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To be compatible with the 2024 edition, we need to wrap the `no_mangle` attribute in `unsafe()`. The parsing for that in cbindgen was only added in the version 0.28, but we couldn't upgrade cbindgen before because of a regression in cbindgen 0.27 that prevented us from upgrading. Now that cbindgen 0.29 is released with a fix, we can prepare for the 2024 edition
487 lines
19 KiB
Rust
487 lines
19 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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//! The implementation details behind the Flickable
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//! The `Flickable` item
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use super::{
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Item, ItemConsts, ItemRc, ItemRendererRef, KeyEventResult, PointerEventButton, RenderingResult,
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VoidArg,
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};
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use crate::animations::{EasingCurve, Instant};
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use crate::input::{
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FocusEvent, FocusEventResult, InputEventFilterResult, InputEventResult, KeyEvent, MouseEvent,
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};
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use crate::item_rendering::CachedRenderingData;
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use crate::items::PropertyAnimation;
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use crate::layout::{LayoutInfo, Orientation};
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use crate::lengths::{
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LogicalBorderRadius, LogicalLength, LogicalPoint, LogicalRect, LogicalSize, LogicalVector,
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PointLengths, RectLengths,
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};
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#[cfg(feature = "rtti")]
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use crate::rtti::*;
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use crate::window::WindowAdapter;
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use crate::Callback;
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use crate::Property;
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use alloc::boxed::Box;
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use alloc::rc::Rc;
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use const_field_offset::FieldOffsets;
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use core::cell::RefCell;
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use core::pin::Pin;
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use core::time::Duration;
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#[allow(unused)]
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use euclid::num::Ceil;
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use euclid::num::Zero;
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use i_slint_core_macros::*;
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#[allow(unused)]
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use num_traits::Float;
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/// The implementation of the `Flickable` element
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#[repr(C)]
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#[derive(FieldOffsets, Default, SlintElement)]
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#[pin]
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pub struct Flickable {
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pub viewport_x: Property<LogicalLength>,
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pub viewport_y: Property<LogicalLength>,
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pub viewport_width: Property<LogicalLength>,
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pub viewport_height: Property<LogicalLength>,
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pub interactive: Property<bool>,
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pub flicked: Callback<VoidArg>,
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data: FlickableDataBox,
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/// FIXME: remove this
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pub cached_rendering_data: CachedRenderingData,
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}
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impl Item for Flickable {
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fn init(self: Pin<&Self>, self_rc: &ItemRc) {
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self.data.in_bound_change_handler.init_delayed(
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self_rc.downgrade(),
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// Binding that returns if the Flickable is out of bounds:
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|self_weak| {
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let Some(flick_rc) = self_weak.upgrade() else { return false };
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let Some(flick) = flick_rc.downcast::<Flickable>() else { return false };
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let flick = flick.as_pin_ref();
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let geo = flick_rc.geometry();
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let zero = LogicalLength::zero();
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let vpx = flick.viewport_x();
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if vpx > zero || vpx < (geo.width_length() - flick.viewport_width()).min(zero) {
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return true;
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}
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let vpy = flick.viewport_y();
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if vpy > zero || vpy < (geo.height_length() - flick.viewport_height()).min(zero) {
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return true;
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}
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false
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},
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// Change event handler that puts the Flickable in bounds if it's not already
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|self_weak, out_of_bound| {
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let Some(flick_rc) = self_weak.upgrade() else { return };
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let Some(flick) = flick_rc.downcast::<Flickable>() else { return };
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let flick = flick.as_pin_ref();
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if *out_of_bound {
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let vpx = flick.viewport_x();
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let vpy = flick.viewport_y();
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let p = ensure_in_bound(flick, LogicalPoint::from_lengths(vpx, vpy), &flick_rc);
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(Flickable::FIELD_OFFSETS.viewport_x).apply_pin(flick).set(p.x_length());
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(Flickable::FIELD_OFFSETS.viewport_y).apply_pin(flick).set(p.y_length());
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}
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},
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);
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}
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fn layout_info(
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self: Pin<&Self>,
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_orientation: Orientation,
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_window_adapter: &Rc<dyn WindowAdapter>,
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_self_rc: &ItemRc,
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) -> LayoutInfo {
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LayoutInfo { stretch: 1., ..LayoutInfo::default() }
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}
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fn input_event_filter_before_children(
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self: Pin<&Self>,
