slint/examples/opengl_underlay/index.html
Olivier Goffart b90bb7bd49 Wasm Demos: fix size of the canvas
Harmonize demos to use `data-slint-auto-resize-to-preferred="true"`.
Otherwise it seems like they are using the minimum size now which is way
too small for these demos
2023-12-01 09:41:02 +01:00

39 lines
1.2 KiB
HTML

<!DOCTYPE html>
<!-- Copyright © SixtyFPS GmbH <info@slint.dev> -->
<!-- SPDX-License-Identifier: MIT -->
<html>
<!--
This is a static html file used to display the wasm build.
In order to generate the build
- uncomment the #wasm# lines in Cargo.toml
- Run `wasm-pack build --release --target web` in this directory.
-->
<head>
<meta charset="UTF-8">
<title>Slint OpenGL Underlay Example (Web Assembly version)</title>
<link rel="stylesheet" href="https://slint.dev/css/demos-v1.css">
</head>
<body>
<p>This is the <a href="https://slint.dev">Slint</a> OpenGL Underlay example compiled to WebAssembly. It
demonstrates an OpenGL rendered scene under a Slint scene.</p>
<div id="spinner" style="position: relative;">
<div class="spinner">Loading...</div>
</div>
<canvas id="canvas" data-slint-auto-resize-to-preferred="true"></canvas>
<p class="links">
<a href="https://github.com/slint-ui/slint/blob/master/examples/opengl_underlay/">
View Source Code on GitHub</a>
</p>
<script type="module">
import init from './pkg/opengl_underlay.js';
init().finally(() => {
document.getElementById("spinner").remove();
});
</script>
</body>
</html>