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Changelog: Added four new properties to the Window element for exposing the safe area to Slint and implement it for iOS. Changelog: Adjust Android implementation of the window safe area to match the iOS implementation. This is a breaking change! Fixes #9755
211 lines
7.3 KiB
Rust
211 lines
7.3 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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use crate::BorderRadius;
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use crate::Coord;
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/// This type is used as a tagging type for use with [`euclid::Scale`] to convert
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/// between physical and logical pixels.
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pub struct PhysicalPx;
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/// This type is used as a tagging type for use with [`euclid::Scale`] to convert
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/// between physical and logical pixels.
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pub struct LogicalPx;
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pub type LogicalLength = euclid::Length<Coord, LogicalPx>;
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pub type LogicalRect = euclid::Rect<Coord, LogicalPx>;
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pub type LogicalPoint = euclid::Point2D<Coord, LogicalPx>;
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pub type LogicalSize = euclid::Size2D<Coord, LogicalPx>;
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pub type LogicalVector = euclid::Vector2D<Coord, LogicalPx>;
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pub type LogicalBorderRadius = BorderRadius<Coord, LogicalPx>;
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pub type ItemTransform = euclid::Transform2D<f32, LogicalPx, LogicalPx>;
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pub type ScaleFactor = euclid::Scale<f32, LogicalPx, PhysicalPx>;
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pub trait SizeLengths {
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type LengthType;
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fn width_length(&self) -> Self::LengthType;
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fn height_length(&self) -> Self::LengthType;
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}
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impl<T: Copy, U> SizeLengths for euclid::Size2D<T, U> {
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type LengthType = euclid::Length<T, U>;
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fn width_length(&self) -> Self::LengthType {
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euclid::Length::new(self.width)
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}
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fn height_length(&self) -> Self::LengthType {
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euclid::Length::new(self.height)
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}
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}
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pub trait PointLengths {
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type LengthType;
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fn x_length(&self) -> Self::LengthType;
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fn y_length(&self) -> Self::LengthType;
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}
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impl<T: Copy, U> PointLengths for euclid::Point2D<T, U> {
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type LengthType = euclid::Length<T, U>;
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fn x_length(&self) -> Self::LengthType {
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euclid::Length::new(self.x)
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}
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fn y_length(&self) -> Self::LengthType {
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euclid::Length::new(self.y)
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}
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}
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impl<T: Copy, U> PointLengths for euclid::Vector2D<T, U> {
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type LengthType = euclid::Length<T, U>;
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fn x_length(&self) -> Self::LengthType {
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euclid::Length::new(self.x)
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}
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fn y_length(&self) -> Self::LengthType {
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euclid::Length::new(self.y)
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}
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}
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pub trait RectLengths {
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type SizeType;
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type LengthType;
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fn size_length(&self) -> Self::SizeType;
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fn width_length(&self) -> Self::LengthType;
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fn height_length(&self) -> Self::LengthType;
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}
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impl<T: Copy, U> RectLengths for euclid::Rect<T, U> {
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type LengthType = euclid::Length<T, U>;
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type SizeType = euclid::Size2D<T, U>;
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fn size_length(&self) -> Self::SizeType {
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euclid::Size2D::new(self.size.width, self.size.height)
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}
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fn width_length(&self) -> Self::LengthType {
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self.size_length().width_length()
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}
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fn height_length(&self) -> Self::LengthType {
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self.size_length().height_length()
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}
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}
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/// Convert from the api size to the internal size
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/// (This doesn't use the `From` trait because it would expose the conversion to euclid in the public API)
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pub fn logical_size_from_api(size: crate::api::LogicalSize) -> LogicalSize {
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size.to_euclid()
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}
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pub fn logical_point_from_api(position: crate::api::LogicalPosition) -> LogicalPoint {
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position.to_euclid()
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}
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pub fn logical_position_to_api(pos: LogicalPoint) -> crate::api::LogicalPosition {
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crate::api::LogicalPosition::from_euclid(pos)
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}
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pub fn logical_size_to_api(size: LogicalSize) -> crate::api::LogicalSize {
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crate::api::LogicalSize::from_euclid(size)
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}
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/// An inset represented in the coordinate space of logical pixels. That is the thickness
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/// of the border between the safe area and the edges of the window.