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event: MouseEvent,
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_window_adapter: &Rc<dyn WindowAdapter>,
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self_rc: &ItemRc,
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) -> InputEventFilterResult {
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if let Some(pos) = event.position() {
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let geometry = self_rc.geometry();
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if pos.x < 0 as _
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|| pos.y < 0 as _
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|| pos.x_length() > geometry.width_length()
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|| pos.y_length() > geometry.height_length()
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{
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return InputEventFilterResult::Intercept;
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}
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}
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if !self.interactive() && !matches!(event, MouseEvent::Wheel { .. }) {
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return InputEventFilterResult::ForwardAndIgnore;
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}
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self.data.handle_mouse_filter(self, event, self_rc)
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}
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fn input_event(
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self: Pin<&Self>,
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event: MouseEvent,
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window_adapter: &Rc<dyn WindowAdapter>,
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self_rc: &ItemRc,
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) -> InputEventResult {
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if !self.interactive() && !matches!(event, MouseEvent::Wheel { .. }) {
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return InputEventResult::EventIgnored;
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}
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if let Some(pos) = event.position() {
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let geometry = self_rc.geometry();
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if matches!(event, MouseEvent::Wheel { .. } | MouseEvent::Pressed { .. })
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&& (pos.x < 0 as _
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|| pos.y < 0 as _
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|| pos.x_length() > geometry.width_length()
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|| pos.y_length() > geometry.height_length())
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{
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return InputEventResult::EventIgnored;
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}
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}
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self.data.handle_mouse(self, event, window_adapter, self_rc)
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}
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fn key_event(
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self: Pin<&Self>,
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_: &KeyEvent,
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_window_adapter: &Rc<dyn WindowAdapter>,
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_self_rc: &ItemRc,
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) -> KeyEventResult {
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KeyEventResult::EventIgnored
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}
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fn focus_event(
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self: Pin<&Self>,
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_: &FocusEvent,
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_window_adapter: &Rc<dyn WindowAdapter>,
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_self_rc: &ItemRc,
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) -> FocusEventResult {
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FocusEventResult::FocusIgnored
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}
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fn render(
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self: Pin<&Self>,
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backend: &mut ItemRendererRef,
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_self_rc: &ItemRc,
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size: LogicalSize,
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) -> RenderingResult {
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(*backend).combine_clip(
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LogicalRect::new(LogicalPoint::default(), size),
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LogicalBorderRadius::zero(),
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LogicalLength::zero(),
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);
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RenderingResult::ContinueRenderingChildren
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}
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fn bounding_rect(
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self: core::pin::Pin<&Self>,
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_window_adapter: &Rc<dyn WindowAdapter>,
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_self_rc: &ItemRc,
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geometry: LogicalRect,
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) -> LogicalRect {
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geometry
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}
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fn clips_children(self: core::pin::Pin<&Self>) -> bool {
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true
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}
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}
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impl ItemConsts for Flickable {
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const cached_rendering_data_offset: const_field_offset::FieldOffset<Self, CachedRenderingData> =
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Self::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
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}
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#[repr(C)]
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/// Wraps the internal data structure for the Flickable
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pub struct FlickableDataBox(core::ptr::NonNull<FlickableData>);
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impl Default for FlickableDataBox {
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fn default() -> Self {
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FlickableDataBox(Box::leak(Box::<FlickableData>::default()).into())
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}
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}
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impl Drop for FlickableDataBox {
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fn drop(&mut self) {
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// Safety: the self.0 was constructed from a Box::leak in FlickableDataBox::default
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drop(unsafe { Box::from_raw(self.0.as_ptr()) });
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}
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}
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impl core::ops::Deref for FlickableDataBox {
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type Target = FlickableData;
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fn deref(&self) -> &Self::Target {
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// Safety: initialized in FlickableDataBox::default
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unsafe { self.0.as_ref() }
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}
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}
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/// The distance required before it starts flicking if there is another item intercepting the mouse.
