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* syntax_tests: allow to "bless" tests, and don't use a regexp
A regexp was used at the beginning because I thought we would want to
allow error to contains things that were not predictable or that would
often change. But this is not the case¹. It is better to actually test
for the full error message
¹ well actually it was the case for path, but there is another substitution to
`📂` for the manifest directory
* syntax_tests: Bless the tests
* syntax_tests: Manual adjust after bless
Because there used to be comments on the same line of the message which
bless don't support
* Fix error message with path on windows
- The debug implementation of path make double slash, that's not what
we want to show the user
- normalize paths to use `/` so the test passes
45 lines
1.9 KiB
Text
45 lines
1.9 KiB
Text
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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export SuperSimple := Rectangle {
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// ^warning{':=' to declare a component is deprecated. The new syntax declare components with 'component MyComponent {'. Read the documentation for more info}
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background: area.pressed ? green : blue;
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property<color> c2: area.pressed ? 123 : 456;
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// ^error{Cannot convert float to color}
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property<int> c3: area.pressed ? 123 : #456;
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// ^error{Cannot convert void to int}
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// ^^error{Cannot convert color to float}
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property<int> c4: area.pressed ? 123ms : 123;
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// ^error{Cannot convert void to int}
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// ^^error{Cannot convert float to duration. Use an unit, or multiply by 1ms to convert explicitly}
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property <length> c5: true ? 123px : 0;
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property<duration> c6: area.pressed ? 123ms : 123;
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// ^error{Cannot convert void to duration}
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// ^^error{Cannot convert float to duration. Use an unit, or multiply by 1ms to convert explicitly}
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area := TouchArea {
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}
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}
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export Test2 := Rectangle {
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// ^warning{':=' to declare a component is deprecated. The new syntax declare components with 'component MyComponent {'. Read the documentation for more info}
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background: {
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// ^error{Cannot convert void to brush}
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if (true) {
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} else {
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blue;
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}
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}
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x: { if (false) {0}; }
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// ^error{Cannot convert void to length}
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y: { if (false) {0px} else { return 5px; }; }
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property<length> something: { if (true) {"hello"} else { return 5px; }; }
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// ^error{Cannot convert string to length}
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}
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