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#[derive(Debug, Default, Copy, Clone, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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#[repr(C)]
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pub struct LogicalInset {
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/// The top inset in logical pixels.
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pub top: f32,
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/// The bottom in logical pixels.
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pub bottom: f32,
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/// The left inset in logical pixels.
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pub left: f32,
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/// The right inset in logical pixels.
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pub right: f32,
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}
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impl LogicalInset {
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/// Construct a new logical inset from the given border values, that are assumed to be
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/// in the logical coordinate space.
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pub const fn new(top: f32, bottom: f32, left: f32, right: f32) -> Self {
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Self { top, bottom, left, right }
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}
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/// Converts the top inset to logical pixels.
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#[inline]
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pub const fn top(&self) -> LogicalLength {
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LogicalLength::new(self.top as crate::Coord)
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}
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/// Converts the bottom inset to logical pixels.
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#[inline]
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pub const fn bottom(&self) -> LogicalLength {
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LogicalLength::new(self.bottom as crate::Coord)
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}
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/// Converts the left inset to logical pixels.
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#[inline]
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pub const fn left(&self) -> LogicalLength {
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LogicalLength::new(self.left as crate::Coord)
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}
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/// Converts the right inset to logical pixels.
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#[inline]
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pub const fn right(&self) -> LogicalLength {
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LogicalLength::new(self.right as crate::Coord)
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}
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}
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/// An inset represented in the coordinate space of physical pixels. That is the thickness
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/// of the border between the safe area and the edges of the window.
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#[derive(Debug, Default, Copy, Clone, Eq, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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pub struct PhysicalInset {
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/// The top inset in physical pixels.
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pub top: i32,
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/// The bottom in physical pixels.
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pub bottom: i32,
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/// The left inset in physical pixels.
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pub left: i32,
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/// The right inset in physical pixels.
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pub right: i32,
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}
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impl PhysicalInset {
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/// Construct a new logical inset from the given border values, that are assumed to be
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/// in the physical coordinate space.
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pub const fn new(top: i32, bottom: i32, left: i32, right: i32) -> Self {
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Self { top, bottom, left, right }
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}
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/// Convert a given logical inset to a physical inset by dividing the lengths by the
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/// specified scale factor.
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#[inline]
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pub const fn to_logical(&self, scale_factor: f32) -> LogicalInset {
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LogicalInset::new(
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self.top_to_logical(scale_factor).0 as f32,
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self.bottom_to_logical(scale_factor).0 as f32,
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self.left_to_logical(scale_factor).0 as f32,
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self.right_to_logical(scale_factor).0 as f32,
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)
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}
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/// Convert the top logical inset to a physical inset by dividing the length by the
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/// specified scale factor.
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#[inline]
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pub const fn top_to_logical(&self, scale_factor: f32) -> LogicalLength {
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LogicalLength::new((self.top as f32 / scale_factor) as crate::Coord)
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}
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/// Convert the bottom logical inset to a physical inset by dividing the length by the
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/// specified scale factor.
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#[inline]
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pub const fn bottom_to_logical(&self, scale_factor: f32) -> LogicalLength {
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LogicalLength::new((self.bottom as f32 / scale_factor) as crate::Coord)
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}
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#[inline]
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/// Convert the left logical inset to a physical inset by dividing the length by the
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/// specified scale factor.
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pub const fn left_to_logical(&self, scale_factor: f32) -> LogicalLength {
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LogicalLength::new((self.left as f32 / scale_factor) as crate::Coord)
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}
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/// Convert the right logical inset to a physical inset by dividing the length by the
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/// specified scale factor.
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#[inline]
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pub const fn right_to_logical(&self, scale_factor: f32) -> LogicalLength {
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LogicalLength::new((self.right as f32 / scale_factor) as crate::Coord)
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}
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}
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