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pub(super) const DISTANCE_THRESHOLD: LogicalLength = LogicalLength::new(8 as _);
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/// Time required before we stop caring about child event if the mouse hasn't been moved
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pub(super) const DURATION_THRESHOLD: Duration = Duration::from_millis(500);
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/// The delay to which press are forwarded to the inner item
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pub(super) const FORWARD_DELAY: Duration = Duration::from_millis(100);
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#[derive(Default, Debug)]
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struct FlickableDataInner {
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/// The position in which the press was made
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pressed_pos: LogicalPoint,
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pressed_time: Option<Instant>,
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pressed_viewport_pos: LogicalPoint,
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/// Set to true if the flickable is flicking and capturing all mouse event, not forwarding back to the children
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capture_events: bool,
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}
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#[derive(Default, Debug)]
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pub struct FlickableData {
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inner: RefCell<FlickableDataInner>,
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/// Tracker that tracks the property to make sure that the flickable is in bounds
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in_bound_change_handler: crate::properties::ChangeTracker,
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}
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impl FlickableData {
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fn handle_mouse_filter(
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&self,
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flick: Pin<&Flickable>,
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event: MouseEvent,
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flick_rc: &ItemRc,
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) -> InputEventFilterResult {
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let mut inner = self.inner.borrow_mut();
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match event {
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MouseEvent::Pressed { position, button: PointerEventButton::Left, .. } => {
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inner.pressed_pos = position;
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inner.pressed_time = Some(crate::animations::current_tick());
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inner.pressed_viewport_pos = LogicalPoint::from_lengths(
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(Flickable::FIELD_OFFSETS.viewport_x).apply_pin(flick).get(),
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(Flickable::FIELD_OFFSETS.viewport_y).apply_pin(flick).get(),
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);
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if inner.capture_events {
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InputEventFilterResult::Intercept
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} else {
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InputEventFilterResult::DelayForwarding(FORWARD_DELAY.as_millis() as _)
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}
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}
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MouseEvent::Exit | MouseEvent::Released { button: PointerEventButton::Left, .. } => {
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let was_capturing = inner.capture_events;
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Self::mouse_released(&mut inner, flick, event, flick_rc);
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if was_capturing {
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InputEventFilterResult::Intercept
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} else {
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InputEventFilterResult::ForwardEvent
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}
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}
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MouseEvent::Moved { position } => {
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let do_intercept = inner.capture_events
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|| inner.pressed_time.is_some_and(|pressed_time| {
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if crate::animations::current_tick() - pressed_time > DURATION_THRESHOLD {
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return false;
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}
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// Check if the mouse was moved more than the DISTANCE_THRESHOLD in a
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// direction in which the flickable can flick
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let diff = position - inner.pressed_pos;
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let geo = flick_rc.geometry();
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let w = geo.width_length();
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let h = geo.height_length();
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let vw = (Flickable::FIELD_OFFSETS.viewport_width).apply_pin(flick).get();
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let vh = (Flickable::FIELD_OFFSETS.viewport_height).apply_pin(flick).get();
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let x = (Flickable::FIELD_OFFSETS.viewport_x).apply_pin(flick).get();
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let y = (Flickable::FIELD_OFFSETS.viewport_y).apply_pin(flick).get();
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let zero = LogicalLength::zero();
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((vw > w || x != zero) && abs(diff.x_length()) > DISTANCE_THRESHOLD)
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|| ((vh > h || y != zero) && abs(diff.y_length()) > DISTANCE_THRESHOLD)
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});
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if do_intercept {
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InputEventFilterResult::Intercept
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} else if inner.pressed_time.is_some() {
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InputEventFilterResult::ForwardAndInterceptGrab
