature = "std")]
fn draw_path(&mut self, _path: Pin<&crate::items::Path>, _: &ItemRc, _size: LogicalSize) {
// TODO
}
fn draw_box_shadow(
&mut self,
_box_shadow: Pin<&crate::items::BoxShadow>,
_: &ItemRc,
_size: LogicalSize,
) {
// TODO
}
fn combine_clip(
&mut self,
other: LogicalRect,
_radius: LogicalBorderRadius,
_border_width: LogicalLength,
) -> bool {
match self.current_state.clip.intersection(&other) {
Some(r) => {
self.current_state.clip = r;
true
}
None => {
self.current_state.clip = LogicalRect::default();
false
}
}
// TODO: handle radius and border
}
fn get_current_clip(&self) -> LogicalRect {
self.current_state.clip
}
fn translate(&mut self, distance: LogicalVector) {
self.current_state.offset += distance;
self.current_state.clip = self.current_state.clip.translate(-distance)
}
fn translation(&self) -> LogicalVector {
self.current_state.offset.to_vector()
}
fn rotate(&mut self, _angle_in_degrees: f32) {
// TODO (#6068)
}
fn apply_opacity(&mut self, opacity: f32) {
self.current_state.alpha *= opacity;
}
fn save_state(&mut self) {
self.state_stack.push(self.current_state);
}
fn restore_state(&mut self) {
self.current_state = self.state_stack.pop().unwrap();
}
fn scale_factor(&self) -> f32 {
self.scale_factor.0
}
fn draw_cached_pixmap(
&mut self,
_item: &ItemRc,
update_fn: &dyn Fn(&mut dyn FnMut(u32, u32, &[u8])),
) {
// FIXME: actually cache the pixmap
update_fn(&mut |width, height, data| {
let img = SharedImageBuffer::RGBA8Premultiplied(SharedPixelBuffer::clone_from_slice(
data, width, height,
));
let physical_clip = (self.current_state.clip.cast() * self.scale_factor).cast();
let source_rect = euclid::rect(0, 0, width as _, height as _);
if let Some(clipped_src) = source_rect.intersection(&physical_clip) {
let geometry = clipped_src
.translate(
(self.current_state.offset.cast() * self.scale_factor).to_vector().cast(),
)
.round_in();
let t = target_pixel_buffer::DrawTextureArgs {
data: target_pixel_buffer::TextureDataContainer::Shared {
buffer: SharedBufferData::SharedImage(img),
source_rect,
},
colorize: None,
alpha: (self.current_state.alpha * 255.) as u8,
dst_x: self.current_state.offset.x as _,
dst_y: self.current_state.offset.y as _,
dst_width: width as _,
dst_height: height as _,
rotation: self.rotation.orientation,
tiling: None,
};
self.processor
.process_target_texture(&t, geometry.cast().transformed(self.rotation));
}
});
}
fn draw_string(&mut self, string: &str, color: Color) {
let font_request = Default::default();
let font = fonts::match_font(&font_request, self.scale_factor);
let clip = self.current_state.clip.cast() * self.scale_factor;
match font {
fonts::Font::PixelFont(pf) => {
let layout = fonts::text_layout_for_font(&pf, &font_request, self.scale_factor);
let paragraph = TextParagraphLayout {
string,
layout,
max_width: clip.width_length().cast(),
max_height: clip.height_length().cast(),
horizontal_alignment: Default::default(),
vertical_alignment: Default::default(),
wrap: Default::default(),
overflow: Default::default(),
single_line: false,
};
self.draw_text_paragraph(&paragraph, clip, Default::default(), color, None);
}
#[cfg(feature = "software-renderer-systemfonts")]
fonts::Font::VectorFont(vf) => {
let layout = fonts::text_layout_for_font(&vf, &font_request, self.scale_factor);
let paragraph = TextParagraphLayout {
string,
layout,
max_width: clip.width_length().cast(),
max_height: clip.height_length().cast(),
horizontal_alignment: Default::default(),
vertical_alignment: Default::default(),
wrap: Default::default(),
overflow: Default::default(),
single_line: false,
};
self.draw_text_paragraph(&paragraph, clip, Default::default(), color, None);
}
}
}
fn draw_image_direct(&mut self, _image: crate::graphics::Image) {
todo!()
}
fn window(&self) -> &crate::window::WindowInner {
self.window
}
fn as_any(&mut self) -> Option<&mut dyn core::any::Any> {
None
}
}
impl<T: ProcessScene> crate::item_rendering::ItemRendererFeatures for SceneBuilder<'_, T> {
const SUPPORTS_TRANSFORMATIONS: bool = false;
}