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} else {
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InputEventFilterResult::ForwardEvent
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}
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}
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MouseEvent::Wheel { .. } => InputEventFilterResult::ForwardEvent,
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// Not the left button
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MouseEvent::Pressed { .. } | MouseEvent::Released { .. } => {
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InputEventFilterResult::ForwardAndIgnore
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}
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}
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}
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fn handle_mouse(
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&self,
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flick: Pin<&Flickable>,
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event: MouseEvent,
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window_adapter: &Rc<dyn WindowAdapter>,
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flick_rc: &ItemRc,
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) -> InputEventResult {
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let mut inner = self.inner.borrow_mut();
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match event {
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MouseEvent::Pressed { .. } => {
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inner.capture_events = true;
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InputEventResult::GrabMouse
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}
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MouseEvent::Exit | MouseEvent::Released { .. } => {
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let was_capturing = inner.capture_events;
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Self::mouse_released(&mut inner, flick, event, flick_rc);
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if was_capturing {
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InputEventResult::EventAccepted
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} else {
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InputEventResult::EventIgnored
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}
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}
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MouseEvent::Moved { position } => {
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if inner.pressed_time.is_some() {
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let new_pos = inner.pressed_viewport_pos + (position - inner.pressed_pos);
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let x = (Flickable::FIELD_OFFSETS.viewport_x).apply_pin(flick);
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let y = (Flickable::FIELD_OFFSETS.viewport_y).apply_pin(flick);
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let should_capture = || {
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let geo = flick_rc.geometry();
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let w = geo.width_length();
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let h = geo.height_length();
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let vw = (Flickable::FIELD_OFFSETS.viewport_width).apply_pin(flick).get();
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let vh = (Flickable::FIELD_OFFSETS.viewport_height).apply_pin(flick).get();
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let zero = LogicalLength::zero();
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((vw > w || x.get() != zero)
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&& abs(x.get() - new_pos.x_length()) > DISTANCE_THRESHOLD)
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|| ((vh > h || y.get() != zero)
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&& abs(y.get() - new_pos.y_length()) > DISTANCE_THRESHOLD)
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};
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if inner.capture_events || should_capture() {
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let new_pos = ensure_in_bound(flick, new_pos, flick_rc);
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let old_pos = (x.get(), y.get());
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x.set(new_pos.x_length());
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y.set(new_pos.y_length());
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if old_pos.0 != new_pos.x_length() || old_pos.1 != new_pos.y_length() {
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(Flickable::FIELD_OFFSETS.flicked).apply_pin(flick).call(&());
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}
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inner.capture_events = true;
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InputEventResult::GrabMouse
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} else if abs(x.get() - new_pos.x_length()) > DISTANCE_THRESHOLD
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|| abs(y.get() - new_pos.y_length()) > DISTANCE_THRESHOLD
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{
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// drag in a unsupported direction gives up the grab
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InputEventResult::EventIgnored
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} else {
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InputEventResult::EventAccepted
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}
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} else {
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inner.capture_events = false;
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InputEventResult::EventIgnored
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}
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}
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MouseEvent::Wheel { delta_x, delta_y, .. } => {
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let old_pos = LogicalPoint::from_lengths(
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(Flickable::FIELD_OFFSETS.viewport_x).apply_pin(flick).get(),
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(Flickable::FIELD_OFFSETS.viewport_y).apply_pin(flick).get(),
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);
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let delta = if window_adapter.window().0.modifiers.get().shift()
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&& !cfg!(target_os = "macos")
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{
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// Shift invert coordinate for the purpose of scrolling. But not on macOs because there the OS already take care of the change
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LogicalVector::new(delta_y, delta_x)
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} else {
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LogicalVector::new(delta_x, delta_y)
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};
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let new_pos = ensure_in_bound(flick, old_pos + delta, flick_rc);
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let viewport_x = (Flickable::FIELD_OFFSETS.viewport_x).apply_pin(flick);
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let viewport_y = (Flickable::FIELD_OFFSETS.viewport_y).apply_pin(flick);
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let old_pos = (viewport_x.get(), viewport_y.get());
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viewport_x.set(new_pos.x_length());
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viewport_y.set(new_pos.y_length());
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if old_pos.0 != new_pos.x_length() || old_pos.1 != new_pos.y_length() {
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(Flickable::FIELD_OFFSETS.flicked).apply_pin(flick).call(&());
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}
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InputEventResult::EventAccepted
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}
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}
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}
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fn mouse_released(
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inner: &mut FlickableDataInner,
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flick: Pin<&Flickable>,
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event: MouseEvent,
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flick_rc: &ItemRc,
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) {
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if let (Some(pressed_time), Some(pos)) = (inner.pressed_time, event.position()) {
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let dist = (pos - inner.pressed_pos).cast::<f32>();
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let millis = (crate::animations::current_tick() - pressed_time).as_millis();
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if inner.capture_events
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&& dist.square_length() > (DISTANCE_THRESHOLD.get() * DISTANCE_THRESHOLD.get()) as _
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&& millis > 1
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{
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let speed = dist / (millis as f32);
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let duration = 250;
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let final_pos = ensure_in_bound(
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flick,
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(inner.pressed_viewport_pos.cast() + dist + speed * (duration as f32)).cast(),
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flick_rc,
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);
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let anim = PropertyAnimation {
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duration,
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easing: EasingCurve::CubicBezier([0.0, 0.0, 0.58, 1.0]),
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..PropertyAnimation::default()
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};
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let viewport_x = (Flickable::FIELD_OFFSETS.viewport_x).apply_pin(flick);
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let viewport_y = (Flickable::FIELD_OFFSETS.viewport_y).apply_pin(flick);
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let old_pos = (viewport_x.get(), viewport_y.get());
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viewport_x.set_animated_value(final_pos.x_length(), anim.clone());
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viewport_y.set_animated_value(final_pos.y_length(), anim);
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if old_pos.0 != final_pos.x_length() || old_pos.1 != final_pos.y_length() {
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(Flickable::FIELD_OFFSETS.flicked).apply_pin(flick).call(&());
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}
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}
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}
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inner.capture_events = false; // FIXME: should only be set to false once the flick animation is over
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inner.pressed_time = None;
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}
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}
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fn abs(l: LogicalLength) -> LogicalLength {
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LogicalLength::new(l.get().abs())
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}
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/// Make sure that the point is within the bounds
|
|
fn ensure_in_bound(flick: Pin<&Flickable>, p: LogicalPoint, flick_rc: &ItemRc) -> LogicalPoint {
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|
let geo = flick_rc.geometry();
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|
let w = geo.width_length();
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|
let h = geo.height_length();
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|
let vw = (Flickable::FIELD_OFFSETS.viewport_width).apply_pin(flick).get();
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|
let vh = (Flickable::FIELD_OFFSETS.viewport_height).apply_pin(flick).get();
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|
|
|
let min = LogicalPoint::from_lengths(w - vw, h - vh);
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|
let max = LogicalPoint::default();
|
|
p.max(min).min(max)
|
|
}
|
|
|
|
/// # Safety
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|
/// This must be called using a non-null pointer pointing to a chunk of memory big enough to
|
|
/// hold a FlickableDataBox
|
|
#[cfg(feature = "ffi")]
|
|
#[unsafe(no_mangle)]
|
|
pub unsafe extern "C" fn slint_flickable_data_init(data: *mut FlickableDataBox) {
|
|
core::ptr::write(data, FlickableDataBox::default());
|
|
}
|
|
|
|
/// # Safety
|
|
/// This must be called using a non-null pointer pointing to an initialized FlickableDataBox
|
|
#[cfg(feature = "ffi")]
|
|
#[unsafe(no_mangle)]
|
|
pub unsafe extern "C" fn slint_flickable_data_free(data: *mut FlickableDataBox) {
|
|
core::ptr::drop_in_place(data);
|
|
}
|